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riggesvanbuuren

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Posts posted by riggesvanbuuren

  1. hi, i added templeofdemongod and get this ...

     

    how to fix it??

    using rA master clean from 21st May

    latest kro client (rsu 21st may)

    20180307ragexeRE just with recommended diffs so far

     

    all runs fine but after adding todg 

    failed.thumb.PNG.b679a63e937a4f89ff43d9eac1d06225.PNG

  2. ^^ ok verstehe,

    gut als erstes komplettes backup, dann wag ich mich auch selber dran....

     aber mal so am rande,von mir erfasste  über git veränderte files sind wieder herstellbar ?? sehe ich das richtig?

    also ich meine, falls ich was zerschossen habe, kann ich das durch n undo und n recompile wieder rücksetzen?

     

    PS: das mit der verkorxten farbe im np++ liegt an dem skin, mit weis gehts aber sieht hässlich aus...

    (werde somit auf die highlights verzichten)

     

    PPS: die kinder liegen mir in den ohren, jetzt wollen sie dass ich auch plantis und puikuis implementiere^^

     

  3. hi, 

    auch dir danke für die antwort;

    srcmods habe ich aktuell nicht, aber geplant wäre es schon...

    dann werd ich es auch manuell patchen müssen und datei(en) auf ignore setzen....

    btw, zu den ganzen npc und quest translations habe ich mir gedacht einfach n neuer ordner mit eigener conf anzulegen und diese dann zu importieren... so sind meine fertigen sachen save(hoffe ich)^^

     

    btw2, benutzt von euch wer np++ mit rA syntaxhighlights? (ist das mit der verkorxten farbe n bug oder feature?)

     

    Grüßle Rigges

     

    Unbenannt.PNG

  4. Hi Leute, 

    Nach langer rA und RO Pause habe ich wieder angefangen zu spielen und dann auch paar tage drauf,

    nen local im heimnetz für frau und kinder...(dazu master von github benutzt).

    OK, nach 1 bis 2 nicht zu friedenstellenden setups mit 2012er und 2013er, habe ich ich mit nem neuen

    sauberen rA und KRo (july2017) + 2017-06-17a(RE) client nochmals alles neu aufgesetzt - Wunderbar soweit!

    nach den üblichen annpassungen (rates, drops und paar npcs) habe ich das new intro / lasagna und Phatasmorgica

    auch gleich noch nachgeschoben; alles cool bis auf fehler im im instance script...

    nach Stundenlanger Google Quälerei,  // =>mein english ist net so betucht ^_^

    habe ich dann zufällig das mit dem Instance Rework bzw der nutzen der commits von git erfahren.(letze rA, mit dem ichs selbst

    zu tun hatte, war noch SVN über Turtoise oder wie des hies^^ )

    Dann habe ich files verglichen um zu sehen ob oder wieweit sich mein local rA vom github master abweicht, nach gefühlten

    3milliarden zeilen war ich der überzeugung das meine rA das instance rework bereits hat -________-

    Beste kommt jetzt, ich habe in der zwischenzeit immer mal wieder die ganzen sachen im rA ordner sind und ingame text anzeigen,

    wie Quest zeug, msgstring, npc dialoge, map beschreibungen jede menge zeug verteil auf alle ordner^^

    jetzt meine eigentliche angst:

    => client files sind save, ist mir klar

    aber nun habe ich gestern auch nur wieder durch zufall den commit gefunden der die refine_db,  (txt > yml) oder so, erweitert.

    was kann ich da jetzt machen?

    -wenn ich mir den master neu ziehe mus ich immer wieder neu ausetzen... oder ich muss die files die neu sind austauschen?

    -gibt es da nicht nen weg oder programm die/das zb nur ausgewählte commit in mein rA merged 

    klar ich mach mir regelmäßig backups... will da aber net einfach rum experimentieren... habe auch net protokoliert in welchen files ich was geändert habe,

    könnte den local im heimnetz ja  so lassen, ist ja privat,aber würde ja trotzdem allen neuen features haben wollen...

     

     

    wie stelle ich das an, wer kann mir da vllt auch gleich ne bessere Lösung sagen 

    Bin für alles offen (vom ratschlag bis hin zum OBERGEHEIMENALIENDATEIPROGRAMM) ^^

     

    PS: wenn ich mein Problem gelöst habe und endlich ordnung in den files herrscht werde ich auch gerne die filles mit euch teilen

    sofern überhaupt noch wer sowas braucht^^

     

    'Grüße 

         Rigges

  5. hi rA members,

     

    i got an delicat problem.....

     

    i have the endofmorroc (temple of the demongod) instance implemented 

     

    i do all like the others mob_db / instance_db ....etc

     

    i can generate an instance (no prob)

    i can start  and begin to fight...

    all works fine until to the muspell boss...

    i can use the frost crystals as well 

    and after i killed the boss nothing happens

     

    console gives me this:

    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster03 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster03 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster03 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster03 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster03 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster03 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster03 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster03 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster03 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Unknown object type!
    [Debug]: Source (NPC): #eommonster03 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Unknown object type!
    [Debug]: Source (NPC): #eommonster03 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Unknown object type!
    [Debug]: Source (NPC): #eommonster03 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster04 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster04 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): Volcano lava#lavapond01 at 0011@eom (154,119)
    [Warning]: buildin_setunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): Volcano lava#lavapond01 at 0011@eom (154,119)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster04 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster04 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster04 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster04 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): Volcano lava#lavapond01 at 0011@eom (154,119)
    [Warning]: buildin_setunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): Volcano lava#lavapond01 at 0011@eom (154,119)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster04 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster04 at 0011@eom (0,0)
    [Warning]: buildin_getunitdata: Error in finding object with given game ID 189!
    [Debug]: Source (NPC): #eommonster04 at 0011@eom (0,0)
    

     

     
    does someone know what to do??
  6. hi community, 

     

    im a beginner in scripting,

     

    so i will ask you.....

