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Arana

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Posts posted by Arana

  1. This blew me away..! This is amazing and you did an amazing job Arana.

    I wonder how this looks in-game. Are the clients able to handle that much of 3d models if the whole game was to be in 3d?

    Hi Adel, thank you very much!

    The 3D will be turned into TGA 2D pictures, Devil Evil told me that the game can handle TGA sprites, so it will be fine  /ok

  2. Hey Arana,

    What is the goal with this project over the last one? I know we touched base on it a little bit, but I'm not sure I understand. With the last project, you said you could reuse certain animations or skeletons of the models you used; with monsters, I would think that you would have far less freedom to reuse things since Ktullanux, Harpy, Roween, Poring, and Thanatos have very different movements. As always, an impressive endeavor. Looking forward to that first mob posting.

    Regards,

    ~Azura Skyy

     

    Hello Azura! The goal this time is different, since I'm not going to work on classes this time, now its about using the 3D software to try making an equal sprite than RO as in quality, the difference is that it will take maybe x10 times less the time it takes to create a sprite by drawing it pixel by pixel using 2D software, it will be harder as in rigging the objects as you said, since mobs are just random creatures when it comes to physics and objects they hold, but many animations can be reused too, if we get to talk about animations for humanoids, or flying mobs, even porings, each one will have their own set of skeletons that can be shared, except that I'll need to twitch a bit of the details.

    Anyways the main goal here is to create giant mobs like MVPs, around Atroce's size, it could be great.

    This is a cool concept, but I think you'll find that outside of doing it simply as an art project, you'll encounter a lot of hurdles in making this actually work. These characters are going to look pretty weird compared to original NPCs if they're placed in the game together. You'd have to literally do this to pretty much every NPC. Moreover, unless you were to take it upon yourself to redesign all of the maps, the old maps are going to look pretty odd with these characters, considering the difference in graphical quality.

     

    That being said, you can do anything you put your mind to. Best of luck!

     

    I get your point there, however it is still something that deserves to be developed, or at least try for doing so, I want to play with the object qualities and other methods, to see how far I can reach for making a RO-like 3D creature, however it will not be fully 3D, it will be real sprites, since it will be turned into TGA, so if the project is a success, it will be a huge WIN, since I'm planning on developing custom MVPs later, or really detailed mobs that would take ages to develop if using the traditional 2D sprite way.

  3. I decided to keep on my previous project but in a different way.


    The first idea I had on that topic I linked was about making all the RO classes looking different, adding more quality to the game, actually recreating the main sprite base style into a Tree of Savior one.


     


    "I Would like to thank Devil Evil again since he explained me how to rig models properly!"


     


    However the project had to be cancelled the way it was, since creating a class from scratch adding even more frames to it so the 3D animation can get to be smooth means tons of work involved, I was going to be forced to create even new hairstyles, and also match their animation frame rate to the bodies, so the whole piece wont look kind of loose.


     


    Creator-animated.gif


    It does look great, and also it was fun to create the whole character as a model, but again, it won't only ask for the heads to be done, but the headgear too!.


    I'm sad I just don't have the time to keep with it this way if it would take that amount of work done, but, now I saw that 3D animating is actually friendly to RO


    If we get to turn the whole animation as .TGA files and load them up on ActOR. (Feel free to contact me if you want to keep up with that previous project, I can share the basic tips for it!).


    So the reason of this new topic is the result I got out of the previous research.


    If I couldn't work on a class since it ask for multiple tasks like headgear, and animated hairstyles, why not only work on Monsters? or NPCs?.


     


    So that's right, I want to try making monsters using the previous method, but instead of making them look SO 3D, I want to see how far I could get by playing with the quality, lights and colors, approaching to the original sprite quality RO got, so this way I can probably start a new way of creating custom monster characters for Ragnarok Online, which will make it faster, easier and maybe look more interesting.


     


    The first test will be done remaking a Lunatic, Chemical Crush  suggested it!  /ok


    • Upvote 2
  4. (I'm re posting this here since I placed it by mistake first at the Art section).


    Hello everyone, I think its time for me to introduce myself here and show some of my works over the years since I started spriting.


