techi
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Posts posted by techi
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18 hours ago, ajonck said:
What do you mean? Sorry I am quite new at this as well!
Here I'm showing everything I'm using to run my server:
EDIT: I'm using latest rathena and building it using:./configure --enable-packetver=20190605 && make clean && make serverI was trying to patch it and I always have an error. The last config that I tried when entering the game, everything was fine, but after removing some custome item from gravity
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Please give me the config you are using for this client
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How can I make the delivered item have the same cards as the previous one and the refine level?
/* [ ============================= ] Supér Level[ ==========================================]*/ /* Script: Super Level /* [========================================================================================]*/ /* Creador: Dragon Techi /* [========================================================================================]*/ /* Descripcion: Npc updated_max. /* Uso: /* se tiene que agregar requisitos de uso cambiar los item por lo que los iten que dese /* es un npc incompleto en face de desarrollo /* /* [=========================================================================================]*/ /* Nota: Porfavor Respetar Creditos y Derechos. /* [=========================================================================================]*/ /* Version: 2.0 /* [=========================================================================================]*/ /* Para: https://rathena.org/ /* [=========================================================================================]*/ /* [====================================== Compatible : =====================================]*/ /* [==============================Rathena SVN: O eAthena SVN: ===============================]*/ prontera,146,165,6 script updated max 123,{ menu "Valis Update",valiupg,"Botas Update",Botasupg,"Salir",nooupg; valiupg: if ( Valisupt>=9) goto Valisupt10; if ( Valisupt>=8) goto Valisupt9; if ( Valisupt>=7) goto Valisupt8; if ( Valisupt>=6) goto Valisupt7; if ( Valisupt>=5) goto Valisupt6; if ( Valisupt>=4) goto Valisupt5; if ( Valisupt>=3) goto Valisupt4; if ( Valisupt>=2) goto Valisupt3; if ( Valisupt>=1) goto Valisupt2; if ( Valisupt>=0) goto Valisupt1; Botasupg: if ( botasupt>=9) goto botasupt10; if ( botasupt>=8) goto botasupt9; if ( botasupt>=7) goto botasupt8; if ( botasupt>=6) goto botasupt7; if ( botasupt>=5) goto botasupt6; if ( botasupt>=4) goto botasupt5; if ( botasupt>=3) goto botasupt4; if ( botasupt>=2) goto botasupt3; if ( botasupt>=1) goto botasupt2; if ( botasupt>=0) goto botasupt1; Valisupt1: mes "Subir Nivel"; menu "Lv0 a Lv1",ValisuptT1; ValisuptT1: if(isequipped(32900)){} else {mes "nesecitas valis lv 0 para lv 1"; next; if(isequipped(32900)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32902,1; equip 32902; mes "[Felicidades valis a subido a lv 1]"; set Valisupt,Valisupt+1; next; goto valiupg; end; Valisupt2: mes "Subir Nivel"; menu "Lv1 a Lv2",ValisuptT2; ValisuptT2: if(isequipped(32902)){} else {mes "nesecitas valis lv 1 para lv 2"; next; if(isequipped(32902)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32904,1; equip 32904; mes "[Felicidades valis a subido a lv 2]"; set Valisupt,Valisupt+1; next; goto valiupg; end; Valisupt3: mes "Subir Nivel"; menu "Lv2 a Lv3",ValisuptT3; ValisuptT3: if(isequipped(32904)){} else {mes "nesecitas valis lv 2 para lv 3"; next; if(isequipped(32904)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32906,1; equip 32906; mes "[Felicidades valis a subido a lv 3]"; set Valisupt,Valisupt+1; next; goto valiupg; end; Valisupt4: mes "Subir Nivel"; menu "Lv3 a Lv4",ValisuptT4; ValisuptT4: if(isequipped(32906)){} else {mes "nesecitas valis lv 3 para lv 4"; next; if(isequipped(32906)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32908,1; equip 32908; mes "[Felicidades valis a subido a lv 4]"; set Valisupt,Valisupt+1; next; goto valiupg; end; Valisupt5: mes "Subir Nivel"; menu "Lv4 a Lv5",ValisuptT5; ValisuptT5: if(isequipped(32908)){} else {mes "nesecitas valis lv 4 para lv 5"; next; if(isequipped(32908)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32910,1; equip 32910; mes "[Felicidades valis a subido a lv 5]"; set Valisupt,Valisupt+1; next; goto valiupg; end; Valisupt6: mes "Subir Nivel"; menu "Lv5 a Lv6",ValisuptT6; ValisuptT6: if(isequipped(32910)){} else {mes "nesecitas valis lv 5 para lv 6"; next; if(isequipped(32910)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32912,1; equip 32912; mes "[Felicidades valis a subido a lv 6]"; set Valisupt,Valisupt+1; next; goto valiupg; end; Valisupt7: mes "Subir Nivel"; menu "Lv6 a Lv7",ValisuptT7; ValisuptT7: if(isequipped(32912)){} else {mes "nesecitas valis lv 6 para lv 7"; next; if(isequipped(32912)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32914,1; equip 32914; mes "[Felicidades valis a subido a lv 7]"; set Valisupt,Valisupt+1; next; goto valiupg; end; Valisupt8: mes "Subir Nivel"; menu "Lv7 a Lv8",ValisuptT8; ValisuptT8: if(isequipped(32914)){} else {mes "nesecitas valis lv 7 para lv 8"; next; if(isequipped(32914)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32916,1; equip 32916; mes "[Felicidades valis a subido a lv 8]"; set Valisupt,Valisupt+1; next; goto valiupg; end; Valisupt9: mes "Subir Nivel"; menu "Lv8 a Lv9",ValisuptT9; ValisuptT9: if(isequipped(32916)){} else {mes "nesecitas valis lv 8 para lv 9"; next; if(isequipped(32916)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32918,1; equip 32918; mes "[Felicidades valis a subido a lv 9]"; set Valisupt,Valisupt+1; next; goto valiupg; end; Valisupt10: mes "Subir Nivel"; menu "Lv9 a Lv10",ValisuptT10; ValisuptT10: if(isequipped(32918)){} else {mes "nesecitas valis lv 9 para lv 10"; next; if(isequipped(32918)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32920,1; equip 32920; mes "[Felicidades valis a subido a lv 10]"; set Valisupt,0; mes "[ya puedes subir otro equipo]"; next; goto valiupg; end; //*------------------------------*/ botasupt1: mes "[Botas Update]"; mes "Subir Nivel"; menu "Lv0 a Lv1",botasuptT1; botasuptT1: if(isequipped(32901)){} else {mes "nesecitas botas lv 0 para lv 1"; next; if(isequipped(32901)<1)goto botasupg; } if(getequipcardcnt(EQI_SHOES )>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_SHOES ; getitem 32903,1; equip 32903; mes "[Felicidades botas a subido a lv 1]"; set botasupt,botasupt+1; next; goto botasupg; end; botasupt2: mes "Subir Nivel"; menu "Lv1 a Lv2",botasuptT2; botasuptT2: if(isequipped(32903)){} else {mes "nesecitas botas lv 1 para lv 2"; next; if(isequipped(32903)<1)goto botasupg; } if(getequipcardcnt(EQI_SHOES )>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_SHOES ; getitem 32905,1; equip 32905; mes "[Felicidades botas a subido a lv 2]"; set botasupt,botasupt+1; next; goto botasupg; end; botasupt3: mes "Subir Nivel"; menu "Lv2 a Lv3",botasuptT3; botasuptT3: if(isequipped(32905)){} else {mes "nesecitas botas lv 2 para lv 3"; next; if(isequipped(32905)<1)goto botasupg; } if(getequipcardcnt(EQI_SHOES )>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_SHOES ; getitem 32907,1; equip 32907; mes "[Felicidades botas a subido a lv 3]"; set botasupt,botasupt+1; next; goto botasupg; end; botasupt4: mes "Subir Nivel"; menu "Lv3 a Lv4",botasuptT4; botasuptT4: if(isequipped(32907)){} else {mes "nesecitas botas lv 3 para lv 4"; next; if(isequipped(32907)<1)goto botasupg; } if(getequipcardcnt(EQI_SHOES )>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_SHOES ; getitem 32909,1; equip 32909; mes "[Felicidades botas a subido a lv 4]"; set botasupt,botasupt+1; next; goto botasupg; end; botasupt5: mes "Subir Nivel"; menu "Lv4 a Lv5",botasuptT5; botasuptT5: if(isequipped(32909)){} else {mes "nesecitas botas lv 4 para lv 5"; next; if(isequipped(32909)<1)goto botasupg; } if(getequipcardcnt(EQI_SHOES )>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_SHOES ; getitem 32911,1; equip 