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torettoveilside

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  1.     //===== rAthena Script =======================================
        //= Euphy's WOE Controller
        //===== By: ==================================================
        //= Euphy
        //===== Current Version: =====================================
        //= 1.5
        //===== Compatible With: =====================================
        //= rAthena SVN r16958+
        //===== Description: =========================================
        //= A controller for War of Emperium designed for
        //= simplicity and ease of use.
        //= Many concepts taken from ToastOfDoom's script,
        //= and "rewards" function originally by Goddameit.
        //===== Additional Comments: =================================
        //= Be sure to disable the default agit controllers!
        //== npc\guild\agit_controller.txt
        //== npc\guild2\agit_start_se.txt
        //============================================================
        // Information NPC
        //============================================================
        prontera,149,193,4    script    WOE Information    835,{
            doevent "WOE_CONTROL::OnMenu";
            end;
        OnAgitStart:
            while(agitcheck()) {
                misceffect EF_BEGINSPELL6;
                sleep 425;
            }
            end;
        }
        // Script Core
        //============================================================
        -    script    WOE_CONTROL    -1,{
        function Disp_Owner; function Add_Zero;
        OnInit:
        // -----------------------------------------------------------
        //  Configuration settings.
        // -----------------------------------------------------------
            set .CastleWarp,0;        // 1: Always enable all castle warps. | 0: Warp only to active castles.
            set .AutoKick,1;        // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
            set .NoOwner,0;         // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
            set .ExitWarp,0;        // Warp all players from castles when WOE ends? (1:yes / 0:no)
            set .GMAccess,99;        // GM level required to access Session Manager.
        // -----------------------------------------------------------
        //  Reward options.
        // -----------------------------------------------------------
        //  [1] Enable rewards.
        //  [2] Mail all rewards.
        //      - If not set, players receive items in their inventory.
        //      - Only ONE item can be sent via mail, plus Zeny.
        //      - Note that offline players do NOT receive rewards.
        //  [4] Only reward Guild Masters.
        //      - If not set, all guild members are rewarded.
        //      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
        //  [8] Duplicate IP check.
        //      - Members in a guild with the same IP address are not rewarded.
        //      - If Guild Masters is enabled (option 4), this feature is not used.
        // -----------------------------------------------------------
            // Combine values as needed (e.g. 1|8 = 1+8 = 9).
            set .Options, 1|8;
            // Rewards per castle.
            // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
            // -- via mail (option 2): <itemID>,<amount>,<Zeny>
            setarray .Reward[0],14001,1;
        // -----------------------------------------------------------
        //  Constants (leave this section alone).
        // -----------------------------------------------------------
            setarray .Castles$[0],
                "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
                "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
                "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
                "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
                "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
                "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
            setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
            setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
            setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
            setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
            setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
            setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
        // -----------------------------------------------------------
            set .Size, getarraysize($WOE_CONTROL);
            if (.AutoKick || .NoOwner)
                for(set .@i,0; .@i<30; set .@i,.@i+1) {
                    setmapflag .Castles$[.@i], mf_loadevent;
                    setd "."+.Castles$[.@i], .@i;
                }
            if (!agitcheck() && !agitcheck2()) sleep 4000;
            set .Init,1;
        OnMinute00:
            freeloop(1);
            if (agitcheck() || agitcheck2()) {
                for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
                    OnWOEEnd:
                        announce "The War Of Emperium is over!",bc_all|bc_woe;
                        AgitEnd; AgitEnd2;
                        sleep 1000;
                        for(set .@j,0; .@j<30; set .@j,.@j+1) {
                            if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
                            if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
                        }
                        if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
                        deletearray .Active[0],2;
                        if (.ForceEnd) { set .ForceEnd,0; end; }
                        break;
                    }
            }
            if ((!agitcheck() && !agitcheck2()) || .Init) {
                if (!agitcheck() && !agitcheck2()) set .Init,0;
                for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
                        deletearray .Active[0],2;
                        set .Active[0], $WOE_CONTROL[.@i+3];
                        if (.Init) { AgitEnd; AgitEnd2; }
                        else announce "The War Of Emperium has begun!",bc_all|bc_woe;
                        sleep 1000;
                        AgitStart; AgitStart2;
                        for(set .@j,0; .@j<30; set .@j,.@j+1) {
                            if (.Active[0]&(1<<.@j)) {
                                if (!.Init) Disp_Owner(.Castles$[.@j],0);
                                set .Active[1], .Active[1] | (1<<((.@j/5)+1));
                            } else {
                                if (.@j<20) {
                                    donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
                                    killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
                                } else {
                                    donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
                                    killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
                                }
