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Bert

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Posts posted by Bert

  1. which link did you click? You should download for svn17233, I've try it, no error for sure.

     

    is this title "download @afk2 command .patch file for rAthena (svn17233) (Dropbox Link)" on that post?

    May I know how do I patch this? Thanks in advance! (Linux User)

  2. I thought you ARE a professional hacker? These stuffs should be easy to you since you're able to bypass and hack harmony =3

     

    Is your question a part of "Ragnarok News"? I don't see any news here...

     

    EDIT : Kindly remove your server link on the topic title.

  3. Is there a source where I can get updated skill descriptions? The current one I'm using is outdated. For example...

     

    Arch Bishop's Clearance skill

     

    Newer

     

    "Fully debuffs selected party member or selected foe (monsters only) by chance.

    • Does not remove Divest, Chemical Protects, and Soul Link.
    • Can remove some buffs that can't be removed by Sage's Dispell.
    • Example: Enchant Deadly Poison, Runes from a Rune Knight, Genetic's Mandragora Howling status, Guillotine Cross' New Poisons.
    • Rogue Spirit (anti-Dispell effect) doesn't work against this skill although the Soul Link buff won't removed when this skill used to the target."

     

    But the one shown on my description is "Affects all party members and enemies on screen....."

     

    Any forms of help is greatly appreciated. Thanks in advance!

  4. I wish to fix Warlock's Release (doesn't work with Reading Spellbook activated, but works normally without Reading Spellbook) but I don't wish to download a new revision and update it (have custom modifications).

     

    Can I get an assistance from you guys here? Thanks in advance!

  5. I'm using the maps guild_vs1 - vs3 for some of my PVP rooms, and I realized they are utilizing WoE behaviors in it such as "no damages seen" and restriction of certain skills. Is it possible to disable this? And if yes, how?

     

    A very appreciated and sincere thanks in advance!

  6. Good day, everyone, seniors, friends. It is I again :)

    I'm not sure if I'm the only person facing this or not, but there seems to be a problem where my Online Players count doesn't sync from the Online Players at the website and /w or @who in-game. I might have up to 80 players online, but it only shows around 60 at the website. I recently realized that the "missing" players are actually @autotrade users.

    Is there a way to "switch" it to sync the game's count with the website's count? Any methods of helps are greatly appreciated.

    Thank you very much, everyone!

  7. Hello rAthena! I'm not sure if this is the correct section to post or not, if it's the wrong one; feel free to move it.

    I had recently added a custom monster to my server, and I had edited the lua files such as jobnames.lua and npcidentity.lua , as well as changing the appearance at mob_avail.txt and modifying at mob_db2.txt (server sided).

    I heard that newer clients run on luafiles514, and I even added it in there (for security purposes), and the sprite has also been added.

    After all these procedures, an error occured whenever I summon/spawn the monster, and I was wondering if anything else should be added or modified? Any forms of help are gladly appreciated!

    PS : My server runs on Harmony Game Guard, just in case it affects anything.

    Thanks in advance!

  8. Critical Error

    An error was encountered during the lifetime of the application.

    This could be due to a variety of problems, such as a bug in the application.

    However, normally it is caused by misconfiguration.

    Exception Details

    Error: Flux_Error

    Message: MySQL error (SQLSTATE: 42S22, ERROR: 1054): Unknown column 'login.level' in 'where clause'

    File: /home/dedi229/web/lib/Flux/Connection/Statement.php:27 File Line Function/Method /home/dedi229/web/modules/ranking/character.php 56 Flux_Connection_Statement::execute() /home/dedi229/web/lib/Flux/Template.php 337 include() /home/dedi229/web/lib/Flux/Dispatcher.php 168 Flux_Template::render() /home/dedi229/web/index.php 177 Flux_Dispatcher::dispatch()

    Exception Trace As String

    #0 /home/dedi229/web/modules/ranking/character.php(56): Flux_Connection_Statement->execute(Array)

    #1 /home/dedi229/web/lib/Flux/Template.php(337): include('/home/dedi229/w...')

    #2 /home/dedi229/web/lib/Flux/Dispatcher.php(168): Flux_Template->render()

    #3 /home/dedi229/web/index.php(177): Flux_Dispatcher->dispatch(Array)

    #4 {main}

    Here it is, the error as instructed. Thanks in advance, sir :)

  9. As the title mentioned, Rankings doesn't work at my Flux Cp. Do I need to code something on it to get it work?

    I tried the default one, and the one from my theme, both doesn't work. Anyone able to provide briefings or what should be done?

    Thank you in advance.

  10. location,X,Y,D	script	warp_name	45,2,2,{
    OnTouch:
    mes "["+strcharinfo(0)+"]";
    mes "This place stinks, lets get out!";
    close2;
    warp map,x,y;
    }
    

    That should do it :P. As for the first issue, I don't quite understand what you mean.

    The message box appears when I touch it, but I'm not warped. Plus, is it possible if the "npc" is invisible?

  11. I'm in need of help coding a "Ghost" NPC which disappears on "Next" and reappears several minutes after the player presses "Close"

    	mes "Huh?";
    	next;
    disablenpc "Ghost";
    	mes "I thought I saw someone standing there?";
    	mes "My my mistake, maybe.";
    enablenpc "Ghost"
    close;
    

    Secondly, how do I make a message box pop out when a player enters a specific portal? It's like Player A enters Room A's portal. Upon entering, a message box appears "This place stinks, let's get out", and upon clicking on "Close", the player is warped back to a set point.

    Thanks in advance, seniors!

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