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masamune

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Posts posted by masamune

  1. Yes :

    *cutin "<filename>",<position>;
    
    This command will display a picture, usually an NPC illustration, also called
    cutin, for the currently attached client. The position parameter determines the
    placement of the illustration and takes following values:
    
        0 - bottom left corner 
        1 - bottom middle 
        2 - bottom right corner 
        3 - middle of screen in a movable window with an empty title bar 
        4 - middle of screen without the window header, but still movable 
    
    The picture is read from data\texture\유저인터페이스\illust, from both the GRF archive
    and data folder, and is required to be a bitmap. The file extension .bmp can be
    omitted. Magenta color (#ff00ff) is considered transparent. There is no limit
    placed on the size of the illustrations by the client, although loading of large
    pictures (about 700x700 and larger) causes the client to freeze shortly (lag).
    Typically the size is about 320x480. New illustrations can be added by just
    putting the new file into the location above.
    
    The client is able to display only one cutin at the same time and each new one
    will cause the old one to disappear. To delete the currently displayed
    illustration without displaying a new one, an empty file name and position 255
    must be used.
    
        // Displays the Comodo Kafra illustration in lower right corner.
        cutin "kafra_07",2;
    
        // Typical way to end a script, which displayed an illustration during a
        // dialog with a player.
        mes "See you.";
        close2;
        cutin "",255;
    
    Sorry, didn't read right.
    I know there's no way.
  2. Eu acho que na hora de diffar o hexed você colocou para ler a pasta data antes do arquivo data.grf,ai você deve ter colocado itens custons e no arquivo que tem a descrição de todos itens só ta a descrição dos itens custons.

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