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techi

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Posts posted by techi

  1. 1 Use Tilde for Matk
    3 Chat Flood Remove Limit
    8 Custom Window Title
    9 Disable 1rag1 type parameters (Recommended)
    10 Disable 4 Letter Character Name Limit
    11 Disable 4 Letter User Name Limit
    12 Disable 4 Letter Password Limit
    14 Disable Hallucination Wavy Screen (Recommended)
    16 Disable Swear Filter
    20 Extend Chat Box
    21 Extend Chat Room Box
    22 Extend PM Box
    23 Enable /who command (Recommended)
    28 Increase Headgear ViewID
    32 Increase Zoom Out Max
    34 Enable /showname (Recommended)
    35 Read Data Folder First
    36 Always read msgstringtable.txt (Recommended)
    38 Remove Gravity Ads (Recommended)
    39 Remove Gravity Logo (Recommended)
    41 Disable Nagle Algorithm (Recommended)
    43 Always Use Email for Char Deletion
    44 Translate Client (Recommended)
    46 Use Normal Guild Brackets (Recommended)
    47 Use Ragnarok Icon
    48 Use Plain Text Descriptions (Recommended)
    49 Enable Multiple GRFs (Recommended)
    50 Skip License Screen
    53 Use Ascii on All LangTypes (Recommended)
    63 Use Official Cloth Palettes
    64 @ Bug Fix (Recommended)
    65 Load Custom lua file instead of iteminfo*.lub (Recommended)
    69 Extend Npc Dialog Box
    71 Ignore Resource Errors
    73 Remove Hourly Announce (Recommended)
    76 Enforce Official Login Background
    84 Remove Serial Display (Recommended)
    86 Only First Login Background
    88 Allow space in guild name
    90 Enable DNS Support (Recommended)
    91 Disconnect to Login Window
    115 Enable Effect for all Maps [Experimental]
    205 Enable Monster Tables
    212 Restore Roulette
    213 Disable Help Message on Login (Recommended)
    219 Always Show Resurrection Button
    222 Show Replay Button
    229 Enable Emblem hover for BG
    230 Always load Korea ExternalSettings lua file (Recommended)
    231 Remove hardcoded address/port (Recommended)
    232 Restore old login packet (Recommended)
    234 Ignore Lua Errors
    235 Enable guild while in clan
    239 Ignore /account: command line argument
    241 Always Load Client Plugins
    244 Disable Cheat Defender Game Guard (Recommended)
    247 Change new char name field height
    248 Remove wrong chars from cash shop
    249 Change minimal screen resolution limit
    253 Skip some hidden menu icon buttons
    256 Use Default Web Browser In Cashshop
    258 Enable Shortcut All Item
    287 Change character display deletion time
    289 Fix Homunculus attack AI
    290 Hide build info in client (Recommended)
    291 Hide packets from peek (Recommended)
    326 Disable OTP Login Packet (Recommended)
    338 Additional client validation (Recommended)
    348 Send client flags to server (Recommended)
    362 Fixes the Korean Job name issue with LangType (Recommended)
    404 Use borderless mode in full screen (Recommended)
    427 Check is servertype in xml file was set to correct value (Recommended)

    With that config the client works fine for me but an error occurs, it does not open a window using the keyboard like alt +a alt+e ext enter does not work enter

  2. 18 hours ago, ajonck said:

    What do you mean? Sorry I am quite new at this as well!

    Here I'm showing everything I'm using to run my server: 

     


    EDIT: I'm using latest rathena and building it using:

    ./configure --enable-packetver=20190605 && make clean && make server

    I was trying to patch it and I always have an error. The last config that I tried when entering the game, everything was fine, but after removing some custome item from gravity

  3. How can I make the delivered item have the same cards as the previous one and the refine level?

     