     

    - is there a possible way to make an Tradehouse (DragonNest) or auction npc(flyff)

       with interface window???

     

    if yes, how to realize it?

     

    sorce ? sql??  or just a script?

     

    an easy way would be nice 

     

    thanks you

     

    rigges

  7. hi, and thanks for ur guide.....,

     

    i followed and all works until character creation screen... 

     

    if i finally click on create i get sql db error in charserver output

     

    btw i used all upgrade .sql files but some of them are bugged or broken and show me errors... 

     

    how can i fix it manually

     

    304cf0-1469336354.png

     

     

    please help me... im confused a bit....

     

     

    some details..

     

    -- latest rA 

    -- 2015-11-04a.exe

    -- latest resource

    -- latsest translation 

    -- also have sysbox and dress files

    -- packet version and client.xml correct

    -- use Xammp

     

    i hope i didnt forget anything---

     

    i solved it^^ i just installed xammp 32bit then it works fine with sql upgrades

     

    thx

     

    greets rigges

  8. hi i got an sql db error in charserver...

     

    304cf0-1469336354.png

     

    some details:

     

    --latest rathena

    --2015-11-04a.exe

     

    -i followed the 2015 client guide

     

    -all worked so far 

     

    -compiled without errors 

    -client works until character creation 

     

    and when i click create i get the error in charserver and client close instand

     

    after restart the char creation is denied

     

    - i think its because an sql upgrade file but i get errors if i import them to database

     i solved it^^ i just installed xammp 32bit then it works fine with sql upgrades

     

    thx

  9. ok gut^^ danke dir

     

    ist aber komisch da ich server 1zu1 von root kopiert habe und es ja schon in dieser konstelation lief( sowohl online als auch local)

     

     

     dachte nur mal ich frag halt mal,

     

    danke nochmal^^


    ok. hab das mit dem master von github auch mal versucht.. beim 3ten test auch spontan close...., daher vermute ich mal dass es am script an sich liegen wird... 

  10. Hallo ihr letzten Überlebenden des German Supports....,

     

    ich habe mal wieder nen server aufgesetzt und habe paar alte Scripts von SarapRo ausgegraben... nun mein problem

     

    npc =>> all in one warper (basierend auf Euphys script mit geringfügigen modifikationen)

     

    Problem =>> soweit funktioniert alles ( warp repair buff etc ) , doch manchmal verschwindet einfach die auswahl box und der char bewegt sich nicht mehr bis zum relog...

     

    nun meine frage, habe ich da was übersehn? oder bin ich langsam zu alt....

     

    Client => 2013-08-07aRagexe

    SVN => 17xxx

     keine vorhandenen fehler im server monitor wenn box sich spontan schließt

     

     

    //===== rAthena Script ======================================= 

    //= Warper
    //===== By: ================================================== 
    //= Euphy + Modified by Sarap! RO
    //===== Current Version: =====================================
    //= 1.4b CUSTOM
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: ========================================= 
    //= A complete - but very condensed - warper script.
    //= Some coordinates written by Tekno-Kanix and ToastOfDoom.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.1 Added missing duplicates and fixed coordinates.
    //= 1.2 Added new episodes and simplified functions.
    //= 1.3 Added Renewal checks and Instances menu.
    //=     Aligned coordinates with @go.
    //= 1.4 Added new Guild Dungeons.
    //= 1.4a Slight edits.
    //= 1.4b Added Wolfchev's Laboratory warp.
    //============================================================
     
    - script Warper -1,{
    function Go; function Disp; function Pick; function Restrict;
     
    // --------------------------------------------------
    // Main Menu:
    // --------------------------------------------------
    if ( DelayHeal > gettimetick(2) ) end;
    set DelayHeal,gettimetick(2)+3;
    skilleffect 29,0; sc_start SC_INCREASEAGI,305000,4;
    skilleffect 34,0; sc_start SC_BLESSING,305000,4;
    skilleffect 33,0; sc_start SC_ANGELUS,305000,3;
    skilleffect 66,0; sc_start SC_IMPOSITIO,305000,2;
     
    switch ( basejob ) {
    case Job_Alchemist: set .@spirit, 445; break;
    case Job_Monk: set .@spirit, 447; break;
    case Job_Star_Gladiator:  set .@spirit, 448; break;
    case Job_Sage: set .@spirit, 449; break;
    case Job_Crusader: set .@spirit, 450; break;
    case Job_SuperNovice:   set .@spirit, 451; break;
    case Job_Knight: set .@spirit, 452; break;
    case Job_Wizard: set .@spirit, 453; break;
    case Job_Priest: set .@spirit, 454; break;
    case Job_Bard: case Job_Dancer: set .@spirit, 455; break;
    case Job_Rogue: set .@spirit, 456; break;
    case Job_Assassin: set .@spirit, 457; break;
    case Job_Blacksmith:   set .@spirit, 458; break;
    case Job_Hunter: set .@spirit, 460; break;
    case Job_Soul_Linker:   set .@spirit, 461; break;
    default:
    if ( upper == 1 && baselevel < 70 )
    set .@spirit, 494;
    }
    if ( .@spirit ) {
    sc_start4 sc_spirit, 305000, 5, .@spirit,0,0;
    }
     