32911; mes "[Felicidades botas a subido a lv 5]"; set botasupt,botasupt+1; next; goto botasupg; end; botasupt6: mes "Subir Nivel"; menu "Lv5 a Lv6",botasuptT6; botasuptT6: if(isequipped(32911)){} else {mes "nesecitas botas lv 5 para lv 6"; next; if(isequipped(32911)<1)goto botasupg; } if(getequipcardcnt(EQI_SHOES )>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_SHOES ; getitem 32913,1; equip 32913; mes "[Felicidades botas a subido a lv 6]"; set botasupt,botasupt+1; next; goto botasupg; end; botasupt7: mes "Subir Nivel"; menu "Lv6 a Lv7",botasuptT7; botasuptT7: if(isequipped(32913)){} else {mes "nesecitas botas lv 6 para lv 7"; next; if(isequipped(32913)<1)goto botasupg; } if(getequipcardcnt(EQI_SHOES )>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_SHOES ; getitem 32915,1; equip 32915; mes "[Felicidades botas a subido a lv 7]"; set botasupt,botasupt+1; next; goto botasupg; end; botasupt8: mes "Subir Nivel"; menu "Lv7 a Lv8",botasuptT8; botasuptT8: if(isequipped(32915)){} else {mes "nesecitas botas lv 7 para lv 8"; next; if(isequipped(32915)<1)goto botasupg; } if(getequipcardcnt(EQI_SHOES )>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_SHOES ; getitem 32917,1; equip 32917; mes "[Felicidades botas a subido a lv 8]"; set botasupt,botasupt+1; next; goto botasupg; end; botasupt9: mes "Subir Nivel"; menu "Lv8 a Lv9",botasuptT9; botasuptT9: if(isequipped(32917)){} else {mes "nesecitas botas lv 8 para lv 9"; next; if(isequipped(32917)<1)goto botasupg; } if(getequipcardcnt(EQI_SHOES )>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_SHOES ; getitem 32919,1; equip 32919; mes "[Felicidades botas a subido a lv 9]"; set botasupt,botasupt+1; next; goto botasupg; end; botasupt10: mes "Subir Nivel"; menu "Lv9 a Lv10",botasuptT10; botasuptT10: if(isequipped(32919)){} else {mes "nesecitas botas lv 9 para lv 10"; next; if(isequipped(32919)<1)goto botasupg; } if(getequipcardcnt(EQI_SHOES )>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_SHOES ; getitem 32921,1; equip 32921; mes "[Felicidades botas a subido a lv 10]"; set botasupt,0; mes "[ya puedes subir otro equipo]"; next; goto botasupg; end; close; nooupg: mes "[hasta luego]"; close; }
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1 hour ago, techi said:
prontera,146,165,6 script CARDS 123,{ menu "Valis Update",valiupg,"Botas Update",Botasupg,"Salir",nooupg; valiupg: mes "[Valis Update]"; switch(select("Lv0 a Lv1:Lv1 a Lv2:Lv2 a Lv3:Lv3 a Lv4:Lv4 a Lv5:Lv5 a Lv6:Lv6 a Lv7:Lv7 a Lv8:Lv8 a Lv9:Lv9 a Lv10.")) { case 1: if(isequipped(32900)){} else {mes "nesecitas valis lv 0 para lv 1"; next; if(getequipcardcnt(32900)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32902,1; mes "[Felicidades valis a subido a lv 1]"; next; goto valiupg; end; case 2: if(isequipped(32902)){} else {mes "nesecitas valis lv 1 para lv 2"; next; if(getequipcardcnt(32902)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32904,1; mes "[Felicidades valis a subido a lv 2]"; next; goto valiupg; end; case 3: if(isequipped(32904)){} else {mes "nesecitas valis lv 2 para lv 3"; next; if(getequipcardcnt(32904)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32906,1; mes "[Felicidades valis a subido a lv 3]"; next; goto valiupg; end; case 4: if(isequipped(32906)){} else {mes "nesecitas valis lv 3 para lv 4"; next; if(getequipcardcnt(32906)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32908,1; mes "[Felicidades valis a subido a lv 4]"; next; goto valiupg; end; case 5: if(isequipped(32908)){} else {mes "nesecitas valis lv 4 para lv 5"; next; if(getequipcardcnt(32908)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32910,1; mes "[Felicidades valis a subido a lv 5]"; next; goto valiupg; end; case 6: if(isequipped(32910)){} else {mes "nesecitas valis lv 5 para lv 6"; next; if(getequipcardcnt(32910)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32912,1; mes "[Felicidades valis a subido a lv 6]"; next; goto valiupg; end; case 7: if(isequipped(32912)){} else {mes "nesecitas valis lv 6 para lv 7"; next; if(getequipcardcnt(32912)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32914,1; mes "[Felicidades valis a subido a lv 7]"; next; goto valiupg; end; case 8: if(isequipped(32914)){} else {mes "nesecitas valis lv 7 para lv 8"; next; if(getequipcardcnt(32914)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32916,1; mes "[Felicidades valis a subido a lv 8]"; next; goto valiupg; end; case 9: if(isequipped(32916)){} else {mes "nesecitas valis lv 8 para lv 9"; next; if(getequipcardcnt(32916)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32918,1; mes "[Felicidades valis a subido a lv 9]"; next; goto valiupg; end; case 10: if(isequipped(32918)){} else {mes "nesecitas valis lv 9 para lv 10"; next; if(getequipcardcnt(32918)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32920,1; mes "[Felicidades valis a subido a lv 10]"; next; goto valiupg; end; } Botasupg: mes "[Botas Update]"; close; nooupg: mes "[hasta luego]"; close; }
What can I use instead of getitem so that the item goes to the EQI_GARMENT position?
can be added directly using equip 32902; but if you have another similar item, the inventories will take it as primary, there is some way to solve this
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prontera,146,165,6 script CARDS 123,{ menu "Valis Update",valiupg,"Botas Update",Botasupg,"Salir",nooupg; valiupg: mes "[Valis Update]"; switch(select("Lv0 a Lv1:Lv1 a Lv2:Lv2 a Lv3:Lv3 a Lv4:Lv4 a Lv5:Lv5 a Lv6:Lv6 a Lv7:Lv7 a Lv8:Lv8 a Lv9:Lv9 a Lv10.")) { case 1: if(isequipped(32900)){} else {mes "nesecitas valis lv 0 para lv 1"; next; if(getequipcardcnt(32900)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32902,1; mes "[Felicidades valis a subido a lv 1]"; next; goto valiupg; end; case 2: if(isequipped(32902)){} else {mes "nesecitas valis lv 1 para lv 2"; next; if(getequipcardcnt(32902)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32904,1; mes "[Felicidades valis a subido a lv 2]"; next; goto valiupg; end; case 3: if(isequipped(32904)){} else {mes "nesecitas valis lv 2 para lv 3"; next; if(getequipcardcnt(32904)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32906,1; mes "[Felicidades valis a subido a lv 3]"; next; goto valiupg; end; case 4: if(isequipped(32906)){} else {mes "nesecitas valis lv 3 para lv 4"; next; if(getequipcardcnt(32906)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32908,1; mes "[Felicidades valis a subido a lv 4]"; next; goto valiupg; end; case 5: if(isequipped(32908)){} else {mes "nesecitas valis lv 4 para lv 5"; next; if(getequipcardcnt(32908)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32910,1; mes "[Felicidades valis a subido a lv 5]"; next; goto valiupg; end; case 6: if(isequipped(32910)){} else {mes "nesecitas valis lv 5 para lv 6"; next; if(getequipcardcnt(32910)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32912,1; mes "[Felicidades valis a subido a lv 6]"; next; goto valiupg; end; case 7: if(isequipped(32912)){} else {mes "nesecitas valis lv 6 para lv 7"; next; if(getequipcardcnt(32912)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32914,1; mes "[Felicidades valis a subido a lv 7]"; next; goto valiupg; end; case 8: if(isequipped(32914)){} else {mes "nesecitas valis lv 7 para lv 8"; next; if(getequipcardcnt(32914)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32916,1; mes "[Felicidades valis a subido a lv 8]"; next; goto valiupg; end; case 9: if(isequipped(32916)){} else {mes "nesecitas valis lv 8 para lv 9"; next; if(getequipcardcnt(32916)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32918,1; mes "[Felicidades valis a subido a lv 9]"; next; goto valiupg; end; case 10: if(isequipped(32918)){} else {mes "nesecitas valis lv 9 para lv 10"; next; if(getequipcardcnt(32918)<1)goto valiupg; } if(getequipcardcnt(EQI_GARMENT)>= 1) { mes "primero tienes que extrael las cartas"; end;} delequip EQI_GARMENT; getitem 32920,1; mes "[Felicidades valis a subido a lv 10]"; next; goto valiupg; end; } Botasupg: mes "[Botas Update]"; close; nooupg: mes "[hasta luego]"; close; }
What can I use instead of getitem so that the item goes to the EQI_GARMENT position?