    /*  [ ============================= ] Supér Level[ ==========================================]*/
    /*	  Script:	Super Level
    /*  [========================================================================================]*/
    /*	  Creador:	Dragon Techi
    /*  [========================================================================================]*/
    /*	  Descripcion:  Npc updated_max.
    /*	  Uso:
    /*    se tiene que agregar requisitos de uso cambiar los item por lo que los iten que dese
    /*    es un npc incompleto en face de desarrollo
    /*   
    /*  [=========================================================================================]*/
    /*	  Nota:		Porfavor Respetar Creditos y Derechos.
    /*  [=========================================================================================]*/
    /*	  Version:	2.0
    /*  [=========================================================================================]*/
    /*	  Para:		https://rathena.org/
    /*  [=========================================================================================]*/
    /*  [====================================== Compatible : =====================================]*/
    /*  [==============================Rathena SVN: O eAthena SVN: ===============================]*/
    
    prontera,146,165,6	script	updated max	123,{
    
    menu "Valis Update",valiupg,"Botas Update",Botasupg,"Salir",nooupg;
    
    valiupg:
    if ( Valisupt>=9) goto Valisupt10;
    if ( Valisupt>=8) goto Valisupt9;
    if ( Valisupt>=7) goto Valisupt8;
    if ( Valisupt>=6) goto Valisupt7;
    if ( Valisupt>=5) goto Valisupt6;
    if ( Valisupt>=4) goto Valisupt5;
    if ( Valisupt>=3) goto Valisupt4;
    if ( Valisupt>=2) goto Valisupt3;
    if ( Valisupt>=1) goto Valisupt2;
    if ( Valisupt>=0) goto Valisupt1;
    
    Botasupg:
    if ( botasupt>=9) goto botasupt10;
    if ( botasupt>=8) goto botasupt9;
    if ( botasupt>=7) goto botasupt8;
    if ( botasupt>=6) goto botasupt7;
    if ( botasupt>=5) goto botasupt6;
    if ( botasupt>=4) goto botasupt5;
    if ( botasupt>=3) goto botasupt4;
    if ( botasupt>=2) goto botasupt3;
    if ( botasupt>=1) goto botasupt2;
    if ( botasupt>=0) goto botasupt1;
    
    Valisupt1:
    mes "Subir Nivel";
    menu "Lv0 a Lv1",ValisuptT1;
    ValisuptT1:
    if(isequipped(32900)){} else {mes "nesecitas valis lv 0 para lv 1";
    next;
    if(isequipped(32900)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32902,1;
    equip 32902;
    mes "[Felicidades valis a subido a lv 1]";
    set Valisupt,Valisupt+1;
    next;
    goto valiupg;
    end;
    
    Valisupt2:
    mes "Subir Nivel";
    menu "Lv1 a Lv2",ValisuptT2;
    ValisuptT2:
    if(isequipped(32902)){} else {mes "nesecitas valis lv 1 para lv 2";
    next;
    if(isequipped(32902)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32904,1;
    equip 32904;
    mes "[Felicidades valis a subido a lv 2]";
    set Valisupt,Valisupt+1;
    next;
    goto valiupg;
    end;
    
    Valisupt3:
    mes "Subir Nivel";
    menu "Lv2 a Lv3",ValisuptT3;
    ValisuptT3:
    if(isequipped(32904)){} else {mes "nesecitas valis lv 2 para lv 3";
    next;
    if(isequipped(32904)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32906,1;
    equip 32906;
    mes "[Felicidades valis a subido a lv 3]";
    set Valisupt,Valisupt+1;
    next;
    goto valiupg;
    end;
    
    Valisupt4:
    mes "Subir Nivel";
    menu "Lv3 a Lv4",ValisuptT4;
    ValisuptT4:
    if(isequipped(32906)){} else {mes "nesecitas valis lv 3 para lv 4";
    next;
    if(isequipped(32906)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32908,1;
    equip 32908;
    mes "[Felicidades valis a subido a lv 4]";
    set Valisupt,Valisupt+1;
    next;
    goto valiupg;
    end;
    
    Valisupt5:
    mes "Subir Nivel";
    menu "Lv4 a Lv5",ValisuptT5;
    ValisuptT5:
    if(isequipped(32908)){} else {mes "nesecitas valis lv 4 para lv 5";
    next;
    if(isequipped(32908)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32910,1;
    equip 32910;
    mes "[Felicidades valis a subido a lv 5]";
    set Valisupt,Valisupt+1;
    next;
    goto valiupg;
    end;
    