    if( MaxHp != Hp ) {
    itemheal MaxHp, 0;
    }
     
    if( MaxSp != Sp ) {
    itemheal 0, MaxSp;
    }
     
    if( getbrokenid(1) ) repairall;
    getinventorylist;
    while( .@i < @inventorylist_count ){
    if ( !@inventorylist_identify[.@i] ){
    delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0;
    getitem @inventorylist_id[.@i],1;
    }
    .@i++;
    }
     
    menu "Last Warp ^777777["+lastwarp$+"]^000000",-,
        " ~ Towns",Towns,
        " ~ Fields",Fields,
        " ~ Dungeons",Dungeons,
        " ~ Special Areas",Special,
        " ~ Instances",Instances;
    //     " ~ Guild Castles",Castles,
    //     " ~ Guild Dungeons",Guild_Dungeons;
     
    if (lastwarp$ == "")
    message strcharinfo(0),"You haven't warped anywhere yet.";
    else
    specialeffect2 459;
    warp lastwarp$,lastwarpx,lastwarpy;
    end;
     
    // ------------------- Functions -------------------
    // * Go("<map>",<x>,<y>);
    // ~ Warps directly to a map.
    //
    // * Disp("<Menu Option>",<first option>,<last option>);
    // * Pick("<map_prefix>"{,<index offset>});
    // ~ Dynamic menu and map selection (auto-numbered).
    //
    // * Disp("<Option 1>:<Option 2>:<etc.>");
    // * Pick("","<map1>","<map2>","<etc.>");
    // ~ Manual menu and map selection (listed).
    //
    // * Restrict("<RE | Pre-RE>"{,<menu option numbers>});
    // ~ Only allows map for Renewal or Pre-Renewal modes.
    //     If menu option numbers are given, only those maps
    //     will be restricted (i.e. not for "Go").
    //
    // Other notes:
    //   ~ Array @c[] holds all (x,y) coordinates.
    //   ~ Use @c[2] EXCEPT when maps begin dynamically
    //  at 0: use @c[0] and Pick() offset 1.
    // --------------------------------------------------
     
    function Go {
    set lastwarp$, getarg(0);
    set lastwarpx, getarg(1,0);
    set lastwarpy, getarg(2,0);
    specialeffect2 459;
    warp getarg(0),getarg(1,0),getarg(2,0);
    end;
    }
    function Disp {
    if (getargcount() < 3)
    set @menu$, getarg(0);
    else {
    set @menu$,"";
    for (set .@i,getarg(1); .@i<=getarg(2); set .@i,.@i+1)
    set @menu$, @menu$+getarg(0)+" "+.@i+":";
    }
    return;
    }
    function Pick {
    set .@warp_block,@warp_block;
    set @warp_block,0;
    set .@select, select(@menu$);
    if (getarg(0) == "") {
    set .@i, .@select;
    set .@map$, getarg(.@i);
    } else {
    set .@i, .@select-getarg(1,0);
    set .@map$, getarg(0)+((.@i<10)?"0":"")+.@i;
    }
    if (.@warp_block & (1<<.@select)) {
    message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
    end;
    }
    set .@x, @c[.@i*2];
    set .@y, @c[.@i*2+1];
    deletearray @c[0],getarraysize(@c);
    Go(.@map$,.@x,.@y);
    }
    function Restrict {
    if ((getarg(0) == "RE" && !checkre(0)) || (getarg(0) == "Pre-RE" && checkre(0))) {
    if (getarg(1,0)) {
    set @warp_block,0;
    for (set .@i,1; .@i<getargcount(); set .@i,.@i+1)
    set @warp_block, @warp_block | (1<<getarg(.@i));
    } else {
    message strcharinfo(0),"This map is not enabled in "+((checkre(0))?"":"Pre-")+"Renewal.";
    end;
    }
    }
    return;
    }
     
    // --------------------------------------------------
    Towns:
    // --------------------------------------------------
    menu "Prontera",T1, "Alberta",T2, "Aldebaran",T3, "Amatsu",T4, "Ayothaya",T5,
        "Brasilis",T6, "Comodo",T7, "Dewata",T8, "Eclage",T9, "Einbech",T10, 
        "Einbroch",T11, "El Dicastes",T12, "Geffen",T13, "Gonryun",T14, "Hugel",T15,
        "Izlude",T16, "Jawaii",T17, "Lighthalzen",T18, "Louyang",T19, "Lutie",T20,
        "Malangdo",T21, "Malaya",T22, "Manuk",T23, "Midgarts Expedition Camp",T24,
        "Mora",T25, "Morroc",T26, "Moscovia",T27, "Nameless Island",T28,
        "Niflheim",T29, "Payon",T30, "Rachel",T31, "Splendide",T32, "Thor Camp",T33,
        "Umbala",T34, "Veins",T35, "Yuno",T36;
     