    Name's Arana or Aiko, I've been around the RO community using those nicknames.


    Sadly I do not share any of my works yet since they were made by commission. So as the title says, this is mostly a Showcase


    I started spriting since year 2009 following same steps as Devil Evil, basically I would like to thank him for having the patience on spriters like me, and sharing such wonderful guides written by him.


    I'll place some of my works here displayed in chronological order, also adding information about the server it was used for.


    (Note that all these items has been currently tested in game, they do not crash, look bugged or loose any of their proportions, however, a few of them actually use custom RO palettes).


     


    EdoRO


    My very first sprite was a gift for a wonderful GM I met, "GM Albion" from this closed server, the item was just a hat featuring him as in doll form.


    Albprb12.png


    GM Albion Doll


     


     


     


    Tales of Midgard: Freya


     


    I went deeper into spriting so I made an Hydralisk (monster character from Blizzard's Star Craft game series) as a gift for Unlimited, who was current admin of the Tales of Midgard servers.


    I also made an Unlimited doll hat for him.


    Hydraliskimage001.png


     


    Hydralisk0001.png


     


    Hydralisk0001.gif


     


    Star Craft Hydralisk.


     


    UnlimitedD0001.png UnlimitedD0002.png UnlimitedD0003.png GMUnlimited_Ilust.png


    GM Unlimited Doll


     


     


     


    CeresRO


     


    I Joined CeresRO as a GM, and also created some hats our players were asking for, the idea was just to open a Topic over the forums on which any player can give a suggestion about an item they would like to see in Ceres Ragnarok.


     


    TArouDollPreview3.png


     


    Tarou Hat (I know... its probably my ugliest work so far >.>  ;)


     


    SSampledevlish.png


     


    Devilish Horns


     


    Muestracompleta.png


     


    Just a hat c: (not finished)


     


    Mud1.png Mud2.png LeMudkipsHat_ilu.png


    Le~Mudkips hat


     


    HelloKittyPReview.png


     


    Hello Kitty Hairband


     


    PreviewNidhoggrhelm.gif


    nydhogglowres.png


    Nidhoggr's Helm


    probably the most complicated hat I've ever done so far, mostly because of my lack of experience on animating


    hats back then, I made sure the hat would keep its proper frames and animations. Devil Evil helped me understanding how the animation works for these hats.


     


    Strawberryexample.png


    Strawberry Heavens


    Im not including the thumbnail from inventory image since I do not own its rights, I made the sprites and hat for the game, but


    the difference from the other works I have done is that its thumbnail and concept were already made by an unknown artist.


     


    SSampleplzKitty.png


     


    Assassin's Creed Hood


    (reason why I  display other hats at the right side of some items is that I used to show the current hats I'm working on before the release of the ones that were already done).


     


    NobleRO


    After CeresRO's closure, I entered a team wich had many skilled members willing to start a new project recommended by Mr. Devil~ here I met Chemical Crush (A really beautiful map designer) and other friends


    the project was about giving a Rune Factory twist to the Ragnarok Online engine.


    I was asked to create my first custom mobs, so I took some examples from existent mobs and wrote sprites over them.


    grunty_babe0001.png


     


    Baby Grunty


     


    Grunty0001.png


     


    Teen Grunty


     


    goat0001.png


     


    Grown Grunty


     


    I am sorry if the shade does not completely respect Ragnarok's physics rules (The team loved them but some guy from outside who was thinking on hiring me talked a lot of bad stuff about my works as a monster spriter...)


    but like I said... those were my first 3 custom monsters I have made, including all animations and sound config.


     


    EN1.gif


     


    EN2.gif


     


    Ent


     


    This is an Ent from World of Warcraft, I think it was Chemical Crush who asked me if I could make a RO version of it, the best thing from this monster is


    that I no longer required using an old one as a base, except for its file as a template, the animations set, some sounds, etc. the mob size and sprites were created from scratch.


