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blueicerains

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Posts posted by blueicerains

  1. guild_vs5,50,50,5	script	Stage Game	437,{
    
    // Monster ID / Amount Initiating ( Check db/Mob_db.txt || db/Mob_db2.txt )
    setarray .Stage[0],
    			1001,10,			// Stage 1 + Amount
    			1002,12,			// Stage 2 + Amount
    			1004,14,			// Stage 3 + Amount
    			1005,16,			// Stage 4 + Amount
    			1007,18,			// etc......
    			1008,20,			// 
    			1058,30;			// Final Stage ( Max. ~64 Rounds )
    
    // Reward ID / Amount Initiating ( Check db/Item_db.txt || db/Item_db2.txt )						
    setarray .Reward[0],
    			607,10,				// Reward 1 + Amount
    			608,5,				// Reward 2 + Amount
    			501,3,				// etc......
    			512,1;				// Last Reward 1 ( Max. ~64 Items )
    		
    // MapFlags Initiating ( Check db/Cont.txt )		
    setarray .MapFlags[0],0,1,2,3,4,5,11,13,14,15,22,29,30,31,32,33,34,35,38,41,43,44,47,49;
    
    for( set .@mf,0; .@mf < getarraysize( .MapFlags ); set .@mf,.@mf + 1 ){
    	setmapflag strcharinfo(3),.MapFlags[.@mf];
    	}
    	
    if( getmapmobs( strcharinfo(3) ) > 0 || .Level > 0){
    dispbottom "Just Kill All the Monster to Win the Game...";
    end;
    }
    set .Level,0;
    announce "[Level "+( (.Level/2)+1 )+"] : [ "+.Stage[.Level+1]+" x "+getmonsterinfo( .Stage[.Level],0)+" ]",bc_all,0x37FDFC;
    monster strcharinfo(3),0,0,"[Slave] "+getmonsterinfo( .Stage[.Level],0)+"",.Stage[.Level],.Stage[.Level+1],strnpcinfo(0)+"::OnMobKill";
    delwaitingroom;
    waitingroom "Left ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::OnMobKill" )+"] Monster",0;
    end;
    
    OnMobKill:
    delwaitingroom;
    if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnMobKill" ) == 0 && .Level < ( getarraysize( .Stage ) - 5 ) ){
    	set .Level,.Level + 2;
    	waitingroom "["+((( getarraysize( .Stage )/2 ) - .Level/2) - 1)+"] Rounds to Go.",0;
    	for( set .@t,5; .@t > 0; set .@t,.@t - 1 ){
    		announce "[Level "+( (.Level/2)+1 )+"] in "+.@t+" Seconds",bc_map,0x4EEE94,0,35;
    		sleep2 1000;
    		}
    announce "[Level "+( (.Level/2)+1 )+"] : [ "+.Stage[.Level+1]+" x "+getmonsterinfo( .Stage[.Level],0)+" ]",bc_all,0x37FDFC;
    monster strcharinfo(3),0,0,"[Slave] "+getmonsterinfo( .Stage[.Level],0)+"",.Stage[.Level],.Stage[.Level+1],strnpcinfo(0)+"::OnMobKill";
    }else if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnMobKill" ) == 0 && .Level >= ( getarraysize( .Stage ) - 5 ) ){
    	set .Level,.Level + 2;
    	announce "BOSS Stage",bc_map,0xFF0000,0,90;
    	specialeffect 563;
    	sleep2 2000;
    	for( set .@t,5; .@t > 0; set .@t,.@t - 1 ){
    		specialeffect 563;
    		announce "BOSS STAGE in "+.@t+" Seconds",bc_map,0xFF0000,0,60;
    		sleep2 1000;
    		}
    announce "[Level "+( (.Level/2)+1 )+"] : [ "+.Stage[.Level+1]+" x "+getmonsterinfo( .Stage[.Level],0)+" ]",bc_all,0x37FDFC;
    monster strcharinfo(3),0,0,"[BOSS] "+getmonsterinfo( .Stage[.Level],0)+"",.Stage[.Level],.Stage[.Level+1],strnpcinfo(0)+"::OnBossKill";
    }
    delwaitingroom;
    waitingroom "Left ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::On"+( ( .Level-2 ) > ( getarraysize( .Stage ) - 5 ) ? "BossKill":"MobKill") )+"] Monster",0;
    end;
    
    OnBossKill:
    delwaitingroom;
    if( mobcount( strcharinfo(3),strnpcinfo(0)+"::OnBossKill" ) > 0 ){
    waitingroom "Left ["+mobcount( strcharinfo(3),strnpcinfo(0)+"::OnBossKill")+"] Monster",0;
    end;
    }else{
    delwaitingroom;
    waitingroom "REWARD TIME",0;
    specialeffect 709;
    announce "Congratulation to Team [ "+getpartyname( getcharid(1) )+" ] who had just finished the Stage Game. ",0;
    getpartymember getcharid(1),1;
    getpartymember getcharid(1),2;
    set @Location$,strcharinfo(3);
    for ( set .@i, 0; .@i < $@partymembercount; set .@i, .@i +1 ){
    	if ( isloggedin($@partymemberaid[.@i]) ){
    		attachrid $@partymemberaid[.@i];
    			if( strcharinfo(3) == @Location$ ){
    			unittalk getcharid(3),"Yeehaaa !! We Beat ALL the Monster  !!!";
    			unitemote getcharid(3),e_heh;
    				specialeffect2 709;
    					for( set .@a,0; .@a < getarraysize( .Reward ); set .@a,.@a + 2 ){
    						getitem .Reward[.@a],.Reward[.@a+1], $@partymemberaid[.@i];
    						}
    				dispbottom "Gained those items as Reward for Finishing Stage Game";
    			}
    		}
    	}
    sleep2 5000;
    mapwarp strcharinfo(3),"prontera",155,180;
    set .Level,0;
    delwaitingroom;
    }
    OnInit:
    waitingroom "    Click Me",0;
    end;
    
