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skyblueknight

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  1. Just new here. I tried using the quest shop from Euphy to make the Dyestuff. Here is the code:

     
    //===== rAthena Script =======================================
    //= Euphy's Quest Shop
    //===== By: ==================================================
    //= Euphy
    //===== Update Hat Maker By: ==================================================
    //= Boy
    //===== Current Version: =====================================
    //= 1.4a
    //===== Compatible With: =====================================
    //= rAthena SVN r15340+
    //===== Description: =========================================
    //= A dynamic Dyestuff Quest based on Lunar's, with easier config.
    //= Includes support for multiple shops & cashpoints.
    //= Item Preview script by ToastOfDoom.
    //============================================================
     
    prontera,158,171,3 script Dyestuff Quest 58,{
    function Add; function Chk; function Slot; function A_An;
     
    if(.Shops$ != "") set .@i,1;
    else {
    set .@menu$,"";
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
    set .@menu$, .@menu$+.Shops$[.@i]+":";
    set .@i, select(.@menu$); }
    dispbottom "Select one item at a time.";
    callshop "qshop"+.@i,1;
    npcshopattach "qshop"+.@i;
    end;
     
    function Add {
    if (getitemname(getarg(1))=="null") {
    debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; }
    for(set .@n,5; .@n<127; set .@n,.@n+2) {
    if (!getarg(.@n,0)) break;
    if (getitemname(getarg(.@n))=="null") {
    debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped) on Quest ItemID "+ getarg(1) +"."; return; } }
    for(set .@i,2; .@i<.@n; set .@i,.@i+1)
    set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i);
    npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);
    return; }
    function Chk {
    if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; }
    else return "^00FF00"; }
    function Slot {
    set .@s$,getitemname(getarg(0));
    switch(.ShowSlot){
    case 1: if (!getitemslots(getarg(0))) return .@s$;
    case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]";
    default: return .@s$; } }
    function A_An {
    setarray .@A$[0],"a","e","i","o","u";
    set .@B$, "_"+getarg(0);
    for(set .@i,0; .@i<5; set .@i,.@i+1)
    if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);
    return "a "+getarg(0); }
     
    OnBuyItem:
    set .@q[0],@bought_nameid;
    copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]"));
    if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; }
    mes "[Dyestuff Quest]";
    mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000";
    mes "Requirements:";
    if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000";
    if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000";
    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
    mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000";
    next;
    set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11);
    addtimer 1000, strnpcinfo(1)+"::OnEnd";
    while(1){
    switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {
    case 1:
    if (@qe0) { 
    mes "[Dyestuff Quest]";
    mes "You're missing one or more quest requirements.";
    close; }
    if (!checkweight(.@q[0],.@q[1])) {
    mes "[Dyestuff Quest]";
    mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";
    close; }
    if (.@q[2]) set Zeny, Zeny-.@q[2];
    if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3];
    if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2)
    delitem .@q[.@i],.@q[.@i+1];
    getitem .@q[0],.@q[1];
    if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0;
    specialeffect2 699;
    close;
    case 2:
    set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5);
    if (@qe1&1) atcommand "@changelook 3 "+@qe2;
    if (@qe1&256) atcommand "@changelook 1 "+@qe2;
    if (@qe1&512) atcommand "@changelook 2 "+@qe2;
    set @qe6,1;
    break;
    case 3:
    close; } }
    OnEnd:
    if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; }
    for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0;
    end;
    OnInit:
    waitingroom "Dyestuff Quest",0;
    // --------------------- Config ---------------------
    // Custom points, if needed: "<variable>","<name to display>"
    setarray .Points$[0],"#CASHPOINTS","Cash Points";
     
    set .Announce,1; // Announce quest completion? (1: yes / 0: no)
    set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)
    set .DisplayID,0; // Show item IDs? (1: yes / 0: no)
    set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no)
     
    // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...};
    // Duplicate dummy data for any additional shops (bottom of script).
    // If no categories, use the second line instead (remove //).
     
    setarray .Shops$[1],"Dyestuff";
    // set .Shops$,"n/a";
     
    // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>,
    //     <required item ID>,<required item amount>{,...});
    // Shop number corresponds with order above (default is 1).
    // Note: Do NOT use a reward item more than once!
     
    Add(1,973,1,2000,0,970,1,971,1,713,1);
    Add(1,974,1,2000,0,970,1,972,1,713,1);
    Add(1,975,1,5000,0,507,30,973,1,713,1);
    Add(1,976,1,5000,0,508,30,973,1,713,1);
    Add(1,978,1,5000,0,510,20,973,1,713,1);
    Add(1,979,1,5000,0,510,5,511,20,508,20,974,1,973,1,713,1);
    Add(1,980,1,5000,0,507,20,508,20,974,1,973,1,713,1);
    Add(1,981,1,5000,0,510,10,507,30,974,1,973,1,713,1);
    Add(1,982,1,5000,0,509,30,973,1,713,1);
    Add(1,983,1,5000,0,507,30,508,30,511,30,510,5,974,1,973,1,713,1);
     
    // --------------------------------------------------
    for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1)
    npcshopdelitem "qshop"+.@i,909;
    end;
    }
     
    // -------- Dummy data (duplicate as needed) --------
     
    //- shop qshop1 -1,909:-1
     
     
    

    post-32861-0-13331100-1431637557_thumb.jpgpost-32861-0-94027200-1431637557_thumb.jpg

     

    After I reloadscript and tried it out. There are still 4 hats that are on there but when I tried to see the quest it says "An error has occured." Please help.

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