    T1: Go("prontera",155,183);
    T2: Go("alberta",28,234);
    T3: Go("aldebaran",140,131);
    T4: Go("amatsu",198,84);
    T5: Go("ayothaya",208,166);
    T6: Restrict("RE");
    Go("brasilis",196,217);
    T7: Go("comodo",209,143);
    T8: Restrict("RE");
    Go("dewata",200,180);
    T9: Restrict("RE");
    Go("ecl_in01",48,53);
    T10: Go("einbech",63,35);
    T11: Go("einbroch",64,200);
    T12: Restrict("RE");
    Go("dicastes01",198,187);
    T13: Go("geffen",119,59);
    T14: Go("gonryun",160,120);
    T15: Go("hugel",96,145);
    T16: Go("izlude",128,(checkre(3)?146:114));
    T17: Go("jawaii",251,132);
    T18: Go("lighthalzen",158,92);
    T19: Go("louyang",217,100);
    T20: Go("xmas",147,134);
    T21: Restrict("RE");
    Go("malangdo",140,114);
    T22: Restrict("RE");
    Go("malaya",231,200);
    T23: Go("manuk",282,138);
    T24: Go("mid_camp",210,288);
    T25: Restrict("RE");
    Go("mora",55,146);
    T26: Go("morocc",156,93);
    T27: Go("moscovia",223,184);
    T28: Go("nameless_n",256,215);
    T29: Go("niflheim",202,174);
    T30: Go("payon",179,100);
    T31: Go("rachel",130,110);
    T32: Go("splendide",201,147);
    T33: Go("thor_camp",246,68);
    T34: Go("umbala",97,153);
    T35: Go("veins",216,123);
    T36: Go("yuno",157,51);
     
    // --------------------------------------------------
    Fields:
    // --------------------------------------------------
    menu "Amatsu Fields",F1, "Ayothaya Fields",F2, "Bifrost Fields", F3,
        "Brasilis Fields",F4, "Comodo Fields",F5, "Dewata Fields",F6,
        "Eclage Fields",F7, "Einbroch Fields",F8, "El Dicastes Fields",F9,
        "Geffen Fields",F10, "Gonryun Fields",F11, "Hugel Fields",F12,
        "Lighthalzen Fields",F13, "Louyang Field",F14, "Lutie Field",F15,
        "Malaya Fields",F16, "Manuk Fields",F17, "Mjolnir Fields",F18,
        "Moscovia Fields",F19, "Niflheim Fields",F20, "Payon Forests",F21,
        "Prontera Fields",F22, "Rachel Fields",F23, "Sograt Deserts",F24,
        "Splendide Fields",F25, "Umbala Fields",F26, "Veins Fields",F27,
        "Yuno Fields",F28;
     
    F1: setarray @c[2],190,197;
    Disp("Amatsu Field",1,1); Pick("ama_fild");
    F2: setarray @c[2],173,134,212,150;
    Disp("Ayothaya Field",1,2); Pick("ayo_fild");
    F3: Restrict("RE");
    setarray @c[2],193,220,220,187;
    Disp("Bifrost Field",1,2); Pick("bif_fild");
    F4: Restrict("RE");
    setarray @c[2],74,32;
    Disp("Brasilis Field",1,1); Pick("bra_fild");
    F5: Restrict("Pre-RE",5);
    setarray @c[2],180,178,231,160,191,172,228,194,224,203,190,223,234,177,194,175,172,172;
    Disp("Comodo Field",1,9); Pick("cmd_fild");
    F6: Restrict("RE");
    setarray @c[2],371,212;
    Disp("Dewata Field",1,1); Pick("dew_fild");
    F7: Restrict("RE");
    setarray @c[2],97,314;
    Disp("Eclage Field",1,1); Pick("ecl_fild");
    F8: Restrict("Pre-RE",2,10);
    setarray @c[2],142,225,182,141,187,228,185,173,216,173,195,148,272,220,173,214,207,174,196,200;
    Disp("Einbroch Field",1,10); Pick("ein_fild");
    F9: Restrict("RE");
    setarray @c[2],143,132,143,217;
    Disp("El Dicastes Field",1,2); Pick("dic_fild");
    F10: Restrict("Pre-RE",13,15);
    setarray @c[0],46,199,213,204,195,212,257,192,188,171,166,263,248,158,195,191,186,183,221,117,178,218,136,328,240,181,235,235,211,185;
    Disp("Geffen Field",0,14); Pick("gef_fild",1);
    F11: setarray @c[2],220,227;
    Disp("Gonryun Field",1,1); Pick("gon_fild");
    F12: Restrict("Pre-RE",3,7);
    setarray @c[2],268,101,222,193,232,185,252,189,196,106,216,220,227,197;
    Disp("Hugel Field",1,7); Pick("hu_fild");
    F13: setarray @c[2],240,179,185,235,240,226;
    Disp("Lighthalzen Field",1,3); Pick("lhz_fild");
    F14: setarray @c[2],229,187;
    Disp("Louyang Field",1,1); Pick("lou_fild");
    F15: setarray @c[2],115,145;
    Disp("Lutie Field",1,1); Pick("xmas_fild");
    F16: Restrict("RE");
    setarray @c[2],40,272,207,180;
    Disp("Malaya Field",1,2); Pick("ma_fild");
    F17: setarray @c[2],35,236,35,262,84,365;
    Disp("Manuk Field",1,3); Pick("man_fild");
    F18: setarray @c[2],204,120,175,193,208,213,179,180,181,240,195,270,235,202,188,215,205,144,245,223,180,206,196,208;
    Disp("Mjolnir Field",1,12); Pick("mjolnir_");
    F19: setarray @c[2],82,104,131,147;
    Disp("Moscovia Field",1,2); Pick("mosk_fild");
    F20: setarray @c[2],215,229,167,234;
    Disp("Niflheim Field",1,2); Pick("nif_fild");
    F21: Restrict("Pre-RE",5,11);
    setarray @c[2],158,206,151,219,205,148,186,247,134,204,193,235,200,177,137,189,201,224,160,205,194,150;
    Disp("Payon Forest",1,11); Pick("pay_fild");
    F22: setarray @c[0],208,227,190,206,240,206,190,143,307,252,239,213,185,188,193,194,187,218,210,183,195,149,198,164;
    Disp("Prontera Field",0,11); Pick("prt_fild",1);
    F23: Restrict("Pre-RE",2,7,9,10,11,13);
    setarray @c[2],192,162,235,166,202,206,202,208,225,202,202,214,263,196,217,201,87,121,277,181,221,185,175,200,174,197;
    Disp("Rachel Field",1,13); Pick("ra_fild");
    F24: setarray @c[2],219,205,177,206,194,182,224,170,198,216,156,187,185,263,206,228,208,238,209,223,85,97,207,202,31,195,38,195;
    Disp("Sograt Desert 1:Sograt Desert 2:Sograt Desert 3:Sograt Desert 7:Sograt Desert 11:Sograt Desert 12:Sograt Desert 13:Sograt Desert 16:Sograt Desert 17:Sograt Desert 18:Sograt Desert 19:Sograt Desert 20:Sograt Desert 21:Sograt Desert 22");
    Pick("","moc_fild01","moc_fild02","moc_fild03","moc_fild07","moc_fild11","moc_fild12","moc_fild13","moc_fild16","moc_fild17","moc_fild18","moc_fild19","moc_fild20","moc_fild21","moc_fild22");
    F25: setarray @c[2],175,186,236,184,188,204;
    Disp("Splendide Field",1,3); Pick("spl_fild");
    F26: setarray @c[2],217,206,223,221,237,215,202,197;
    Disp("Umbala Field",1,4); Pick("um_fild");
    F27: Restrict("Pre-RE",5);
    setarray @c[2],186,175,196,370,222,45,51,250,202,324,150,223,149,307;
    Disp("Veins Field",1,7); Pick("ve_fild");
    F28: Restrict("Pre-RE",5,10);
    setarray @c[2],189,224,192,207,221,157,226,199,223,177,187,232,231,174,196,203,183,214,200,124,195,226,210,304;
    Disp("Yuno Field",1,12); Pick("yuno_fild");
     
