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Joseph

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Posts posted by Joseph

  1. 
    

    OnPCDieEvent:

    getmapxy .@map$, .@x, .@y, 0;

    for(set .@i, 0; .@i < getarraysize(.pvpmap$); set .@i, .@i+1) {

    if(.@map$ == .pvpmap$[.@i]) {

    set .@str$, "@life_" + .pvpmap$[.@i];

    setd (.@str$, getd(.@str$) + 1);

    if (getd(.@str$) > 1) {

    warp "SavePoint",0,0;

    }

    if ( #CASHPOINTS <= 0 ) end;

    set #CASHPOINTS,#CASHPOINTS-1;

    dispbottom "You have lose 1 Cash Point. Total is "+#CASHPOINTS+" Cash Points.";

    }

    }

    end;

    OnInit:

    setarray .pvpmap$[0],"guild_vs2","pvp_y_8-2","guild_vs1","guild_vs3","guild_vs4","guild_vs5","guild_vs1-2","1@orcs";

    setarray .announcements$[0],"was killed by","was violated by","was owned by";

    end;

    }

  2. or with addrid *stole a part of Joseph's script*

    -	script	helloworld	-1,{
    OnInit:
    	.itemID = 671;	// Edit your item here
    	monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead";
    	end;
    OnMyMobDead:
    	announce "The mob is now killed, the special drop is ready to catch in all maps.", 0;
    	donpcevent strnpcinfo(0) + "::OnInit";
    	addrid 0;
    	if ( checkvending() ) end;
    	makeitem .itemID,1,"this",0,0;
    	end;
    }
    

     

    Brilliant!

    But what if there are more than one players in a specific map?

     

    /me hugs Capuche

     

     

    ohh! can do to make them more? say to be 100 items that fall all over the map individually

     

    makeitem .itemID,100,"this",0,0; 
  3. 
    

    - script helloworld -1,{

    OnInit:

    monster "prt_fild08",0,0,"I'm a Poring",1002,1,strnpcinfo(0) + "::OnMyMobDead";

    end;

    L_Create:

    .@itemID = 671; // Edit your item here

    announce "The mob is now killed, the special drop is ready to catch in all maps.", 0;

    freeloop(1);

    .@size = getargcount();

    for (.@i = 0; .@i < .@size; .@i++) {

    .@map$ = getarg(.@i);

    if (getmapusers(.@map$) < 0)

    continue;

    makeitem .@itemID,1,.@map$,0,0;

    }

    freeloop(0);

    end;

    OnMyMobDead:

    // Shamelessly copied from Euphy's script. :D

    callsub L_Create,

    "alb_ship",

    "alb2trea",

    "alberta",

    "alberta_in",

    "alde_dun01",

    "alde_dun02",

    "alde_dun03",

    "alde_dun04",

    "aldeba_in",

    "aldebaran",

    "anthell01",

    "anthell02",

    "arena_room",

    "c_tower1",

    "c_tower2",

    "c_tower3",

    "c_tower4",

    "force_1-1",

    "force_1-2",

    "force_1-3",

    "force_2-1",

    "force_2-2",

    "force_2-3",

    "force_3-1",

    "force_3-2",

    "force_3-3",

    "gef_dun00",

    "gef_dun01",

    "gef_dun02",

    "gef_dun03",

    "gef_fild00",

    "gef_fild01",

    "gef_fild02",

    "gef_fild03",

    "gef_fild04",

    "gef_fild05",

    "gef_fild06",

    "gef_fild07",

    "gef_fild08",

    "gef_fild09",

    "gef_fild10",

    "gef_fild11",

    "gef_fild12",

    "gef_fild13",

    "gef_fild14",

    "gef_tower",

    "geffen",

    "geffen_in",

    "gl_cas01",

    "gl_cas02",

    "gl_church",

    "gl_chyard",

    "gl_dun01",

    "gl_dun02",

    "gl_in01",

    "gl_knt01",

    "gl_knt02",

    "gl_prison",

    "gl_prison1",

    "gl_sew01",

    "gl_sew02",

    "gl_sew03",

    "gl_sew04",

    "gl_step",

    "glast_01",

    "hunter_1-1",

    "hunter_2-1",

    "hunter_3-1",

    "in_hunter",

    "in_moc_16",

    "in_orcs01",

    "in_sphinx1",

    "in_sphinx2",

    "in_sphinx3",

    "in_sphinx4",

    "in_sphinx5",

    "iz_dun00",

    "iz_dun01",

    "iz_dun02",

    "iz_dun03",

    "iz_dun04",

    "job_sword1",

    "izlu2dun",

    "izlude",

    "izlude_in",

    "job_thief1",

    "knight_1-1",

    "knight_2-1",

    "knight_3-1",

    "mjo_dun01",

    "mjo_dun02",

    "mjo_dun03",

    "mjolnir_01",

    "mjolnir_02",

    "mjolnir_03",

    "mjolnir_04",

    "mjolnir_05",

    "mjolnir_06",

    "mjolnir_07",

    "mjolnir_08",

    "mjolnir_09",

    "mjolnir_10",

    "mjolnir_11",

    "mjolnir_12",

    "moc_castle",

    "moc_fild01",

    "moc_fild02",

    "moc_fild03",

    "moc_fild04",

    "moc_fild05",

    "moc_fild06",

    "moc_fild07",

    "moc_fild08",

    "moc_fild09",

    "moc_fild10",

    "moc_fild11",

    "moc_fild12",

    "moc_fild13",

    "moc_fild14",

    "moc_fild15",

    "moc_fild16",

    "moc_fild17",

    "moc_fild18",

    "moc_fild19",

    "moc_pryd01",

    "moc_pryd02",

    "moc_pryd03",

    "moc_pryd04",

    "moc_pryd05",

    "moc_pryd06",

    "moc_prydb1",

    "moc_ruins",

    "monk_in",

    "morocc",

    "morocc_in",

    "new_1-1",

    "new_1-2",

    "new_1-3",

    "new_1-4",

    "new_2-1",

    "new_2-2",

    "new_2-3",

    "new_2-4",

    "new_3-1",

    "new_3-2",

    "new_3-3",

    "new_3-4",

    "new_4-1",

    "new_4-2",

    "new_4-3",

    "new_4-4",

    "new_5-1",

    "new_5-2",

    "new_5-3",

    "new_5-4",

    "orcsdun01",

    "orcsdun02",

    "ordeal_1-1",

    "ordeal_1-2",

    "ordeal_2-1",

    "ordeal_2-2",

    "ordeal_3-1",

    "ordeal_3-2",

    "pay_arche",

    "pay_dun00",

    "pay_dun01",

    "pay_dun02",

    "pay_dun03",

    "pay_dun04",

    "pay_fild01",

    "pay_fild02",

    "pay_fild03",

    "pay_fild04",

    "pay_fild05",

    "pay_fild06",

    "pay_fild07",

    "pay_fild08",

    "pay_fild09",

    "pay_fild10",

    "pay_fild11",

    "payon",

