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Metisma

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Posts posted by Metisma

  1. I know that rAmod battlegrounds is an independent feature and not supported by rAthena. However, I am hoping someone out there experience and resolved the following issue.

    When eAmod Battlegrounds Mode is turned ON in the Battle.Conf file it makes players join a Blue or Red guild.

    The problem is, players from opposing guilds don't have the "attack cursor/sword" appear all the time. Its kind of random whether it shows or not. 

    Example: If there are 10 enemies, maybe 2-3 of them maybe be attack-able.. the rest will not be attackable unless /ns or shift is pressed. The problem with /ns is that it is annoying and causes unintended clicks sometimes.

    If I leave screen and come back there is a chance that I would be able to attack an enemy I couldn't attack before. If I leave the screen again or use @refresh, its possible the attack cursor will be gone again, Its random.

    Any ideas are welcomed. Willing to pay a good amount for anybody with a solution to this problem.

  2. Hello,

    I am looking to modify my existing @whosell command. Right now the command displays the shop with the lowest price available.

     

    What I need is to add another filter to the @whosell command. I want to add a "minimum price" filter..

     

    example:

     

    @whosell Poring Card <minimum price>

     

    Would work like 

     

    @whosell Poring Card 35000

     

    so if a shop has  a poring card selling for 30,000 the shop would not appear on whosell. 

     

    I want the filter to be optional and not required

    (I need this command filter because my server uses a custom vending system which allows people to purchase using items for certain shops, such as 100M Zeny Bags instead of cash zeny so if a merchant has 1 Poring Card selling for 1x 100M Zeny bag and someone for 30,000 Cash Zeny, the 100M Zeny bag shows as the cheapest price)

     

    I am willing to pay for this source modification. You can PM me if interested.
     

    To view the current @whosell script please follow this link:
    http://pastebin.com/x4yrBQHd

  3. I'm having issues with genetics equipping Cannon Balls.

     

    I was wondering if anyone knows which file is the one that has the information on which jobs can equip ammunition? I searched the /db and /source but I can't seem to find it.

     

    Note: Mechanics have no issue equipping the same cannon balls.


    Scratch this~ I had to modify the cannon balls in the item db to allow genetics to use it. 

     

    (0x00040400)

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