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Ichigo Chaozen

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Posts posted by Ichigo Chaozen

  1. Hello .. rA ~  /bo 

     

    I needed script for "Npc Soulinker" The function like a "Buffer" ..
    but the buffer only soulink for all job and support 3rd job too ..

     

    1[one] Click Soulink for all job ~  /ic 

     

    I needed to someone for make it ..

     

     

     

  2. Still Got Error sir ..

    Error at this ~

     

    [ Error ]: Loading NPC file: npc/custom/disguise.txt

    		case 1:
    				setarray .@r$[0],"Disguise as all monsters.","Disguise as MVPs only.";
    				mes .@n$;
    				mes "Choose a disguise rule.";
    				next;
    *61				set .Rule, select(implode(.@r$,":"));
    				mes .@n$;
    				mes "The Disguise Rule has been set:";
    				mes "  > ^0055FF"+.@r$[.Rule-1]+"^000000";
    				close;
    			case 2:
    

     

     

    And This ~

     

    script error on npc/custom/disguise.txt line 61

    parse_callfunc: expected ')' to close argument list . . .

     

    set .Rule, select(implode(.@r$,":"));
    				mes .@n$;
    				mes "The Disguise Rule has been set:";
    				mes "  > ^0055FF"+.@r$[.Rule-1]+"^000000";
    				close;
    			case 2:
    
  3.  

     

     

    //--- The Functions ---//
     
    function script Rounds {
    next;
    mes "Please Input the number of rounds you want the event to last.";
    mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]";
    input .@Rounds;
    set $Rounds,.@Rounds;
    next;
    mes "The number of rounds has been changed successfully.";
    mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]";
    mes "Come again.";
    close;
    }
    function script Prize {
    next;
    mes "Please Input the ItemID of the prize that will be given each round.";
    mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000";
    input .@Prize;
    if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null")
    {next; mes "That item does not exist. Please try again."; close;}
    set $Prize,.@Prize;
    next;
    mes "Please Input the Ammount that is to be given.";
    input .@Ammount;
    if (.@Ammount<=0 || .@Ammount>=1)
    {next; mes "That ammount is invalid. Using default ammount of 1.";}
    set $PrizeAmt,.@Ammount;
    next;
    mes "The Prize has been changed successfully.";
    mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)";
    close;
    }
    function script Monster_Display {
    setarray .@Rule[0],0,1,2;
    setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only.";
    next;
    mes "Please select a disguise Rule.";
    mes "Rule 1 - Transform as all monsters.";
    mes "Rule 2 - Transform as MvP's only.";
    menu "Rule 1:Rule 2",iRule;
    iRule:
    set $Rule,.@Rule[@menu];
    next;
    mes "The disguise Rule, has been changed successfully.";
    mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000";
    close;
    }

     

     

    zzz this is disguise. not BG

    sorry ..   wrong forum ..

  4. 
    

    //--- The Functions ---//

     

    function script Rounds {

    next;

    mes "Please Input the number of rounds you want the event to last.";

    mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]";

    input .@Rounds;

    set $Rounds,.@Rounds;

    next;

    mes "The number of rounds has been changed successfully.";

    mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]";

    mes "Come again.";

    close;

    }

    function script Prize {

    next;

    mes "Please Input the ItemID of the prize that will be given each round.";

    mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000";

    input .@Prize;

    if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null")

    {next; mes "That item does not exist. Please try again."; close;}

    set $Prize,.@Prize;

    next;

    mes "Please Input the Ammount that is to be given.";

    input .@Ammount;

    if (.@Ammount<=0 || .@Ammount>=1)

    {next; mes "That ammount is invalid. Using default ammount of 1.";}

    set $PrizeAmt,.@Ammount;

    next;

    mes "The Prize has been changed successfully.";

    mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)";

    close;

    }

    function script Monster_Display {

    setarray .@Rule[0],0,1,2;

    setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only.";

    next;

    mes "Please select a disguise Rule.";

    mes "Rule 1 - Transform as all monsters.";

    mes "Rule 2 - Transform as MvP's only.";

    menu "Rule 1:Rule 2",iRule;

    iRule:

    set $Rule,.@Rule[@menu];

    next;

    mes "The disguise Rule, has been changed successfully.";

    mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000";

    close;

    }

     

  5. Help me for FIX this script ~

     