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I need an evolution npc, what example I have item 32900 and 32901lv 0 with 4 letters who can give me item 32903,32901 lv 1 with the same letters that the previous one had, and 32904,32905 lv 2 and so on
//combo lv 0 32900,Super_Vali_Elemental,Super_Vali_Elemental,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,5;bonus bMaxSPrate,5;bonus bAllstats,5;},{},{} 32901,Super_Bota_Elemental,Super_Bota_Elemental,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,5;bonus bMaxSPrate,5; bonus bSpeedAddRate,10;},{},{} //combo lv 1 32902,Super_Vali_Elemental_lv1,Super_Vali_Elemental_lv1,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,8;bonus bMaxSPrate,8;bonus bAllstats,8;},{},{} 32903,Super_Bota_Elemental_lv1,Super_Bota_Elemental_lv1,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,8;bonus bMaxSPrate,8; bonus bSpeedAddRate,10;},{},{} //combo lv 2 32904,Super_Vali_Elemental_lv2,Super_Vali_Elemental_lv2,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,10;bonus bMaxSPrate,10;bonus bAllstats,10;},{},{} 32905,Super_Bota_Elemental_lv2,Super_Bota_Elemental_lv2,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,10;bonus bMaxSPrate,10; bonus bSpeedAddRate,10;},{},{} //combo lv 3 32906,Super_Vali_Elemental_lv3,Super_Vali_Elemental_lv3,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,12;bonus bMaxSPrate,12;bonus bAllstats,12;},{},{} 32907,Super_Bota_Elemental_lv3,Super_Bota_Elemental_lv3,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,12;bonus bMaxSPrate,12; bonus bSpeedAddRate,10;},{},{} //combo lv 4 32908,Super_Vali_Elemental_lv4,Super_Vali_Elemental_lv4,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,15;bonus bMaxSPrate,15;bonus bAllstats,15;},{},{} 32909,Super_Bota_Elemental_lv4,Super_Bota_Elemental_lv4,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,15;bonus bMaxSPrate,15; bonus bSpeedAddRate,10;},{},{} //combo lv 5 32910,Super_Vali_Elemental_lv5,Super_Vali_Elemental_lv5,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,18;bonus bMaxSPrate,18;bonus bAllstats,18;},{},{} 32911,Super_Bota_Elemental_lv5,Super_Bota_Elemental_lv5,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,18;bonus bMaxSPrate,18; bonus bSpeedAddRate,10;},{},{} //combo lv 6 32912,Super_Vali_Elemental_lv6,Super_Vali_Elemental_lv6,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,20;bonus bMaxSPrate,20;bonus bAllstats,20;},{},{} 32913,Super_Bota_Elemental_lv6,Super_Bota_Elemental_lv6,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,20;bonus bMaxSPrate,20; bonus bSpeedAddRate,10;},{},{} //combo lv 7 32914,Super_Vali_Elemental_lv7,Super_Vali_Elemental_lv7,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,25;bonus bMaxSPrate,25;bonus bAllstats,25;},{},{} 32915,Super_Bota_Elemental_lv7,Super_Bota_Elemental_lv7,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,25;bonus bMaxSPrate,25; bonus bSpeedAddRate,10;},{},{} //combo lv 8 32916,Super_Vali_Elemental_lv8,Super_Vali_Elemental_lv8,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,25;bonus bMaxSPrate,25;bonus bAllstats,25;},{},{} 32917,Super_Bota_Elemental_lv8,Super_Bota_Elemental_lv8,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,25;bonus bMaxSPrate,25; bonus bSpeedAddRate,14;},{},{} //combo lv 9 32918,Super_Vali_Elemental_lv9,Super_Vali_Elemental_lv9,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,25;bonus bMaxSPrate,25;bonus bAllstats,25;bonus2 bSubEle,Ele_All,5; },{},{} 32919,Super_Bota_Elemental_lv9,Super_Bota_Elemental_lv9,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,25;bonus bMaxSPrate,25; bonus bSpeedAddRate,17;},{},{} //combo lv 10 32920,Super_Vali_Elemental_lv10,Super_Vali_Elemental_lv10,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,25;bonus bMaxSPrate,25;bonus bAllstats,25;bonus2 bSubEle,Ele_All,10;},{},{} 32921,Super_Bota_Elemental_lv10,Super_Bota_Elemental_lv10,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,25;bonus bMaxSPrate,25; bonus bSpeedAddRate,20;},{},{}
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Can someone give me the link of the 2020 revision since the last revision has a problem with the attribute_recover: yes, even though it is active, this function always deals 1 damage and does not allow life regeneration
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I am trying to make the sprite appear in the hat slot to be able to place a sprite of a fairy in the second hat and make a spirit independent of the generated items, but when placing the second hat the first effect is eliminated, I imagine that the modification is you have to do the src of the game some idea of how to do it
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On 7/5/2023 at 4:12 AM, techi said:
previously in eAthena there was an emulator conf that allows if you get paid with an element that you have 100% resistance instead of damage it regenerates your life I don't remember where it could be activated
I am verified in the forum and it seems to be an error in the emulator itself. If anyone can provide any suggestions, I would be very grateful.
