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Yasunari Ishibashi

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Posts posted by Yasunari Ishibashi

  1. error picture below, fix please  /thx
     
     
     

    // ====================================================
    // 5 Man Free for All
    // v3.0: With custom queueing system, respawn points (Knx)
    // v1.0: Coded by Teny + Knx
    // ====================================================
     
    // Flags
     
    guild_vs1-2.gat mapflag noteleport
    guild_vs1-2.gat mapflag nosave SavePoint
    guild_vs1-2.gat mapflag nobranch
    guild_vs1-2.gat mapflag nopenalty
    guild_vs1-2.gat mapflag nomemo
    guild_vs1-2.gat mapflag nowarp
    guild_vs1-2.gat mapflag nowarpto
    guild_vs1-2.gat mapflag noicewall
    guild_vs1-2.gat mapflag noreturn
    guild_vs1-2.gat mapflag pvp_noparty
    guild_vs1-2.gat mapflag pvp_noguild
    guild_vs1-2.gat mapflag restricted 3
    guild_vs1-2.gat mapflag loadevent
     
    guild_vs1-3.gat mapflag noteleport
    guild_vs1-3.gat mapflag nosave SavePoint
    guild_vs1-3.gat mapflag nobranch
    guild_vs1-3.gat mapflag nopenalty
    guild_vs1-3.gat mapflag nomemo
    guild_vs1-3.gat mapflag nowarp
    guild_vs1-3.gat mapflag nowarpto
    guild_vs1-3.gat mapflag noicewall
    guild_vs1-3.gat mapflag noreturn
    guild_vs1-3.gat mapflag pvp_noparty
    guild_vs1-3.gat mapflag pvp_noguild
    guild_vs1-3.gat mapflag restricted 3
    guild_vs1-3.gat mapflag loadevent
     
    guild_vs1-4.gat mapflag noteleport
    guild_vs1-4.gat mapflag nosave SavePoint
    guild_vs1-4.gat mapflag nobranch
    guild_vs1-4.gat mapflag nopenalty
    guild_vs1-4.gat mapflag nomemo
    guild_vs1-4.gat mapflag nowarp
    guild_vs1-4.gat mapflag nowarpto
    guild_vs1-4.gat mapflag noicewall
    guild_vs1-4.gat mapflag noreturn
    guild_vs1-4.gat mapflag pvp_noparty
    guild_vs1-4.gat mapflag pvp_noguild
    guild_vs1-4.gat mapflag restricted 3
    guild_vs1-4.gat mapflag loadevent
     
    lhz_cube.gat mapflag noteleport
    lhz_cube.gat mapflag nosave SavePoint
    lhz_cube.gat mapflag nobranch
    lhz_cube.gat mapflag nopenalty
    lhz_cube.gat mapflag nomemo
    lhz_cube.gat mapflag nowarp
    lhz_cube.gat mapflag nowarpto
    lhz_cube.gat mapflag noicewall
    lhz_cube.gat mapflag noreturn
    lhz_cube.gat mapflag nopvp
     
     
    //-------------------------------------------------------------------------
    //
    // Register NPC
    //
    //-------------------------------------------------------------------------
     
    arena_room,97,100,5 script 5ManFreeForAll#reg 823,{
     
    mes "[Arena Guide]";
    mes "Welcome to the Five Man Free For All!!!";
    next;
    mes "[Arena Guide]";
    mes "Would you like to compete?";
    next;
    menu "Lets do it!",L_Yes, "Uhh. No thanks", L_No;
    close;
     
    L_Yes:
    if (BaseLevel < 250 || Class==Job_Novice || Class==Job_Baby || Class==Job_Novice_High){
    goto L_Level;
    }else{
    if(@ra_map$ != "ra_in01") {//Honor, house system
    if($@antibot_active==0) {//Honor, activate with @quest
    if(callfunc("botcheck")==0){//Jason
    close;
    }
    }
    }
    set .@pos, arena_queue_add(1);
     