    //==============================================================================//
    //--- Created by GmOcean -------------------------------------------------------//
    //--- You may modify this script at your own risk. However any modifications ---//
    //--- To this script are made at your own discretion and I will not provide ----//
    //--- any support to modified scripts. You Also are forbidden to release the ---//
    //--- modified script as your own. You can however post suggestions and I will -//
    //--- Take them into consideration. You may also post the modified script up ---//
    //--- In the Script Support section, as long as I am given Credit as the -------//
    //--- Original Script Creator. Thank You for following these few requests ------//
    //--- And Enjoy the Script ~! --------------------------------------------------//
    //-------------------------------- Script Version == v5.0 -------------//
    //==============================================================================//
    
    
    
    
    
    louyang,191,142,5	script	Disguise Event	795,2,2,{
    //--- Basic Script Configuration Options ---//
    set .@npcname$,"[^228B22 Disguise NPC ^000000]"; //<- NPC Name.
    set $@GMLevel,60; //<- GM Level needed to be considered a GM.
    //--- The Script ---//
    if (getgmlevel()>=$@GMLevel){goto GM_Player;}
    if ($@EventON){end;}
    mes .@npcname$;
    mes "Welcome, how may i be of assistance.";
    menu "Information",iInfo,"Nothing, just passing through.",iNothing;
    iInfo:
    next;
    mes .@npcname$;
    mes "This event is actually quite simple";
    mes "At the start of the event, I will disguise myself";
    mes "into a monster randomly. You will then merely have to shout that monsters name outloud.";
    next;
    mes "If you get it correct, you get a prize. If not, then keep trying.";
    mes "That is all there is to know about this event.";
    close;
    iNothing:
    close;
    GM_Player:
    mes .@npcname$;
    mes "Please select an Option to modify.";
    menu "Turn ^FF0000ON^000000 / [^0000FFOFF^000000 Event",iEvent,"Event Settings",iSettings;
    iEvent:
    next;
    mes .@npcname$;
    if ($@EventON){mes "The event is currently: [^0000FF ON ^000000]";
    mes "Would you like to turn it OFF?";}
    if (!$@EventON){mes "The event is currently: [^FF0000 OFF ^000000]";
    mes "Would you like to turn it ^0000FFON^000000?";}
    menu "Yes",iYes,"No",iNothing;
    iYes:
    if ($@EventON)
    {set $@EventON,0; set $@Timer,0;
    setnpctimer 0; stopnpctimer;
    announce "A GM has decided to turn the disguise event off. As a result no further prizes will be given.",bc_map | bc_blue;
    deletepset 1;
    setnpcdisplay "Disguise Event",795;
    close;}
    set $@EventON,1; set $@Timer,1; setnpctimer 0; initnpctimer;
    set $@ResetCounter,$@ResetCounter+1;
    
    announce "The event is being held in Louyang.",bc_all | bc_blue;
    close;
    iSettings:
    next;
    mes .@npcname$;
    mes "Please select a setting to modify.";
    menu "Monster Display",iMonster,"Number of Rounds",iRounds,"Prize Settings",iPrize;
    iMonster:
    callfunc "Monster_Display";
    iRounds:
    callfunc "Rounds";
    iPrize:
    callfunc "Prize";
    OnInit:
    defpattern 1,"([^:]+):.\\s*OMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iCorrect";
    activatepset 1;
    set $@EventON,0;
    set $@Wait,0;
    set $@Winner,0;
    set $Points,$Points;
    set $@ResetCounter,0;
    set $Rounds,$Rounds;
    set $Prize,$Prize;
    set $PrizeAmt,$PrizeAmt;
    set $Rule,$Rule;
    setarray $@MVP[0],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150,1157,1159,1190,1251,1252,1272,1312,1373,
    	  1389,1399,1418,1492,1502,1511,1583,1623,1630,1646,1647,1648,1649,1650,1651,1658,1685,1688,
    	  1708,1719,1734,1751,1768,1779,1785,1802,1832,1871,1874,1885,1917,1980,2022,2068,2087,2131,
    	  2156,2165;
    setarray $@BlackList[0], 1003,1006,1017,1021,1022,1027,1043,1075,1136,1137,1168,1171,1172,1173,1181,1210,1217,1218,
    	   1222,1223,1224,1225,1226,1227,1228,1233,1284,1407,1411,1414,1495,1501,1900,1996,2000,2001,
    	   2002,2003,2004,2005,2006,2007,2011,2012,2025,2028,2029,2030,2031,2032,2033,2034,2035,2036,
    	   2037,2038,2039,2040,2041,2042,2043,2044,2045,2046,2047,2048,2049,2050,2051,2052,2053,2054,
    	   2055,2056,2057,2058,2059,2060,2061,2062,2063,2064,2065,2066,2067,2075,2076,2077,2078,2079,
    	   2080,2081,2083,2084,2085,2086,2087,2088,2089,2090,2091,2092,2093,2094,2095,2096,2097,2098,
    	   2099,2100,2101,2012,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,
    	   2117,2118;
    setarray $@BlackList2[0],2119,2120,2121,2123,2124,2125,1496;
    end;
    OnClock0010:
    OnClock0050:
    OnClock0130:
    set $@ResetCounter,$@ResetCounter+1;
    set $@EventON,1;
    set $@Timer,1;
    set $@Wait,1;
    announce "The disguise event will begin in 3 minutes.",bc_all | bc_blue;
    
