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Posts posted by Denyel
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Up! ninguem ?
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Me surgiu esta duvida perante as penalidades de drop e etc, lembro que havia visto algo porem pesquisei e não encontrei, alguem poderia me ajudar com esta duvida?
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LoL shusahuhusa, brigadão, vou ver como é que estão e se realmente estão estáveis utilizando um servidor secundário p n acabar com a diversão da minha família
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Tentei encontrar algo referente a evolução (que no caso não sei o nome) por que havia visto a sprite na data, porem não sei ID nem se está ativo o job.
Mas indo direto ao ponto, gostaria de saber se tem como ativar ou configurar para utilizar esta classe,
Obrigado desde já, aguardo resposta.
(e me desculpem tantas duvidas, é que coloco em pesquisa pelo nome gunslinger e não encontro nada, acredito que por não saber o nome da evolução, e no caso ao pesquisar no google só acho o pessoal falando que iria ter no bro e blablabla =/ )
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Sim sim, era o firewall mesmo, obrigado por terem respondido, é que meu firewall perguntava o que precisamente cada programa iria fazer =X dai após acertar corretamente o fluxo de dados, meus amigos estão conseguindo logar normalmente ^^
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Olá, boa tarde
Sempre que algum amigo meu tenta se conectar, no meu logserv aparece a seguinte mensagem "[status]: Connection of the account '[LOGUIN DO AMIGO]' accepted.
[info]: Closed connection from '[iP DO AMIGO]'."
as minhas configurações na pasta "C:\Domus RO\trunk\conf" está assim:
char_athena.conf
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: domusragnarok.servegame.com
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
bind_ip: domusragnarok.servegame.com
// Login Server Port
login_port: 6900
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: domusragnarok.servegame.com
// Character Server Port
char_port: 6121
inter_athena.conf
// Global SQL settings
// overriden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
sql.db_hostname: domusragnarok.servegame.com
sql.db_port: 3306
sql.db_username: ragnarok
sql.db_password: ragnarok
sql.db_database: ragnarok
sql.codepage:
// MySQL Character SQL server
char_server_ip: domusragnarok.servegame.com
char_server_port: 3306
char_server_id: ragnarok
char_server_pw: ragnarok
char_server_db: ragnarok
// MySQL Map SQL Server
map_server_ip: domusragnarok.servegame.com
map_server_port: 3306
map_server_id: ragnarok
map_server_pw: ragnarok
map_server_db: ragnarok
// MySQL Log SQL Database
log_db_ip: domusragnarok.servegame.com
log_db_port: 3306
log_db_id: ragnarok
log_db_pw: ragnarok
log_db_db: ragnarok
log_codepage:
log_login_db: loginlog
login_athena.conf
// Athena Login Server configuration file.
// Translated by Peter Kieser <[email protected]>
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
// The login server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
bind_ip: domusragnarok.servegame.com
// Login Server Port
login_port: 6900
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Can you use _M/_F to make new accounts on the server?
new_account: yes
//If new_account is enabled, minimum length to userid and passwords should be 4?
//Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs
new_acc_length_limit: yes
// Account registration flood protection system
// allowed_regs is the number of registrations allowed in time_allowed (in seconds)
allowed_regs: 1
time_allowed: 10
// Log Filename. All operations received by the server are logged in this file.
login_log_filename: log/login.log
// To log the login server?
// NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.
log_login: yes
// Indicate how to display date in logs, to players, etc.
date_format: %Y-%m-%d %H:%M:%S
// Required account group id to connect to server.
// -1: disabled
// 0 or more: group id
group_id_to_connect: -1
// Minimum account group id required to connect to server.
// Will not function if group_id_to_connect config is enabled.
// -1: disabled
// 0 or more: group id
min_group_id_to_connect: -1
// Starting additional sec from now for the limited time at creation of account
// -1: new account are created with UNlimited time (default value)
// 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)
start_limited_time: -1
// Check The clientversion set in the clientinfo ?
check_client_version: no
// What version we would allow to connect? (if the options above is enabled..)
client_version_to_connect: 20
// Store passwords as MD5 hashes instead of plaintext ?