                            }
                        }
                        break;
                    }
            }
            set .Init,0;
            end;
        function Disp_Owner {
            set .@o, getcastledata(getarg(0),1);
            if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
            else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
            return;
        }
        function Add_Zero {
            return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
        }
        OnReward:
            set .@sql$, ((.Options&4)?"position = 0":"online = 1");
            if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
            freeloop(1);
            for(set .@i,0; .@i<30; set .@i,.@i+1)
                if (getarg(0)&(1<<.@i)) {
                    set .@gid, getcastledata(.Castles$[.@i],1);
                    if (!.@gid) continue;
                    set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
                    for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
                        if (.Options&8 && !(.Options&4)) {
                            set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
                            if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
                            setd ".@ip_"+.@i+"_"+.@ip$,1;
                        }
                        if (.Options&2) {
                            query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
                                      "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
                                      "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
                                      .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
                            if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
                                setd ".@str_"+.@cid[.@j],1;
                                message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
                            }
                        } else if (isloggedin(.@aid[.@j])) {
                            for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
                                getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
                            message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
                        }
                    }
                }
            if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
            return;
        OnPCLoadMapEvent:
            if (!compare(strcharinfo(3),"g_cas")) end;
            if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
                if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
                sleep2 1000;
                message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
                sleep2 5000;
                if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
            }
            end;
        OnMenu:
        while(1) {
            mes "[WOE Information]";
            if (agitcheck() || agitcheck2()) {
                if (.Active[0]) {
                    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                        if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
                            set .@i, $WOE_CONTROL[.@i+2];
                            break;
                        }
                    mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
                    mes " ";
                    for(set .@i,0; .@i<6; set .@i,.@i+1)
                        if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
                } else
                    mes "The War of Emperium is ^0055FFactive^000000.";
            } else {
                for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                    if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {
                        setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
                        break;
                    }
                if (!getarraysize(.@time))
                    setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
                mes "The War of Emperium is ^777777inactive^000000.";
                if (.Size) {
                    mes " ";
                    mes "The next session will begin";
                    mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
                }
            }
            next;
            switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
            case 1:
                if (.CastleWarp) set .@clr$,"^0055FF";
                set .@menu$,"";
                for(set .@i,0; .@i<6; set .@i,.@i+1) {
                    if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
                        set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
                    set .@menu$, .@menu$+":";
                }
                set .@i, select(.@menu$)-1;
                set .@menu$,"";
                for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
                    if (.CastleWarp || .Active[0]&(1<<.@j))
                        set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
                    set .@menu$, .@menu$+":";
                }
                set .@j, select(.@menu$)-1;
                warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
                close;
            case 2:
                mes "[Schedule]";
                if (.Size) {
                    freeloop(1);
                    for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
                        mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
                        for(set .@j,0; .@j<30; set .@j,.@j+1)
                            if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
                        if (.@i+4 < .Size) mes " ";
                    }
                    freeloop(0);
                } else
                    mes "No times are configured.";
                next;
                break;
            case 3:
                mes "[Castle Ownership]";
                for(set .@i,0; .@i<6; set .@i,.@i+1) {
                    set .@k, .@i*5;
                    mes "> ^FF0000"+.Regions$[.@i]+"^000000";
                    for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
                        set .@t, getcastledata(.Castles$[.@j],1);
                        mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
                    }
                    if (.@i < 5) mes " ";
                }
                next;
                break;
            case 4:
            while(1) {
                mes "[Session Manager]";
                mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
                mes "What would you like to do?";
                next;
                switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
                case 1:
                    mes "[New Session]";
                    if (.Size > 127) {
                        mes "You have already reached the maximum of 32 sessions.";
                        next;
                        break;
                    }
                    mes "Select a day.";
