Jump to content

Denyel

Members
  • Posts

    7
  • Joined

  • Last visited

Posts posted by Denyel

  1. Tentei encontrar algo referente a evolução (que no caso não sei o nome) por que havia visto a sprite na data, porem não sei ID nem se está ativo o job.

    Mas indo direto ao ponto, gostaria de saber se tem como ativar ou configurar para utilizar esta classe,

    Obrigado desde já, aguardo resposta.

    (e me desculpem tantas duvidas, é que coloco em pesquisa pelo nome gunslinger e não encontro nada, acredito que por não saber o nome da evolução, e no caso ao pesquisar no google só acho o pessoal falando que iria ter no bro e blablabla =/ )

  2. Olá, boa tarde

    Sempre que algum amigo meu tenta se conectar, no meu logserv aparece a seguinte mensagem "[status]: Connection of the account '[LOGUIN DO AMIGO]' accepted.

    [info]: Closed connection from '[iP DO AMIGO]'."

    as minhas configurações na pasta "C:\Domus RO\trunk\conf" está assim:

    char_athena.conf

    // Login Server IP

    // The character server connects to the login server using this IP address.

    // NOTE: This is useful when you are running behind a firewall or are on

    // a machine with multiple interfaces.

    login_ip: domusragnarok.servegame.com

    // The character server listens on the interface with this IP address.

    // NOTE: This allows you to run multiple servers on multiple interfaces

    // while using the same ports for each server.

    bind_ip: domusragnarok.servegame.com

    // Login Server Port

    login_port: 6900

    // Character Server IP

    // The IP address which clients will use to connect.

    // Set this to what your server's public IP address is.

    char_ip: domusragnarok.servegame.com

    // Character Server Port

    char_port: 6121

    inter_athena.conf

    // Global SQL settings

    // overriden by local settings when the hostname is defined there

    // (currently only the login-server reads/obeys these settings)

    sql.db_hostname: domusragnarok.servegame.com

    sql.db_port: 3306

    sql.db_username: ragnarok

    sql.db_password: ragnarok

    sql.db_database: ragnarok

    sql.codepage:

    // MySQL Character SQL server

    char_server_ip: domusragnarok.servegame.com

    char_server_port: 3306

    char_server_id: ragnarok

    char_server_pw: ragnarok

    char_server_db: ragnarok

    // MySQL Map SQL Server

    map_server_ip: domusragnarok.servegame.com

    map_server_port: 3306

    map_server_id: ragnarok

    map_server_pw: ragnarok

    map_server_db: ragnarok

    // MySQL Log SQL Database

    log_db_ip: domusragnarok.servegame.com

    log_db_port: 3306

    log_db_id: ragnarok

    log_db_pw: ragnarok

    log_db_db: ragnarok

    log_codepage:

    log_login_db: loginlog

    login_athena.conf

    // Athena Login Server configuration file.

    // Translated by Peter Kieser <[email protected]>

    // Note: "Comments" are all text on the right side of a double slash "//"

    // Whatever text is commented will not be parsed by the servers, and serves

    // only as information/reference.

    // The login server listens on the interface with this IP address.

    // NOTE: This allows you to run multiple servers on multiple interfaces

    // while using the same ports for each server.

    bind_ip: domusragnarok.servegame.com

    // Login Server Port

    login_port: 6900

    //Time-stamp format which will be printed before all messages.

    //Can at most be 20 characters long.

    //Common formats:

    // %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)

    // %H:%M:%S (hour:minute:second, 24 hour format)

    // %d/%b/%Y (day/Month/year)

    //For full format information, consult the strftime() manual.

    //timestamp_format: [%d/%b %H:%M]

    //If redirected output contains escape sequences (color codes)

    stdout_with_ansisequence: no

    //Makes server output more silent by ommitting certain types of messages:

    //1: Hide Information messages

    //2: Hide Status messages

    //4: Hide Notice Messages

    //8: Hide Warning Messages

    //16: Hide Error and SQL Error messages.

    //32: Hide Debug Messages

    //Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)

    console_silent: 0

    // Console Commands

    // Allow for console commands to be used on/off

    // This prevents usage of >& log.file

    console: off

    // Can you use _M/_F to make new accounts on the server?

    new_account: yes

    //If new_account is enabled, minimum length to userid and passwords should be 4?

    //Must be 'Yes' unless your client uses both 'Disable 4 LetterUserID/Password' Diffs

    new_acc_length_limit: yes

    // Account registration flood protection system

    // allowed_regs is the number of registrations allowed in time_allowed (in seconds)

    allowed_regs: 1

    time_allowed: 10

    // Log Filename. All operations received by the server are logged in this file.

    login_log_filename: log/login.log

    // To log the login server?

    // NOTE: The login-sql server needs the login logs to enable dynamic pass failure bans.

    log_login: yes

    // Indicate how to display date in logs, to players, etc.

    date_format: %Y-%m-%d %H:%M:%S

    // Required account group id to connect to server.

    // -1: disabled

    // 0 or more: group id

    group_id_to_connect: -1

    // Minimum account group id required to connect to server.

    // Will not function if group_id_to_connect config is enabled.

    // -1: disabled

    // 0 or more: group id

    min_group_id_to_connect: -1

    // Starting additional sec from now for the limited time at creation of account

    // -1: new account are created with UNlimited time (default value)

    // 0 or more: new accounts was created by addition of the value (in sec) to the actual time (to set first limited time)

    start_limited_time: -1

    // Check The clientversion set in the clientinfo ?

    check_client_version: no

    // What version we would allow to connect? (if the options above is enabled..)

    client_version_to_connect: 20

    // Store passwords as MD5 hashes instead of plaintext ?