    Valisupt6:
    mes "Subir Nivel";
    menu "Lv5 a Lv6",ValisuptT6;
    ValisuptT6:
    if(isequipped(32910)){} else {mes "nesecitas valis lv 5 para lv 6";
    next;
    if(isequipped(32910)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32912,1;
    equip 32912;
    mes "[Felicidades valis a subido a lv 6]";
    set Valisupt,Valisupt+1;
    next;
    goto valiupg;
    end;
    
    Valisupt7:
    mes "Subir Nivel";
    menu "Lv6 a Lv7",ValisuptT7;
    ValisuptT7:
    if(isequipped(32912)){} else {mes "nesecitas valis lv 6 para lv 7";
    next;
    if(isequipped(32912)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32914,1;
    equip 32914;
    mes "[Felicidades valis a subido a lv 7]";
    set Valisupt,Valisupt+1;
    next;
    goto valiupg;
    end;
    
    Valisupt8:
    mes "Subir Nivel";
    menu "Lv7 a Lv8",ValisuptT8;
    ValisuptT8:
    if(isequipped(32914)){} else {mes "nesecitas valis lv 7 para lv 8";
    next;
    if(isequipped(32914)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32916,1;
    equip 32916;
    mes "[Felicidades valis a subido a lv 8]";
    set Valisupt,Valisupt+1;
    next;
    goto valiupg;
    end;
    
    Valisupt9:
    mes "Subir Nivel";
    menu "Lv8 a Lv9",ValisuptT9;
    ValisuptT9:
    if(isequipped(32916)){} else {mes "nesecitas valis lv 8 para lv 9";
    next;
    if(isequipped(32916)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32918,1;
    equip 32918;
    mes "[Felicidades valis a subido a lv 9]";
    set Valisupt,Valisupt+1;
    next;
    goto valiupg;
    end;
    
    Valisupt10:
    mes "Subir Nivel";
    menu "Lv9 a Lv10",ValisuptT10;
    ValisuptT10:
    if(isequipped(32918)){} else {mes "nesecitas valis lv 9 para lv 10";
    next;
    if(isequipped(32918)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32920,1;
    equip 32920;
    mes "[Felicidades valis a subido a lv 10]";
    set Valisupt,0;
    mes "[ya puedes subir otro equipo]";
    next;
    goto valiupg;
    end;
    
    //*------------------------------*/
    botasupt1:
    mes "[Botas Update]";
    mes "Subir Nivel";
    menu "Lv0 a Lv1",botasuptT1;
    botasuptT1:
    if(isequipped(32901)){} else {mes "nesecitas botas lv 0 para lv 1";
    next;
    if(isequipped(32901)<1)goto botasupg;
    }
    if(getequipcardcnt(EQI_SHOES )>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_SHOES ;
    getitem 32903,1;
    equip 32903;
    mes "[Felicidades botas a subido a lv 1]";
    set botasupt,botasupt+1;
    next;
    goto botasupg;
    end;
    
    botasupt2:
    mes "Subir Nivel";
    menu "Lv1 a Lv2",botasuptT2;
    botasuptT2:
    if(isequipped(32903)){} else {mes "nesecitas botas lv 1 para lv 2";
    next;
    if(isequipped(32903)<1)goto botasupg;
    }
    if(getequipcardcnt(EQI_SHOES )>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_SHOES ;
    getitem 32905,1;
    equip 32905;
    mes "[Felicidades botas a subido a lv 2]";
    set botasupt,botasupt+1;
    next;
    goto botasupg;
    end;
    
    botasupt3:
    mes "Subir Nivel";
    menu "Lv2 a Lv3",botasuptT3;
    botasuptT3:
    if(isequipped(32905)){} else {mes "nesecitas botas lv 2 para lv 3";
    next;
    if(isequipped(32905)<1)goto botasupg;
    }
    if(getequipcardcnt(EQI_SHOES )>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_SHOES ;
    getitem 32907,1;
    equip 32907;
    mes "[Felicidades botas a subido a lv 3]";
    set botasupt,botasupt+1;
    next;
    goto botasupg;
    end;
    
    botasupt4:
    mes "Subir Nivel";
    menu "Lv3 a Lv4",botasuptT4;
    botasuptT4:
    if(isequipped(32907)){} else {mes "nesecitas botas lv 3 para lv 4";
    next;
    if(isequipped(32907)<1)goto botasupg;
    }
    if(getequipcardcnt(EQI_SHOES )>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_SHOES ;
    getitem 32909,1;
    equip 32909;
    mes "[Felicidades botas a subido a lv 4]";
    set botasupt,botasupt+1;
    next;
    goto botasupg;
    end;
    
