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Diss

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Posts posted by Diss

  1. Hello rA im adding the Extended Vending System 1.9.1 Support 17704 but im using rev 17709 i got this error on vending.c

     

    error

     

    make[1]: Warning: File `vending.c' has modification time 5.8e+04 s in the future
            CC      vending.c
    vending.c:842:2: warning: no newline at end of file
    vending.c: In function ‘vending_purchasereq’:
    vending.c:842: error: expected declaration or statement at end of input
    vending.c:842: error: expected declaration or statement at end of input
    vending.c: In function ‘vending_vendinglistreq’:
    vending.c:842: error: expected declaration or statement at end of input
    make[1]: *** [obj/vending.o] Error 1
    make[1]: Leaving directory `/root/trunk/src/map'

     

     

     

     

    Source

     

    /**

     * Initialise the vending module
     * called in map::do_init
     */
    void do_final_vending(void)
    {
    db_destroy(vending_db);
    do_final_vending_autotrade(); //Make sure everything is cleared [Cydh]
    }
     
    /**
     * Destory the vending module
     * called in map::do_final
     */
    void do_init_vending(void)
    {
    vending_db = idb_alloc(DB_OPT_BASE);
    vending_nextid = 0;
    }                                                                                <<<<<<<<<<<<<< line 842

     

    anyone can help me to fix it or anyone have the extended vending system for rev17709

     

    thanks in advance rA

     

  2. im using pre-re by commenting all renewal content in renewal.c 

     

    job_db1.txt if i remenber im already editing that before but wont work .. but double check it ..

     

     

    ok its work mistypo in job_db1 .. thanks

  3. player.conf

     

     

    // Players' maximum HP rate? (Default is 100)
    hp_rate: 1000
     
    // Players' maximum SP rate? (Default is 100)
    sp_rate: 300
     
    // Maximum HP. (Default is 1000000)
    max_hp: 10000000
     
    // Maximum SP. (Default is 1000000)
    max_sp: 10000000
     
    armor with tao_gunka
     
    vit 255
     
    but my max hp is 462662 even change hp rate to 10k or higher its also the same hp ..
     
    im running 255 base level
     
    anyone can help thanks in advance ..

     

  4. the axe-axe dual wield sprites should be replace by your own custom sange and yasha sprite, you didn't get what i mean i'll explain to you the specific way when i'm at home.

     is this your talking about the custom sange and yasha ?

    Untitled_zpsa0672085.png

     

    if thats the one what are you talking about im not good in spriting as you see still have a background even i set in transparent ..

     

    and follow this guide http://rathena.org/board/topic/61862-guide-spriting-101-creating-a-sprite-and-act-file/

  5. okay so here's the brief explanation regards that stuff

    in assassin weapon sprite folder here's the pattern by default

     

    1.î¼¼½Å_¿©_´Ü°Ë_´Ü°Ë.spr Dagger, Dagger (Female)

    2.¾î¼¼½Å_¿©_´Ü°Ë_°Ë.spr Dagger, Sword (Female)

    3.¾î¼¼½Å_¿©_´Ü°Ë_µµ³¢.spr Dagger, Axe (Female)

    4.¾î¼¼½Å_¿©_°Ë_°Ë.spr Sword, Sword (Female)

    5.¾î¼¼½Å_¿©_°Ë_µµ³¢.spr Sword, Axe (Female)

    6.¾î¼¼½Å_¿©_µµ³¢_µµ³¢.spr Axe, Axe (Female)

    in this case those 1-6 are default sprite you can see it inside the data/sdata/rdata grfs but here's how it works let say you have custom sword1 and custom sword 2 when you wield it both it will show the #4 default sprites. you can change the 1-6 depends on your desire. To me on my server i disable all axe weapon to worn by assassin job so that i can use the (#6 axe-axe sprite) and i edited it because i made a custom weapon Sange & Yasha as axe type weapon see the link of the picture here

    6tpao3.jpg

    Hope you understand and there's no way you can add custom wield except you replace the weapon as a katar lol

     

     

    sir what you mean by disabling and editing?

