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Terran Bear

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Posts posted by Terran Bear

  1. On 2/2/2022 at 12:46 AM, Tokei said:

    Heya,

    I've been working on a tool for a few weeks now and I believe it is in a ready enough state to be shown. This software is meant to edit str files, which are mostly used to display skill animations in-game. There may still be bugs left in the tool; reporting them here would be appreciated. You can download the software here:

    9P2Fiqp.png

    Generic

    • Ctrl-Z/Ctrl-Y to undo and redo an action.
    • You can edit most shortcuts via File > Settings > Shortcuts.

    Transformations for the preview panel (same shortcuts as Act Editor)

    • Translate: Left Mouse Button on the selected frame.
    • Rotate: Shift-Left Mouse Button on the selected frame.
    • Preview panel move: Right Mouse Button.
    • Horizontal/vertical scaling: Ctrl-Shift-Left Mouse Button.
    • Uniform scaling: Ctrl-Alt-Left Mouse Button.
    • Unbound scaling: Ctrl-Left Mouse Button.

    Transformations for the edition panel

    • Each layer can have multiple textures. To add a new one, click the texture combo box and select "Add new...". It will bring you to where the file is currently loaded from. While you can browse elsewhere, the textures must be in the same folder as your str file will be in.
    • You can edit textures more rapidly with the gear button next to it.
    • You can edit some fields by clicking the text before them. If you hold down the Left Mouse Button on this field (P1XY), you will be able to move it freely without moving the entire texture. This is especially handy when dealing with angles as those can give you unwanted results if you are editing them via the preview panel.
      j8t2nI5.png
    • The FPS property can be changed and saved. However, the client appears to completely ignore it and runs your animations at 60 FPS regardless.
    • Editing an interpolated key frame will automatically create a new key frame on the timeline.

    Timeline panel

    • A dot represents an existing key frame. An arrow represents an interpolated animation from the left key frame to the right key frame.
      YkAl7cE.png
    • You can right-click a key frame to bring up options:
      25Jud9s.png
    • You can also copy the frame and move it elsewhere. The texture indexes are not re-adjusted. It copies the key frame as is.
    • You can select multiple key frames by holding down the Left Shift key and holding down the Left Mouse Button.
      hbHLl0j.png
    • The traditional windows shortcuts can also be used for selection. These include:
      • Arrow Key: move to the desired next frame.
      • Ctrl-Arrow Key: move to the next key frame block in the wanted direction.
      • Shift-Arrow Key: move to the next key frame for selection.
      • Ctrl-Shift-Arrow Key: move to the next frame block while selecting what's inbetween.
      • Double-Left Mouse Button: selects an entire frame and its interpolated section.
      • Ctrl-A: selects the entire layer.
    • You can move a key frame by selecting the key frame, clicking on the dot and then moving the key frame to the desired location.
      R5RaRLH.png
    • The operation above can also be done by selecting multiple rows at the same time.
    • You can do a quick preview of the animation by moving the timeline selector.
      pvVaYnP.png
    • You can move a layer up and down by holding down the Left Mouse Button and moving it where you want it to.
      jXazejd.png
    • Right-clicking a layer also brings up more options.
      bNfdNCE.png

    And I believe that's it! The next "feature" I wanted to implement was editing multiple frames at the same time, but unfortunately this project needs a small break from my end...! Hopefully some of you may have an use for it.

    Edit: I am most certainly not an animator and I do not know the real needs of those who will actually use the software. That is why it's being posted as a work in progress rather than a finished tool. If you have requests, feel free to post them below and I'll add as much as I can.

    Thank you so much for this! Great work Tokei!! ❤️

    • Like 1
  2. On 4/22/2024 at 9:06 AM, KazumaSatou said:

    This guide is old but still the same process to make custom sprite.
    https://rathena.org/board/topic/61862-guide-spriting-101-creating-a-sprite-and-act-file/
    For adding custom items, you can check the guide here:

     

    Though I thank you for this link, this is how to "Add" custom items. I would like to find a guide to "Create" custom items.

     

    On 4/23/2024 at 8:07 PM, KazumaSatou said:

    The first link is the one that teach you how to create an item.
    https://rathena.org/board/topic/61862-guide-spriting-101-creating-a-sprite-and-act-file/

    Thank you, I didn't notice that before lol. Apologies, I've been looking at this screen for DAYS lol. ❤️

     

  3. I'm trying to learn how to create the items myself, except I cannot find any information on how to create them.... Would anyone add or direct me towards a good guide for someone who's just getting into this...? I would love to learn how to create my own...

    Please and thank you!

  4. Hello everyone, my name is Terran Bear.
    I'm somewhat new to the world of rAthena publicly. I've been working on some things here and there in the shadows, trying to create a great new server (almost a new game). Using Renewal I've only been running into a few problem lately.
    So far I've put 3 1/2 months of time into recreating the maps. Moving ALL mvp's to boss rooms inside of new custom dungeons, spread around the world ending with a boss on the bottom floor of each of these new dungeons. With new and old mobs defending the boss' room. (There will be no MVP's running loose on maps)
    I'm also recreating ALL the quests into a huge story questline and many side quests to follow for plenty of play time. As well as a tutorial to learn how the new system works.
    The whole job system is going to be turned off and the sprites clothing of other jobs will be available from purchase(Zeny) as a costume from special NPC's throughout the world.
    I'll also be turning the Novice into what I call "Adventurer"(Has a never before seen sprite). Through questlines and level/stat requirements to learn skills, making all skills available to anyone depending on how you play.
    I'm also trying to make some new skills.
    I want this server to be something never seen before. So I'm not going into further details other then, I'm looking for someone's help... honestly saying, I need a bit of guidance from you pro's out there... Also not trying to sound stupid, but if you do have answers to this please go into detail on what to do....

    1. How in the world do I disable ALL except Novice jobs....? (also would it be possible to delete job levels?)
    2. How do i create custom skills with renewal?
    3. How do I make sprites for armor and garments? (not costumes but the equipment (Valkyrie Armor, etc)

    Once I get a bit further and finish a majority of whats on my list, I'll create a video or group of Screenshots to present the world to you. I'll also update this post with information on how the story will play out.

     

    Thank you,
    Terran Bear
    Creator of Project Mayhem

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