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Nikky

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Posts posted by Nikky

  1. your izlude Map Is Old, and the NPC is renewal based

    If you want to keep use that izlude map(old theme)
    the only way is back up your renewal izlude NPC, and then manualy edit the coordinat of each NPC.

    Or if you want renewal izlude NPC , just change your map (izlude.gnd, .rsw, .gat) to newest izlude map

     

  2. Guild Master only Call Member on the same Castle as Guild Master?

    Untested

    find on:
    src/map/skill.c

    clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
    			for (i = 0; i < g->max_member && (!calls || (calls && called < calls)); i++, j++) {
    				if (j > 8)
    					j = 0;
    				if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) {
    					if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m))
    						continue;
    				
    					if (!pc_job_can_entermap((enum e_job)dstsd->status.class_, src->m, dstsd->group_level))
    						continue;

     

    And change to this

    clif_skill_nodamage(src,bl,skill_id,skill_lv,1);
    			for (i = 0; i < g->max_member && (!calls || (calls && called < calls)); i++, j++) {
    				if (j > 8)
    					j = 0;
    				if ((dstsd = g->member[i].sd) != NULL && sd != dstsd && !dstsd->state.autotrade && !pc_isdead(dstsd)) {
    					if (map[dstsd->bl.m].flag.nowarp && !map_flag_gvg2(dstsd->bl.m))
    						continue;
    					if (map[dstsd->bl.m].index != sd->mapindex) // If member outside castle will be skiped
    						continue;
    					if (!pc_job_can_entermap((enum e_job)dstsd->status.class_, src->m, dstsd->group_level))
    						continue;

     

  3. you can edit them

    here
    src/map/battle.c

     

    case RK_DRAGONBREATH:
    		case RK_DRAGONBREATH_WATER:
    			{
    				int damagevalue = (sstatus->hp / 50 + status_get_max_sp(src) / 4) * skill_lv;
    
    				if(status_get_lv(src) > 100)
    					damagevalue = damagevalue * status_get_lv(src) / 150;
    				if(sd)
    					damagevalue = damagevalue * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100;
    				ATK_ADD(wd.damage, wd.damage2, damagevalue);
    #ifdef RENEWAL
    				ATK_ADD(wd.weaponAtk, wd.weaponAtk2, damagevalue);
    #endif
    				wd.flag |= BF_LONG;
    			}
    			break;

     

  4. 4 hours ago, anjasoleil1 said:

    Hi, I'm not sure when, or why, or how. But arrow's (script) effect doesn't work for some reason. Am I missing something? Like if I add "bonus bStr,1000;" It doesn't work as it should. No errors

     

    bonus bSplashRange,3; Works but...

    bonus4 bAutoSpell,"WZ_STORMGUST",2,20,1; doesn't. any thoughts?

    Bonus STR for an Arrow?
    i think that bonus only work for equipment

  5. i've heard there are some client unable to use adoption system (even after follow the step correctly)

    im afraid there are no fix, because of newer client is fixed already..so people won't interest to fix previous client IMO

    /hmm

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