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Posts posted by Profe_Meza
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index where you can find some that effects found in each map, is a problem to be looking map map loop should take each effect the problem is not finding the effects or try the problem is to give the exact caliber
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<p>As well, it all started when changing the height of the water to correct the shading or texture black color in the water, then adjust everything and successfully solve the problem as wake effects effects group together without going to one in 1, besides that there are some that I saturate the map when one tries to accommodate one's complicated, could anyone help?
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I know what I want to correct that, but I think it would have to modify the script too :/
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actually it seems, I can do?
These are the codes to edit:
./src/map/map.c
if (sd->npc_timer_id != -1) //Cancel the event timer. npc_timerevent_quit(sd); while(sd->npc_id) npc_event_dequeue(sd); npc_script_event(sd, NPCE_LOGOUT);
./src/map/script.c
#define BUILDIN_DEF2(x,x2,args) { buildin_ ## x , x2 , args } #define BUILDIN_FUNC(x) int buildin_ ## x (struct script_state* st) // [ToastOfDoom] // Returns the character at the specified position in a string. // charat <str>,<index>; BUILDIN_FUNC(charat) { const char *str = script_getstr(st,2); int pos = script_getnum(st,3); char *output; output = (char*)aMallocA(2*sizeof(char)); output[0] = '\0'; if(str && pos >= 0 && (unsigned int)pos < strlen(str)) sprintf(output, "%c", str[pos]); script_pushstr(st, output); return 0; }
./src/map/script.c
struct script_function buildin_func[] = { BUILDIN_DEF(charat, "si"), // [ToastOfDoom]
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Such a good day Hello everyone I have a little problem with the script Antibot Ivion what happens is that sometimes modifice the source of my rathena and always compiled fine (I also mark the same error eA), spent months and not modification is that rathena are made, well the point is that I get this error:
1> .. \ src \ map \ script.c (12597): error C2084: function 'int buildin_charat (script_state *)' already has a body 1> .. \ src \ map \ script.c (3879): see previous definition of 'buildin_charat'
There any way to know how to solve it!? This has traumatized me and I fear for the safety of my server, this antibot to my taste is very good and I use it like I could help resolve this error will not let me compile.
THANKS!!!
Script Ivion Antibot Link! http://www.eathena.ws/board/index.php?showtopic=233642
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solved forever if what happens is that I made a motion with his version iso ragnabot and then appeared again just reset again with your version of browedit and returned to be solved, the problem is that I put the 700 version and record, and appeared in the grass, but it was solved with your settings reaciendo browedit version thanks likewise! can close it.
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Because my emulator GAT detects this error? how I can fix? or it could be?
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Because these shadows appear on the banks?
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and solve it by doing work without stepping all
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as deploy effects without saturating the map?
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was solved, but only water, now appears in the shadow of the grass textures
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So far it is the only official map q if I edit grabs me strange shadows between black and color type as combined at times with the same map textures, as I can fix that?? probe and many browedits ... and different authors! Help me!
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GeForge 4800?
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and I need? Windows? Linux? Mac?
my computer has:
Windows 7 SP1 Update latest
Nvidia 8400GS Gforge
Core Pentium
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as I do work? I do not want to put him to work as a fellow cracker...
EDIT:
I managed to work, but I think probably work better in linux is not that for platform was made to test
REEDIT:
Error Solution???
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Ah???? someone already tried it? I fail to walk brake stuff....
manages to open it once, but then no longer, although the interface is looked invincible and could not open any map ...
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Release? Date?
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I have a serious problem with the antibot of ivion...
When compiling with Visual C + +... not finished compiling
1>..\src\map\script.c(3885): warning C4013: 'aMallocA' sin definir; se supone que extern devuelve como resultado int 1> searchstore.c 1>..\src\map\script.c(12597): error C2084: la función 'int buildin_charat(script_state *)' ya tiene un cuerpo 1> ..\src\map\script.c(3879) : vea la definición anterior de 'buildin_charat'
http://www.eathena.w...howtopic=233642
As required modifcar the source, and chece very well and everything is fine, the problem is caused by rathena.
help Shadow Generate Prontera
in Graphics Support
Posted
to calibrate the bulbs I put in my custom prontera to generate the closest shadows resembling those of the original RO