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mumeen

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Posts posted by mumeen

  1. I would like to ask what's wrong with "Memorize" skill

     

    in status.c

     

    StatusIconChangeTable[sC_MEMORIZE] = SI_MEMORIZE;

     

    in status.h

    SI_MEMORIZE = 127,

     

    already compile

     

    client side

    in efstids.lua

    EFST_MEMORIZE = 127, 

     

    in statusiconinfo.lua

     StateIconList[EFST_IDs.EFST_MEMORIZE] = {
        haveTimeLimit = 1, posTimeLimitStr = 2, descript = {
            {"Memorize", COLOR_TITLE_BUFF}, 
            {"%s", COLOR_TIME}, 
            {"Decreases casting rate"}
        }
    }

     

    in stateiconimginfo.lua

     [PRIORITY_WHITE] = {
            [EFST_IDs.EFST_ZANGETSU] = "ZANGETSU.TGA",
            [EFST_IDs.EFST_GENSOU] = "GENSOU.TGA",
            [EFST_IDs.EFST_PHI_DEMON] = "PHIDEMON.TGA",
            [EFST_IDs.EFST_MEIKYOUSISUI] = "MEIKYOUSISUI.TGA",
            [EFST_IDs.EFST_IZAYOI] = "IZAYOI.TGA",
            [EFST_IDs.EFST_MEMORIZE] = "MEMORIZE.TGA",
            [EFST_IDs.EFST_KAGEMUSYA] = "KAGEMUSYA.TGA"
        },

     

    and I place MEMORIZE.TGA in data/texture/effect

     

    but the icon doesn't appear in game when i use skill. Please give me an explanation.

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