     

    hmmm i dont get it exactly can you do some example .. thanks 

     

    correct me if im wrong ..

     

    do i need to edit spr. for male and female spr ?

     

    then remane it in ¾î¼¼½Å_¿©_sange_yasha.spr ?

     

    also add in weapontable.lub ??

  6.  

    adding custom item for Sin x Dual Dagger as the picture if i have 1 dagger in my right hand the sprite its look perfect but

     

     

    screenIskoolRO015_zps39f46693.jpg

     

     

    but if i wear 2 dagger the weapon sprite turns to normal dagger 

     

    screenIskoolRO016_zps8f2dc8e8.jpg

     

    anyone can help me about this problem .. i seem same issue like this befor but now i can't find it .. anyone can help me please 

     

    thanks for advance ..

    there's only a default for dual weapons

    axe-axe

    axe-sword

    axe-dagger and so forth

    if you have custom sword and try to wield it. It will show only the default 2 default weapon sprite of sinx try to extract the data.grf and look and observe it on sinx weapon sprite folders.

     

     

     

    so i need to change the dual dagger sprite for sin x in data.grf ? ok i will try it .. thnx for the advise ..

     

    but if i change the sprite in data.grf my co player wont change the sprite for it .. 

  7. ~Armor Set Huntable in "Event Dungeon" ~~ Dungeon 1 ~TIME 00:00 - 00:15 06:00 - 06:15 12:00 - 12:15 18:00 - 18:15 ~Monster Any Recolored Monster~~ ~Agressive ~Same effect in Ifrit ~30M HP ~Asura = Miss Drops: [base on Color of monster] Rejuvenation Shoes (1%) (eg. Magic Rejuvenation Shoes) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Dungeon 2 ~TIME 01:00 - 01:15 07:00 - 07:15 13:00 - 13:15 20:00 - 20:15 ~Monster Any Recolored Monster~~ ~Agressive ~Same effect in Ifrit ~30M HP ~Asura = Miss Drops: [base on Color of monster] Rejuvenation Mantue(1%) (eg. Magic Rejuvenation Mantue) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Dungeon 3 ~TIME 02:00 - 02:15 08:00 - 08:15 14:00 - 14:15 22:00 - 22:15 ~Monster Any Recolored Monster~~ ~Agressive ~Same effect in Ifrit ~30M HP ~Asura = Miss Drops: [base on Color of monster] Rejuvenation Shield(1%) (eg. Magic Rejuvenation Shield) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Dungeon 4 ~TIME 03:00 - 03:15 09:00 - 09:15 15:00 - 15:15 23:00 - 23:15 ~Monster Any Recolored Monster~~ ~Agressive ~Same effect in Ifrit ~30M HP ~Asura = Miss Drops: [base on Color of monster] Rejuvenation Armor(1%) (eg. Magic Rejuvenation Armor) ~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~Dungeon 5 ~TIME 00:30 - 00:40 12:30 - 12:40 ~Monster Any Recolored Monster~~ ~Agressive ~Same effect in Ifrit ~30M HP ~Asura = Miss Drops: 1 Proof Of Donation (10%) 5 TCG Card (100%) Random Castle Drop (1%) ~~~~~~~~~ Blue= Magic [int] Red = Strength [str] green = Life [vit] white = Speed [agi] black = Critical [luk] yellow = Range [dex] ~~~~~~~~ Kung pwd pag may naloot sya sa monster dyan sa dungeon mag aannounce

    Thanks

  8. you can try switching <servicetype>korea</servicetype> into <servicetype>philippines</servicetype>

     

    so the langtype still on 0(zero) ?

     

    i will try it FB later

     

    still can make account using _M or _F

  9. can anyone share 20130807 client lastpatches.xml

     

    before i made one client.exe and its works fine and that i use for my tester(read data folder)

     

    i want to make another one but when i trying to diff its always crash after typing user and pass

     

    so i request lastpastches.xml so i can apply and edit in my xdiff

     

    thanks in advance.

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