    botasupt5:
    mes "Subir Nivel";
    menu "Lv4 a Lv5",botasuptT5;
    botasuptT5:
    if(isequipped(32909)){} else {mes "nesecitas botas lv 4 para lv 5";
    next;
    if(isequipped(32909)<1)goto botasupg;
    }
    if(getequipcardcnt(EQI_SHOES )>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_SHOES ;
    getitem 32911,1;
    equip 32911;
    mes "[Felicidades botas a subido a lv 5]";
    set botasupt,botasupt+1;
    next;
    goto botasupg;
    end;
    
    botasupt6:
    mes "Subir Nivel";
    menu "Lv5 a Lv6",botasuptT6;
    botasuptT6:
    if(isequipped(32911)){} else {mes "nesecitas botas lv 5 para lv 6";
    next;
    if(isequipped(32911)<1)goto botasupg;
    }
    if(getequipcardcnt(EQI_SHOES )>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_SHOES ;
    getitem 32913,1;
    equip 32913;
    mes "[Felicidades botas a subido a lv 6]";
    set botasupt,botasupt+1;
    next;
    goto botasupg;
    end;
    
    botasupt7:
    mes "Subir Nivel";
    menu "Lv6 a Lv7",botasuptT7;
    botasuptT7:
    if(isequipped(32913)){} else {mes "nesecitas botas lv 6 para lv 7";
    next;
    if(isequipped(32913)<1)goto botasupg;
    }
    if(getequipcardcnt(EQI_SHOES )>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_SHOES ;
    getitem 32915,1;
    equip 32915;
    mes "[Felicidades botas a subido a lv 7]";
    set botasupt,botasupt+1;
    next;
    goto botasupg;
    end;
    
    botasupt8:
    mes "Subir Nivel";
    menu "Lv7 a Lv8",botasuptT8;
    botasuptT8:
    if(isequipped(32915)){} else {mes "nesecitas botas lv 7 para lv 8";
    next;
    if(isequipped(32915)<1)goto botasupg;
    }
    if(getequipcardcnt(EQI_SHOES )>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_SHOES ;
    getitem 32917,1;
    equip 32917;
    mes "[Felicidades botas a subido a lv 8]";
    set botasupt,botasupt+1;
    next;
    goto botasupg;
    end;
    
    botasupt9:
    mes "Subir Nivel";
    menu "Lv8 a Lv9",botasuptT9;
    botasuptT9:
    if(isequipped(32917)){} else {mes "nesecitas botas lv 8 para lv 9";
    next;
    if(isequipped(32917)<1)goto botasupg;
    }
    if(getequipcardcnt(EQI_SHOES )>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_SHOES ;
    getitem 32919,1;
    equip 32919;
    mes "[Felicidades botas a subido a lv 9]";
    set botasupt,botasupt+1;
    next;
    goto botasupg;
    end;
    
    botasupt10:
    mes "Subir Nivel";
    menu "Lv9 a Lv10",botasuptT10;
    botasuptT10:
    if(isequipped(32919)){} else {mes "nesecitas botas lv 9 para lv 10";
    next;
    if(isequipped(32919)<1)goto botasupg;
    }
    if(getequipcardcnt(EQI_SHOES )>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_SHOES ;
    getitem 32921,1;
    equip 32921;
    mes "[Felicidades botas a subido a lv 10]";
    set botasupt,0;
    mes "[ya puedes subir otro equipo]";
    next;
    goto botasupg;
    end;
    close;
    
    nooupg:
    mes "[hasta luego]";
    close;
    		
    }

     

