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gckiller

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Posts posted by gckiller

  1.  

    @duel {<player name>} - Enables duel mode, if a valid name is provided, the player will be sent an invite to duel.

    @invite <player name> - Invites a player to duel.

    @accept - Accepts a duel invitation.

    @reject - Rejects a duel invitation.

    @leave - Leaves duel mode.

    All you need is to enable these commands in groups.conf, if that's what youre asking for

     

     

    thanks for replying! 
     
    then those I know, so would rather use the command @pvpmode
     
    #edit
     
    was seeing, like emulators, and 3Ceam eAthena, they have this command, would adapt it to rAthena?
  2. Good Night!

     

    I create an NPC following this example from another topic

    setarray array1[0],987,654,321;
    
    setarray array2[0],123,456,789;
    
    setarray array3[0],987,654,321;
    
    set arraycount,3;
    
    set .@a,1;
    
    L_ArrayLoop:
    
    for(set .@i,0; .@i<getarraysize( getd("array"+.@a+"") ); set .@i,.@i+1)
    
    {set .@menu$, .@menu$ + (.@i?":":"");
    
    	if( getd("array"+.@a+"["+.@i+"]") ) // found
    
    		{set .@menu$, .@menu$ + getd("array"+.@a+"["+.@i+"]");}
    
    }//end for(loop)
    
    set .@a,.@a+1; if( .@a < arraycount ){goto L_ArrayLoop;}
    
    // This will display after it's done with the array loop.
    
    blah blah blah
    
  3. Hi!

    I wish someone could edit this script:

    //===== rAthena Script =======================================
    //= Job Master
    //===== By: ==================================================
    //= Euphy
    //===== Current Version: =====================================
    //= 1.3
    //===== Compatible With: ===================================== 
    //= rAthena SVN r16114+
    //===== Description: =========================================
    //= A fully functional job changer.
    //===== Additional Comments: =================================
    //= 1.0 Initial script.
    //= 1.1 Fixed reset on Baby job change.
    //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support.
    //= 1.3 Kagerou/Oboro added.
    //============================================================
    
    prontera,153,193,6	script	Mestra das Classes	123,{
    function Job_Menu; function A_An;
    
    	mes "[Mestra das Classes]";
    	if (Class > 4049) {
    		mes "Não há mais Classes disponíveis.";
    		close;
    	}
    	if (checkfalcon() || checkcart() || checkriding() || ismounting()) {
    		mes "Por favor, remova o "+((checkfalcon())?"falcão":"")+((checkcart())?"carrinho":"")+((checkriding())?"PecoPeco":"")+((ismounting())?"montaria":"")+" antes de prosseguir.";
    		close;
    	}
    	if (.SkillPointCheck && SkillPoint) {
    		mes "Por favor! Utilize todos os ponto de habilidades antes de prosseguir.";
    		close;
    	}
    
    	set .@eac, eaclass();
    	set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class);
    	if (.@i > 6 && .@i < 22) {
    		if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) {
    			set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel;
    			mes "Você precisa de "+((.@blvl>0)?.@blvl+" de Base "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" de Classe ":"")+"para continuar.";
    			close;
    		}
    		if (Class > 21) {
    			mes "Mudar para Terceira Classe?";
    			next;
    			Job_Menu(roclass(.@eac|EAJL_THIRD));
    			close;
    		}
    		while(1) {
    			mes "Selecione a Opção.";
    			next;
    			set .@i, select(" ~ ^0055FFRenascer^000000:"+((.ThirdClass)?" ~ ^FF0000Terceira Classe^000000":"")+": ~ ^777777Cancelar^000000");
    			if (.@i==3) close;
    			mes "[Mestra das Classes]";
    			mes "Você tem Certeza?";
    			next;
    			Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD)));
    			mes "[Mestra das Classes]";
    		}
    	}
    	set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2);
    	if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99;
    	if (Class == Job_Ninja) setarray .@exp[0],.@j1,70;
    	if (.@exp[0] && .ThirdClass) {
    		if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) {
    			set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel;
    			mes "Você precisa de "+((.@blvl>0)?.@blvl+" de Base "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" de Classe ":"")+"para continuar.";
    			close;
    		}
    		mes "Mudar para "+jobname(.@exp[0])+"?";
    		next;
    		Job_Menu(.@exp[0]);
    		close;
    	}
    	if (.@eac&EAJL_2)
    		if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) {
    			mes "Não há mais Classes disponíveis.";
    			close;
    		}
    	if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) {
    		if (JobLevel < .JobReq[0])
    			mes "O Nivel de Classe "+.JobReq[0]+" é necessario para mudar para Primeira Classe.";
    		else if (Class == 4001 && .LastJob && lastJob) {
    			mes "Mudar de Classe agora?";
    			next;
    			Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER));
    		} else switch(Class) {
    			case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023);
    			case 4001: Job_Menu(4002,4003,4004,4005,4006,4007);
    			case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045);
    			default: mes "Ocorreu um erro."; break;
    		}
    		close;
    	}
    	if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1)
    		mes "Não há mais Classes disponíveis.";
    	else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1])
    		mes "O Nivel de Classe "+.JobReq[1]+" é necessario para mudar para Segunda Classe.";
    	else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) {
    		mes "Mudar de Classe agora?";
    		next;
    		Job_Menu(lastJob+4001);
    	} else
    		Job_Menu(.@j1,.@j2);
    	close;
    