    "payon_in01",

    "payon_in02",

    "priest_1-1",

    "priest_2-1",

    "priest_3-1",

    "prontera",

    "prt_are_in",

    "prt_are01",

    "pvp_room",

    "prt_castle",

    "prt_church",

    "prt_fild00",

    "prt_fild01",

    "prt_fild02",

    "prt_fild03",

    "prt_fild04",

    "prt_fild05",

    "prt_fild06",

    "prt_fild07",

    "prt_fild08",

    "prt_fild09",

    "prt_fild10",

    "prt_fild11",

    "prt_in",

    "prt_maze01",

    "prt_maze02",

    "prt_maze03",

    "prt_monk",

    "prt_sewb1",

    "prt_sewb2",

    "prt_sewb3",

    "prt_sewb4",

    "pvp_2vs2",

    "pvp_c_room",

    "pvp_n_1-1",

    "pvp_n_1-2",

    "pvp_n_1-3",

    "pvp_n_1-4",

    "pvp_n_1-5",

    "pvp_n_2-1",

    "pvp_n_2-2",

    "pvp_n_2-3",

    "pvp_n_2-4",

    "pvp_n_2-5",

    "pvp_n_3-1",

    "pvp_n_3-2",

    "pvp_n_3-3",

    "pvp_n_3-4",

    "pvp_n_3-5",

    "pvp_n_4-1",

    "pvp_n_4-2",

    "pvp_n_4-3",

    "pvp_n_4-4",

    "pvp_n_4-5",

    "pvp_n_5-1",

    "pvp_n_5-2",

    "pvp_n_5-3",

    "pvp_n_5-4",

    "pvp_n_5-5",

    "pvp_n_6-1",

    "pvp_n_6-2",

    "pvp_n_6-3",

    "pvp_n_6-4",

    "pvp_n_6-5",

    "pvp_n_7-1",

    "pvp_n_7-2",

    "pvp_n_7-3",

    "pvp_n_7-4",

    "pvp_n_7-5",

    "pvp_n_8-1",

    "pvp_n_8-2",

    "pvp_n_8-3",

    "pvp_n_8-4",

    "pvp_n_8-5",

    "pvp_n_room",

    "pvp_y_1-1",

    "pvp_y_1-2",

    "pvp_y_1-3",

    "pvp_y_1-4",

    "pvp_y_1-5",

    "pvp_y_2-1",

    "pvp_y_2-2",

    "pvp_y_2-3",

    "pvp_y_2-4",

    "pvp_y_2-5",

    "pvp_y_3-1",

    "pvp_y_3-2",

    "pvp_y_3-3",

    "pvp_y_3-4",

    "pvp_y_3-5",

    "pvp_y_4-1",

    "pvp_y_4-2",

    "pvp_y_4-3",

    "pvp_y_4-4",

    "pvp_y_4-5",

    "pvp_y_5-1",

    "pvp_y_5-2",

    "pvp_y_5-3",

    "pvp_y_5-4",

    "pvp_y_5-5",

    "pvp_y_6-1",

    "pvp_y_6-2",

    "pvp_y_6-3",

    "pvp_y_6-4",

    "pvp_y_6-5",

    "pvp_y_7-1",

    "pvp_y_7-2",

    "pvp_y_7-3",

    "pvp_y_7-4",

    "pvp_y_7-5",

    "pvp_y_8-1",

    "pvp_y_8-2",

    "pvp_y_8-3",

    "pvp_y_8-4",

    "pvp_y_8-5",

    "pvp_y_room",

    "sword_1-1",

    "sword_2-1",

    "sword_3-1",

    "treasure01",

    "treasure02",

    "wizard_1-1",

    "wizard_2-1",

    "wizard_3-1",

    "xmas",

    "xmas_dun01",

    "xmas_dun02",

    "xmas_fild01",

    "xmas_in",

    "beach_dun",

    "beach_dun2",

    "beach_dun3",

    "cmd_fild01",

    "cmd_fild02",

    "cmd_fild03",

    "cmd_fild04",

    "cmd_fild05",

    "cmd_fild06",

    "cmd_fild07",

    "cmd_fild08",

    "cmd_fild09",

    "cmd_in01",

    "cmd_in02",

    "comodo",

    "quiz_00",

    "quiz_01",

    "g_room1-1",

    "g_room1-2",

    "g_room1-3",

    "g_room2",

    "tur_dun01",

    "tur_dun02",

    "tur_dun03",

    "tur_dun04",

    "tur_dun05",

    "tur_dun06",

    "alde_gld",

    "aldeg_cas01",

    "aldeg_cas02",

    "aldeg_cas03",

    "aldeg_cas04",

    "aldeg_cas05",

    "gefg_cas01",

    "gefg_cas02",

    "gefg_cas03",

    "gefg_cas04",

    "gefg_cas05",

    "gld_dun01",

    "gld_dun02",

    "gld_dun03",

    "gld_dun04",

    "guild_room",

    "guild_vs1",

    "guild_vs2",

    "guild_vs3",

    "guild_vs4",

    "guild_vs5",

    "guild_vs1-1",

    "guild_vs1-2",

    "guild_vs1-3",

    "guild_vs1-4",

    "guild_vs2-1",