  4. 1 hour ago, techi said:
    
    prontera,146,165,6	script	CARDS	123,{
    
    menu "Valis Update",valiupg,"Botas Update",Botasupg,"Salir",nooupg;
    
    valiupg:
    mes "[Valis Update]";
    switch(select("Lv0 a Lv1:Lv1 a Lv2:Lv2 a Lv3:Lv3 a Lv4:Lv4 a Lv5:Lv5 a Lv6:Lv6 a Lv7:Lv7 a Lv8:Lv8 a Lv9:Lv9 a Lv10.")) {
    
    case 1:
    if(isequipped(32900)){} else {mes "nesecitas valis lv 0 para lv 1";
    next;
    if(getequipcardcnt(32900)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32902,1;
    mes "[Felicidades valis a subido a lv 1]";
    next;
    goto valiupg;
    end;
    
    case 2:
    if(isequipped(32902)){} else {mes "nesecitas valis lv 1 para lv 2";
    next;
    if(getequipcardcnt(32902)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32904,1;
    mes "[Felicidades valis a subido a lv 2]";
    next;
    goto valiupg;
    end;
    
    case 3:
    if(isequipped(32904)){} else {mes "nesecitas valis lv 2 para lv 3";
    next;
    if(getequipcardcnt(32904)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32906,1;
    mes "[Felicidades valis a subido a lv 3]";
    next;
    goto valiupg;
    end;
    
    case 4:
    if(isequipped(32906)){} else {mes "nesecitas valis lv 3 para lv 4";
    next;
    if(getequipcardcnt(32906)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32908,1;
    mes "[Felicidades valis a subido a lv 4]";
    next;
    goto valiupg;
    end;
    
    case 5:
    if(isequipped(32908)){} else {mes "nesecitas valis lv 4 para lv 5";
    next;
    if(getequipcardcnt(32908)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32910,1;
    mes "[Felicidades valis a subido a lv 5]";
    next;
    goto valiupg;
    end;
    
    case 6:
    if(isequipped(32910)){} else {mes "nesecitas valis lv 5 para lv 6";
    next;
    if(getequipcardcnt(32910)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32912,1;
    mes "[Felicidades valis a subido a lv 6]";
    next;
    goto valiupg;
    end;
    
    case 7:
    if(isequipped(32912)){} else {mes "nesecitas valis lv 6 para lv 7";
    next;
    if(getequipcardcnt(32912)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32914,1;
    mes "[Felicidades valis a subido a lv 7]";
    next;
    goto valiupg;
    end;
    
    case 8:
    if(isequipped(32914)){} else {mes "nesecitas valis lv 7 para lv 8";
    next;
    if(getequipcardcnt(32914)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32916,1;
    mes "[Felicidades valis a subido a lv 8]";
    next;
    goto valiupg;
    end;
    
    case 9:
    if(isequipped(32916)){} else {mes "nesecitas valis lv 8 para lv 9";
    next;
    if(getequipcardcnt(32916)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32918,1;
    mes "[Felicidades valis a subido a lv 9]";
    next;
    goto valiupg;
    end;
    
    case 10:
    if(isequipped(32918)){} else {mes "nesecitas valis lv 9 para lv 10";
    next;
    if(getequipcardcnt(32918)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32920,1;
    mes "[Felicidades valis a subido a lv 10]";
    next;
    goto valiupg;
    end;
    }
    
    Botasupg:
    mes "[Botas Update]";
    close;
    
    nooupg:
    mes "[hasta luego]";
    close;
    		
    }

    What can I use instead of getitem so that the item goes to the EQI_GARMENT position?

    can be added directly using equip 32902; but if you have another similar item, the inventories will take it as primary, there is some way to solve this

  5. 
    prontera,146,165,6	script	CARDS	123,{
    
    menu "Valis Update",valiupg,"Botas Update",Botasupg,"Salir",nooupg;
    
    valiupg:
    mes "[Valis Update]";
    switch(select("Lv0 a Lv1:Lv1 a Lv2:Lv2 a Lv3:Lv3 a Lv4:Lv4 a Lv5:Lv5 a Lv6:Lv6 a Lv7:Lv7 a Lv8:Lv8 a Lv9:Lv9 a Lv10.")) {
    
    case 1:
    if(isequipped(32900)){} else {mes "nesecitas valis lv 0 para lv 1";
    next;
    if(getequipcardcnt(32900)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32902,1;
    mes "[Felicidades valis a subido a lv 1]";
    next;
    goto valiupg;
    end;
    
