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  1. Where can I get the sprite file of heart ribbon hairband and ancient gold ornament? I couldn't find it anywhere else, been trying to google it for 2 days already but still no luck. I hope someone could give me a link of it or just the files of these two. Thank you so much.
  2. Thank you,sir. I'll try editing and will test if what I did is correct and working. So I did what you've told me to edit, the npc appeared at prontera, but the problem now, it doesn't count the items even if I have them on my inventory. It keeps on saying that I don't have enough items. So here's the edited version, prontera,148,181,7 script Homunculus Master 750,{ mes "[Homunculus Master]"; mes "Hi, I can ^000120evolve your homunculus.^000000"; next; menu "^000090Evolve mine please.^000000..",-, "Nevermind!",M_DO; mes "[Homunculus Master]"; mes "Are you sure you want to do this?"; mes "But before I evolve your homunculus,"; mes "You need the following items first:"; mes "5 Stone of Sage"; mes "1 P Sage Ring"; mes "10 Gold Coins"; next; if(select("Evolve it:Cancel")==2) goto M_END; if(countitem(29111) < 1 || countitem(12040) < 5 || countitem(671) < 10 || gethominfo(1) != 6001 || gethominfo(1) != 6002 || gethominfo(1) != 6003 || gethominfo(1) != 6004 || gethominfo(1) != 6005 || gethominfo(1) != 6006 || gethominfo(1) != 6007 || gethominfo(1) != 6008 || gethominfo(1) != 6009 || gethominfo(1) != 6010 || gethominfo(1) != 6011 || gethominfo(1) != 6012 || gethominfo(1) != 6013 || gethominfo(1) != 6014 || gethominfo(1) != 6015 || gethominfo(1) != 6016) { mes "[Jan]"; mes "You don't have enough times, please come back soon."; close; } else { mes "[Homunculus Master]"; mes "Well then,"; mes "You have all the required items"; mes "I'm going to evolve your homunculus now. Silence, please."; next; mes "[Homunculus Master]"; mes "Abra cadabra, poof paph, HsoaS JAiSa hocuS pocuS"; next; mes "[Homunculus Master]"; mes "ashuhauh, Kuzuri Poof!"; mes "Turn into an older homunculus"; atcommand "@homfriendly 1000"; delitem 29111,1; delitem 12040,5; delitem 671,10; homevolution; close; } M_DO: mes "[Homunculus Master]"; mes "Comeback when you need my services."; close; M_END: mes "[Homunculus Master]"; mes "See you!"; emotion e_yawn; close; } I don't know what's wrong with my edit tho.
  3. How do I add a text on my script? Like I'll put the requirements on text so the players could see what the requirements are and also, I would like to add a gold coin on the script. I don't know where to put the text thingy, is it after the next, or before. I just need a guide. Thank you. Here's the script.. prontera,148,181,7 script Homunculus Master 750,{ mes "[Homunculus Master]"; mes "Hi, I can ^000120evolve your homun^000000."; next; menu "^000090Evolve Mine Please^000000..",-, "Nevermind",M_DO; mes "[Homunculus Master]"; mes "Are you sure you want to do this?"; next; if(select("Evolve it:Cancel")==2) goto M_END; if(countitem(7227) < 100 || countitem(12040) < 15 || countitem(674) < 20 || gethominfo(1) != 6001 || gethominfo(1) != 6002 || gethominfo(1) != 6003 || gethominfo(1) != 6004 || gethominfo(1) != 6005 || gethominfo(1) != 6006 || gethominfo(1) != 6007 || gethominfo(1) != 6008 || gethominfo(1) != 6009 || gethominfo(1) != 6010 || gethominfo(1) != 6011 || gethominfo(1) != 6012 || gethominfo(1) != 6013 || gethominfo(1) != 6014 || gethominfo(1) != 6015 || gethominfo(1) != 6016) { mes "[Jan]"; mes "Not enough items or you dont have a homunculus."; close; } else { mes "[Homunculus Master]"; mes "Nice"; mes "You got all what i needed"; mes "I am going to chant now, please keep quiet"; next; mes "[Homunculus Master]"; mes "Abra cadabra, poof paph, HsoaS JAiSa hocuS pocuS"; next; mes "[Homunculus Master]"; mes "ashuhauh, Kuzuri Poof!"; mes "Turn into an older homunculus"; delitem 7227,100; delitem 12040,15; delitem 674,20; atcommand "@homfriendly 1000"; homevolution; close; } M_DO: mes "[Homunculus Master]"; mes "Okay, comeback when you need my"; mes "Services(>)>O"; close; M_END: mes "[Homunculus Master]"; mes "See you..."; emotion e_yawn; close; }
  4. I have fixed it already. But thanks it helped a lot.
  5. So I'm gonna let the other numbers to be default which is 100 or I should change them all?
  6. So is it like 100/80 * 100% = 125% Sorry, I'm getting confused with the formula. :/
  7. Does the same formula apply when I want it to have like 80 vit? Or is it possible if like 300 luk to gain immunity?
  8. Wow. It worked. Thank you sir!
  9. Hello! I need help on fixing immunity status effect. What should I fix in status.conf? I've tried all the possible changes and numbers on fixing it, but it doesn't change anything. I've also applied every thread that has the same problem as mine, and still it gives me the same result. And so far, I've only manipulated this: conf/battle/status.conf // Adjustment for the natural rate of resistance from status changes. // If 50, status defense is halved, and you need twice as much stats to block // them (eg: 200 vit to completely block stun) pc_status_def_rate: 50 mob_status_def_rate: 100 // Maximum resistance to status changes. (100 = 100%) // NOTE: Cards and equipment can go over this limit, so it only applies to natural resist. pc_max_status_def: 100 mob_max_status_def: 100 SVN Version: 2013-07-24 I need to know what else should I fix to gain immunity to all status.
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