    "guild_vs2-2",

    "job_hunte",

    "job_knt",

    "job_prist",

    "job_wiz",

    "pay_gld",

    "payg_cas01",

    "payg_cas02",

    "payg_cas03",

    "payg_cas04",

    "payg_cas05",

    "prt_gld",

    "prtg_cas01",

    "prtg_cas02",

    "prtg_cas03",

    "prtg_cas04",

    "prtg_cas05",

    "alde_alche",

    "in_rogue",

    "job_cru",

    "job_duncer",

    "job_monk",

    "job_sage",

    "mag_dun01",

    "mag_dun02",

    "monk_test",

    "quiz_test",

    "yuno",

    "yuno_fild01",

    "yuno_fild02",

    "yuno_fild03",

    "yuno_fild04",

    "yuno_in01",

    "yuno_in02",

    "yuno_in03",

    "yuno_in04",

    "yuno_in05",

    "ama_dun01",

    "ama_dun02",

    "ama_dun03",

    "ama_fild01",

    "ama_in01",

    "ama_in02",

    "ama_test",

    "amatsu",

    "gon_dun01",

    "gon_dun02",

    "gon_dun03",

    "gon_fild01",

    "gon_in",

    "gon_test",

    "gonryun",

    "sec_in01",

    "sec_in02",

    "sec_pri",

    "umbala",

    "um_dun01",

    "um_dun02",

    "um_fild01",

    "um_fild02",

    "um_fild03",

    "um_fild04",

    "um_in",

    "niflheim",

    "nif_fild01",

    "nif_fild02",

    "nif_in",

    "yggdrasil01",

    "valkyrie",

    "himinn",

    "lou_in01",

    "lou_in02",

    "lou_dun03",

    "lou_dun02",

    "lou_dun01",

    "lou_fild01",

    "louyang",

    "siege_test",

    "n_castle",

    "nguild_gef",

    "nguild_prt",

    "nguild_pay",

    "nguild_alde",

    "jawaii",

    "jawaii_in",

    "gefenia01",

    "gefenia02",

    "gefenia03",

    "gefenia04",

    "new_zone01",

    "new_zone02",

    "new_zone03",

    "new_zone04",

    "payon_in03",

    "ayothaya",

    "ayo_in01",

    "ayo_in02",

    "ayo_fild01",

    "ayo_fild02",

    "ayo_dun01",

    "ayo_dun02",

    "que_god01",

    "que_god02",

    "yuno_fild05",

    "yuno_fild07",

    "yuno_fild08",

    "yuno_fild09",

    "yuno_fild11",

    "yuno_fild12",

    "alde_tt02",

    "turbo_n_1",

    "turbo_n_4",

    "turbo_n_8",

    "turbo_n_16",

    "turbo_e_4",

    "turbo_e_8",

    "turbo_e_16",

    "turbo_room",

    "airplane",

    "airport",

    "einbech",

    "einbroch",

    "ein_dun01",

    "ein_dun02",

    "ein_fild06",

    "ein_fild07",

    "ein_fild08",

    "ein_fild09",

    "ein_fild10",

    "ein_in01",

    "que_sign01",

    "que_sign02",

    "ein_fild03",

    "ein_fild04",

    "lhz_fild02",

    "lhz_fild03",

    "yuno_pre",

    "lhz_fild01",

    "lighthalzen",

    "lhz_in01",

    "lhz_in02",

    "lhz_in03",

    "lhz_que01",

    "lhz_dun01",

    "lhz_dun02",

    "lhz_dun03",

    "lhz_cube",

    "juperos_01",

    "juperos_02",

    "jupe_area1",

    "jupe_area2",

    "jupe_core",

    "jupe_ele",

    "jupe_ele_r",

    "jupe_gate",

    "y_airport",

    "lhz_airport",

    "airplane_01",

    "jupe_cave",

    "quiz_02",

    "hu_fild07",

    "hu_fild05",

    "hu_fild04",

    "hu_fild01",

    "yuno_fild06",

    "job_soul",

    "job_star",

    "que_job01",

    "que_job02",

    "que_job03",

    "abyss_01",

    "abyss_02",

    "abyss_03",

    "thana_step",

    "thana_boss",

    "tha_scene01",

    "tha_t01",

    "tha_t02",

    "tha_t03",

    "tha_t04",

    "tha_t07",

    "tha_t05",

    "tha_t06",

    "tha_t08",

    "tha_t09",

    "tha_t10",

    "tha_t11",