// NOTE: Will not work with clients that use <passwordencrypt>
use_MD5_passwords: no
// Ipban features (SQL only)
ipban.enable: yes
//ipban.sql.db_hostname: domusragnarok.servegame.com
//ipban.sql.db_port: 3306
//ipban.sql.db_username: ragnarok
//ipban.sql.db_password: ragnarok
//ipban.sql.db_database: ragnarok
//ipban.sql.codepage:
//ipban.sql.ipban_table: ipbanlist
// Dynamic password failure ipban system
ipban.dynamic_pass_failure_ban: yes
ipban.dynamic_pass_failure_ban_interval: 5
ipban.dynamic_pass_failure_ban_limit: 7
ipban.dynamic_pass_failure_ban_duration: 5
// Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.
// NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.
// Players will still be able to login if an ipban entry exists but the expiration time has already passed.
ipban_cleanup_interval: 60
// Interval (in minutes) to execute a DNS/IP update. Disabled by default.
// Enable it if your server uses a dynamic IP which changes with time.
//ip_sync_interval: 10
// DNS Blacklist Blocking
// If enabled, each incoming connection will be tested against the blacklists
// on the specified dnsbl_servers (comma-separated list)
use_dnsbl: no
dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
// Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists
//==============================================================================
// dnsbl_servers Description
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// bl.blocklist.de IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.
// ircbl.ahbl.org AHBL (open proxies, compromised machines, comment spammers)
// safe.dnsbl.sorbs.net All zones in dnsbl.sorbs.net except "recent" and "escalations"
// sbl-xbl.spamhaus.org Spamhaus blacklist (spammers, open proxies)
// socks.dnsbl.sorbs.net Open SOCKS proxy servers
// tor.ahbl.org Current tor relay and exit nodes
// Which account engine to use.
// 'auto' selects the first engine available (txt, sql, then others)
// (defaults to auto)
account.engine: auto
// Account data storage configuration
// SQL
//account.sql.db_hostname: domusragnarok.servegame.com
//account.sql.db_port: 3306
//account.sql.db_username: ragnarok
//account.sql.db_password: ragnarok
//account.sql.db_database: ragnarok
//account.sql.codepage:
//account.sql.case_sensitive: no
//account.sql.account_db: login
//account.sql.accreg_db: global_reg_value
// Client MD5 hash check
// If turned on, the login server will check if the client's hash matches
// the value below, and will not connect tampered clients.
// Note: see doc\md5_hashcheck.txt for more details.
client_hash_check: off
// Client MD5 hashes
// A player can login with a client hash at or below the account group_id.
// Format: group_id, hash
client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5
client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae
import: conf/inter_athena.conf
import: conf/import/login_conf.txt
map_athena.conf
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: domusragnarok.servegame.com
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
bind_ip: domusragnarok.servegame.com
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: domusragnarok.servegame.com
packet_athena.conf
//----- IP Rules Settings -----
// If IP's are checked when connecting.
// This also enables DDoS protection.
enable_ip_rules: yes
// Order of the checks
// deny,allow : Checks deny rules, then allow rules. Allows if no rules match.
// allow,deny : Checks allow rules, then deny rules. Allows if no rules match.
// mutual-failure : Allows only if an allow rule matches and no deny rules match.
// (default is deny,allow)
order: deny,allow
// order: allow,deny
// order: mutual-failture
// IP rules
// allow : Accepts connections from the ip range (even if flagged as DDoS)
// deny : Rejects connections from the ip range
// The rules are processed in order, the first matching rule of each list (allow and deny) is used
// allow: 127.0.0.1
// allow: 192.168.0.0/16
// allow: 10.0.0.0/255.0.0.0
allow: all
// deny: 127.0.0.1
subnet_athena.conf
// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet
subnet: 255.255.255.255:domusragnarok.servegame.com:domusragnarok.servegame.com
Alguem poderia me informar se fiz algo de errado, ou esqueci de configurar em algum local?
porque na minha clientinfo.xml está o mesmo ip, estou conectando normalmente, porem nenhum de meus amigos conseguiu se conectar =/
Desculpem o duplo post, era uma configuração do meu internet security que estava bloqueando u.u
desculpem o incomodo
[duvida] como inserir drop a determinados itens
in Suporte a Configurações
Posted
Bom, estava mexendo em meu servidor e surgiu esta duvida, pois tem umas linhas de comando a alguns itens e não sei aonde que poderia ver os comandos, e como inserir algum drop, obrigado desde já.
pesquisei nos demais itens e encontrei