    function Job_Menu {
    	while(1) {
    		if (getargcount() > 1) {
    			mes "Selecione a Classe.";
    			set .@menu$,"";
    			for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)
    				set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":";
    			set .@menu$, .@menu$+" ~ ^777777Cancelar^000000";
    			next;
    			set .@i, getarg(select(.@menu$)-1,0);
    			if (!.@i) close;
    			if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) {
    				mes "[Mestra das Classes]";
    				mes "O nivel de Base "+.SNovice+" é necessario para se tornar um "+jobname(.@i)+".";
    				close;
    			}
    			mes "[Mestra das Classes]";
    			mes "Oque você deseja?";
    			next;
    		} else
    			set .@i, getarg(0);
    		if (select(" ~ Mudar para Classe ^0055FF"+jobname(.@i)+"^000000 !: ~ ^777777"+((getargcount() > 1)?"Voltar Atrás":"Cancelar")+"^000000") == 1) {
    			mes "[Mestra das Classes]";
    			mes "Agora você é "+A_An(jobname(.@i))+"!";
    			if (.@i==4001 && .LastJob) set lastJob, Class;
    			jobchange .@i;
    			if (.@i==4001 || .@i==4023) resetlvl(1);
    			specialeffect2 338; specialeffect2 432;
    			if (.Platinum) callsub Get_Platinum;
    			close;
    		}
    		if (getargcount() == 1) return;
    		mes "[Mestra das Classes]";
    	}
    	end;
    }
    
    function A_An {
    	setarray .@A$[0],"a","e","i","o","u";
    	set .@B$, "_"+getarg(0);
    	for(set .@i,0; .@i<5; set .@i,.@i+1)
    		if (compare(.@B$,"_"+.@A$[.@i])) return "um "+getarg(0);
    	return "a "+getarg(0);
    }
    
    Get_Platinum:
    	skill 142,1,0;
    	switch(BaseClass) {
    		case 0: if (Class !=23) skill 143,1,0; break;
    		case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break;
    		case 2: skill 157,1,0; break;
    		case 3: skill 147,1,0; skill 148,1,0; break;
    		case 4: skill 156,1,0; break;
    		case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break;
    		case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break;
    		default: break;
    	}
    	switch(BaseJob) {
    		case 7: skill 1001,1,0; break;
    		case 8: skill 1014,1,0; break;
    		case 9: skill 1006,1,0; break;
    		case 10: skill 1012,1,0; skill 1013,1,0; break;
    		case 11: skill 1009,1,0; break;
    		case 12: skill 1003,1,0; skill 1004,1,0; break;
    		case 14: skill 1002,1,0; break;
    		case 15: skill 1015,1,0; skill 1016,1,0; break;
    		case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break;
    		case 17: skill 1005,1,0; break;
    		case 18: skill 238,1,0; break;
    		case 19: skill 1010,1,0; break;
    		case 20: skill 1011,1,0; break;
    		default: break;
    	}
    	return;
    
    OnInit:
    	setarray .Rebirth[0],99,50;	// Minimum base level, job level to rebirth OR change to third class
    	setarray .JobReq[0],10,40;	// Minimum job level to turn into 1st class, 2nd class
    	set .ThirdClass,1;		// Enable third classes? (1: yes / 0: no)
    	set .SNovice,45;		// Minimum base level to turn into Super Novice
    	set .LastJob,1;			// Enforce linear class changes? (1: yes / 0: no)
    	set .SkillPointCheck,1;		// Force player to use up all skill points? (1: yes / 0: no)
    	set .Platinum,1;		// Get platinum skills automatically? (1: yes / 0: no)
    	end;
    }
    

    Wanted when it became the chosen class, the character received the items you receive on the original server instance

    Arco Beginner among others.

    Sorry mistakes!

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