    // --------------------------------------------------
    Dungeons:
    // --------------------------------------------------
    menu "Abyss Lakes",D1, "Amatsu Dungeon",D2, "Anthell",D3,
        "Ayothaya Dungeon",D4, "Beach Dungeon",D5, "Bifrost Tower",D41,
        "Bio Labs",D6, "Brasilis Dungeon",D7, "Byalan Dungeon",D8, "Clock Tower",D9,
        "Coal Mines",D10, "Culvert",D11, "Cursed Abbey",D12, "Dewata Dungeon",D13,
        "Einbroch Dungeon",D14, "Gefenia",D15, "Geffen Dungeon",D16,
        "Glast Heim",D17, "Gonryun Dungeon",D18, "Hidden Dungeon",D19,
        "Ice Dungeon",D20, "Juperos",D21, "Kiel Dungeon",D22, "Louyang Dungeon",D23,
        "Magma Dungeon",D24, "Malangdo Dungeon",D25, "Moscovia Dungeon",D26,
        "Nidhogg's Dungeon",D27, "Odin Temple",D28, "Orc Dungeon",D29,
        "Payon Dungeon",D30, "Pyramids",D31, "Rachel Sanctuary",D32,
        "Scaraba Hole",D33, "Sphinx",D34, "Sunken Ship",D35, "Thanatos Tower",D36,
        "Thor Volcano",D37, "Toy Factory",D38, "Turtle Dungeon",D39, "Umbala Dungeon",D40;
     