    "tha_t12",

    "auction_01",

    "auction_02",

    "hugel",

    "hu_in01",

    "que_bingo",

    "que_hugel",

    "p_track01",

    "p_track02",

    "odin_tem01",

    "odin_tem02",

    "odin_tem03",

    "hu_fild02",

    "hu_fild03",

    "hu_fild06",

    "ein_fild01",

    "ein_fild02",

    "ein_fild05",

    "yuno_fild10",

    "kh_kiehl02",

    "kh_kiehl01",

    "kh_dun02",

    "kh_dun01",

    "kh_mansion",

    "kh_rossi",

    "kh_school",

    "kh_vila",

    "force_map1",

    "force_map2",

    "force_map3",

    "job_hunter",

    "job_knight",

    "job_priest",

    "job_wizard",

    "ve_in02",

    "rachel",

    "ra_in01",

    "ra_fild01",

    "ra_fild02",

    "ra_fild03",

    "ra_fild04",

    "ra_fild05",

    "ra_fild06",

    "ra_fild07",

    "ra_fild08",

    "ra_fild09",

    "ra_fild10",

    "ra_fild11",

    "ra_fild12",

    "ra_fild13",

    "ra_san01",

    "ra_san02",

    "ra_san03",

    "ra_san04",

    "ra_san05",

    "ra_temin",

    "ra_temple",

    "ra_temsky",

    "que_rachel",

    "ice_dun01",

    "ice_dun02",

    "ice_dun03",

    "ice_dun04",

    "que_thor",

    "thor_camp",

    "thor_v01",

    "thor_v02",

    "thor_v03",

    "veins",

    "ve_in",

    "ve_fild01",

    "ve_fild02",

    "ve_fild03",

    "ve_fild04",

    "ve_fild05",

    "ve_fild06",

    "ve_fild07",

    "poring_c01",

    "poring_c02",

    "que_ng",

    "nameless_i",

    "nameless_n",

    "nameless_in",

    "abbey01",

    "abbey02",

    "abbey03",

    "poring_w01",

    "poring_w02",

    "que_san04",

    "moscovia",

    "mosk_in",

    "mosk_ship",

    "mosk_fild01",

    "mosk_fild02",

    "mosk_dun01",

    "mosk_dun02",

    "mosk_dun03",

    "mosk_que",

    "force_4-1",

    "force_5-1",

    "06guild_r",

    "06guild_01",

    "06guild_02",

    "06guild_03",

    "06guild_04",

    "06guild_05",

    "06guild_06",

    "06guild_07",

    "06guild_08",

    "z_agit",

    "que_temsky",

    "itemmall",

    "bossnia_01",

    "bossnia_02",

    "bossnia_03",

    "bossnia_04",

    "schg_cas01",

    "schg_cas02",

    "schg_cas03",

    "schg_cas04",

    "schg_cas05",

    "sch_gld",

    "cave",

    "moc_fild20",

    "moc_fild21",

    "moc_fild22",

    "que_ba",

    "que_moc_16",

    "que_moon",

    "arug_cas01",

    "arug_cas02",

    "arug_cas03",

    "arug_cas04",

    "arug_cas05",

    "aru_gld",

    "bat_room",

    "bat_a01",

    "bat_a02",

    "bat_b01",

    "bat_b02",

    "que_qsch01",

    "que_qsch02",

    "que_qsch03",

    "que_qsch04",

    "que_qsch05",

    "que_qaru01",

    "que_qaru02",

    "que_qaru03",

    "que_qaru04",

    "que_qaru05",

    "1@cata",

    "2@cata",

    "e_tower",

    "1@tower",

    "2@tower",

    "3@tower",

    "4@tower",

    "5@tower",

    "6@tower",

    "mid_camp",

    "mid_campin",

    "man_fild01",

    "man_fild03",

    "spl_fild02",

    "spl_fild03",

    "moc_fild22b",

    "que_dan01",

    "que_dan02",

    "schg_que01",

    "schg_dun01",

    "arug_que01",

    "arug_dun01",

    "1@orcs",

    "2@orcs",

    "1@nyd",

    "2@nyd",

    "nyd_dun01",

    "nyd_dun02",

    "manuk",

    "man_fild02",

    "man_in01",

    "splendide",

    "spl_fild01",

    "spl_in01",

    "spl_in02",

    "bat_c01",

    "bat_c02",