    case 2:
    if(isequipped(32902)){} else {mes "nesecitas valis lv 1 para lv 2";
    next;
    if(getequipcardcnt(32902)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32904,1;
    mes "[Felicidades valis a subido a lv 2]";
    next;
    goto valiupg;
    end;
    
    case 3:
    if(isequipped(32904)){} else {mes "nesecitas valis lv 2 para lv 3";
    next;
    if(getequipcardcnt(32904)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32906,1;
    mes "[Felicidades valis a subido a lv 3]";
    next;
    goto valiupg;
    end;
    
    case 4:
    if(isequipped(32906)){} else {mes "nesecitas valis lv 3 para lv 4";
    next;
    if(getequipcardcnt(32906)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32908,1;
    mes "[Felicidades valis a subido a lv 4]";
    next;
    goto valiupg;
    end;
    
    case 5:
    if(isequipped(32908)){} else {mes "nesecitas valis lv 4 para lv 5";
    next;
    if(getequipcardcnt(32908)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32910,1;
    mes "[Felicidades valis a subido a lv 5]";
    next;
    goto valiupg;
    end;
    
    case 6:
    if(isequipped(32910)){} else {mes "nesecitas valis lv 5 para lv 6";
    next;
    if(getequipcardcnt(32910)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32912,1;
    mes "[Felicidades valis a subido a lv 6]";
    next;
    goto valiupg;
    end;
    
    case 7:
    if(isequipped(32912)){} else {mes "nesecitas valis lv 6 para lv 7";
    next;
    if(getequipcardcnt(32912)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32914,1;
    mes "[Felicidades valis a subido a lv 7]";
    next;
    goto valiupg;
    end;
    
    case 8:
    if(isequipped(32914)){} else {mes "nesecitas valis lv 7 para lv 8";
    next;
    if(getequipcardcnt(32914)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32916,1;
    mes "[Felicidades valis a subido a lv 8]";
    next;
    goto valiupg;
    end;
    
    case 9:
    if(isequipped(32916)){} else {mes "nesecitas valis lv 8 para lv 9";
    next;
    if(getequipcardcnt(32916)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32918,1;
    mes "[Felicidades valis a subido a lv 9]";
    next;
    goto valiupg;
    end;
    
    case 10:
    if(isequipped(32918)){} else {mes "nesecitas valis lv 9 para lv 10";
    next;
    if(getequipcardcnt(32918)<1)goto valiupg;
    }
    if(getequipcardcnt(EQI_GARMENT)>= 1) {
    mes "primero tienes que extrael las cartas";
    end;}
    delequip EQI_GARMENT;
    getitem 32920,1;
    mes "[Felicidades valis a subido a lv 10]";
    next;
    goto valiupg;
    end;
    }
    
    Botasupg:
    mes "[Botas Update]";
    close;
    
    nooupg:
    mes "[hasta luego]";
    close;
    		
    }

    What can I use instead of getitem so that the item goes to the EQI_GARMENT position?

  6. I need an evolution npc, what example I have item 32900 and 32901lv 0 with 4 letters who can give me item 32903,32901 lv 1 with the same letters that the previous one had, and 32904,32905 lv 2 and so on 