    D1: setarray @c[2],261,272,275,270,116,27;
    Disp("Abyss Lakes",1,3); Pick("abyss_");
    D2: setarray @c[2],228,11,34,41,119,14;
    Disp("Amatsu Dungeon",1,3); Pick("ama_dun");
    D3: setarray @c[2],35,262,168,170;
    Disp("Anthell",1,2); Pick("anthell");
    D4: setarray @c[2],275,19,24,26;
    Disp("Ancient Shrine Maze:Inside Ancient Shrine"); Pick("ayo_dun");
    D5: setarray @c[2],266,67,255,244,23,260;
    Disp("Beach Dungeon",1,3); Pick("","beach_dun","beach_dun2","beach_dun3");
    D6: Restrict("RE",4);
    setarray @c[2],150,288,150,18,140,134,244,52;
    Disp("Bio Lab",1,4); Pick("lhz_dun");
    D7: Restrict("RE");
    setarray @c[2],87,47,262,262;
    Disp("Brasilis Dungeon",1,2); Pick("bra_dun");
    D8: Restrict("RE",6);
    setarray @c[0],168,168,253,252,236,204,32,63,26,27,141,187;
    Disp("Byalan Dungeon",1,6); Pick("iz_dun",1);
    D9: setarray @c[2],199,159,148,283,65,147,56,155,297,25,127,169,277,178,268,74;
    Disp("Clock Tower 1:Clock Tower 2:Clock Tower 3:Clock Tower 4:Basement 1:Basement 2:Basement 3:Basement 4");
    Pick("","c_tower1","c_tower2","c_tower3","c_tower4","alde_dun01","alde_dun02","alde_dun03","alde_dun04");
    D10: setarray @c[2],52,17,381,343,302,262;
    Disp("Coal Mines",1,3); Pick("mjo_dun");
    D11: setarray @c[2],131,247,19,19,180,169,100,92;
    Disp("Culvert",1,4); Pick("","prt_sewb1","prt_sewb2","prt_sewb3","prt_sewb4");
    D12: setarray @c[2],51,14,150,11,120,10;
    Disp("Cursed Abbey",1,3); Pick("abbey");
    D13: Restrict("RE");
    setarray @c[2],285,160,299,29;
    Disp("Dewata Dungeon",1,2); Pick("dew_dun");
    D14: setarray @c[2],22,14,292,290;
    Disp("Einbroch Dungeon",1,2); Pick("ein_dun");
    D15: setarray @c[2],40,103,203,34,266,168,130,272;
    Disp("Gefenia",1,4); Pick("gefenia",0);
    D16: setarray @c[0],104,99,115,236,106,132,203,200;
    Disp("Geffen Dungeon",1,4); Pick("gef_dun",1);
    D17: setarray @c[2],370,304,199,29,104,25,150,15,157,287,147,15,258,255,108,291,171,283,68,277,156,7,12,7,133,271,224,274,14,70,150,14;
    Disp("Entrance:Castle 1:Castle 2:Chivalry 1:Chivalry 2:Churchyard:Culvert 1:Culvert 2:Culvert 3:Culvert 4:St. Abbey:Staircase Dungeon:Underground Cave 1:Underground Cave 2:Underground Prison 1:Underground Prison 2");
    Pick("","glast_01","gl_cas01","gl_cas02","gl_knt01","gl_knt02","gl_chyard","gl_sew01","gl_sew02","gl_sew03","gl_sew04","gl_church","gl_step","gl_dun01","gl_dun02","gl_prison","gl_prison1");
    D18: setarray @c[2],153,53,28,113,68,16;
    Disp("Gonryun Dungeon",1,3); Pick("gon_dun");
    D19: setarray @c[2],176,7,93,20,23,8;
    Disp("Hidden Dungeon",1,3); Pick("prt_maze");
    D20: setarray @c[2],157,14,151,155,149,22,33,158;
    Disp("Ice Dungeon",1,4); Pick("ice_dun");
    D21: setarray @c[2],140,51,53,247,37,63,150,285;
    Disp("Entrance:Juperos 1:Juperos 2:Core");
    Pick("","jupe_cave","juperos_01","juperos_02","jupe_core");
    D22: setarray @c[2],28,226,41,198;
    Disp("Kiel Dungeon",1,2); Pick("kh_dun");
    D23: setarray @c[2],218,196,282,20,165,38;
    Disp("The Royal Tomb:Inside the Royal Tomb:Suei Long Gon"); Pick("lou_dun");
    D24: setarray @c[2],126,68,47,30;
    Disp("Magma Dungeon",1,2); Pick("mag_dun");
    D25: Restrict("RE");
    setarray @c[2],33,230;
    Disp("Malangdo Dungeon",1,1); Pick("mal_dun");
    D26: setarray @c[2],189,48,165,30,32,135;
    Disp("Moscovia Dungeon",1,3); Pick("mosk_dun");
    D27: setarray @c[2],61,239,60,271;
    Disp("Nidhogg's Dungeon",1,2); Pick("nyd_dun");
    D28: setarray @c[2],298,167,224,149,266,280;
    Disp("Odin Temple",1,3); Pick("odin_tem");
    D29: setarray @c[2],32,170,21,185;
    Disp("Orc Dungeon",1,2); Pick("orcsdun");
    D30: setarray @c[0],21,183,19,33,19,63,155,159,201,204;
    Disp("Payon Dungeon",1,5); Pick("pay_dun",1);
    D31: Restrict("RE",7,8);
    setarray @c[2],192,9,10,192,100,92,181,11,94,96,192,8,94,96,192,8;
    Disp("Pyramids 1:Pyramids 2:Pyramids 3:Pyramids 4:Basement 1:Basement 2:Basement 1 - Nightmare Mode:Basement 2 - Nightmare Mode");
    Pick("","moc_pryd01","moc_pryd02","moc_pryd03","moc_pryd04","moc_pryd05","moc_pryd06","moc_prydn1","moc_prydn2");
    D32: setarray @c[2],140,11,32,21,8,149,204,218,150,9;
    Disp("Rachel Sanctuary",1,5); Pick("ra_san");
    D33: Restrict("RE");
    setarray @c[2],364,44,101,141;
    Disp("Scaraba Hole",1,2); Pick("dic_dun");
    D34: setarray @c[2],288,9,149,81,210,54,10,222,100,99;
    Disp("Sphinx",1,5); Pick("","in_sphinx1","in_sphinx2","in_sphinx3","in_sphinx4","in_sphinx5");
    D35: setarray @c[2],69,24,102,27;
    Disp("Sunken Ship",1,2); Pick("treasure");
    D36: setarray @c[2],150,39,150,136,220,158,59,143,62,11,89,221,35,166,93,148,29,107,159,138,19,20,130,52;
    Disp("Thanatos Tower",1,12); Pick("tha_t");
    D37: setarray @c[2],21,228,75,205,34,272;
    Disp("Thor Volcano",1,3); Pick("thor_v");
    D38: setarray @c[2],205,15,129,133;
    Disp("Toy Factory",1,2); Pick("xmas_dun");
    D39: setarray @c[2],154,49,148,261,132,189,100,192;
    Disp("Entrance:Turtle Dungeon 1:Turtle Dungeon 2:Turtle Dungeon 3"); Pick("tur_dun");
    D40: Restrict("Pre-RE",1,2);
    setarray @c[2],42,31,48,30,204,78;
    Disp("Carpenter's Shop in the Tree:Passage to a Foreign World:Hvergermil's Fountain");
    Pick("","um_dun01","um_dun02","yggdrasil01");
    D41: Restrict("RE");
    setarray @c[2],57,13,64,88,45,14,26,23;
    Disp("Bifrost Tower",1,4); Pick("ecl_tdun");
     