    mes "[Arena Guide]";
    if(.@pos==0){
    mes "The queue is full. Please wait a while and try again.";
    }else if(.@pos==-1){
    mes "You already are on a waiting line...";
    }else if(.@pos==5){
    getmapxy(@FMANFFA_city$, @FMANFFA_x, @FMANFFA_y, 0);
    if($@FMANFFA1_running==0){
    set $@FMANFFA1_running, 1;
    donpcevent "FIVEMANFFA_WINR::OnStart1";
    }else if($@FMANFFA2_running==0){
    set $@FMANFFA2_running, 1;
    donpcevent "FIVEMANFFA_WINR::OnStart2";
    }else if($@FMANFFA3_running==0){
    set $@FMANFFA3_running, 1;
    donpcevent "FIVEMANFFA_WINR::OnStart3";
    }else{
    set @FMANFFA_active,1;
    mes "Congratulations, you are now on the waiting line for 5mFFA!";
    mes "Your position is: ^FF0000"+(.@pos-1)+"^000000";
    next;
    mes "[Arena Guide]";
    mes "^0000FFWhen it's your turn, you will be taken to the Arena even if you moved away from this map!";
    mes "^FF0000But if you logout, you will be put out of the queue.";
    }
    }else{
    getmapxy(@FMANFFA_city$, @FMANFFA_x, @FMANFFA_y, 0);
    set @FMANFFA_active,1;
    mes "Congratulations, you are now on the waiting line for 5mFFA!";
    mes "Your position is: ^FF0000"+(.@pos-1)+"^000000";
    next;
    mes "[Arena Guide]";
    mes "^0000FFWhen it's your turn, you will be taken to the Arena even if you moved away from this map!";
    mes "^FF0000But if you logout, you will be put out of the queue.";
    }
     
    }
    close;
     
    L_No:
    mes "[Arena Guide]";
    mes "Okay, please come again!";
    close;
     
    L_Level:
    mes "[Arena Guide]";
    mes "Sorry, you need to be at least level 250. No Novices allowed either.";
    close;
     
    }
     
    izlude,118,117,5 duplicate(5ManFreeForAll#reg) 5ManFreeForAll#reg2 823
    payon, 153,233,5 duplicate(5ManFreeForAll#reg) 5ManFreeForAll#reg3 823
    ra_in01,326,299,4 duplicate(5ManFreeForAll#reg) 5ManFreeForAll#reg4 823
     
     
    //-------------------------------------------------------------------------
    //
    // ARENA 1
    //
    //-------------------------------------------------------------------------
     
    guild_vs1-2.gat,0,0,0 script FIVEMANFFA_TIMR1 823,{
     
    end;
     
    //4 minutes
    OnTimer240000:
    mapannounce "guild_vs1-2.gat", "Everyone, you have one minute to finish this fight!!", 1;
    end;
     
    //4.75 minutes
    OnTimer285000:
    mapannounce "guild_vs1-2.gat", "Attention! The round is over in 15 seconds!!", 1;
    end;
     
    //5 minutes - Time's up (no winner)
    OnTimer300000:
    stopnpctimer;
    stopnpctimer "FFATimer1";
    mapwarp "guild_vs1-2.gat","prontera",156,173;
    sleep 5000;
    mapannounce "arena_room", "The 5 man free-for-all fight just ended without a winner!! :(", 1;
    sleep 10000;
    donpcevent "FIVEMANFFA_WINR::OnStart1";
    end;
     
    }
     
    guild_vs1-2.gat,1,1,1 script FFATimer1 -1,{
     
    end;
     
    OnTimer12001:
    if (getmapusers("guild_vs1-2.gat") == 0 ) goto L_NoWinner;
    if(getmapusers("guild_vs1-2.gat") == 1 ){
    stopnpctimer "FIVEMANFFA_TIMR1";
    stopnpctimer;
    goto L_Win;
    }
    initnpctimer;
    end;
     
    L_Win:
    mapwarp "guild_vs1-2","lhz_cube",65,193;
    sleep 10000;
    donpcevent "FIVEMANFFA_WINR::OnStart1";
    end;
     
    L_NoWinner:
    stopnpctimer "FIVEMANFFA_TIMR1";
    stopnpctimer;
    mapannounce "arena_room", "The 5 man free-for-all fight just ended without a winner!! :(", 1;
    sleep 10000;
    mapwarp "guild_vs1-2.gat","prontera",156,173;
    donpcevent "FIVEMANFFA_WINR::OnStart1";
    end;
    }
     