    // NOTE: Will not work with clients that use <passwordencrypt>

    use_MD5_passwords: no

    // Ipban features (SQL only)

    ipban.enable: yes

    //ipban.sql.db_hostname: domusragnarok.servegame.com

    //ipban.sql.db_port: 3306

    //ipban.sql.db_username: ragnarok

    //ipban.sql.db_password: ragnarok

    //ipban.sql.db_database: ragnarok

    //ipban.sql.codepage:

    //ipban.sql.ipban_table: ipbanlist

    // Dynamic password failure ipban system

    ipban.dynamic_pass_failure_ban: yes

    ipban.dynamic_pass_failure_ban_interval: 5

    ipban.dynamic_pass_failure_ban_limit: 7

    ipban.dynamic_pass_failure_ban_duration: 5

    // Interval (in seconds) to clean up expired IP bans. 0 = disabled. default = 60.

    // NOTE: Even if this is disabled, expired IP bans will be cleaned up on login server start/stop.

    // Players will still be able to login if an ipban entry exists but the expiration time has already passed.

    ipban_cleanup_interval: 60

    // Interval (in minutes) to execute a DNS/IP update. Disabled by default.

    // Enable it if your server uses a dynamic IP which changes with time.

    //ip_sync_interval: 10

    // DNS Blacklist Blocking

    // If enabled, each incoming connection will be tested against the blacklists

    // on the specified dnsbl_servers (comma-separated list)

    use_dnsbl: no

    dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net

    // Here are some free DNS Blacklist Services: http://en.wikipedia.org/wiki/Comparison_of_DNS_blacklists

    //==============================================================================

    // dnsbl_servers Description

    // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    // bl.blocklist.de IP-Addresses who attack other servers/honeypots over SSH, FTP, IMAP, etc.

    // ircbl.ahbl.org AHBL (open proxies, compromised machines, comment spammers)

    // safe.dnsbl.sorbs.net All zones in dnsbl.sorbs.net except "recent" and "escalations"

    // sbl-xbl.spamhaus.org Spamhaus blacklist (spammers, open proxies)

    // socks.dnsbl.sorbs.net Open SOCKS proxy servers

    // tor.ahbl.org Current tor relay and exit nodes

    // Which account engine to use.

    // 'auto' selects the first engine available (txt, sql, then others)

    // (defaults to auto)

    account.engine: auto

    // Account data storage configuration

    // SQL

    //account.sql.db_hostname: domusragnarok.servegame.com

    //account.sql.db_port: 3306

    //account.sql.db_username: ragnarok

    //account.sql.db_password: ragnarok

    //account.sql.db_database: ragnarok

    //account.sql.codepage:

    //account.sql.case_sensitive: no

    //account.sql.account_db: login

    //account.sql.accreg_db: global_reg_value

    // Client MD5 hash check

    // If turned on, the login server will check if the client's hash matches

    // the value below, and will not connect tampered clients.

    // Note: see doc\md5_hashcheck.txt for more details.

    client_hash_check: off

    // Client MD5 hashes

    // A player can login with a client hash at or below the account group_id.

    // Format: group_id, hash

    client_hash: 0, 113e195e6c051bb1cfb12a644bb084c5

    client_hash: 99, cb1ea78023d337c38e8ba5124e2338ae

    import: conf/inter_athena.conf

    import: conf/import/login_conf.txt

    map_athena.conf

    // Character Server IP

    // The map server connects to the character server using this IP address.

    // NOTE: This is useful when you are running behind a firewall or are on

    // a machine with multiple interfaces.

    char_ip: domusragnarok.servegame.com

    // The map server listens on the interface with this IP address.

    // NOTE: This allows you to run multiple servers on multiple interfaces

    // while using the same ports for each server.

    bind_ip: domusragnarok.servegame.com

    // Character Server Port

    char_port: 6121

    // Map Server IP

    // The IP address which clients will use to connect.

    // Set this to what your server's public IP address is.

    map_ip: domusragnarok.servegame.com

    packet_athena.conf

    //----- IP Rules Settings -----

    // If IP's are checked when connecting.

    // This also enables DDoS protection.

    enable_ip_rules: yes

    // Order of the checks

    // deny,allow : Checks deny rules, then allow rules. Allows if no rules match.

    // allow,deny : Checks allow rules, then deny rules. Allows if no rules match.

    // mutual-failure : Allows only if an allow rule matches and no deny rules match.

    // (default is deny,allow)

    order: deny,allow

    // order: allow,deny

    // order: mutual-failture

    // IP rules

    // allow : Accepts connections from the ip range (even if flagged as DDoS)

    // deny : Rejects connections from the ip range

    // The rules are processed in order, the first matching rule of each list (allow and deny) is used

    // allow: 127.0.0.1

    // allow: 192.168.0.0/16

    // allow: 10.0.0.0/255.0.0.0

    allow: all

    // deny: 127.0.0.1

    subnet_athena.conf

    // Subnet support file

    // Format is:

    // subnet: net-submask:char_ip:map_ip

    // you can add more than one subnet

    subnet: 255.255.255.255:domusragnarok.servegame.com:domusragnarok.servegame.com

    Alguem poderia me informar se fiz algo de errado, ou esqueci de configurar em algum local?

    porque na minha clientinfo.xml está o mesmo ip, estou conectando normalmente, porem nenhum de meus amigos conseguiu se conectar =/

    Desculpem o duplo post, era uma configuração do meu internet security que estava bloqueando u.u

    desculpem o incomodo

×
×
  • Create New...