    // --------------------------------------------------
    Castles:
    // --------------------------------------------------
    menu "Aldebaran Castles",C1, "Geffen Castles",C2, "Payon Castles",C3,
        "Prontera Castles",C4, "Arunafeltz Castles",C5, "Schwaltzvalt Castles",C6;
     
    C1: setarray @c[2],48,83,95,249,142,85,239,242,264,90;
    Disp("Neuschwanstein:Hohenschwangau:Nuenberg:Wuerzburg:Rothenburg");
    Pick("","alde_gld","alde_gld","alde_gld","alde_gld","alde_gld");
    C2: setarray @c[2],214,75,308,240,143,240,193,278,305,87;
    Disp("Repherion:Eeyolbriggar:Yesnelph:Bergel:Mersetzdeitz");
    Pick("","gef_fild13","gef_fild13","gef_fild13","gef_fild13","gef_fild13");
    C3: setarray @c[2],121,233,295,116,317,293,140,160,204,266;
    Disp("Bright Arbor:Scarlet Palace:Holy Shadow:Sacred Altar:Bamboo Grove Hill");
    Pick("","pay_gld","pay_gld","pay_gld","pay_gld","pay_gld");
    C4: setarray @c[2],134,65,240,128,153,137,111,240,208,240;
    Disp("Kriemhild:Swanhild:Fadhgridh:Skoegul:Gondul");
    Pick("","prt_gld","prt_gld","prt_gld","prt_gld","prt_gld");
    C5: setarray @c[2],158,272,83,47,68,155,299,345,292,107;
    Disp("Mardol:Cyr:Horn:Gefn:Banadis");
    Pick("","aru_gld","aru_gld","aru_gld","aru_gld","aru_gld");
    C6: setarray @c[2],293,100,288,252,97,196,137,90,71,315;
    Disp("Himinn:Andlangr:Viblainn:Hljod:Skidbladnir");
    Pick("","sch_gld","sch_gld","sch_gld","sch_gld","sch_gld");
     
    // --------------------------------------------------
    Guild_Dungeons:
    // --------------------------------------------------
    menu "Baldur",G1, "Luina",G2, "Valkyrie",G3, "Britoniah",G4,
        "Arunafeltz",G5, "Schwaltzvalt",G6;
     
    G1: Restrict("RE",2,3);
    setarray @c[2],119,93,119,93,120,130;
    Disp("Baldur F1:Baldur F2:Hall of Abyss");
    Pick("","gld_dun01","gld_dun01_2","gld2_pay");
    G2: Restrict("RE",2,3);
    setarray @c[2],39,161,39,161,147,155;
    Disp("Luina F1:Luina F2:Hall of Abyss");
    Pick("","gld_dun02","gld_dun02_2","gld2_ald");
    G3: Restrict("RE",2,3);
    setarray @c[2],50,44,50,44,140,132;
    Disp("Valkyrie F1:Valkyrie F2:Hall of Abyss");
    Pick("","gld_dun03","gld_dun03_2","gld2_prt");
    G4: Restrict("RE",2,3);
    setarray @c[2],116,45,116,45,152,118;
    Disp("Britoniah F1:Britoniah F2:Hall of Abyss");
    Pick("","gld_dun04","gld_dun04_2","gld2_gef");
    G5: Go("arug_dun01",199,195);
    G6: Go("schg_dun01",200,124);
     
    // --------------------------------------------------
    Instances:
    // --------------------------------------------------
    menu "Bakonawa Lake",I1, "Bangungot Hospital 2F",I2, "Buwaya Cave",I3,
        "Endless Tower",I4, "Hazy Forest",I5, "Malangdo Culvert",I6, "Nidhoggur's Nest",I7,
        "Octopus Cave",I8, "Old Glast Heim",I9, "Orc's Memory",I10, "Sealed Shrine",I11,
        "Wolfchev's Laboratory",I12;
     
    I1: Restrict("RE");
    Go("ma_scene01",172,175);
    I2: Restrict("RE");
    Go("ma_dun01",151,8);
    I3: Restrict("RE");
    Go("ma_fild02",316,317);
    I4: Go("e_tower",72,112);
    I5: Restrict("RE");
    Go("bif_fild01",161,334);
    I6: Restrict("RE");
    Go("mal_in01",164,21);
    I7: Go("nyd_dun02",95,193);
    I8: Restrict("RE");
    Go("mal_dun01",152,230);
    I9: Restrict("RE");
    Go("glast_01",204,268);
    I10: Go("gef_fild10",240,198);
    I11: Go("monk_test",306,143);
    I12: Restrict("RE");
    Go("lhz_dun04",148,269);
     
    // --------------------------------------------------
    Special:
    // --------------------------------------------------
    menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4,
        "Gonryun Arena",S5, "Izlude Arena",S6, "Monster Race Arena",S7, "Turbo Track",S8;
     
