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Red

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  1. just set ClassNum for weapons to values as in item_db.txt

    e.g.

    1254,Jamadhar,Jamadhar,4,37200,,1500,165,,1,0,0x00001000,7,2,34,3,33,1,16,{},{},{}

    [1254] = {
    unidentifiedDisplayName = "Katar",
    unidentifiedResourceName = "Д«ЕёёЈ",
    unidentifiedDescriptionName = {
    "Unknown Item. Can be identified by using a Magnifier.",
    "Weight :^777777 150^000000",
    },
    identifiedDisplayName = "Jamadhar",
    identifiedResourceName = "АЪё¶ґЩёЈ",
    identifiedDescriptionName = {
    "...skip....",
    },
    slotCount = 0,
    ClassNum = 16, -- <<<<<<<<<<<<<<<<<<<<
    
    },

    PS: 7-16 have some problems with timers (new packet) & logoff problem

    PS2: from version 2012-07-16aRagexeRE.exe client supports weaponid > 30 up to 97

    so if you decompile latest itemInfo.lub it contains for example

    [1207] = {
    unidentifiedDisplayName = "Dagger",
    unidentifiedResourceName = "іЄАМЗБ",
    unidentifiedDescriptionName = {
    "Unknown Item. Can be identified by using a Magnifier.",
    "Weight :^777777 60^000000",
    },
    identifiedDisplayName = "Main Gauche",
    identifiedResourceName = "ёБ°нЅґ",
    identifiedDescriptionName = {
    "...skip...",
    },
    slotCount = 3,
    ClassNum = 31, -- <<<<<<<<<<<<<<<<
    },
    

    you should change it to 1 as in item_db.txt, elseware it will cause to crash in 2012-06-18aRagexeRE.exe

    in 2012-07-16aRagexeRE.exe it looks like

    post-8173-0-83956300-1353327976_thumb.jpg

    I have already set the ClassNum's appropriately, they match the item_db. Such as the Katars.

    Can I have your lua files and packet_db for 07-16? I would like to try this exe as a solution but I need those two things first. =/

    can you make a client file for me with custom weapons?

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