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Posts posted by naffej
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This only enforces to use the client, not the launcher. Maybe hex the client somehow...
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Sorry made a mistake. Modify this line
if ( gethominfo(0) != 0 ) goto L_homun;
to
if ( gethominfo(0) == 0 ) goto L_homun;
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This is one of my older scripts. It gives you a homunculus and leveling it up.
I left the leveling parts only.
prt_are02,174,163,4[TAB]script[TAB]Homunculus[TAB]558,{ if(Class == 18 || Class == 4019) goto L_OK; mes "[Homunculus]"; mes "I speak only with Alchemists."; close; L_OK: if ( gethominfo(0) != 0 ) goto L_homun; mes "[Homunculus]"; atcommand "@homlvl 49 "+strcharinfo(0); atcommand "@homfriendly 1000 "+strcharinfo(0); atcommand "@homevolve "+strcharinfo(0); atcommand "@homfriendly 1000 "+strcharinfo(0); atcommand "@homhungry 100 "+strcharinfo(0); close; L_homun: mes "[Homunculus]"; mes "You dont have Homunculus."; close; }
Hope it helps -
@rukkakun:
You can join to guild, as usual.
Join to party is a bit harder.
/invite "Original name"
@Dissidia:atcommand "@fakename "+getguildname(getcharid(2))+" "+strcharinfo(0);
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OnPCLoginEvent:
if (BaseLevel < 151) end;
atcommand "@fakename [150+] "+strcharinfo(0);
end;
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For Consumable item use this: { sc_end SC_DEEPSLEEP;}
But resist for deep sleep is not supported yet.
colored item names
in Client-side Support
Posted
Hi!
In 2015-11-04 client the itemnames are always black w/ and w/o cards.
How long is this function not supported in clients anymore?
Is there any way to bring colored names back?