     
    //-------------------------------------------------------------------------
    //
    // ARENA 2
    //
    //-------------------------------------------------------------------------
     
    guild_vs1-3.gat,0,0,0 script FIVEMANFFA_TIMR2 823,{
     
    end;
     
    //4 minutes
    OnTimer240000:
    mapannounce "guild_vs1-3.gat", "Everyone, you have one minute to finish this fight!!", 1;
    end;
     
    //4.75 minutes
    OnTimer285000:
    mapannounce "guild_vs1-3.gat", "Attention! The round is over in 15 seconds!!", 1;
    end;
     
    //5 minutes - Time's up (no winner)
    OnTimer300000:
    stopnpctimer;
    stopnpctimer "FFATimer2";
    mapwarp "guild_vs1-3.gat","prontera",156,173;
    sleep 5000;
    mapannounce "arena_room", "The 5 man free-for-all fight just ended without a winner!! :(", 1;
    sleep 10000;
    donpcevent "FIVEMANFFA_WINR::OnStart2";
    end;
     
    }
     
    guild_vs1-3.gat,1,1,1 script FFATimer2 -1,{
     
    end;
     
    OnTimer12001:
    if (getmapusers("guild_vs1-3.gat") == 0 ) goto L_NoWinner;
    if(getmapusers("guild_vs1-3.gat") == 1 ){
    stopnpctimer "FIVEMANFFA_TIMR2";
    stopnpctimer;
    goto L_Win;
    }
    initnpctimer;
    end;
     
    L_Win:
    mapwarp "guild_vs1-3","lhz_cube",65,193;
    sleep 10000;
    donpcevent "FIVEMANFFA_WINR::OnStart2";
    end;
     
    L_NoWinner:
    stopnpctimer "FIVEMANFFA_TIMR2";
    stopnpctimer;
    mapannounce "arena_room", "The 5 man free-for-all fight just ended without a winner!! :(", 1;
    sleep 10000;
    mapwarp "guild_vs1-3.gat","prontera",156,173;
    donpcevent "FIVEMANFFA_WINR::OnStart2";
    end;
    }
     
     
    //-------------------------------------------------------------------------
    //
    // ARENA 3
    //
    //-------------------------------------------------------------------------
     
    guild_vs1-4.gat,0,0,0 script FIVEMANFFA_TIMR3 823,{
     
    end;
     
    //4 minutes
    OnTimer240000:
    mapannounce "guild_vs1-4.gat", "Everyone, you have one minute to finish this fight!!", 1;
    end;
     
    //4.75 minutes
    OnTimer285000:
    mapannounce "guild_vs1-4.gat", "Attention! The round is over in 15 seconds!!", 1;
    end;
     
    //5 minutes - Time's up (no winner)
    OnTimer300000:
    stopnpctimer;
    stopnpctimer "FFATimer3";
    mapwarp "guild_vs1-4.gat","prontera",156,173;
    sleep 5000;
    mapannounce "arena_room", "The 5 man free-for-all fight just ended without a winner!! :(", 1;
    sleep 10000;
    donpcevent "FIVEMANFFA_WINR::OnStart3";
    end;
     
    }
     
    guild_vs1-4.gat,1,1,1 script FFATimer3 -1,{
     
    end;
     
    OnTimer12001:
    if (getmapusers("guild_vs1-4.gat") == 0 ) goto L_NoWinner;
    if(getmapusers("guild_vs1-4.gat") == 1 ){
    stopnpctimer "FIVEMANFFA_TIMR3";
    stopnpctimer;
    goto L_Win;
    }
    initnpctimer;
    end;
     
    L_Win:
    mapwarp "guild_vs1-4","lhz_cube",65,193;
    sleep 10000;
    donpcevent "FIVEMANFFA_WINR::OnStart3";
    end;
     
    L_NoWinner:
    stopnpctimer "FIVEMANFFA_TIMR3";
    stopnpctimer;
    mapannounce "arena_room", "The 5 man free-for-all fight just ended without a winner!! :(", 1;
    sleep 10000;
    mapwarp "guild_vs1-4.gat","prontera",156,173;
    donpcevent "FIVEMANFFA_WINR::OnStart3";
    end;
    }
     