    }
    
    
    prontera,146,188,5	script	Stage Game#Register	794,{
    
    while(1){
    mes "Hello, i am ^FF0000Stage Game Manager^000000. How can i help you ?";
    mes "^0000FFRegistration Status^000000 : "+( getmapusers(.Map$) > 0 ?"^FF0000OFF":"^00FF00ON")+"^000000";
    mes "(^FF0000Only Leader can Register^000000)";
    mes "";
    mes "It is In ^FF0000BETA Test^000000.";
    next;
    switch(select("^00FF00Stage Game Information^000000",
    			( getmapusers(.Map$) > 0 || getcharid(0) != getpartyleader( getcharid(1),2 ) )?"":"^0000FFRegister for Stage Game^000000",
    			( getmapusers(.Map$) < 1 || getgmlevel() < 60 )?"":"^FF0000Reset Stage Game^000000")) {
    			
    	Case 1:
    		mes "^FF0000Stage Game^000000 is a small game that have alot of monster to be kill from round to round.";
    		mes "With every increase or round you manage to reach, the monster could be stronger than before.";
    		next;
    		mes "You could win up some ^0000FFUnique^000000 prize upon you finished the whole ^FF0000Stage Game^000000";
    		next;
    		mes "In order to ^0000FFRegister^000000 for ^FF0000Stage Game^000000, all your party member must meet the ^0000FFRequirements^000000";
    		next;
    		mes "[  ^00FF00Requirements^000000  ]";
    		mes "^0000FFBase Level^000000 : "+.Level+" Level";
    		mes "^0000FFZeny^000000 : "+.Zeny+" Zeny ";
    		mes "^0000FFParty Members^000000 : "+.PartyMember+" Members";
    		mes "(^FF0000Level / Zeny only Applied on Leader ^000000 )";
    		next;
    		break;
    	Case 2:
    	//	if( getgmlevel() < 80 ){
    	//	mes "Stage Game is under Debugging Development. Simple Game but Hard ";
    	//	close;
    	//	}
    		getpartymember getcharid(1),1;
    		getpartymember getcharid(1),2;
    		set @Count,0;
    		for ( set .@i, 0; .@i < $@partymembercount; set .@i, .@i +1 ){
    			if ( isloggedin($@partymemberaid[.@i]) ){
    				set @Count,@Count+1;
    				}
    			}
    		if( @Count < .PartyMember || BaseLevel < .Level || Zeny < .Zeny ){
    		mes "[  ^00FF00Requirements^000000  ]";
    		mes "^0000FFBase Level^000000 : "+.Level+" Level";
    		mes "^0000FFZeny^000000 : "+.Zeny+" Zeny ";
    		mes "^0000FFParty Members^000000 : "+.PartyMember+" Members";
    		mes "(^FF0000Level / Zeny only Applied on Leader ^000000 )";
    		close;
    		}else{
    		set Zeny, Zeny - .Zeny;
    		mes "Your party will now be warped into the Destination to start the Game.";
    		dispbottom "Click on the NPC inside to start the game.";
    		delwaitingroom "Stage Game";
    		close2;
    		announce "Team [ "+getpartyname( getcharid(1) )+"] has joined STAGE GAME.",0;
    		warpparty .Map$,0,0,getcharid(1);
    		killmonster .Map$,"All";
    		set getvariableofnpc(.Level,"Stage Game"),0;
    		end;
    		}
    	Case 3:
    		mes "The Game has been Reset.";
    		killmonster .Map$,"All";
    		mapwarp .Map$,"prontera",155,180;
    		announce "A GM has RESET the Stage Game, Sorry for the Incovenience.",0;
    		set getvariableofnpc(.Level,"Stage Game"),0;
    		delwaitingroom "Stage Game";
    		next;
    		break;
    	}
    }
    close;
    
    OnInit:
    OnWhisperGlobal:
    set .Level,254;
    set .Zeny,2000000000;
    set .PartyMember,1;
    set .Map$,"guild_vs5";
    
    while( 1 ){
    delwaitingroom;
    waitingroom ( getmapusers(.Map$) > 0 ? "  NOT":"   " )+" Available",0;
    sleep 1000;
    }
    end;
    }
    

    Stage Game [ Version 4 ]

    Changelog :

     

    • [ Version 1 ] - A Mini Game that required players to eliminate all Monster in each Stage to win.
    • [ Version 2 ] - Enable simple Customization on script.
    • [ Version 3 ] - Fixed Stuck Problem in upcoming Round and added several Mapflags..
    • [ Version 4 ] - Fixed rA compatibility problem by @goddameit. thx...^^

     

    I guess this one isnt working? o-o i tested the script and warped to where the event should started and told me to click on the npc stage game and isn't working.

  2. Hi, I'm currently using the map now. Thank you!

     

    but in some part of it im experiencing this:

    screenBlueNucleiRO000_zpsf9b2c60a.jpg

     

    Base on what i remember it is the banner thingy that should be in there xD and i don't know what to do.. kinda newb on this matters. lol

     

    Thank you~

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