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majisoka

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Posts posted by majisoka

  1. you are using Amod ...the @costume only come from there ...in rAthena we dont have this...and we dont have custom src mod that convert normal headgear into custome headgear ...

     

    well you can still try like this

    atcommand "@costumeitem "+@brought_nameid[.@i];
    

    wow. thank you sir. will try.

    --------------------------

     

     

     

    EDIT: 

     

    i actually used it.but its not giving me any item. but the deal was successful.

    you are using Amod ...the @costume only come from there ...in rAthena we dont have this...and we dont have custom src mod that convert normal headgear into custome headgear ...

     

    well you can still try like this

    atcommand "@costumeitem "+@brought_nameid[.@i];
    

    SIIIIIIIIRRRRRRR!!!! thank you so much!!!!! 

     

     

     atcommand "@costumeitem "+@brought_nameid[.@i]; >>>>>>>>> changed the BROUGHT to BOUGHT. haha. shoot! it works now. i love you. haha
  2. hmm i dont think its possible.. but maybe im not sure...

    why not make it an costume item instead? it'll much more easier

     

    coz i want to make it easier. its easier to have an NPC than me/a GM give the items manually.

    Post your script as code or upload it to pastebin.

    its in my forum topic already sir.

  3.  // Settings :
    //    -    Only required to edit the ShopSetting() Function
    //            Notes : You may also add / remove Menu ( If any ) 
    //    -    Shop Currency can be either ItemID or Variable Name, but must write within Quotation Marks ( "" )
    //            Ex. of Variable.    ->    Zeny , #CASHPOINTS , #KAFRAPOINTS , CustomVariable , #CustomVariable
    //    -    ERROR Message are used to show Invalid Settings in your NPC.
    // Leave this alone...
    -    shop    Emistry_Shop    -1,512:100
    prontera,155,181,5    script    Sample    757,{
    function ShopSettings;
    function ValidateCost;
    function CurrencyInfo;
    function ClearData;
    function ValueConvert;
    function ErrorNotice;
    mes "Each Shop from the Menu may purchase using ^FF0000Different Currency^000000.";
    mes "^00FF00____________________________^000000";
    mes "So,Which shop you would like to look at it";
    next;
    // Menu Selection
    select("Shop 1","Shop 2","Shop 3");
    ClearData();
    ShopSettings( @menu );
    npcshopitem "Emistry_Shop",512,100;
    npcshopdelitem "Emistry_Shop",512;
    for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1)
        npcshopadditem "Emistry_Shop",@ItemLists[.@i],@ItemCost[.@i];
    mes "Okay...wait awhile";
    mes "^00FF00____________________________^000000";
    CurrencyInfo( @Currency$ );
    mes "^00FF00____________________________^000000";
    callshop "Emistry_Shop",1;
    npcshopattach "Emistry_Shop";
    end;
    function    ShopSettings    {
        switch( getarg(0) ){
            Case 1:
                // Currency [ Item ID / Variable Name ]
                set @Currency$,"7179";
                // Item ID Lists
                setarray @ItemLists[0],6153,7227;
                // Item Price
                setarray @ItemCost[0],100,1;
                break;
            Case 2:
                // Currency [ Item ID / Variable Name ]
                set @Currency$,"7227";
                // Item ID Lists
                setarray @ItemLists[0],2306,2302,2303,2304,2305,2301;
                // Item Price
                setarray @ItemCost[0],2,2,3,4,5,6;
                break;
            Case 3:
                // Currency [ Item ID / Variable Name ]
                set @Currency$,"#CASHPOINTS";
                // Item ID Lists
                setarray @ItemLists[0],2306,2302,2303,2304,2305,2301;
                // Item Price
                setarray @ItemCost[0],20,22,34,445,52,641;
                break;
            // Case 4,5,6.....etc...
            default:
                ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." );
                close;
        }
        
        
    if( @Currency$ == "" )
        ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." );
    if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) )
        ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." );
    return;
    }
    function    ErrorNotice    {
        mes "^FF0000ERROR^000000 - "+getarg(0);
        mes "^00FF00____________________________^000000";
        mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !";
        close;
    }
    function    CurrencyInfo    {
        if( getitemname( atoi( getarg(0) ) ) != "null" ){
            mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000";
            mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000";
        }else if( getitemname( atoi( getarg(0) ) ) == "null" ){
            mes "Variable Currency : ^FF0000"+getarg(0)+"^000000";
            mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000";
        }
    return;
    }
    function    ValidateCost    {
        if( getitemname( atoi( getarg(0) ) ) != "null" ){
            if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1;
        }else{
            if( getd( getarg(0) ) < getarg(1) ) return 1;
        }
    return 0;
    }
    function ClearData    {
        set @Currency$,"";
        set @TotalCost,0;
        deletearray @bought_nameid[0],getarraysize( @bought_nameid );
        deletearray @bought_quantity[0],getarraysize( @bought_quantity );
        deletearray @ItemLists[0],getarraysize( @ItemLists );
        deletearray @ItemCost[0],getarraysize( @ItemCost );
    return;
    }
    function    ValueConvert    {
        set .@num, atoi(""+getarg(0));
        if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
        set .@l, getstrlen(""+.@num);
        for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
            set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
                if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
        }
        return .@num$;
    }
    OnBuyItem:
        ShopSettings( @menu );
        for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
            for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1)
                if( @ItemLists[@j] == @bought_nameid[@i] )
                set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] );
        mes "^FF0000       BILLING LIST^000000";
        mes "^00FF00____________________________^000000";
        for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 )
                mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000";
        mes "^00FF00____________________________^000000";
        if( getitemname( atoi( @Currency$ ) ) != "null" )
            mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000";
        else if( getitemname( atoi( @Currency$ ) ) == "null" ){
            mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000";
        }
        
        mes "^00FF00____________________________^000000";
        if( ValidateCost( @Currency$,@TotalCost ) ){
            if( getitemname( atoi( @Currency$ ) ) != "null" )
                mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000";
            else{
                mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000";
            }
        }else{
            if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){
                if( getitemname( atoi( @Currency$ ) ) != "null" )
                    delitem atoi( @Currency$ ),@TotalCost;
                else{
                    set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost;
                }
                for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
                    getitem @bought_nameid[@i],@bought_quantity[@i];
                message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items.";
                mes "Thank you for shopping.";
            }
        }
    ClearData();
    close;
    }
    

     

     

    im trying to make it a costume npc. instead of giving out an item. it will give out costume items. 

     

     for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1)
                    getitem @bought_nameid[@i],@bought_quantity[@i];
                message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items.";
                mes "Thank you for shopping.";

     

    change the getitem to the costumeitem source code. but i dont know what it is. :(

     

     

    thanks for your help.

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