    "bat_c03",

    "moc_para01",

    "job3_arch01",

    "job3_arch02",

    "job3_arch03",

    "job3_guil01",

    "job3_guil02",

    "job3_guil03",

    "job3_rang01",

    "job3_rang02",

    "job3_rune01",

    "job3_rune02",

    "job3_rune03",

    "job3_war01",

    "job3_war02",

    "jupe_core2",

    "brasilis",

    "bra_in01",

    "bra_fild01",

    "bra_dun01",

    "bra_dun02",

    "dicastes01",

    "dicastes02",

    "dic_in01",

    "dic_fild01",

    "dic_fild02",

    "dic_dun01",

    "dic_dun02",

    "job3_gen01",

    "s_atelier",

    "job3_sha01",

    "mora",

    "bif_fild01",

    "bif_fild02",

    "1@mist",

    "dewata",

    "dew_in01",

    "dew_fild01",

    "dew_dun01",

    "dew_dun02",

    "que_house_s",

    "malangdo",

    "mal_in01",

    "mal_in02",

    "mal_dun01",

    "1@pump",

    "2@pump",

    "1@cash",

    "iz_dun05",

    "evt_mobroom",

    "alde_tt03",

    "dic_dun03",

    "1@lhz",

    "lhz_dun04",

    "que_lhz",

    "evt_swar_b",

    "evt_swar_r",

    "evt_swar_s",

    "evt_swar_t",

    "gld2_ald",

    "gld2_gef",

    "gld2_pay",

    "gld2_prt",

    "gld_dun01_2",

    "gld_dun02_2",

    "gld_dun03_2",

    "gld_dun04_2",

    "malaya",

    "job_ko",

    "ma_scene01",

    "1@ma_b",

    "1@ma_c",

    "1@ma_h",

    "ma_in01",

    "ma_dun01",

    "ma_fild01",

    "ma_fild02",

    "ma_zif01",

    "ma_zif02",

    "ma_zif03",

    "ma_zif04",

    "ma_zif05",

    "ma_zif06",

    "ma_zif07",

    "ma_zif08",

    "ma_zif09",

    "new_event",

    "eclage",

    "ecl_fild01",

    "ecl_tdun01",

    "ecl_tdun02",

    "ecl_tdun03",

    "ecl_tdun04",

    "que_avan01",

    "1@ecl",

    "ecl_in01",

    "ecl_in02",

    "ecl_in03",

    "ecl_in04",

    "ecl_hub01",

    "moc_prydn1",

    "moc_prydn2",

    "iz_ac01",

    "iz_ac02",

    "treasure_n1",

    "treasure_n2",

    "iz_int",

    "iz_ng01",

    "iz_int01",

    "iz_int02",

    "iz_int03",

    "iz_int04",

    "iz_ac01_a",

    "iz_ac02_a",

    "iz_ac01_b",

    "iz_ac02_b",

    "iz_ac01_c",

    "iz_ac02_c",

    "iz_ac01_d",

    "iz_ac02_d",

    "te_prtcas01",

    "te_prtcas02",

    "te_prtcas03",

    "te_prtcas04",

    "te_prtcas05",

    "te_aldecas1",

    "te_aldecas2",

    "te_aldecas3",

    "te_aldecas4",

    "te_aldecas5",

    "prt_fild08a",

    "prt_fild08b",

    "prt_fild08c",

    "prt_fild08d",

    "izlude_a",

    "izlude_b",

    "izlude_c",

    "izlude_d",

    "te_prt_gld",

    "te_alde_gld",

    "teg_dun01",

    "teg_dun02",

    "1@gl_k",

    "2@gl_k",

    "gl_chyard_",

    "gl_cas02_",

    "evt_bomb",

    "1@def01",

    "1@def02",

    "1@def03",

    "1@gef",

    "1@face",

    "1@sara",

    "1@gef_in",

    "dali";

    end;

    }

    • Upvote 1
  4. 
    

    map,x,y,z script Guild Transfer 100,{

    if (!getgmlevel())

    end;

    mes "Input: Old Guild Master Name";

    input .@old$;

    next;

    mes "Input: New Guild Master Name";

    input .@new$;

    next;

    set .@nb, query_sql("select guild_id from guild_member where name in ('" + escape_sql(.@new$) + "', '" + escape_sql(.@old$) + "') order by name", .@GID);

    if (.@GID[0] != .@GID[1] && .@GID != getcharid(2, .@old$)) {

    mes .@new$ + " and " + .@old$ + " are not in the same guild.";

    close;

