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lupus

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Posts posted by lupus

  1. The community tends to be quiet during July as most of our members are preparing for their exams. There's no News topics because there's nothing that needs to be announced o.O

     

    Just because we haven't made a massive change to the emulator in the last 2 months doesn't mean you should be worried about it's future. In fact, we're working on several huge updates.

    /thx Thank you for informing me! I'd love to help you in developing the new episodes. I have little knowledge in C, but I can create NPC's and Quest's scripts perfectly.

  2.  

    for simple way, if the wanted NPC just is at map alone, maybe u can try this mapflag Mapflags to disable Discount & Overcharge.

    if for specific shop npc, maybe u cna make a magic touch like what I've done for enable/disable itemshop/pointshop (I added "discount" flag when defining shop)

     

    Cyd, can you release with a specific npc also? I really need this I added you in skype. I need your services! :(

     

     

     

    Me tooo :(

  3. As far as I can see ... no /wahor not this documented?

     

     


     

    @reload <type>

    @reloadatcommand

    @reloadbattleconf

    @reloadinstancedb

    @reloaditemdb

    @reloadmobdb

    @reloadmotd

    @reloadmsgconf

    @reloadpacketdb

    @reloadpcdb

    @reloadquestdb

    @reloadscript

    @reloadskilldb

    @reloadstatusdb

     

    Reloads a database or configuration file.

     

    Databases:

    -- instancedb: Instance Database

    -- itemdb: Item Database

    -- mobdb: Monster Database

    -- packetdb: Packet Database

    -- questdb: Quest Database

    -- script: NPC Scripts

    -- skilldb: Skill Database

     

    Configuration files:

    -- atcommand: Atcommand Settings

    -- battleconf: Battle Settings (may require relog)

    -- motd: Message of the Day

    -- msgconf: Message Configuration

    -- pcdb: Player Settings

    -- statusdb: Status Settings
  4. Colega, eu sempre consegui compilar o rAthena e fazer um client conectar nele no meu localhost e ainda consigo com a versão do rAthena que utilizo no meu computador.

    Mas ontem ao ir testar a versão mais rescente do rAthena fiquei muito frustado em não conseguir isso. Estava dando erro de compilação, já haviam feito report no bugtrack e eu confirme, um dos Dev atualizou pois faltava arquivos, mas apesar de conseguir compilar não consegui conectar um client nele :(

     

    Puxei o Hercules para ver se eu que estava enferrujado, mas consegui conectar meu client nele sem problemas :( Sad... 

  5. It's been awhile since I've seen big news. Topics of The News are no update this month. 

    I'm new in the community, I manage a private Ragnarok server using rAthena news and wondered about the future of the emulator, how is the development and no have any plans to release the new episodes.

  6. I'm trying to create a balance that more classes the opportunity to succeed in PvP. 

    So I want to create a PvP Room Special. I have found a file which can block the use of certain Skills. But there is some possibility of "nerf" Skills in this map? Thus creating a balance in PvP without harming PvE? 

    Just add this map cooldown on potions. Reduce the damage of Skills in percentage? And who has more suggestions on how to make a good balance, let me know.

  7. So do not add any buff to the weapons named
    Slot 2 have script tooo

        // And that's the wacky formula that makes them into
        // a single number.    
        @card2 = @ele+((@sc*5)<<8);

     

    I can then give that correct? Renew in weapons made by blacksmith were very off the game, I wanted to create enchants them, so they returned to be more valued. but it is not possible for all.

  8. Hello! I would like a sample script that can validate if a gun is made ​​by a blacksmith or not. I'm thinking of creating a system unique to enchant weapons made by blacksmiths. But I found no function to do this validation.

  9.  

    Here's a sample script:

    prontera,170,164,1    script    Max Pvp    726,{ // Change to your NPC
    set @MP_Level, 99 - BaseLevel;
    warp "prontera",0,0; // Change to your PVP map
    goto MP_Start;
    end;
    
    MP_Start:
    atcommand "#blevel "+strcharinfo(0)+" "+@MP_Level+"";
    end;
    
    OnPCLogoutEvent:
    OnPCDieEvent: // When they die or logout, it will revert their original level
    if (strcharinfo(3) == "prontera") { // Change to your PVP map
    atcommand "#blevel "+strcharinfo(0)+" -"+@MP_Level+"";
    end;
    }
    
    }

     

    Very Thx ^^ 

    I have read and understood the idea of the script. I did some research and managed to find the functions you need to not let this turn into a "Free Reset". 

    Thank you very much!
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