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Swadon

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Posts posted by Swadon

  1. Very nice work ! :)

     

    Just a little problem : I use accents but the editor seems to use UTF-8 encoding for all files and not ANSI (Windows-1252 ) as it should :/
    Hope you can fix this little issue in the next version !
     
    Edit : Also, another thing I found : when you move a tab, the syntax highlighting disappears and you have to re-open the file.
     
    Thanks :D
  2. still have no update on your svn link regarding on the new weediffgen plugins?

    Yes, the my github for the client translation isn't very update now. We should (nanakiwurtz and me) update it with a recent revision of WeeDiffGen and add all the others translations found :)

  3. @Swadon: When I see at the text

    // Contributor: @nanakiwurtz
    // Fixed: @ossi0110
    // Location: Monster Element -> Shadow.
    // Find: ¼ö¼Ó¼º%d [bCF6BCD3BCBA2564]
    // Replacement: Shdw [53686477]
    F:BCF6BCD3BCBA2564
    R:'Shdw'

    I think the "%d" isn't supposed to be included in the search string, because %d is used as the Elemental Level, for example 'Fire 1' or 'Fire 4'.

    /ok

    And also i think I've made a mistake with the monster element table, because Anolian is Water, but when I use the WDGTranslateClient to do this:

    F:BCF6BCD3BCBA
    R:'Water'

    It always failed and Anolian's element is not translated, can anyone confirm this?

    Sorry for the late reply :rolleyes:

    I answered you here : https://github.com/S...omment-10475283 :)

  4. @ossi0110: It was not my mistakes but I fixed them :P

    Thank you for the two additional translations !

    I just created a SVN (see above for the link) to make things easier and avoid many files for each version.

  5. Nice project :P

    One of my translations :

    v9ejt.jpg

    Location: When you click on a minimap icon, this message is displayed in the chat.

    Korean: °¡¸®Å°´Â ¹æÇâÀ¸·Î °¡½Ã±â ¹Ù¶ø´Ï´Ù. (34 chars)

    Hex: B0A1B8AEC5B0B4C220B9E6C7E2C0B8B7CE20B0A1BDC3B1E220B9D9B6F8B4CFB4D92E

    Suggestion: Follow the direction indicated. (31 chars) [466F6C6C6F772074686520646972656374696F6E20696E646963617465642E000000]

    Note: I completed the difference in chars with "000000" for the hex of the suggestion.

  6. Great ! :)

    But how to call a function without using "callfunc", I have not found how to do it.

    It does not work like that :

    - script Test_Call_Function  -1,{
    
    OnInit:
    Test("Hello !");
    end;
    }
    
    function script Test {
    
     announce getarg(0),bc_all;
     return;
    }
    

    Thank you for your help ! :P

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