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Tampax

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Posts posted by Tampax

  1. Dont bother with notepad or notepad++ if that file was written on a aplication ment for scripting u wont see the text correctly, I recomend sublime2, manages all tipe of language and have nice stufff that makes editing scripts alto more easy, apart form showing the text exactly how the author wrote it.

  2. tried so many forums and so many ways, seems imposible to add sounds to any custom moobs, tryed even on a winXP virtual machine. How the hell ppl adds sounds to their custom moobs I dont understand....

  3. first I managed to add 3 bows and i proceed to add sords,instruments,etc. But only the bows sprite are showing rest of the wepons shows the standard sprites.

     

    tryed with 1 sword 1 mace and 1 instrument, none are showing only the bows and only if use between bows ID range...

     

    for the sword, and all other wepons that are not bows same result, everything goes well but client loads the default sprite when attacking.

     

    test.lub

    [1199] = {
            unidentifiedDisplayName = Infinity_Sword",
            unidentifiedResourceName = "Infinity_Sword",
            unidentifiedDescriptionName = {
                },
            identifiedDisplayName = "Infinity_Sword",
            identifiedResourceName = "Infinity_Sword",
            identifiedDescriptionName = {
                },
            slotCount = 1,
            ClassNum = 100
        },

     

    weponstable

     

    WEAPONTYPE_Infinity_Sword = 100

    [Weapon_IDs.WEAPONTYPE_Infinity_Sword] = "_Infinity_Sword"

    [Weapon_IDs.WEAPONTYPE_Infinity_Sword] = Weapon_IDs.WEAPONTYPE_TWOHANDSWORD

     

    item_db

    1199,Infinity_Sword,Infinity_Sword,5,74000,,2500,180,,1,0,0x00004080,7,2,34,3,33,1,1,{},{},{}

     

    Im using 2013/08 client.

    Sprites are installed good in their respective folders and for test purpuse only for swordman class, If was a sprite issue it would give me missing sprite errors iguess...Seems the client just igores ClassNum 100 and load the default 2hand sprite.

     

    tryed so many combinations like setting item ids between old wepons range, or over 16100, tryed to diff again the exe, tryed to give same vewid in db as classnum, and much more that i cant rembember anymore.

     

    please help.

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