All Weapon Sprites Default in Client-side Support Posted December 30, 2012 just set ClassNum for weapons to values as in item_db.txt e.g. 1254,Jamadhar,Jamadhar,4,37200,,1500,165,,1,0,0x00001000,7,2,34,3,33,1,16,{},{},{} [1254] = { unidentifiedDisplayName = "Katar", unidentifiedResourceName = "Д«ЕёёЈ", unidentifiedDescriptionName = { "Unknown Item. Can be identified by using a Magnifier.", "Weight :^777777 150^000000", }, identifiedDisplayName = "Jamadhar", identifiedResourceName = "АЪё¶ґЩёЈ", identifiedDescriptionName = { "...skip....", }, slotCount = 0, ClassNum = 16, -- <<<<<<<<<<<<<<<<<<<< }, PS: 7-16 have some problems with timers (new packet) & logoff problem PS2: from version 2012-07-16aRagexeRE.exe client supports weaponid > 30 up to 97 so if you decompile latest itemInfo.lub it contains for example [1207] = { unidentifiedDisplayName = "Dagger", unidentifiedResourceName = "іЄАМЗБ", unidentifiedDescriptionName = { "Unknown Item. Can be identified by using a Magnifier.", "Weight :^777777 60^000000", }, identifiedDisplayName = "Main Gauche", identifiedResourceName = "ёБ°нЅґ", identifiedDescriptionName = { "...skip...", }, slotCount = 3, ClassNum = 31, -- <<<<<<<<<<<<<<<< }, you should change it to 1 as in item_db.txt, elseware it will cause to crash in 2012-06-18aRagexeRE.exe in 2012-07-16aRagexeRE.exe it looks like I have already set the ClassNum's appropriately, they match the item_db. Such as the Katars. Can I have your lua files and packet_db for 07-16? I would like to try this exe as a solution but I need those two things first. =/ can you make a client file for me with custom weapons?
All Weapon Sprites Default
in Client-side Support
Posted
can you make a client file for me with custom weapons?