    //combo lv 0
    32900,Super_Vali_Elemental,Super_Vali_Elemental,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,5;bonus bMaxSPrate,5;bonus bAllstats,5;},{},{}
    32901,Super_Bota_Elemental,Super_Bota_Elemental,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,5;bonus bMaxSPrate,5; bonus bSpeedAddRate,10;},{},{}
    //combo lv 1
    32902,Super_Vali_Elemental_lv1,Super_Vali_Elemental_lv1,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,8;bonus bMaxSPrate,8;bonus bAllstats,8;},{},{}
    32903,Super_Bota_Elemental_lv1,Super_Bota_Elemental_lv1,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,8;bonus bMaxSPrate,8; bonus bSpeedAddRate,10;},{},{}
    //combo lv 2
    32904,Super_Vali_Elemental_lv2,Super_Vali_Elemental_lv2,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,10;bonus bMaxSPrate,10;bonus bAllstats,10;},{},{}
    32905,Super_Bota_Elemental_lv2,Super_Bota_Elemental_lv2,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,10;bonus bMaxSPrate,10; bonus bSpeedAddRate,10;},{},{}
    //combo lv 3
    32906,Super_Vali_Elemental_lv3,Super_Vali_Elemental_lv3,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,12;bonus bMaxSPrate,12;bonus bAllstats,12;},{},{}
    32907,Super_Bota_Elemental_lv3,Super_Bota_Elemental_lv3,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,12;bonus bMaxSPrate,12; bonus bSpeedAddRate,10;},{},{}
    //combo lv 4
    32908,Super_Vali_Elemental_lv4,Super_Vali_Elemental_lv4,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,15;bonus bMaxSPrate,15;bonus bAllstats,15;},{},{}
    32909,Super_Bota_Elemental_lv4,Super_Bota_Elemental_lv4,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,15;bonus bMaxSPrate,15; bonus bSpeedAddRate,10;},{},{}
    //combo lv 5
    32910,Super_Vali_Elemental_lv5,Super_Vali_Elemental_lv5,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,18;bonus bMaxSPrate,18;bonus bAllstats,18;},{},{}
    32911,Super_Bota_Elemental_lv5,Super_Bota_Elemental_lv5,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,18;bonus bMaxSPrate,18; bonus bSpeedAddRate,10;},{},{}
    //combo lv 6
    32912,Super_Vali_Elemental_lv6,Super_Vali_Elemental_lv6,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,20;bonus bMaxSPrate,20;bonus bAllstats,20;},{},{}
    32913,Super_Bota_Elemental_lv6,Super_Bota_Elemental_lv6,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,20;bonus bMaxSPrate,20; bonus bSpeedAddRate,10;},{},{}
    //combo lv 7
    32914,Super_Vali_Elemental_lv7,Super_Vali_Elemental_lv7,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,25;bonus bMaxSPrate,25;bonus bAllstats,25;},{},{}
    32915,Super_Bota_Elemental_lv7,Super_Bota_Elemental_lv7,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,25;bonus bMaxSPrate,25; bonus bSpeedAddRate,10;},{},{}
    //combo lv 8
    32916,Super_Vali_Elemental_lv8,Super_Vali_Elemental_lv8,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,25;bonus bMaxSPrate,25;bonus bAllstats,25;},{},{}
    32917,Super_Bota_Elemental_lv8,Super_Bota_Elemental_lv8,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,25;bonus bMaxSPrate,25; bonus bSpeedAddRate,14;},{},{}
    //combo lv 9
    32918,Super_Vali_Elemental_lv9,Super_Vali_Elemental_lv9,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,25;bonus bMaxSPrate,25;bonus bAllstats,25;bonus2 bSubEle,Ele_All,5; },{},{}
    32919,Super_Bota_Elemental_lv9,Super_Bota_Elemental_lv9,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,25;bonus bMaxSPrate,25; bonus bSpeedAddRate,17;},{},{}
    //combo lv 10
    32920,Super_Vali_Elemental_lv10,Super_Vali_Elemental_lv10,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,4,1,10,1,4,{bonus bMaxHPrate,25;bonus bMaxSPrate,25;bonus bAllstats,25;bonus2 bSubEle,Ele_All,10;},{},{}
    32921,Super_Bota_Elemental_lv10,Super_Bota_Elemental_lv10,4,50000000,,50,,1,,4,0xFFFFFFFF,7,2,64,1,10,1,0,{bonus bMaxHPrate,25;bonus bMaxSPrate,25; bonus bSpeedAddRate,20;},{},{}

     

  7. On 7/5/2023 at 4:12 AM, techi said:

    previously in eAthena there was an emulator conf that allows if you get paid with an element that you have 100% resistance instead of damage it regenerates your life I don't remember where it could be activated

    I am verified in the forum and it seems to be an error in the emulator itself. If anyone can provide any suggestions, I would be very grateful.