    setnpctimer 0;
    initnpctimer;
    end;
    OnTimer10000:
    if ($@Timer){end;}
    if ($@Change){end;}
    set $@Wait,0;
    goto iDisguise;
    //donpcevent "DisguiseEvent::OnDisguise";
    end;
    OnTimer30000:
    if ($@Timer){end;}
    set $@Change,0;
    setnpcdisplay "Disguise Event",795;
    npctalk "You took too long to guess what i was. Please wait 10 seconds while i disguise again.";
    specialeffect 725;
    set $MonsterName$,"OMFGBBQLEETSAUCEGMOCEANRULESHAI!!";
    deletepset 1;
    stopnpctimer;
    setnpctimer 0;
    initnpctimer;
    end;
    OnTimer60000:
    if ($@Timer!=1){end;}
    if ($@Timer==1)
    {announce "The disguise event will begin in 2 minutes.",bc_all | bc_blue;
    
    end;}
    OnTimer120000:
    if ($@Timer!=1){end;}
    if ($@Timer==1)
    {announce "The disguise event will begin 1 minute.",bc_all | bc_blue;
    
    end;}
    OnTimer180000:
    if ($@Timer!=1){end;}
    if ($@Timer==1)
    {announce "The disguise event has begun!",bc_all | bc_blue;
    
    set $@Timer,0; stopnpctimer;
    setnpctimer 0; initnpctimer;
    goto iDisguise;
    //donpcevent "DisguiseEvent::OnDisguise";
    end;}
    announce "Something went wrong with the disguise event.",bc_all | bc_blue;
    announce "Please notify a GM ASAP. Thank you.",bc_all | bc_blue;
    end;
    iDisguise:
    if ($Rule==1)
    {set $@Winner,0;
    set $@Monster,1000+rand(1,995);
    for(set .@BL,0; .@BL<getarraysize($@BlackList); set .@BL,.@BL+1)
    {if ($@Monster==$@BlackList[.@BL] || $@Monster==$@BlackList2[.@BL])
    {goto iDisguise;}}
    if ($@Monster==$@LastMonster){goto iDisguise;}
    set $@LastMonster,$@Monster;
    set $MonsterName$,getmonsterinfo($@Monster,0);}
    if ($Rule==2)
    {set $@Winner,0;
    set $@Monster,rand(49);
    set $MonsterName$,getmonsterinfo($@MVP[$@Monster],0);}
    deletepset 1;
    defpattern 1,"([^:]+):.\\s*"+$MonsterName$+".*", "iCorrect";
    activatepset 1;
    if ($Rule==1){setnpcdisplay "Disguise Event",$@Monster;}
    if ($Rule==2){setnpcdisplay "Disguise Event",$@MVP[$@Monster];}
    set $@Change,1;
    setnpctimer 0;
    //Hint
    //npctalk ""+$@Monster+", "+$MonsterName$+"";
    end;
    iCorrect:
    if ($@Winner){dispbottom "Someone has already won this round."; end;}
    set $@Winner,1;
    set $@RoundCount,$@RoundCount+1;
    deletepset 1;
    defpattern 1,"([^:]+):.*\\sOMFGBBQLEETSAUCEGMOCEANRULESHAI!!.*", "iFailCheater";
    activatepset 1;
    getitem $Prize,$PrizeAmt;
    announce ""+strcharinfo(0)+" is correct! I was disguised as: "+$MonsterName$+"",bc_map | bc_blue;
    if ($@RoundCount>=$Rounds)
    {setnpcdisplay "Disguise Event",795;
    set $@RoundCount,0; set $@Change,0; set $@EventON,0;
    setnpctimer 0; stopnpctimer;
    npctalk "Thank you all for playing. That was the last round of the disguise event. Come play again later.";
    end;}
    setnpcdisplay "Disguise Event",795;
    set $@Change,0;
    setnpctimer 0;
    end;
    iFailCheater:
    end;
    }
    
