Jump to content

NosticRo

Members
  • Posts

    4
  • Joined

  • Last visited

Posts posted by NosticRo

  1. florian,147,152,4	script	Disguise Event	878,{
    
    	// Currently set to run every two hours.
    	// To change times, edit the OnClock labels below.
    
    	set .@GMLevel,60;	// GM level required to access NPC.
    	set .@n$,"[^0000FFDisguise NPC^000000]";
    
    	if (getgmlevel()>=.@GMLevel) {
    		mes .@n$;
    		mes "Select an option.";
    		next;
    		switch(select("Turn ON/OFF Event:Event Settings")) {
    		case 1:
    			mes .@n$;
    			if (.EventON) {
    				mes "The Event is currently: [^0000FFON^000000]";
    				mes "Would you like to turn it OFF?";
    			} else {
    				mes "The Event is currently: [^FF0000OFF^000000]";
    				mes "Would you like to turn it ON?";
    			}
    			if(select("Yes:No")==2) close;
    			if (.EventON) {
    				set .EventON,0; set .Timer,0;
    				setnpctimer 0; stopnpctimer;
    				announce "A GM has decided to turn the Disguise Event off. As a result no further prizes will be given.",bc_map | bc_blue;
    				deletepset 1;
    				setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
    				close;
    			}
    			set .EventON,1; set .Timer,1; setnpctimer 0; initnpctimer;
    			set .ResetCounter,.ResetCounter+1;
    			announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
    			announce "The Event is being held in Prontera.",bc_all | bc_blue;
    			close;
    		case 2:
    			mes .@n$;
    			mes "Pick a setting to modify.";
    			next;
    			switch(select("Monster Display:Number of Rounds:Prize Settings")) {
    			case 1:
    				setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
    				mes .@n$;
    				mes "Choose a disguise rule.";
    				next;
    				set .Rule, select(implode(.@r$,":"));
    				mes .@n$;
    				mes "The Disguise Rule has been set:";
    				mes "  > ^0055FF"+.@r$[.Rule-1]+"^000000";
    				close;
    			case 2:
    				mes .@n$;
    				mes "Input the number of rounds you want the event to last.";
    				mes "Current number: [^0000FF"+.Rounds+"^000000]";
    				next;
    				input .@Rounds;
    				set .Rounds,.@Rounds;
    				mes .@n$;
    				mes "The number of rounds has been changed to "+.Rounds+".";
    				close;
    			case 3:
    				mes .@n$;
    				mes "Input the Item ID of the prize given each round.";
    				mes "Current item: [^0000FF"+getitemname(.Prize)+"^000000] (ID #"+.Prize+")";
    				next;
    				input .@Prize;
    				mes .@n$;
    				if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null") {
    					mes "That item does not exist. Please try again.";
    					close;
    				}
    				set .Prize,.@Prize;
    				mes "Input the amount to be given.";
    				next;
    				input .@amount;
    				mes .@n$;
    				if (.@amount<=0 || .@amount>=10000) {
    					mes "That amount is invalid. Using default ammount of 1.";
    					set .@amount,1;
    					next;
    					mes .@n$;
    				}
    				set .PrizeAmt,.@amount;
    				mes "The Prize has been changed successfully.";
    				mes "Prize: "+.PrizeAmt+"x [^0000FF"+getitemname(.Prize)+"^000000]";
    				close;
    			}
    		}
    	}
    	if (.EventON) end;
    	mes .@n$;
    	mes "Welcome.";
    	mes "How may I be of assistance?";
    	if(select("Information:Nothing, just passing through.")==2) close;
    	next;
    	mes .@n$;
    	mes "This event is quite simple.";
    	mes "At the start of the event, I will";
    	mes "disguise myself as a random";
    	mes "monster. You have to shout";
    	mes "that monter's name out loud.";
    	next;
    	mes "If you are correct, you will receive";
    	mes "a prize. If not, keep trying!";
    	mes "That's all that there is to this event.";
    	close;
    