     
    //-------------------------------------------------------------------------
    //
    // GAME NPC
    //
    //-------------------------------------------------------------------------
     
    guild_vs1-2.gat,1,1,1 script FIVEMANFFA_WINR -1,{
     
    end;
     
    OnInit:
    mapwarp "guild_vs1-2.gat","prontera",156,173;
    mapwarp "guild_vs1-3.gat","prontera",156,173;
    mapwarp "guild_vs1-4.gat","prontera",156,173;
     
    set $@FMANFFA1_running, 1;
    set $@FMANFFA2_running, 1;
    set $@FMANFFA3_running, 1;
     
    donpcevent "FIVEMANFFA_WINR::OnStart1";
    donpcevent "FIVEMANFFA_WINR::OnStart2";
    donpcevent "FIVEMANFFA_WINR::OnStart3";
     
    end;
     
    OnStart1:
    if(warp_arena_queue(1,0,"guild_vs1-2",0,0,5) > 0){
    set $@FMANFFA1_running, 1;
    initnpctimer "FIVEMANFFA_TIMR1";
    initnpctimer "FFATimer1";
    }else{
    set $@FMANFFA1_running, 0;
    }
    end;
     
    OnStart2:
    if(warp_arena_queue(1,0,"guild_vs1-3",0,0,5) > 0){
    set $@FMANFFA2_running, 1;
    initnpctimer "FIVEMANFFA_TIMR2";
    initnpctimer "FFATimer2";
    }else{
    set $@FMANFFA2_running, 0;
    }
    end;
     
    OnStart3:
    if(warp_arena_queue(1,0,"guild_vs1-4",0,0,5) > 0){
    set $@FMANFFA3_running, 1;
    initnpctimer "FIVEMANFFA_TIMR3";
    initnpctimer "FFATimer3";
    }else{
    set $@FMANFFA3_running, 0;
    }
    end;
     
    OnPCLoadMapEvent: //will run on 3vs3 and CTF as well
    sc_end SC_ALL;
    alive;
    end;
     
    OnPCLogoutEvent:
    if(@FMANFFA_active==1)
    arena_queue_del(1);
    end;
     
    OnPCDieEvent:
    getmapxy(.@mapname$, .@mapx, .@mapy, 0);
    if(.@mapname$=="guild_vs1-2" || .@mapname$=="guild_vs1-3" || .@mapname$=="guild_vs1-4"){
    set @FMANFFA_active, 0;
    if(@FMANFFA_x) warp @FMANFFA_city$,@FMANFFA_x,@FMANFFA_y;
    else warp "prontera",156,173;
    set @FMANFFA_city$, 0; set @FMANFFA_x, 0; set @FMANFFA_y, 0;
    sleep2 1000;
    alive;
    }
    end;
     
    }
     
     
    //
    // Prize NPC
    //
     
    lhz_cube.gat,67,193,3 script winnerPrize#5m 818,2,2,{
     
    sc_end SC_ALL;
     
    if(strcharinfo(0)!=""){
    mapannounce "arena_room", "And the winner for this 5 man free-for-all fight is: "+strcharinfo(0)+"!!", 1;
    }
     
    mes "[Winner Prize]";
    mes "Congratulations, you're the winner! Here's your prize ~ ";
    next;
    getitem 22555,1;
    percentheal 100,100;
    if(@FMANFFA_x) warp @FMANFFA_city$,@FMANFFA_x,@FMANFFA_y;
    else warp "prontera",156,173;
    set @FMANFFA_city$, 0; set @FMANFFA_x, 0; set @FMANFFA_y, 0;
    end;
     
    }
    

    post-1298-0-99393400-1400073389_thumb.png

  2. I want to add the countdown dispbottom to the script below,

    time to answer 5 minutes if not answered auto kick.

    every 1 minute it will appear a message on dispbottom

    when the answer occurring disconnect character auto goto jail.