                    next;
                    set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
                    mes "[New Session]";
                    mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
                    next;
                    set .@menu$,"";
                    for(set .@i,0; .@i<23; set .@i,.@i+1)
                        set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
                    set .@Start, select(.@menu$)-1;
                    mes "[New Session]";
                    mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
                    next;
                    set .@menu$,"";
                    for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
                        set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
                    set .@End, select(.@menu$)+.@Start;
                    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                        if (.@Day == $WOE_CONTROL[.@i] &&
                           ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
                            (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
                            (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
                            mes "[New Session]";
                            mes "The chosen times overlap with an existing session.";
                            next;
                            set .@d,1;
                            break;
                        }
                    if (.@d) { set .@d,0; break; }
                    set .@Castle,0;
                    while(1) {
                        mes "[New Session]";
                        mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
                        mes " > Castles:";
                        if (!.@Castle)
                            mes "   ~ ^777777(none selected)^000000";
                        else for(set .@i,0; .@i<30; set .@i,.@i+1)
                            if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
                        next;
                        set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
                        for(set .@i,0; .@i<30; set .@i,.@i+1)
                            set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
                        set .@i, select(.@menu$)-1;
                        if (.@i)
                            set .@Castle, .@Castle^(1<<(.@i-1));
                        else {
                            mes "[New Session]";
                            mes "Are you sure?";
                            next;
                            switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
                            case 1:
                                for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                                    if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
                                        set .@d,1;
                                        break;
                                    }
                                if (!.@d) { set .@d,1; set .@i,.Size; }
                                copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
                                setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
                                set .Size, getarraysize($WOE_CONTROL);
                            case 3:
                                mes "[New Session]";
                                mes ((.@d)?"Session added.":"Cancelled.");
                                next;
                                set .@d,1;
                            case 2:
                                break;
                            }
                            if (.@d) { set .@d,0; break; }
                        }
                    }
                    break;
                case 2:
                    mes "[Remove Session]";
                    if (!.Size) {
                        mes "There are no sessions configured.";
                        next;
                        break;
                    }
                    mes "Select a session to remove.";
                    next;
                    set .@menu$,"";
                    for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                        set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
                    set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
                    set .@i, select(.@menu$)-1;
                    if (.@i == (.Size/4)) break;
                    mes "[Remove Session]";
                    mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
                    mes "This action cannot be undone.";
                    next;
                    set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
                    mes "[Remove Session]";
                    if (.@j == 2)
                        mes "Cancelled.";
                    else {
                        deletearray $WOE_CONTROL[.@i*4],4;
                        set .Size, getarraysize($WOE_CONTROL);
                        mes "Session deleted.";
                    }
                    next;
                    break;
                case 3:
                    mes "[Reload Settings]";
                    mes "This will trigger all events related to new session configurations, if any.";
                    if (agitcheck() || agitcheck2()) {
                        mes " ";
                        mes "Be aware that this will disrupt the current WOE session.";
                    }
                    next;
                    set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
                    mes "[Reload Settings]";
                    if (.@i == 2) mes "Cancelled.";
                    else {
                        set .Init,1;
                        donpcevent "WOE_CONTROL::OnMinute00";
                        mes "Variables have been re-initialized.";
                    }
                    next;
                    break;
                case 4:
                    mes "[Force Agit End]";
                    if (!agitcheck() && !agitcheck2())  {
                        mes "WOE has already ended.";
                        next;
                        break;
                    }
                    mes "This command will safely execute all AgitEnd events.";
                    mes " ";
                    mes "Kill the current WOE session?";
                    next;
                    set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
                    mes "[Force Agit End]";
                    if (.@i == 3)
                        mes "Cancelled.";
                    else {
                        set .ForceEnd, .@i;
                        donpcevent "WOE_CONTROL::OnWOEEnd";
                        mes "WOE session terminated.";
                    }
                    next;
                    break;
                case 5:
                    set .@d,1; break;
                }
                if (.@d) { set .@d,0; break; }
                } break;
            case 5:
                close;
            } }
        }
    