    }

    if (getguildmaster(.@GID) != .@old$) {

    mes .@old$ + " is not a guild master.";

    close;

    }

    if (guildchangegm(.@GID, .@new$)) {

    mes "Successful!";

    close;

    }

    else {

    set $changeGM$[getarraysize($changeGM$)], .@new$;

    mes "It will be transferred once the user is online.";

    close;

    }

    OnPCLoginEvent:

    for (set .@i, 0; .@i < getarraysize($changeGM$); set .@i, .@i + 1)

    if (strcharinfo(0) == $changeGM$[.@i]) {

    guildchangegm(getcharid(2), $changeGM$[.@i]);

    deletearray $changeGM$[.@i], 1;

    }

    end;

    }

    • Upvote 1
  5. Interesting script. Not too difficult to redo, my only concern is how does it know your near water. Because I've failed to see a cellcheck of any sort, nor do i think you can even check for water.

     

    Have you tried this?

    *checkcell ("<map name>",<x>,<y>,<type>);
    ...
    The meaning of the individual types can be confusing, so here's an overview:
      - cell_chkwall/water/cliff
    
  6. payon,110,114,3	script	Item Trader	100,{
    	.@itemID	= 1234;	// Item ID
    	.@itemAmt	= 1;	// Item Amount
    	.@cashPts	= 1;	// CashPoints
    	if (countitem(.@itemID) >= .@itemAmt) {
    		delitem .@itemID, .@itemAmt;
    		#CASHPOINTS += .@cashPts;
    		dispbottom "You've gained " + .@cashPts + " CashPoints.";
    		end;
    	}
    	dispbottom "Requirement: " + .@itemAmt + " " + getitemname(.@itemID) + " for " + .@cashPts + " CashPoints.";
    	end;
    }
    
    

     

    Edit: Oh I'm late.  :lol:

  7. -	script	ComePvP	-1,{
    OnInit:
    	.map$ = "guild_vs2";
    	.usersCount = 10;
    	setmapflag .map$,mf_loadevent;
    	setmapflag .map$,mf_partylock;
    	if (getmapflag(.map$,mf_pvp) > 0)
    		removemapflag .map$,mf_pvp;	
    	end;
    
    OnPCDieEvent:
    	if (strcharinfo(3) == .map$ && getmapflag(.map$,mf_pvp) > 0) {
    		if (getusers(0) <= .usersCount) {
    			for (.@i = 0; .@i < getarraysize(.partyCount); .@i++)
    				deletearray getd(".party_" + .partyCount[.@i]),128;
    			deletearray .partyCount,128;
    			mapwarp .map$,"prontera",0,0;
    			pvpoff .map$;
    		}
    	}
    	end;
    			
    OnPCLoadMapEvent:	
    	.@_pid = getcharid(1);
    	
    	if (.@_pid == 0)
    		end;
    	
    	.@str$ = ".party_" + .@_pid + "$";
    	if (getd(.@str$) != "") {
    		if (compare("#"+strcharinfo(0)+"#",implode(getd(.@str$),"#")))
    			end;
    	}
    	
    	getpartymember .@_pid,0;
    	.partyCount[getarraysize(.partyCount)] = .@_pid;
    	copyarray getd(".party_" + .@_pid + "$[0]"),$@partymembername$[0],$@partymembercount;
    	
    	if (getarraysize(.partyCount) > 1 && getmapflag(.map$,mf_pvp) < 1 && getusers(0) >= .usersCount)
    		pvpon .map$;
    		
    	end;
    } 

     

    I'm unsure this is what you want.

    PvP will be switched on, when there are more than 9 players and at least 2 parties.

    And, will be switched off, when less than or left 9 players in the map.

  8. 
    

    if (.@checker_level > 9) {

    getitem 509, rand(20, 50); // white herb

    getitem 510, rand(1, 10); // Blue herb

    getitem 521, rand(1, 5); // Aloe Leaf

    }

    else if (.@checker_level > 19) {

    getitem 509, rand(45, 85); // white herb

    getitem 510, rand(9, 25); // Blue herb

    getitem 521, rand(15, 35); // Aloe Leaf

    }

    else {

    getitem 507, rand( 10, 75); // red herb

    getitem 508, rand(1, 10); // yellow herb

    }

    • Upvote 1
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