     

  8. 16 hours ago, Emistry said:

    you can also try

    if (!isequippedcnt(32071,...,32128)) {
    	mes "Lastima que no tienes ningunas Alas Quest...";
    	close;
    }

     

    or

    another trick that you could try

    -	script	sample	-1,{
    	OnInit:
    		for (.@i = 32071; .@i <= 32128; .@i++) {
    			setitemscript .@i, "{ @eq_32071_32128++; }", 1;
    			setitemscript .@i, "{ @eq_32071_32128--; }", 2;
    		}
    		end;
    }

    everytime when you equipped one of these items, it will increase a counter, when unequipped it will decrease the counter.

    when you want to check if a user equipped it, then do this

    if (!@eq_32071_32128) {
    	mes "Lastima que no tienes ningunas Alas Quest...";
    	close;
    }

     

     

    Thanks, this only part I had to modify so that when I have it, it will let me continue in the npc and when I don't have it, it works perfectly.

    if (!@eq_32071_32128) {
    }else {
    mes "Lastima que no tienes ningunas Alas Quest...";
        close;}
            

  9. I don't know if you can put the npc from id 32071 to 32128 without having to put them all

    AlasQuestStart:
    if(isequipped(32071)
    ||isequipped(32072)
    ||isequipped(32073)
    ||isequipped(32074)
    ||isequipped(32075)
    ||isequipped(32076)
    ||isequipped(32077)
    ||isequipped(32078)
    ||isequipped(32079)
    ||isequipped(32080)
    ||isequipped(32081)
    ||isequipped(32082)
    ||isequipped(32083)
    ||isequipped(32084)
    ||isequipped(32085)
    ||isequipped(32086)
    ||isequipped(32087)
    ||isequipped(32088)
    ||isequipped(32089)
    ||isequipped(32090)
    ||isequipped(32091)
    ||isequipped(32092)
    ||isequipped(32093)
    ||isequipped(32094)
    ||isequipped(32095)
    ||isequipped(32096)
    ||isequipped(32097)
    ||isequipped(32098)
    ||isequipped(32099)
    ||isequipped(32100)
    ||isequipped(32101)
    ||isequipped(32102)
    ||isequipped(32103)
    ||isequipped(32104)
    ||isequipped(32105)
    ||isequipped(32106)
    ||isequipped(32107)
    ||isequipped(32108)
    ||isequipped(32109)
    ||isequipped(32110)
    ||isequipped(32111)
    ||isequipped(32112)
    ||isequipped(32113)
    ||isequipped(32114)
    ||isequipped(32115)
    ||isequipped(32116)
    ||isequipped(32117)
    ||isequipped(32118)
    ||isequipped(32119)
    ||isequipped(32120)
    ||isequipped(32121)
    ||isequipped(32122)
    ||isequipped(32123)
    ||isequipped(32124)
    ||isequipped(32125)
    ||isequipped(32126)
    ||isequipped(32127)
    ||isequipped(32128)

    )
        {    
        } else {
            mes "Lastima que no tienes ningunas Alas Quest...";
            close;
            }

  10. disculpa estoy tratando de convertí algunas armas a .yml y se me esta traspasando cómo     Type: Armor  

    xxxx,Solar_Bow_Dex,Solar Bow Dex,4,20,,2000,100,,5,4,0x00020848,7,2,2,3,25,1,11,{callfunc "D_Solar_Bow";},{},{}
    xxxx,Solar_Bow_Luk,Solar Bow Luk,4,20,,2000,100,,5,2,0x00000800,7,2,34,3,30,1,11,{callfunc "C_Solar_Bow";},{},{}

        image.thumb.png.69b6ba81b4bd7c920230aec48a58aa38.png

  11. 13 hours ago, Angeluz said:

    Revisaste en 

    src/config/renewal.hpp

    
    /// Renewal stat calculations
    /// (disable by commenting the line)
    ///
    /// Leave this line to enable renewal calculation for increasing status/parameter points
    #define RENEWAL_STAT

     

    me ah salvado la vida si era ahi solo tube que comentar pero lo que tenia pendiente era que al comentar #define RENEWAL se desactivaban todas la funciones

  12. cual exp_homun ?¿

    cual exp_homun

     

    hoy ya al no encontrar solución fui al emulador pensando que seria algun erro mio cambien de emulador config como dice esta guia y subi el nivel max en src a 255 y ahun el problema continua luego de el cambio esa son la unica config que realize

    image.thumb.png.4037eedd3b52974aed549043ec48a726.pngimage.thumb.png.4f2fba3d8de65eae52c5e140d3d059da.pngimage.thumb.png.ecd05ed8ec2979e58a9846509fa1cbad.png

    image.thumb.png.504b499afedb97ff06e9b540f3a59676.png

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