     


    GiantCrabpreview1.png


     


    Final Fantasy Crystal Chronicles Giant Crab


     


    As a suggestion to the NobleRO's team leader "Ombra" I said we should create a custom MVP for our server, he agreed right away, but all I made was this single image, Giant Crab from FFCC


    this was my last current work for NobleRO, since the team disband and the project was never finished.


     


    PlayRO


     


    I later joined PlayRO as a player, got to know its staff team and created some custom Hats and NPC for them.


     


    Sample.png


     


    Juvia Hat I


     


    Juvia's Hat requested by the server admin "Juvia"


     


    iquestcopy_feather_beret_blue0001.png feather_beret_blue_Ilu.png Test.png


     


    Juvia Hat II


     


    I later made a new hat from the same character (Juvia Lockser from Fairy Tail)


     


    4_f_Juv70001.png


     


    NPC Juvia


     


    I was finally asked for a custom NPC for the server, Juvia Lockser RO version.


     


    AatroxHelm-01.png


     


    Aatrox Helm


     


    A Project I never finished, Juvia's cousin asked me to show him how to create a hat, his desire was to get a League of Legends Aatrox helm for RO.


     


    JustRO


     


    Siroma.png Siroma_Backpack_collection.png


    Siroma Backpack


     


    Chemical Crush was working on a server named JustRO, she asked me for a Siroma Backpack for a custom quest c:


     


    ElariaRO


     


    Thanks to Chemical Crush I got to meet Aurela, ElariaRO's admin, after I was introduced to the team I started working on something special.


     


    Elaria.png


     


    NPC Aurela


     


    My first work for ElariaRO was an NPC named Elaria for a quest.


     


    GiantFiddlerBundle.png


    Fidler%20Crab%20Gif%20Aiko2.gif Fidler%20Crab%20Gif%20Aiko.gifFiddlerCrabCardfixed.png


     


    Giant Fiddler Bundle


     


    I told Aurela about most of my old projects, then I mentioned I was trying to create an MVP, she asked me to finish it for her server, since the project was only around 3% finished back when I was creating it for NobleRO, also never got to deliver it or get any kind of payment for it, so I finally finished the MVP for ElariaRO, with all its animations and custom Sounds, so far this is the hardest file I've worked with when it comes about spriting, I made a pack containing a recolored version of a monster that actually exist, also reworked one of the crabs from the game, and finally added the 100% custom Giant Crab plus its card.


    Some of the frames stop or change colors on a weird way since ActOR2 is not really designed for exporting animated frames + effects, so these are current errors shown by the .gifs not the current files while in-game.


     


    29_iquestcopy0002.png 29_iquestcopy0001.png


     


    rawrrawr.png


     


    testhair.png


     


    Ela2.gif Ela1.gif


     


    Custom hairstyles for Elaria, they are also animated and work well with any palette, tested on every animation as well.


     


    Sintiacutetulo.png


     


    A tricky work, the diamonds actually got their transparency in game on different spots as shown in the picture, they're also animated displaying some shine, the colors obviously aren't taken from the original RO palette, however they do look well in-game for its purpose.


     


    Dolphi.png


     


    An NPC made for this past 2014 x-mas, was meant to cover a quest.


     


    AnotherRO


     


    I am currently working for AnotherRO, following our administrator "Nevan" requests.


     


    Porings.png


     


    The symbols that AnotherRO's forum will mainly use.


     


    AdministratorMedal.png


     


    Badges displaying the current member's position, can be from a normal player, to an administrator, I had fun creating these, since they represent dungeons and fields from Ragnarok Online.


    Can you guess which place is which?~


     


    **Update April 2015**


     


    Elaria%20NPCs.png


    I am currently working on NPC projects for Aurela, recreating important characters as a RO version, so far "Freya and Odin from Valkyrie Profile".


     


    Thank you very much for reading about my current/old projects, I'm willing to keep spriting and learn more about it, really happy to share this post, probably something I should have done years ago. I would be happy if you comment on this topic, I accept any kind of criticism.


     


    I'm attaching the Nydhogg's Helm complete file on this post, feel free to use it!


    2Nydhoggr's Helm1.rar

    • Upvote 10
  5. Arana I am so glad you started posting your works on rAThena! I told you everyone would love your work, I am so grateful to have seen you grown in your spriting from us working on Noble up until now. Glad to say I have a great friend and an awesome spriter.