     

    Please help,thanks. /thx

    prontera,0,0,0    script    BOT    -1,{ // Main Script
    
        function GetString;
    
    
    
    //Untuk setting map tertentu
    
    //OnInit:
    
    //OnPCLoadMapEvent:
    
    //if( !Checking ) end;
    
    
    
    OnNPCKillEvent:
    
    //    if(getgmlevel() > 0) end;
    
        set @kill,@kill+1;
    
        if(@kill >= rand(200,400)){
    
        cutin "ein_soldier",2;
    
        if(checkcart() == 1) set @cart,1;
    
        if(checkfalcon() == 1) set @falcon,1;
    
        if(checkriding() == 1) set @riding,1;
    
        attachnpctimer strcharinfo(0);
    
        initnpctimer;
    
        sc_start sc_berserk, 1000000000, 1;
    
        sc_start sc_freeze, 1000000000, 1;
    
        atcommand "@option 2 0 3";
    
        set Checking,1;
    
        switch( rand(2) ){
    
        Case 0:
    
        set .@String$,GetString( 15,rand(5,10) );
    
        mes "[^FF0000SundanesPolice^000000]";
    
        mes "Input the ^FF0000RED COLOUR^000000 part";
    
        mes "^0000FF"+GetString( 15,rand(5,10) )+"^FF0000"+.@String$+"^0000FF"+GetString( 15,rand(3,10) )+"^000000";
    
        input .@Input$;
    
        if( .@Input$ == .@String$ ){
    
        next;
    
        mes "[^FF0000Sundanes Police^000000]";
    
        mes "You Already Pass The Bot Check, Have A Fun Game !";
    
        mes "In You Found The Bot Please Report At: ^0000FFSundanes.ra9narok.web.id^000000";
    
        } else {
    
        if (BotDetected == 5) {
    
            mes "[^FF0000SundanesPolice^000000]";
    
            mes "You account have been banned for 6 years.";
    
            announce "[Sundanes Police]: The user [" +strcharinfo(0) +"] have been banned because of using bots.",0;
    
            atcommand "@ban +6y "+strcharinfo(0); // Banned 6 years
    
            atcommand "@kick "+strcharinfo(0);
    
        } else {
    
            set BotDetected, BotDetected + 1;
    
            mes "[^FF0000Sundanes Police^000000]";
    
            mes "You Are Not Pass The Bot Check!!if Over 5 Time Not Pass You Account Will Ban Forever!~";
    
            next;
    
            atcommand "@kick "+strcharinfo(0);
    
        } // End if
    
        end;
    
    } // End if
    
        cutin "ein_soldier",255;
    
        atcommand "@option 0";
    
        stopnpctimer;
    
        detachnpctimer;
    
        sc_end sc_berserk;
    
        sc_end sc_freeze;
    
        percentheal 100,100;
    
        set BotDetected,0;
    
        set @kill,0;
    
        set Checking,0;
    
        if(@cart == 1) {
    
            setcart;
    
            set @cart,0;
    
        }
    
        if(@falcon == 1) {
    
            setfalcon;
    
            set @falcon,0;
    
        }
    
        if(@riding == 1) {
    
            setriding;
    
            set @riding,0;
    
        }
    
    close;
    
    end;
    
    break;
    
    
    
        Case 1:
    
        set .@A,rand(100);
    
        set .@B,rand(100);
    
        mes "If A = "+.@A+" B = "+.@B;
    
        switch( rand(4) ){
    
        Case 0:
    
        set .@Answer,.@A + .@B;
    
        mes "How many is A + B ?";
    
        break;
    
        Case 1:
    
        set .@Answer,.@A - .@B;
    
        mes "How many is A - B ?";
    
        break;
    
        Case 2:
    
        set .@Answer,.@A * .@B;
    
        mes "How many is A * B ?";
    
        break;
    
        Case 3:
    
        set .@Answer,.@A / .@B;
    
        mes "How many is A / B ?";
    
        break;
    
        }
    
        input .@Input;
    
        if( .@Input == .@Answer ){
    
        next;
    
        mes "[^FF0000Sundanes Police^000000]";
    
        mes "You Already Pass The Bot Check, Have A Fun Game !";
    
        mes "In You Found The Bot Please Report At: ^0000FFSundanes.ra9narok.web.id^000000";
    
        } else {
    
        if (BotDetected == 5) {
    
            mes "[^FF0000SundanesPolice^000000]";
    
            mes "You account have been banned for 6 years.";
    
            announce "[Sundanes Police]: The user [" +strcharinfo(0) +"] have been banned because of using bots.",0;
    
            atcommand "@ban +6y "+strcharinfo(0); // Banned 6 years
    
            atcommand "@kick "+strcharinfo(0);
    