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previously in eAthena there was an emulator conf that allows if you get paid with an element that you have 100% resistance instead of damage it regenerates your life I don't remember where it could be activated
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16 hours ago, Emistry said:
you can also try
if (!isequippedcnt(32071,...,32128)) { mes "Lastima que no tienes ningunas Alas Quest..."; close; }
or
another trick that you could try
- script sample -1,{ OnInit: for (.@i = 32071; .@i <= 32128; .@i++) { setitemscript .@i, "{ @eq_32071_32128++; }", 1; setitemscript .@i, "{ @eq_32071_32128--; }", 2; } end; }
everytime when you equipped one of these items, it will increase a counter, when unequipped it will decrease the counter.
when you want to check if a user equipped it, then do this
if (!@eq_32071_32128) { mes "Lastima que no tienes ningunas Alas Quest..."; close; }
Thanks, this only part I had to modify so that when I have it, it will let me continue in the npc and when I don't have it, it works perfectly.
if (!@eq_32071_32128) {
}else {
mes "Lastima que no tienes ningunas Alas Quest...";
close;}
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I don't know if you can put the npc from id 32071 to 32128 without having to put them all
AlasQuestStart:
if(isequipped(32071)
||isequipped(32072)
||isequipped(32073)
||isequipped(32074)
||isequipped(32075)
||isequipped(32076)
||isequipped(32077)
||isequipped(32078)
||isequipped(32079)
||isequipped(32080)
||isequipped(32081)
||isequipped(32082)
||isequipped(32083)
||isequipped(32084)
||isequipped(32085)
||isequipped(32086)
||isequipped(32087)
||isequipped(32088)
||isequipped(32089)
||isequipped(32090)
||isequipped(32091)
||isequipped(32092)
||isequipped(32093)
||isequipped(32094)
||isequipped(32095)
||isequipped(32096)
||isequipped(32097)
||isequipped(32098)
||isequipped(32099)
||isequipped(32100)
||isequipped(32101)
||isequipped(32102)
||isequipped(32103)
||isequipped(32104)
||isequipped(32105)
||isequipped(32106)
||isequipped(32107)
||isequipped(32108)
||isequipped(32109)
||isequipped(32110)
||isequipped(32111)
||isequipped(32112)
||isequipped(32113)
||isequipped(32114)
||isequipped(32115)
||isequipped(32116)
||isequipped(32117)
||isequipped(32118)
||isequipped(32119)
||isequipped(32120)
||isequipped(32121)
||isequipped(32122)
||isequipped(32123)
||isequipped(32124)
||isequipped(32125)
||isequipped(32126)
||isequipped(32127)
||isequipped(32128))
{
} else {
mes "Lastima que no tienes ningunas Alas Quest...";
close;
} -
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segui la guia pero me esta dando un problema en el cliente anque el item se ve
disculpa no se ve el erro en la imagen
ya pude resolverlo el id 103 ya estaba tomando en la data.grf haci que use el 104
pero tengo un problema cuando disparo flecha se desaparece el Sprite alguien tiene un Sprite que pueda compartir
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16 hours ago, Mael said:
Si crees que es algún tipo de bug, puedes reportarlo aquí: https://github.com/rathena/rathena/issues
en realidad ya encontré el fallo cambiando 4 a 5 pero anterior mente las armadura me estaba dando fallo al tener el numero 5 iniciando por lo que no intente cambiarlo otra ves
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disculpa estoy tratando de convertí algunas armas a .yml y se me esta traspasando cómo Type: Armor
xxxx,Solar_Bow_Dex,Solar Bow Dex,4,20,,2000,100,,5,4,0x00020848,7,2,2,3,25,1,11,{callfunc "D_Solar_Bow";},{},{} xxxx,Solar_Bow_Luk,Solar Bow Luk,4,20,,2000,100,,5,2,0x00000800,7,2,34,3,30,1,11,{callfunc "C_Solar_Bow";},{},{}
