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Posts posted by Diss
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Hello rA im adding the Extended Vending System 1.9.1 Support 17704 but im using rev 17709 i got this error on vending.c
error
make[1]: Warning: File `vending.c' has modification time 5.8e+04 s in the futureCC vending.cvending.c:842:2: warning: no newline at end of filevending.c: In function ‘vending_purchasereq’:vending.c:842: error: expected declaration or statement at end of inputvending.c:842: error: expected declaration or statement at end of inputvending.c: In function ‘vending_vendinglistreq’:vending.c:842: error: expected declaration or statement at end of inputmake[1]: *** [obj/vending.o] Error 1make[1]: Leaving directory `/root/trunk/src/map'Source
/**
* Initialise the vending module* called in map::do_init*/void do_final_vending(void){db_destroy(vending_db);do_final_vending_autotrade(); //Make sure everything is cleared [Cydh]}/*** Destory the vending module* called in map::do_final*/void do_init_vending(void){vending_db = idb_alloc(DB_OPT_BASE);vending_nextid = 0;} <<<<<<<<<<<<<< line 842anyone can help me to fix it or anyone have the extended vending system for rev17709
thanks in advance rA
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im using pre-re by commenting all renewal content in renewal.c
job_db1.txt if i remenber im already editing that before but wont work .. but double check it ..
ok its work mistypo in job_db1 .. thanks
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player.conf
// Players' maximum HP rate? (Default is 100)hp_rate: 1000// Players' maximum SP rate? (Default is 100)sp_rate: 300// Maximum HP. (Default is 1000000)max_hp: 10000000// Maximum SP. (Default is 1000000)max_sp: 10000000armor with tao_gunkavit 255but my max hp is 462662 even change hp rate to 10k or higher its also the same hp ..im running 255 base levelanyone can help thanks in advance .. -
i've already fix /showname not working on shin diff patcher i use NEMO patcher
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how to change the BIG font name of the npc even the characters player im using client 20130807
thanks in advance
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your bg color should be the first color from your palette. The color's code is not relevant.
so what the hex color for that bg ?
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Yes
What is the hex color can you give me that hex code im trying to put mint green ccffcc code
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You have to change the first color of your palette into your green background color
is that in the image>mode>indexed color ??
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im editing some custom weapon but the background stay the same color see picture below
how to make transparent for the background im try to change the background color pink 0xFF00FF but its not work..
help me please thanks in advance rA's
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the axe-axe dual wield sprites should be replace by your own custom sange and yasha sprite, you didn't get what i mean i'll explain to you the specific way when i'm at home.
is this your talking about the custom sange and yasha ?
if thats the one what are you talking about im not good in spriting as you see still have a background even i set in transparent ..
and follow this guide http://rathena.org/board/topic/61862-guide-spriting-101-creating-a-sprite-and-act-file/
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Disabling axe from item_db by changing the class job ??
yah
and that's its all after that the real weapon sprite showned ?
ok sir this how i add the weapon hope you can find the wrong
hope you can understand my picture and help too .. thanks alot ..
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Disabling axe from item_db by changing the class job ??
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okay so here's the brief explanation regards that stuff
in assassin weapon sprite folder here's the pattern by default
1.î¼¼½Å_¿©_´Ü°Ë_´Ü°Ë.spr Dagger, Dagger (Female)
2.¾î¼¼½Å_¿©_´Ü°Ë_°Ë.spr Dagger, Sword (Female)
3.¾î¼¼½Å_¿©_´Ü°Ë_µµ³¢.spr Dagger, Axe (Female)
4.¾î¼¼½Å_¿©_°Ë_°Ë.spr Sword, Sword (Female)
5.¾î¼¼½Å_¿©_°Ë_µµ³¢.spr Sword, Axe (Female)
6.¾î¼¼½Å_¿©_µµ³¢_µµ³¢.spr Axe, Axe (Female)
in this case those 1-6 are default sprite you can see it inside the data/sdata/rdata grfs but here's how it works let say you have custom sword1 and custom sword 2 when you wield it both it will show the #4 default sprites. you can change the 1-6 depends on your desire. To me on my server i disable all axe weapon to worn by assassin job so that i can use the (#6 axe-axe sprite) and i edited it because i made a custom weapon Sange & Yasha as axe type weapon see the link of the picture here
Hope you understand and there's no way you can add custom wield except you replace the weapon as a katar lol
sir what you mean by disabling and editing?
hmmm i dont get it exactly can you do some example .. thanks
correct me if im wrong ..
do i need to edit spr. for male and female spr ?
then remane it in ¾î¼¼½Å_¿©_sange_yasha.spr ?
also add in weapontable.lub ??