     

    thnx in advanced..!!
  2. //===== rAthena Script =======================================
    //= Euphy's WOE Controller
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.5
    //===== Compatible With: =====================================
    //= rAthena SVN r16958+
    //===== Description: =========================================
    //= A controller for War of Emperium designed for
    //= simplicity and ease of use.
    //= Many concepts taken from ToastOfDoom's script,
    //= and "rewards" function originally by Goddameit.
    //===== Additional Comments: =================================
    //= Be sure to disable the default agit controllers!
    //== npc\guild\agit_controller.txt
    //== npc\guild2\agit_start_se.txt
    //============================================================
    
    // Information NPC
    //============================================================
    prontera,149,193,4    script    WOE Information    835,{
        doevent "WOE_CONTROL::OnMenu";
        end;
    OnAgitStart:
        while(agitcheck()) {
            misceffect EF_BEGINSPELL6;
            sleep 425;
        }
        end;
    }
    
    // Script Core
    //============================================================
    -    script    WOE_CONTROL    -1,{
    function Disp_Owner; function Add_Zero;
    
    OnInit:
    
    // -----------------------------------------------------------
    //  Configuration settings.
    // -----------------------------------------------------------
    
        set .CastleWarp,0;        // 1: Always enable all castle warps. | 0: Warp only to active castles.
        set .AutoKick,1;        // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
        set .NoOwner,0;         // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
        set .ExitWarp,0;        // Warp all players from castles when WOE ends? (1:yes / 0:no)
        set .GMAccess,99;        // GM level required to access Session Manager.
    
    // -----------------------------------------------------------
    //  Reward options.
    // -----------------------------------------------------------
    //  [1] Enable rewards.
    //  [2] Mail all rewards.
    //      - If not set, players receive items in their inventory.
    //      - Only ONE item can be sent via mail, plus Zeny.
    //      - Note that offline players do NOT receive rewards.
    //  [4] Only reward Guild Masters.
    //      - If not set, all guild members are rewarded.
    //      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
    //  [8] Duplicate IP check.
    //      - Members in a guild with the same IP address are not rewarded.
    //      - If Guild Masters is enabled (option 4), this feature is not used.
    // -----------------------------------------------------------
    
        // Combine values as needed (e.g. 1|8 = 1+8 = 9).
        set .Options, 1|8;
    
        // Rewards per castle.
        // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
        // -- via mail (option 2): <itemID>,<amount>,<Zeny>
        setarray .Reward[0],14001,1;
    
    // -----------------------------------------------------------
    //  Constants (leave this section alone).
    // -----------------------------------------------------------
    
        setarray .Castles$[0],
            "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
            "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
            "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
            "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
            "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
            "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
        setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
        setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
        setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
        setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
        setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
        setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
    
    // -----------------------------------------------------------
    
        set .Size, getarraysize($WOE_CONTROL);
        if (.AutoKick || .NoOwner)
            for(set .@i,0; .@i<30; set .@i,.@i+1) {
                setmapflag .Castles$[.@i], mf_loadevent;
                setd "."+.Castles$[.@i], .@i;
            }
        if (!agitcheck() && !agitcheck2()) sleep 4000;
        set .Init,1;
    
    OnMinute00:
        freeloop(1);
        if (agitcheck() || agitcheck2()) {
            for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
                OnWOEEnd:
                    announce "The War Of Emperium is over!",bc_all|bc_woe;
                    AgitEnd; AgitEnd2;
                    sleep 1000;
                    for(set .@j,0; .@j<30; set .@j,.@j+1) {
                        if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
                        if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
                    }
                    if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
                    deletearray .Active[0],2;
                    if (.ForceEnd) { set .ForceEnd,0; end; }
                    break;
                }
        }
        if ((!agitcheck() && !agitcheck2()) || .Init) {
            if (!agitcheck() && !agitcheck2()) set .Init,0;
            for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
                    deletearray .Active[0],2;
                    set .Active[0], $WOE_CONTROL[.@i+3];
                    if (.Init) { AgitEnd; AgitEnd2; }
                    else announce "The War Of Emperium has begun!",bc_all|bc_woe;
                    sleep 1000;
                    AgitStart; AgitStart2;
                    for(set .@j,0; .@j<30; set .@j,.@j+1) {
                        if (.Active[0]&(1<<.@j)) {
                            if (!.Init) Disp_Owner(.Castles$[.@j],0);
                            set .Active[1], .Active[1] | (1<<((.@j/5)+1));
                        } else {
                            if (.@j<20) {
                                donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
                                killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
                            } else {
                                donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
                                killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
                            }
                        }
                    }
                    break;
                }
        }
        set .Init,0;
        end;
    