    S1: Go("auction_01",22,68);
    S2: Go("bat_room",154,150);
    S3: Go("cmd_in02",179,129);
    S4: Restrict("RE");
    Go("moc_para01",31,14);
    S5: Go("gon_test",48,10);
    S6: Go("arena_room",100,88);
    S7: Go("p_track01",62,41);
    S8: Go("turbo_room",99,114);
    }
     
    // --------------------------------------------------
    // Duplicates:
    // --------------------------------------------------
    alb2trea,57,70,6 duplicate(Warper) Warper#tre 677
    alberta,28,240,4 duplicate(Warper) Warper#alb 677
    aldebaran,145,118,4 duplicate(Warper) Warper#alde 677
    amatsu,203,87,4 duplicate(Warper) Warper#ama 677
    ayothaya,209,169,6 duplicate(Warper) Warper#ayo 677
    comodo,194,158,4 duplicate(Warper) Warper#com 677
    einbech,59,38,6 duplicate(Warper) Warper#einbe 677
    einbroch,69,202,4 duplicate(Warper) Warper#einbr 677
    gef_fild10,71,339,4 duplicate(Warper) Warper#orc 677
    geffen,124,72,4 duplicate(Warper) Warper#gef 677
    glast_01,372,308,4 duplicate(Warper) Warper#glh 677
    gonryun,162,122,4 duplicate(Warper) Warper#gon 677
    hugel,101,151,4 duplicate(Warper) Warper#hug 677
    izlu2dun,110,92,4 duplicate(Warper) Warper#izd 677
    izlude,134,150,4 duplicate(Warper) Warper#izl 677 //Pre-RE: (132,120)
    jawaii,253,138,4 duplicate(Warper) Warper#jaw 677
    lighthalzen,162,102,4 duplicate(Warper) Warper#lhz 677
    louyang,208,103,6 duplicate(Warper) Warper#lou 677
    manuk,274,146,6 duplicate(Warper) Warper#man 677
    mid_camp,216,288,4 duplicate(Warper) Warper#mid 677
    mjolnir_02,85,364,4 duplicate(Warper) Warper#mjo 677
    moc_ruins,64,164,4 duplicate(Warper) Warper#moc 677
    morocc,159,97,4 duplicate(Warper) Warper#mor 677
    moscovia,229,191,4 duplicate(Warper) Warper#mos 677
    nameless_n,259,213,4 duplicate(Warper) Warper#nam 677
    niflheim,205,179,4 duplicate(Warper) Warper#nif 677
    pay_arche,42,134,4 duplicate(Warper) Warper#arc 677
    payon,182,108,4 duplicate(Warper) Warper#pay 677
    prontera,159,192,4 duplicate(Warper) Warper#prt 677
    prt_fild05,279,223,6 duplicate(Warper) Warper#cul 677
    rachel,135,116,4 duplicate(Warper) Warper#rac 677
    splendide,205,153,4 duplicate(Warper) Warper#spl 677
    thor_camp,249,76,4 duplicate(Warper) Warper#thor 677
    umbala,106,150,3 duplicate(Warper) Warper#umb 677
    veins,214,123,4 duplicate(Warper) Warper#ve 677
    xmas,150,136,6 duplicate(Warper) Warper#xmas 677
    yuno,162,47,4 duplicate(Warper) Warper#yuno 677
     
    // --------------------------------------------------
    // Duplicates (Renewal):
    // --------------------------------------------------
    brasilis,201,222,4 duplicate(Warper) Warper#bra 677
    dewata,204,186,6 duplicate(Warper) Warper#dew 677
    dicastes01,194,194,6 duplicate(Warper) Warper#dic 677
    ecl_in01,51,60,4 duplicate(Warper) Warper#ecl 677
    malangdo,134,117,6 duplicate(Warper) Warper#mal 677
    malaya,231,204,4 duplicate(Warper) Warper#ma 677
    mora,57,152,4 duplicate(Warper) Warper#mora 677

     

    vielleicht seht ihr was , was ich nicht sehe..., danke schon mal

     

    greetz Rigges

  11. sorry Lemongrass,

     hatte eine zeit lang kein inet mehr , so musste ich kürzer treten..^^

    kennst du dich mit der einbindung aus?bin mir nicht mehr ganz so sicher , ob es nun wirklich funro war oder n anderes projekt...

     

    auf jedenfall gab es in pron ein npc von dem aus man sich unter ein paar streams einen aus suchen konnte

     

    PS: wenn es so ein source edit gibt? wer könnte das wissen, brauch des unbedingt(nofalls auch zum kaufen).

     

    Greetz from Germany

  12. website? nope ingame... muss so ne art npc script sein oder so ähnlich..

    zum beispiel:

    >npc>stream/mp3

    >stream gabs dann die sender sunshine live jam fm etc...

    >für mp3 gabs n ordner in BGM der hieß EIGN da konnte man dann seine mp3s reinschmeißen.

    aber alles wurde vom npc aus gesteuert... net per website

    hab des bis heute nem gefunden... nirgends..

    PS: hab die letzte grf vom funro client zerlegt.. da ist aber nix mehr im bgm ordner...

    gibts oder kann ma des für rAthena auch machen?

    soweit ich mich informiert habe lief damals funro auf eAthena und dann 3Ceam

    hab mir auch sagen lassen dass nich alles was in eA möglich war auch in rA so einfach geht..

    bitte um hilfe...

    danke!

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