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adding custom item for Sin x Dual Dagger as the picture if i have 1 dagger in my right hand the sprite its look perfect but
but if i wear 2 dagger the weapon sprite turns to normal dagger
anyone can help me about this problem .. i seem same issue like this befor but now i can't find it .. anyone can help me please
thanks for advance ..
there's only a default for dual weapons
axe-axe
axe-sword
axe-dagger and so forth
if you have custom sword and try to wield it. It will show only the default 2 default weapon sprite of sinx try to extract the data.grf and look and observe it on sinx weapon sprite folders.
so i need to change the dual dagger sprite for sin x in data.grf ? ok i will try it .. thnx for the advise ..
but if i change the sprite in data.grf my co player wont change the sprite for it ..
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adding custom item for Sin x Dual Dagger as the picture if i have 1 dagger in my right hand the sprite its look perfect but
but if i wear 2 dagger the weapon sprite turns to normal dagger
anyone can help me about this problem .. i seem same issue like this befor but now i can't find it .. anyone can help me please
thanks for advance ..
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~Armor Set Huntable in "Event Dungeon" ~~ Dungeon 1 ~TIME 00:00 - 00:15 06:00 - 06:15 12:00 - 12:15 18:00 - 18:15 ~Monster Any Recolored Monster~~ ~Agressive ~Same effect in Ifrit ~30M HP ~Asura = Miss Drops: [base on Color of monster] Rejuvenation Shoes (1%) (eg. Magic Rejuvenation Shoes) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Dungeon 2 ~TIME 01:00 - 01:15 07:00 - 07:15 13:00 - 13:15 20:00 - 20:15 ~Monster Any Recolored Monster~~ ~Agressive ~Same effect in Ifrit ~30M HP ~Asura = Miss Drops: [base on Color of monster] Rejuvenation Mantue(1%) (eg. Magic Rejuvenation Mantue) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Dungeon 3 ~TIME 02:00 - 02:15 08:00 - 08:15 14:00 - 14:15 22:00 - 22:15 ~Monster Any Recolored Monster~~ ~Agressive ~Same effect in Ifrit ~30M HP ~Asura = Miss Drops: [base on Color of monster] Rejuvenation Shield(1%) (eg. Magic Rejuvenation Shield) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Dungeon 4 ~TIME 03:00 - 03:15 09:00 - 09:15 15:00 - 15:15 23:00 - 23:15 ~Monster Any Recolored Monster~~ ~Agressive ~Same effect in Ifrit ~30M HP ~Asura = Miss Drops: [base on Color of monster] Rejuvenation Armor(1%) (eg. Magic Rejuvenation Armor) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Dungeon 5 ~TIME 00:30 - 00:40 12:30 - 12:40 ~Monster Any Recolored Monster~~ ~Agressive ~Same effect in Ifrit ~30M HP ~Asura = Miss Drops: 1 Proof Of Donation (10%) 5 TCG Card (100%) Random Castle Drop (1%) ~~~~~~~~~ Blue= Magic [int] Red = Strength [str] green = Life [vit] white = Speed [agi] black = Critical [luk] yellow = Range [dex] ~~~~~~~~ Kung pwd pag may naloot sya sa monster dyan sa dungeon mag aannounce
Thanks
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what client are you using?
before i use 20120410 now i use 20130807 and still can make account using _M or _F
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you can try switching <servicetype>korea</servicetype> into <servicetype>philippines</servicetype>
so the langtype still on 0(zero) ?
i will try it FB later
still can make account using _M or _F
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can anyone share 20130807 client lastpatches.xml
before i made one client.exe and its works fine and that i use for my tester(read data folder)
i want to make another one but when i trying to diff its always crash after typing user and pass
so i request lastpastches.xml so i can apply and edit in my xdiff
thanks in advance.
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anyone can help me .. still the same
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can i make it like this atcommand "@adjgroup <1>,10000,1"; for have expiration ?
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yes everytime restarting and recompling .
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// Can you use _M/_F to make new accounts on the server?new_account: nobut still can create with _M/_Fhope someone can help me thanks ..
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i need script like this
usable item when you click it the player will get the group id 1(VIP) and have expiration .
thanks ..
Custom Armor no add on def
in Database Support
Posted
Hi rA can anyone help me about my small problem .. may custom armor no add to def even if +10 how can i solve it ?
thanks in advance