    function Disp_Owner {
        set .@o, getcastledata(getarg(0),1);
        if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
        else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
        return;
    }
    function Add_Zero {
        return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
    }
    
    OnReward:
        set .@sql$, ((.Options&4)?"position = 0":"online = 1");
        if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
        freeloop(1);
        for(set .@i,0; .@i<30; set .@i,.@i+1)
            if (getarg(0)&(1<<.@i)) {
                set .@gid, getcastledata(.Castles$[.@i],1);
                if (!.@gid) continue;
                set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
                for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
                    if (.Options&8 && !(.Options&4)) {
                        set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
                        if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
                        setd ".@ip_"+.@i+"_"+.@ip$,1;
                    }
                    if (.Options&2) {
                        query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
                                  "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
                                  "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
                                  .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
                        if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
                            setd ".@str_"+.@cid[.@j],1;
                            message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
                        }
                    } else if (isloggedin(.@aid[.@j])) {
                        for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
                            getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
                        message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
                    }
                }
            }
        if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
        return;
    
    OnPCLoadMapEvent:
        if (!compare(strcharinfo(3),"g_cas")) end;
        if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
            if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
            sleep2 1000;
            message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
            sleep2 5000;
            if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
        }
        end;
    
    OnMenu:
    while(1) {
        mes "[WOE Information]";
        if (agitcheck() || agitcheck2()) {
            if (.Active[0]) {
                for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                    if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
                        set .@i, $WOE_CONTROL[.@i+2];
                        break;
                    }
                mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
                mes " ";
                for(set .@i,0; .@i<6; set .@i,.@i+1)
                    if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
            } else
                mes "The War of Emperium is ^0055FFactive^000000.";
        } else {
            for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {
                    setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
                    break;
                }
            if (!getarraysize(.@time))
                setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
            mes "The War of Emperium is ^777777inactive^000000.";
            if (.Size) {
                mes " ";
                mes "The next session will begin";
                mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
            }
        }
        next;
        switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
        case 1:
            if (.CastleWarp) set .@clr$,"^0055FF";
            set .@menu$,"";
            for(set .@i,0; .@i<6; set .@i,.@i+1) {
                if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
                    set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
                set .@menu$, .@menu$+":";
            }
            set .@i, select(.@menu$)-1;
            set .@menu$,"";
            for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
                if (.CastleWarp || .Active[0]&(1<<.@j))
                    set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
                set .@menu$, .@menu$+":";
            }
            set .@j, select(.@menu$)-1;
            warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
            close;
        case 2:
            mes "[Schedule]";
            if (.Size) {
                freeloop(1);
                for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
                    mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
                    for(set .@j,0; .@j<30; set .@j,.@j+1)
                        if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
                    if (.@i+4 < .Size) mes " ";
                }
                freeloop(0);
            } else
                mes "No times are configured.";
            next;
            break;
        case 3:
            mes "[Castle Ownership]";
            for(set .@i,0; .@i<6; set .@i,.@i+1) {
                set .@k, .@i*5;
                mes "> ^FF0000"+.Regions$[.@i]+"^000000";
                for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
                    set .@t, getcastledata(.Castles$[.@j],1);
                    mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
                }
                if (.@i < 5) mes " ";
            }
            next;
            break;
        case 4:
        while(1) {
            mes "[Session Manager]";
            mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
            mes "What would you like to do?";
            next;
            switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
            case 1:
                mes "[New Session]";
                if (.Size > 127) {
                    mes "You have already reached the maximum of 32 sessions.";
                    next;
                    break;
                }
                mes "Select a day.";
                next;
                set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
                mes "[New Session]";
                mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
                next;
                set .@menu$,"";
