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Posts posted by aleDsz
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Just for update, i'll be pushing code to this repo: https://github.com/aleDsz/athena
I'm still projecting the features, but the first will be the compilation of a .txt
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Hi,
I've been thinking about how we could create a better way to code, test and deliver the scripts. My idea is, to create a tool that uses the same code as the server-side to compile a script and check if has any syntax errors. As the "code" is compiled, it can be tested by sending fake packets with some actions from the client-side like click buttons, selecting menu items, typing things and stuffs like that.
Thinking about all the work from scripters, they could create repo with a lot of scripts and testing them, as they want to be secured that works in any condition received from the client-side.
A further idea would be a "package-manager" for scripts, as they compile, test, and push their versions to the script repository. But, obviouslly, only when it all works and makes sense to the community.
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You can modify the hexed using a hex editor OR you can diff with the option to change de Data.INI file name and input a "custom dll" into RO dir with the Data.INI configurations
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17 hours ago, Zikoziz said:
no change
Edit Sura job
pcjobname
[pcJobTbl.JT_SURA] = "Test Champ",
pcjobnamegender.lub
[pcJobTbl2.JT_SURA] = "Test Champ",
exe 2013
Test in Assassin Cross
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What's ur hexed and data version? Cuz u can change it in pcjobname.lub and pcjobnamegender.lub files, located in /data/luafiles514/lua files/admin/
aleDsz
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No message errors? Did u diff with "Ignore Palettes Error Message" and/or "Ignore Sprite Error Message"?
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First, get this GRF and put it on the DATA.INI (or other name, if u changed it when u diffed ur hexed) file.
[DATA] 0=palettes.grf 1=yourRO.grf 2=data.grf
Second, diff your hexed with the option
Increase Hair Style & Color Limits
And don't select the option
Use Official Clothes Palettes
And try to log in again.
aleDsz
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15 minutes ago, rakuzas said:
better you put at the end of code like :
2474,MG_F_UNDEAD_KNIGHT,Undead Knight,Undead Knight,133,500000,0,4500,3375,2,751,880,122,62,122,87,54,65,103,65,14,16,2,7,80,0x6203695,170,140,384,288,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,501,1
at the end of my example :
501 = ID of items you want to drop
1 = rate of drop if player kill your monster
And don't forget to reload item_db after you make changed..the last one is are reserved to card, just for best pratices to code mob_db...
// [...] DropCardid,DropCardper
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21 minutes ago, Bachir Zitout said:
2464,MG_ZOMBIE,Zombie,Zombie,17,9340,1,117,87,1,38,50,20,3,15,8,17,0,15,0,10,12,1,1,29,0x3885,400,2612,6608,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
and still not dropingYou set in wrong field. In your line, 6608 is aMotion and 10000 is dMotion
Try this:
2464,MG_ZOMBIE,Zombie,Zombie,17,9340,1,117,87,1,38,50,20,3,15,8,17,0,15,0,10,12,1,1,29,0x3885,400,2612,6608,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6608,10000,0
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Just now, Bachir Zitout said:
drop1id means the item ID and drop1per means the % ???
Drop1id,Drop1per
That's it.
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You can add this items to these monster drop
Take a look into this:
// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
@off
And this topic is in wrong area
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7 minutes ago, srhmike said:
// ID,Sprite_Name,kROName,iROName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,aDelay,aMotion,dMotion,MEXP,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper
Where do you get the info for//3599,AB_ARTHUR
Because thats what it shows on my mob_dbI reread your post, The custom your adding is missing its kro name and iro name.
Oh god, i forgot that. So many coffees and I forgot to insert these infos
thanks
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1 minute ago, dev said:
Use command @reloadmobdb
I used so many times, I tried to rebuild and restart too, but nothing happens.
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8 minutes ago, srhmike said:
Just from that alone
[Status]: Done reading '0' entries in 'db/import/mob_db.txt'.
says it didnt import any. double check your file, make sure you saved.
They are saved in the host. I downloaded the file from ftp to check that.
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Hello,
I'm trying to add some custom mobs (and mobs that are commented) but my rAthena doesn't recognize these mobs.
I'm doing this:
// db/re/mob_db.txt 3599,AB_ARTHUR,175,25000000,1,2291250,1938750,1,5250,7350,288,265,224,152,251,257,402,77,10,12,2,6,80,0x6283695,100,398,384,288,2291250,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 // db/import/mob_db.txt 5000,ADDAX,175,25000000,1,2291250,1938750,1,5250,7350,288,265,224,152,251,257,402,77,10,12,2,6,80,0x6283695,100,398,384,288,2291250,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
They aren't recognized by rAthena. In client-side it's everything fine.
I don't know why I can't summon these mobs and the rAthena doesn't return any error from my mob_db.txt
[Status]: Done reading '1749' entries in 'db/re/mob_db.txt'. [Status]: Done reading '0' entries in 'db/import/mob_db.txt'.
aleDsz
Transitioned from yaml-cpp to rapidyaml
in Development News
Posted
1. Clean your solution
2. Close your Visual Studio
3. Delete the .vs folder (D:\Rathena\.vs)
4. Open the solution again and rebuild it