jharick
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Posts posted by jharick
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I also got that problem when you right click on that item you got the error. see image attach
my client version is 2012-04-10
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I also experienced this problem
edit:
already Solved, I noticed in database that the character HP and SP is zero. Just set the zero to current max HP/SP.
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can I know what revision do you use?
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this is what I change
zeny = 0; to z = 0;
pc_payzeny(sd, (int)z, LOG_TYPE_VENDING, vsd);
to
pc_payzeny(sd, (int)z);
because too many actual parameters.
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try this one :
void vending_purchasereq_script(struct map_session_data* sd, struct npc_data* nd, int aid, int uid, const uint8* data, int count) { int i; int add; int blank; int weight; double z; struct map_session_data* vsd = map_id2sd(aid);
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try this
Make this line:
void vending_purchasereq_script(struct map_session_data* sd, struct npc_data* nd, int uid, const uint8* data, int count) { int i; int add; int blank; int weight; double zeny;
to this:
void vending_purchasereq_script(struct map_session_data* sd, struct npc_data* nd, int uid, const uint8* data, int count) { int i; int add; int blank; int weight; double z; struct map_session_data* vsd = map_id2sd(aid);
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yes that is the other way where you can put your custom item. because item id 758 to 900 is Not Use.
that free slot is only 144.
what if my custom item is 200+.
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That is also my problem. because the item maximum stack per item is only 30,000.
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Is there's anyway to increase the Item ID.
Because Item ID is up to 32767 only.
I want to increase that maybe up to 4000 ID to make New Custom Item.
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When drop item i cant get it.. and @bounditem not working in the latest svn?
@bounditem work in latest svn using the v1.3.0 diff.
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bump.
I see this at eathena. anyone know how to work this code in rathena?
void pc_inventory_rentals(struct map_session_data *sd) { int i, c = 0; int counter,flag = 0; unsigned int expire_tick, next_tick = UINT_MAX; for( i = 0; i < MAX_INVENTORY; i++ ) { if( sd->status.inventory[i].nameid == 0 ) continue; // Nothing here if( sd->status.inventory[i].expire_time == 0 ) continue; if( sd->status.inventory[i].expire_time <= time(NULL) ) { clif_rental_expired(sd->fd, sd->status.inventory[i].nameid); // loop through rental item cards (if it exists) // then add it to user's inventory for(counter=0;counter<4;counter++){ if(sd->status.inventory[i].card[counter]>0){ struct item card_it; memset(&card_it,0,sizeof(card_it)); card_it.nameid=sd->status.inventory[i].card[counter]; card_it.identify=itemdb_isidentified(card_it.nameid); if ((flag = pc_additem(sd, &card_it, 1))) { clif_additem(sd, 0, 0, flag); if( pc_candrop(sd,&card_it) ) map_addflooritem(&card_it,1,sd->bl.m,sd->bl.x,sd->bl.y,0,0,0,0); } } } // delete rental item pc_delitem(sd, i, sd->status.inventory[i].amount, 0); } else { expire_tick = (unsigned int)(sd->status.inventory[i].expire_time - time(NULL)) * 1000; clif_rental_time(sd->fd, sd->status.inventory[i].nameid, (int)(expire_tick / 1000)); next_tick = min(expire_tick, next_tick); c++; } } if( c > 0 ) // min(next_tick,3600000) 1 hour each timer to keep announcing to the owner, and to avoid a but with rental time > 15 days sd->rental_timer = add_timer(gettick() + min(next_tick,3600000), pc_inventory_rental_end, sd->bl.id, 0); else sd->rental_timer = INVALID_TIMER; }
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Please help us! Bump. If only I'm a super-pro scripter....but I guess, as of now I needed help.
Try this its works. put this code before "OnDoingGood:"
OnPCLogoutEvent: getmapxy(.@map$,.@x,.@y,0); if(.@map$=="quiz_02") { stopnpctimer; donpcevent "::OnHideTogepi"; set .gameon, 0; detachnpctimer; end; }
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EDIT:
Another problem occurred, the NPC said "Someone's currently playing etc." So I checked the Map but no one's currently there though the eggs are visible I clicked and I can't so it somehow went bugged because maybe the participant got disconnected or something but the game still continues to run without any time limit I think all have stopped but the eggs are visible. Now the game isn't available anymore no one can enter because it prompts that someone is playing the game but no one anymore.
I'll also experience this bugged ill try to disconnect my character who currently play the game. after that you can't play or the game is not available.
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someone who know how to work this commands in 3ceam?
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grftool works best
Thanks this tools is what I need.
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yep np,
what I would do is rip the whole data.grf, so you don' to depend on it, and delete parts of teh wav files every so often and see which one is effecting it
How do you rip a data.grf? Ill just use Grf Builder tools. But the problem I get a Unicode file. Ill already see the one of sound effect I want to Remove.
Here is the name of file t_회피 . Is there's anyway to convert that file name to ANSI encoded FileName.
Or any program that extract a grf that output will be a ANSI encoded filename. GRF Sharper wont work properly it always stop in the middle of extracting.
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you probably could, you would have to track it down in the data\wav files i guess in data.grf
That is the hardest part is to track it down.
Ill try to search that sound then replace it with a blank sound. I think thats work.
Thanks...
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you can't do it in source..its attach in the client's resource file...
also i can't do anything in client side to remove that sound effect?
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How to remove a sound effect of specific Effect like this effect number 441
I use that effect for character aura. But the problem there is annoying sound of that Effect.
So I want to remove that annoying sound.
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Do you have lua files for 2010-06-29? thanks..
2010-06-30_lua_files.rar 233.23K 0 downloads
Do you also have a lua files for 2010-07-07? Thanks
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There is a problem of my Equipment Window. Every time I open my Equipment Window(alt+q) its always open at bottom of RO Window like picture below. Even I reposition the Equipment Window at center or top then close it. Its always at the bottom.
What is the problem of my client. Is there is something to config?
Item Error
in Graphics Support
Posted · Edited by jharick
Ill try to change client version to 2012-05-15 and the error gone. I can right click all the item state above.
Edit: Already solve the problem it cause by a long item description in 'idnum2itemdesctable.txt'
Example:
From this
To This:
Do it to all item that gave you errors.