                for(set .@i,0; .@i<23; set .@i,.@i+1)
                    set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
                set .@Start, select(.@menu$)-1;
                mes "[New Session]";
                mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
                next;
                set .@menu$,"";
                for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
                    set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
                set .@End, select(.@menu$)+.@Start;
                for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                    if (.@Day == $WOE_CONTROL[.@i] &&
                       ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
                        (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
                        (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
                        mes "[New Session]";
                        mes "The chosen times overlap with an existing session.";
                        next;
                        set .@d,1;
                        break;
                    }
                if (.@d) { set .@d,0; break; }
                set .@Castle,0;
                while(1) {
                    mes "[New Session]";
                    mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
                    mes " > Castles:";
                    if (!.@Castle)
                        mes "   ~ ^777777(none selected)^000000";
                    else for(set .@i,0; .@i<30; set .@i,.@i+1)
                        if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
                    next;
                    set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
                    for(set .@i,0; .@i<30; set .@i,.@i+1)
                        set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
                    set .@i, select(.@menu$)-1;
                    if (.@i)
                        set .@Castle, .@Castle^(1<<(.@i-1));
                    else {
                        mes "[New Session]";
                        mes "Are you sure?";
                        next;
                        switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
                        case 1:
                            for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                                if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
                                    set .@d,1;
                                    break;
                                }
                            if (!.@d) { set .@d,1; set .@i,.Size; }
                            copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
                            setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
                            set .Size, getarraysize($WOE_CONTROL);
                        case 3:
                            mes "[New Session]";
                            mes ((.@d)?"Session added.":"Cancelled.");
                            next;
                            set .@d,1;
                        case 2:
                            break;
                        }
                        if (.@d) { set .@d,0; break; }
                    }
                }
                break;
            case 2:
                mes "[Remove Session]";
                if (!.Size) {
                    mes "There are no sessions configured.";
                    next;
                    break;
                }
                mes "Select a session to remove.";
                next;
                set .@menu$,"";
                for(set .@i,0; .@i<.Size; set .@i,.@i+4)
                    set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
                set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
                set .@i, select(.@menu$)-1;
                if (.@i == (.Size/4)) break;
                mes "[Remove Session]";
                mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
                mes "This action cannot be undone.";
                next;
                set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
                mes "[Remove Session]";
                if (.@j == 2)
                    mes "Cancelled.";
                else {
                    deletearray $WOE_CONTROL[.@i*4],4;
                    set .Size, getarraysize($WOE_CONTROL);
                    mes "Session deleted.";
                }
                next;
                break;
            case 3:
                mes "[Reload Settings]";
                mes "This will trigger all events related to new session configurations, if any.";
                if (agitcheck() || agitcheck2()) {
                    mes " ";
                    mes "Be aware that this will disrupt the current WOE session.";
                }
                next;
                set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
                mes "[Reload Settings]";
                if (.@i == 2) mes "Cancelled.";
                else {
                    set .Init,1;
                    donpcevent "WOE_CONTROL::OnMinute00";
                    mes "Variables have been re-initialized.";
                }
                next;
                break;
            case 4:
                mes "[Force Agit End]";
                if (!agitcheck() && !agitcheck2())  {
                    mes "WOE has already ended.";
                    next;
                    break;
                }
                mes "This command will safely execute all AgitEnd events.";
                mes " ";
                mes "Kill the current WOE session?";
                next;
                set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
                mes "[Force Agit End]";
                if (.@i == 3)
                    mes "Cancelled.";
                else {
                    set .ForceEnd, .@i;
                    donpcevent "WOE_CONTROL::OnWOEEnd";
                    mes "WOE session terminated.";
                }
                next;
                break;
            case 5:
                set .@d,1; break;
            }
            if (.@d) { set .@d,0; break; }
            } break;
        case 5:
            close;
        } }
    }
    

     

     

  3. npc that automatic give reward only for Guild leader so when i they click e.g. Kreim Woe reward NPC automatic guild leader get the prize, and also need script npc for woe setter has 7 castle everyday like this e.g. Monday- kreim only, TUES-Gondul like that. please help me. thnx

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