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KirieZ

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Posts posted by KirieZ

  1. I don't think I understand what you said, but you write a normal quest script, as far as I know quest db / log only add a information to player, you can use it instead of a 'progress variable' too (by checking if player have or not have determined quest) if you want to use the mobcount you can check the value with checkquest.

    I hope it helped

  2. yes, it is.

    on server:

    you need to add your quest in db/quest_db.txt and use script commands to set or unset quest on the character. (quest log commands)

    on client:

    you need to add your quest in questid2display.txt

    I hope it helped.

  3. Hello everyone, today I was working on a script and get stuck on the following problem:

    I need to save values on player account (something like 100 values), I noticed that " setarray #values[0], 1, 2, 3; " don't work.

    So, what can I do? thanks in advance. sorry my bad english

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