    //--- The Functions ---//
    
    function script Rounds {
    next;
    mes "Please Input the number of rounds you want the event to last.";
    mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]";
    input .@Rounds;
    set $Rounds,.@Rounds;
    next;
    mes "The number of rounds has been changed successfully.";
    mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]";
    mes "Come again.";
    close;
    }
    function script Prize {
    next;
    mes "Please Input the ItemID of the prize that will be given each round.";
    mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000";
    input .@Prize;
    if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null")
    {next; mes "That item does not exist. Please try again."; close;}
    set $Prize,.@Prize;
    next;
    mes "Please Input the Ammount that is to be given.";
    input .@Ammount;
    if (.@Ammount<=0 || .@Ammount>=1)
    {next; mes "That ammount is invalid. Using default ammount of 1.";}
    set $PrizeAmt,.@Ammount;
    next;
    mes "The Prize has been changed successfully.";
    mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)";
    close;
    }
    function script Monster_Display {
    setarray .@Rule[0],0,1,2;
    setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only.";
    next;
    mes "Please select a disguise Rule.";
    mes "Rule 1 - Transform as all monsters.";
    mes "Rule 2 - Transform as MvP's only.";
    menu "Rule 1:Rule 2",iRule;
    iRule:
    set $Rule,.@Rule[@menu];
    next;
    mes "The disguise Rule, has been changed successfully.";
    mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000";
    close;
    }
    

     

     

    Error at this ~

     

    //--- The Functions ---//
    
    function script Rounds {
    next;
    mes "Please Input the number of rounds you want the event to last.";
    mes "Current Number of Rounds: [^0000FF"+$Rounds+"^000000]";
    input .@Rounds;
    set $Rounds,.@Rounds;
    next;
    mes "The number of rounds has been changed successfully.";
    mes "Number of Rounds: [^0000FF"+$Rounds+"^000000]";
    mes "Come again.";
    close;
    }
    function script Prize {
    next;
    mes "Please Input the ItemID of the prize that will be given each round.";
    mes "Current Items is: [^0000FF"+getitemname($Prize)+"^000000] ItemID - ^0000FF"+$Prize+"^000000";
    input .@Prize;
    if (getitemname(.@Prize)=="" || getitemname(.@Prize)=="null")
    {next; mes "That item does not exist. Please try again."; close;}
    set $Prize,.@Prize;
    next;
    mes "Please Input the Ammount that is to be given.";
    input .@Ammount;
    if (.@Ammount<=0 || .@Ammount>=1)
    {next; mes "That ammount is invalid. Using default ammount of 1.";}
    set $PrizeAmt,.@Ammount;
    next;
    mes "The Prize has been changed successfully.";
    mes "Prize: [^0000FF"+getitemname($Prize)+"^000000]x(^0000FF"+$PrizeAmt+"^000000)";
    close;
    }
    function script Monster_Display {
    setarray .@Rule[0],0,1,2;
    setarray .@Desc$[0],"","Transform as all monsters.","Transform as MvP's only.";
    next;
    mes "Please select a disguise Rule.";
    mes "Rule 1 - Transform as all monsters.";
    mes "Rule 2 - Transform as MvP's only.";
    menu "Rule 1:Rule 2",iRule;
    iRule:
    set $Rule,.@Rule[@menu];
    next;
    mes "The disguise Rule, has been changed successfully.";
    mes "Current Rule: ^0000FF"+$Rule+"^000000 - ^0000FF"+.@Desc$[@menu]+"^000000";
    close;
    }
    

     

     

    [ Error ]: npc_parsesrcfile: Unknow syntax in file 'npc/custom/disguise.txt' , line '207' . Stopping . . .

    * w1= function script Rounds

    * w2=

    * w3=

    * w4=

     

     

    Please Help Me For this Script ..

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