    PS Thanks for that backpack :D

    Thank you Chem, I' so glad we are friends too anytime!!

  6. Hello everyone, I think its time for me to introduce myself here and show some of my works over the years since I started spriting.


    Name's Arana or Aiko, I've been around the RO community using those nicknames.


    Sadly I do not share any of my works yet since they were made by commission. So as the title says, this is mostly a Showcase


    I started spriting since year 2009 following same steps as Devil Evil, basically I would like to thank him for having the patience on spriters like me, and sharing such wonderful guides written by him.


    I'll place some of my works here displayed in chronological order, also adding information about the server it was used for.


    (Note that all these items has been currently tested in game, they do not crash, look bugged or loose any of their proportions, however, a few of them actually use custom RO palettes).


     


    EdoRO


    My very first sprite was a gift for a wonderful GM I met, "GM Albion" from this closed server, the item was just a hat featuring him as in doll form.


    Albprb12.png


    GM Albion Doll


     


     


     


    Tales of Midgard: Freya


     


    I went deeper into spriting so I made an Hydralisk (monster character from Blizzard's Star Craft game series) as a gift for Unlimited, who was current admin of the Tales of Midgard servers.


    I also made an Unlimited doll hat for him.


    Hydraliskimage001.png


     


    Hydralisk0001.png


     


    Hydralisk0001.gif


     


    Star Craft Hydralisk.


     


    UnlimitedD0001.png UnlimitedD0002.png UnlimitedD0003.png GMUnlimited_Ilust.png


    GM Unlimited Doll


     


     


     


    CeresRO


     


    I Joined CeresRO as a GM, and also created some hats our players were asking for, the idea was just to open a Topic over the forums on which any player can give a suggestion about an item they would like to see in Ceres Ragnarok.


     


    TArouDollPreview3.png


     


    Tarou Hat (I know... its probably my ugliest work so far >.>  ;)


     


    SSampledevlish.png


     


    Devilish Horns


     


    Muestracompleta.png


     


    Just a hat c: (not finished)


     


    Mud1.png Mud2.png LeMudkipsHat_ilu.png


    Le~Mudkips hat


     


    HelloKittyPReview.png


     


    Hello Kitty Hairband


     


    PreviewNidhoggrhelm.gif


    nydhogglowres.png


    Nidhoggr's Helm


    probably the most complicated hat I've ever done so far, mostly because of my lack of experience on animating


    hats back then, I made sure the hat would keep its proper frames and animations. Devil Evil helped me understanding how the animation works for these hats.


     


    Strawberryexample.png


    Strawberry Heavens


    Im not including the thumbnail from inventory image since I do not own its rights, I made the sprites and hat for the game, but


    the difference from the other works I have done is that its thumbnail and concept were already made by an unknown artist.


     


    SSampleplzKitty.png


     


    Assassin's Creed Hood


    (reason why I  display other hats at the right side of some items is that I used to show the current hats I'm working on before the release of the ones that were already done).


     


    NobleRO


    After CeresRO's closure, I entered a team wich had many skilled members willing to start a new project recommended by Mr. Devil~ here I met Chemical Crush (A really beautiful map designer) and other friends


    the project was about giving a Rune Factory twist to the Ragnarok Online engine.


    I was asked to create my first custom mobs, so I took some examples from existent mobs and wrote sprites over them.


    grunty_babe0001.png


     


    Baby Grunty


     


    Grunty0001.png


     


    Teen Grunty


     


    goat0001.png


     


    Grown Grunty


     


    I am sorry if the shade does not completely respect Ragnarok's physics rules (The team loved them but some guy from outside who was thinking on hiring me talked a lot of bad stuff about my works as a monster spriter...)


    but like I said... those were my first 3 custom monsters I have made, including all animations and sound config.


     


    EN1.gif


     


    EN2.gif


     


    Ent


     


    This is an Ent from World of Warcraft, I think it was Chemical Crush who asked me if I could make a RO version of it, the best thing from this monster is


    that I no longer required using an old one as a base, except for its file as a template, the animations set, some sounds, etc. the mob size and sprites were created from scratch.