        } else {
    
            set BotDetected, BotDetected + 1;
    
            mes "[^FF0000Sundanes Police^000000]";
    
            mes "You Are Not Pass The Bot Check!!if Over 5 Time Not Pass You Account Will Ban Forever!~";
    
            next;
    
            atcommand "@kick "+strcharinfo(0);
    
        } // End if
    
        end;
    
    } // End if
    
        cutin "ein_soldier",255;
    
        atcommand "@option 0";
    
        stopnpctimer;
    
        detachnpctimer;
    
        sc_end sc_berserk;
    
        sc_end sc_freeze;
    
        percentheal 100,100;
    
        set BotDetected,0;
    
        set Checking,0;
    
        set @kill,0;
    
        if(@cart == 1) {
    
            setcart;
    
            set @cart,0;
    
        }
    
        if(@falcon == 1) {
    
            setfalcon;
    
            set @falcon,0;
    
        }
    
        if(@riding == 1) {
    
            setriding;
    
            set @riding,0;
    
        }
    
    close;
    
    end;
    
    break;
    
         
    
    function    GetString    {
    
        if( getarg(0) & 1 ) setarray .@List$[ getarraysize( .@List$ ) ],"1","2","3","4","5","6","7","8","9";
    
        if( getarg(0) & 2 ) setarray .@List$[ getarraysize( .@List$ ) ],"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z";
    
        if( getarg(0) & 4 ) setarray .@List$[ getarraysize( .@List$ ) ],"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z";
    
        if( getarg(0) & 8 ) setarray .@List$[ getarraysize( .@List$ ) ],"!","@","#","$","%","^","&","*","(",")","-","=","/","+";
    
         
    
        set .@Str$,"";
    
        while( getstrlen( .@Str$ ) < getarg(1) )
    
        set .@Str$,.@Str$ + .@List$[ rand( getarraysize( .@List$ ) ) ];
    
        return .@Str$;
    
                }     
    
            }     
    
        }
    
    }
    
    
    
    //Setting Map tertentu
    
    //bat_c01    mapflag    loadevent
    

    BUMP

  3. i think is cant format it again to normal text , if you wanna convert it one by one you can find converter in google /no1

    why you convert it to normal text ? it not save for database /oops

    buset, convert it one by one /oops

     

    because there is an error friend change password immediately so that the database can not login again

    the easiest way would mean just change the login_athena file as the instructions given by sandbox,

    then change the manual password database? rather than convert one by one on google /ic

     

    can it be that way before the execution? /hmm

  4.  

     

     

    login_athena.conf

     

     

    // Store passwords as MD5 hashes instead of plain text?
    // NOTE: Will not work with clients that use <passwordencrypt>
    use_MD5_passwords: no

     

    A way to return db passwords md5 login id?

     

    He was only following a way that you give?

     

    Thnks

     

     

    convert in database ? or change in register for the new id ? /hmm

     

    convert in database mas gan biar langsung kembali semula /heh

    change in regiter for new id -> follow the instructions of the sandbox after returning to normal right? /hmm

  5. you mean these setting ?

    trunk/conf/battle/status.conf

    // Adjustment for the natural rate of resistance from status changes.
    // If 50, status defense is halved, and you need twice as much stats to block
    // them (eg: 200 vit to completely block stun)
    pc_status_def_rate: 100
    

    I have tried, but with a 300 status still frozen.

    sorry my bad english language support, may be understandable.

  6. please look the some error below :

     

    clif.c: In function âclif_spawnâ:
    clif.c:1366: error: âOPTION_MOUNTINGâ undeclared (first use in this function)
    clif.c:1366: error: (Each undeclared identifier is reported only once
    clif.c:1366: error: for each function it appears in.)
    clif.c: In function âclif_changelookâ:
    clif.c:3059: error: âLOOK_FLOORâ undeclared (first use in this function)
    clif.c: In function âclif_getareachar_pcâ:
    clif.c:4050: error: âOPTION_MOUNTINGâ undeclared (first use in this function)
    clif.c:17162:2: warning: no newline at end of file
    make[1]: *** [obj_sql/clif.o] Error 1
    make[1]: Leaving directory `/home/admin/trunk/src/map'
    make: *** [map_sql] Error 2

     

    can you help me with these error i got?

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