    OnInit:
    	set .EventON,0;
    	set .Wait,0;
    	set .Winner,0;
    	set .ResetCounter,0;
    	set .Rounds,10;
    	set .Prize,512;
    	set .PrizeAmt,1;
    	set .Rule,1;
    	setarray .MVP[0], OSIRIS, BAPHOMET, DOPPELGANGER, MISTRESS, GOLDEN_BUG, ORK_HERO, DRAKE, EDDGA, MAYA, MOONLIGHT,
    		PHARAOH, PHREEONI, ORC_LORD, KNIGHT_OF_WINDSTORM, GARM, DARK_LORD, TURTLE_GENERAL, LORD_OF_DEATH, DRACULA, EVENT_BAPHO,
    		DARK_SNAKE_LORD, INCANTATION_SAMURAI, PORING_V, AMON_RA, TAO_GUNKA, RSX_0806, BACSOJIN_, B_SEYREN, B_EREMES, B_HARWORD,
    		B_MAGALETA, B_SHECIL, B_KATRINN, B_YGNIZEM, APOCALIPS_H, LADY_TANEE, THANATOS, DETALE, KIEL_, RANDGRIS,
    		GLOOMUNDERNIGHT, KTULLANUX, ATROCE, G_MAGALETA_, IFRIT, FALLINGBISHOP, BEELZEBUB_, GOPINICH, MOROCC_, KUBLIN,
    		S_NYDHOG, BOITATA;
    	if(checkre(0)){
    		setarray .MVP[getarraysize(.MVP)], QUEEN_SCARABA, LOST_DRAGON, LEAK, I_QUEEN_SCARABA;
    	}
    	set .Blacklist$, "1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168," +
    	    "1171,1172,1173,1181,1187,1210,1217,1218,1222,1223,1224,1225,1226,1227,1228," +
    	    "1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,2002,2003,2004," +
    	    "2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035," +
    	    "2036,2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049," +
    	    "2050,2051,2052,2053,2054,2055,2056,2057,2058,2059,2060,2061,2062,2063," +
    	    "2064,2065,2066,2067,2075,2076,2077,2078,2079,2080,2081,2083,2084,2085," +
    	    "2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,2099," +
    	    "2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113," +
    	    "2114,2115,2116,2117,2118,2119,2120,2121,2123,2124,2125,1496,";
    	end;
    OnClock0000:
    OnClock0100:
    OnClock0200:
    OnClock0300:
    OnClock0400:
    OnClock0500:
    OnClock0600:
    OnClock0700:
    OnClock0800:
    OnClock0900:
    OnClock1000:
    OnClock1100:
    OnClock1200:
    OnClock1300:
    OnClock1400:
    OnClock1500:
    OnClock1600:
    OnClock1700:
    OnClock1800:
    OnClock1900:
    OnClock2000:
    OnClock2100:
    OnClock2200:
    	set .ResetCounter,.ResetCounter+1;
    	set .EventON,1;
    	set .Timer,1;
    	set .Wait,1;
    	announce "The Disguise Event will begin in 3 minutes.",bc_all | bc_blue;
    	announce "The Event is being held in Prontera.",bc_all | bc_blue;
    	setnpctimer 0;
    	initnpctimer;
    	end;
    OnTimer10000:
    	if (.Timer || .Change) end;
    	set .Wait,0;
    	goto iDisguise;
    	end;
    OnTimer30000:
    	if (.Timer) end;
    	set .Change,0;
    	setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
    	npctalk "You took too long to guess what I was. Please wait 10 seconds while I disguise again.";
    	specialeffect 725;
    	set $MonsterName$,"";
    	deletepset 1;
    	stopnpctimer;
    	setnpctimer 0;
    	initnpctimer;
    	end;
    OnTimer60000:
    	if (.Timer!=1) end;
    	announce "The Disguise Event will begin in 2 minutes.",bc_all | bc_blue;
    	announce "The Event is being held in Prontera.",bc_all | bc_blue;
    	end;
    OnTimer120000:
    	if (.Timer!=1) end;
    	announce "The Disguise Event will begin 1 minute.",bc_all | bc_blue;
    	announce "The Event is being held in Prontera.",bc_all | bc_blue;
    	end;
    OnTimer180000:
    	if (.Timer!=1) end;
    	announce "The Disguise Event has begun!",bc_all | bc_blue;
    	announce "The Event is being held in Prontera.",bc_all | bc_blue;
    	set .Timer,0; stopnpctimer;
    	setnpctimer 0; initnpctimer;
    iDisguise:
    	if (.Rule==1) {
    		set .Winner,0;
    		set .@monster, rand(SCORPION, PINGUICULA);
    		if (compare(","+.Blacklist$+"," , ","+.@monster+",")) goto iDisguise;
    		if (.@monster==.LastMonster) goto iDisguise;
    		set .LastMonster,.@monster;
    		set $MonsterName$,getmonsterinfo(.@monster,0);
    	}
    	if (.Rule==2) {
    		set .Winner,0;
    		set .@monster, rand(getarraysize(.MVP));
    		set $MonsterName$,getmonsterinfo(.MVP[.@monster],0);
    	}
    	deletepset 1;
    	defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
    	activatepset 1;
    	if (.Rule==1) setnpcdisplay "Disguise Event",.@monster;
    	if (.Rule==2) setnpcdisplay "Disguise Event",.MVP[.@monster];
    	set .Change,1;
    	setnpctimer 0;
    	end;
    iCorrect:
    	if (.Winner) {
    		dispbottom "Someone has already won this round.";
    		end;
    	}
    	set .Winner,1;
    	set .RoundCount,.RoundCount+1;
    	deletepset 1;
    	activatepset 1;
    	getitem .Prize,.PrizeAmt;
    	announce strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
    	if (.RoundCount>=.Rounds) {
    		setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
    		set .RoundCount,0; set .Change,0; set .EventON,0;
    		setnpctimer 0; stopnpctimer;
    		npctalk "Thank you all for playing. That was the last round of the Disguise Event. Come play again later.";
    		end;
    	}
    	setnpcdisplay "Disguise Event", 4_M_NFDEADMAN;
    	set .Change,0;
    	setnpctimer 0;
    	end;
    
    

    This is my script, this is right ? i want when i on this npc. it will to next game in every 2 hours.

×
×
  • Create New...