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disculpe me molestia ya encontre el problema era map: que la faltaba
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13 hours ago, Angeluz said:
Revisaste en
src/config/renewal.hpp
/// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points #define RENEWAL_STAT
me ah salvado la vida si era ahi solo tube que comentar pero lo que tenia pendiente era que al comentar #define RENEWAL se desactivaban todas la funciones
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Visual Issue NAME for New Character Creation when New installed rAthena server and latest kRO client with 2019-06-05fRagexe_patched.exe
in Client-side Support
Posted
1 Use Tilde for Matk 3 Chat Flood Remove Limit 8 Custom Window Title 9 Disable 1rag1 type parameters (Recommended) 10 Disable 4 Letter Character Name Limit 11 Disable 4 Letter User Name Limit 12 Disable 4 Letter Password Limit 14 Disable Hallucination Wavy Screen (Recommended) 16 Disable Swear Filter 20 Extend Chat Box 21 Extend Chat Room Box 22 Extend PM Box 23 Enable /who command (Recommended) 28 Increase Headgear ViewID 32 Increase Zoom Out Max 34 Enable /showname (Recommended) 35 Read Data Folder First 36 Always read msgstringtable.txt (Recommended) 38 Remove Gravity Ads (Recommended) 39 Remove Gravity Logo (Recommended) 41 Disable Nagle Algorithm (Recommended) 43 Always Use Email for Char Deletion 44 Translate Client (Recommended) 46 Use Normal Guild Brackets (Recommended) 47 Use Ragnarok Icon 48 Use Plain Text Descriptions (Recommended) 49 Enable Multiple GRFs (Recommended) 50 Skip License Screen 53 Use Ascii on All LangTypes (Recommended) 63 Use Official Cloth Palettes 64 @ Bug Fix (Recommended) 65 Load Custom lua file instead of iteminfo*.lub (Recommended) 69 Extend Npc Dialog Box 71 Ignore Resource Errors 73 Remove Hourly Announce (Recommended) 76 Enforce Official Login Background 84 Remove Serial Display (Recommended) 86 Only First Login Background 88 Allow space in guild name 90 Enable DNS Support (Recommended) 91 Disconnect to Login Window 115 Enable Effect for all Maps [Experimental] 205 Enable Monster Tables 212 Restore Roulette 213 Disable Help Message on Login (Recommended) 219 Always Show Resurrection Button 222 Show Replay Button 229 Enable Emblem hover for BG 230 Always load Korea ExternalSettings lua file (Recommended) 231 Remove hardcoded address/port (Recommended) 232 Restore old login packet (Recommended) 234 Ignore Lua Errors 235 Enable guild while in clan 239 Ignore /account: command line argument 241 Always Load Client Plugins 244 Disable Cheat Defender Game Guard (Recommended) 247 Change new char name field height 248 Remove wrong chars from cash shop 249 Change minimal screen resolution limit 253 Skip some hidden menu icon buttons 256 Use Default Web Browser In Cashshop 258 Enable Shortcut All Item 287 Change character display deletion time 289 Fix Homunculus attack AI 290 Hide build info in client (Recommended) 291 Hide packets from peek (Recommended) 326 Disable OTP Login Packet (Recommended) 338 Additional client validation (Recommended) 348 Send client flags to server (Recommended) 362 Fixes the Korean Job name issue with LangType (Recommended) 404 Use borderless mode in full screen (Recommended) 427 Check is servertype in xml file was set to correct value (Recommended)
With that config the client works fine for me but an error occurs, it does not open a window using the keyboard like alt +a alt+e ext enter does not work enter