     


    GiantCrabpreview1.png


     


    Final Fantasy Crystal Chronicles Giant Crab


     


    As a suggestion to the NobleRO's team leader "Ombra" I said we should create a custom MVP for our server, he agreed right away, but all I made was this single image, Giant Crab from FFCC


    this was my last current work for NobleRO, since the team disband and the project was never finished.


     


    PlayRO


     


    I later joined PlayRO as a player, got to know its staff team and created some custom Hats and NPC for them.


     


    Sample.png


     


    Juvia Hat I


     


    Juvia's Hat requested by the server admin "Juvia"


     


    iquestcopy_feather_beret_blue0001.png feather_beret_blue_Ilu.png Test.png


     


    Juvia Hat II


     


    I later made a new hat from the same character (Juvia Lockser from Fairy Tail)


     


    4_f_Juv70001.png


     


    NPC Juvia


     


    I was finally asked for a custom NPC for the server, Juvia Lockser RO version.


     


    AatroxHelm-01.png


     


    Aatrox Helm


     


    A Project I never finished, Juvia's cousin asked me to show him how to create a hat, his desire was to get a League of Legends Aatrox helm for RO.


     


    JustRO


     


    Siroma.png Siroma_Backpack_collection.png


    Siroma Backpack


     


    Chemical Crush was working on a server named JustRO, she asked me for a Siroma Backpack for a custom quest c:


     


    ElariaRO


     


    Thanks to Chemical Crush I got to meet Aurela, ElariaRO's admin, after I was introduced to the team I started working on something special.


     


    Elaria.png


     


    NPC Aurela


     


    My first work for ElariaRO was an NPC named Elaria for a quest.


     


    GiantFiddlerBundle.png


    Fidler%20Crab%20Gif%20Aiko2.gif Fidler%20Crab%20Gif%20Aiko.gifFiddlerCrabCardfixed.png


     


    Giant Fiddler Bundle


     


    I told Aurela about most of my old projects, then I mentioned I was trying to create an MVP, she asked me to finish it for her server, since the project was only around 3% finished back when I was creating it for NobleRO, also never got to deliver it or get any kind of payment for it, so I finally finished the MVP for ElariaRO, with all its animations and custom Sounds, so far this is the hardest file I've worked with when it comes about spriting, I made a pack containing a recolored version of a monster that actually exist, also reworked one of the crabs from the game, and finally added the 100% custom Giant Crab plus its card.


    Some of the frames stop or change colors on a weird way since ActOR2 is not really designed for exporting animated frames + effects, so these are current errors shown by the .gifs not the current files while in-game.


     


    29_iquestcopy0002.png 29_iquestcopy0001.png


     


    rawrrawr.png


     


    testhair.png


     


    Ela2.gif Ela1.gif


     


    Custom hairstyles for Elaria, they are also animated and work well with any palette, tested on every animation as well.


     


    Sintiacutetulo.png


     


    A tricky work, the diamonds actually got their transparency in game on different spots as shown in the picture, they're also animated displaying some shine, the colors obviously aren't taken from the original RO palette, however they do look well in-game for its purpose.


     


    Dolphi.png


     


    An NPC made for this past 2014 x-mas, was meant to cover a quest.


     


    AnotherRO


     


    I am currently working for AnotherRO, following our administrator "Nevan" requests.


     


    Porings.png


     


    The symbols that AnotherRO's forum will mainly use.


     


    AdministratorMedal.png


     


    Badges displaying the current member's position, can be from a normal player, to an administrator, I had fun creating these, since they represent dungeons and fields from Ragnarok Online.


    Can you guess which place is which?~


     


     


    Thank you very much for reading about my current/old projects, I'm willing to keep spriting and learn more about it, really happy to share this post, probably something I should have done years ago. I would be happy if you comment on this topic, I accept any kind of criticism.


     


    I'm attaching the Nydhogg's Helm complete file on this post, feel free to use it!


    2Nydhoggr's Helm1.rar

    • Upvote 6
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