Jump to content

Twitch

Members
  • Posts

    12
  • Joined

  • Last visited

Posts posted by Twitch

  1. Where can I get the sprite file of heart ribbon hairband and ancient gold ornament? I couldn't find it anywhere else, been trying to google it for 2 days already but still no luck. I hope someone could give me a link of it or just the files of these two. Thank you so much.

  2. Thank you,sir. I'll try editing and will test if what I did is correct and working.


    To add text, in your NPC dialog, you should use the 'mes' command. 

     

    You could add it below this line

    mes "Hi, I can ^000120evolve your homun^000000.";

    Based on the item checking via 'countitem', the requirements are 100 TCG, 15 Stone of Sage, and 20 Mithril Coins.

    You can add this below the above code to show them the requirement.

    mes "100 TCG";
    mes "15 Stone of Sage";
    mes "20 Mithril Coins";
    mes "XX Gold Coins";
    

    For the additional checking of gold coin, add this code in the 'if-else' statement.

     

    Find

    countitem(7227) < 100

    Add before the open parenthesis

    countitem(671) < XX ||

    Find

    atcommand "@homfriendly 1000";
    

    Add above

    delitem 671,XX;

    Don't forget to replace XX variable with the desired amount of Gold Coin you want for the requirement.

     

     

    So I did what you've told me to edit, the npc appeared at prontera, but the problem now, it doesn't count the items even if I have them on my inventory.

    It keeps on saying that I don't have enough items.

     

    So here's the edited version,

    prontera,148,181,7	script	Homunculus Master	750,{
    	mes "[Homunculus Master]";
    	mes "Hi, I can ^000120evolve your homunculus.^000000";
    	next;
    	menu "^000090Evolve mine please.^000000..",-, "Nevermind!",M_DO;
    
    	mes "[Homunculus Master]";
    	mes "Are you sure you want to do this?";
    	mes "But before I evolve your homunculus,";
    	mes "You need the following items first:";
    	mes "5 Stone of Sage";
    	mes "1 P Sage Ring";
    	mes "10 Gold Coins";
    	next;
    	if(select("Evolve it:Cancel")==2) goto M_END;
    	if(countitem(29111) < 1 || countitem(12040) < 5 || countitem(671) < 10 || gethominfo(1) != 6001 || gethominfo(1) != 6002 || gethominfo(1) != 6003 || gethominfo(1) != 6004 || gethominfo(1) != 6005 || gethominfo(1) != 6006 || gethominfo(1) != 6007 || gethominfo(1) != 6008 || gethominfo(1) != 6009 || gethominfo(1) != 6010 || gethominfo(1) != 6011 || gethominfo(1) != 6012 || gethominfo(1) != 6013 || gethominfo(1) != 6014 || gethominfo(1) != 6015 || gethominfo(1) != 6016) {
    	mes "[Jan]";
    	mes "You don't have enough times, please come back soon.";
    	close;
    	} else {
    	mes "[Homunculus Master]";
    	mes "Well then,";
    	mes "You have all the required items";
    	mes "I'm going to evolve your homunculus now. Silence, please.";
    	next;
    	mes "[Homunculus Master]";
    	mes "Abra cadabra, poof paph, HsoaS JAiSa hocuS pocuS";
    	next;
    	mes "[Homunculus Master]";
    	mes "ashuhauh, Kuzuri Poof!";
    	mes "Turn into an older homunculus";
    	atcommand "@homfriendly 1000"; 
    	delitem 29111,1;
    	delitem 12040,5;
    	delitem 671,10;
    	homevolution;
    	close;
    }
    
    
    M_DO:
    	mes "[Homunculus Master]";
    	mes "Comeback when you need my services.";
    	close;
    
    
    M_END:
    	mes "[Homunculus Master]";
    	mes "See you!";
    	emotion e_yawn;
    	close;
    }
    

    I don't know what's wrong with my edit tho.

  3. How do I add a text on my script? Like I'll put the requirements on text so the players could see what the requirements are and also, I would like to add a gold coin on the script. I don't know where to put the text thingy, is it after the next, or before. I just need a guide. Thank you.

     

    Here's the script..

    prontera,148,181,7	script	Homunculus Master	750,{
    	mes "[Homunculus Master]";
    	mes "Hi, I can ^000120evolve your homun^000000.";
    	next;
    	menu "^000090Evolve Mine Please^000000..",-, "Nevermind",M_DO;
    
    	mes "[Homunculus Master]";
    	mes "Are you sure you want to do this?";
    	next;
    	if(select("Evolve it:Cancel")==2) goto M_END;
    	if(countitem(7227) < 100 || countitem(12040) < 15 || countitem(674) < 20 || gethominfo(1) != 6001 || gethominfo(1) != 6002 || gethominfo(1) != 6003 || gethominfo(1) != 6004 || gethominfo(1) != 6005 || gethominfo(1) != 6006 || gethominfo(1) != 6007 || gethominfo(1) != 6008 || gethominfo(1) != 6009 || gethominfo(1) != 6010 || gethominfo(1) != 6011 || gethominfo(1) != 6012 || gethominfo(1) != 6013 || gethominfo(1) != 6014 || gethominfo(1) != 6015 || gethominfo(1) != 6016) {
    	mes "[Jan]";
    	mes "Not enough items or you dont have a homunculus.";
    	close;
    	} else {
    	mes "[Homunculus Master]";
    	mes "Nice";
    	mes "You got all what i needed";
    	mes "I am going to chant now, please keep quiet";
    	next;
    	mes "[Homunculus Master]";
    	mes "Abra cadabra, poof paph, HsoaS JAiSa hocuS pocuS";
    	next;
    	mes "[Homunculus Master]";
    	mes "ashuhauh, Kuzuri Poof!";
    	mes "Turn into an older homunculus";
    	delitem 7227,100;
    	delitem 12040,15;
    	delitem 674,20;
    	atcommand "@homfriendly 1000";
    	homevolution;
    	close;
    }
    
    
    M_DO:
    	mes "[Homunculus Master]";
    	mes "Okay, comeback when you need my";
    	mes "Services(>)>O";
    	close;
    
    
    M_END:
    	mes "[Homunculus Master]";
    	mes "See you...";
    	emotion e_yawn;
    	close;
    }
    
  4. Hello! I need help on fixing immunity status effect. What should I fix in status.conf? I've tried all the possible changes and numbers on fixing it, but it doesn't change anything. I've also applied every thread that has the same problem as mine, and still it gives me the same result. And so far, I've only manipulated this:

     

    conf/battle/status.conf

    // Adjustment for the natural rate of resistance from status changes.
    // If 50, status defense is halved, and you need twice as much stats to block
    // them (eg: 200 vit to completely block stun)
    pc_status_def_rate: 50
    mob_status_def_rate: 100
    
    // Maximum resistance to status changes. (100 = 100%)
    // NOTE: Cards and equipment can go over this limit, so it only applies to natural resist.
    pc_max_status_def: 100
    mob_max_status_def: 100
    
    

    SVN Version: 2013-07-24

     

    I need to know what else should I fix to gain immunity to all status.

×
×
  • Create New...