Put this in the first "{ }" of the item.   callfunc("SL_Scroll"); And this as an extra NPC File.     function    script    SL_Scroll    { switch ( BaseJob ) {     case Job_Alchemist: set .@spirit, 445; break;     case Job_Monk: set .@spirit, 447; break;     case Job_Star_Gladiator: set .@spirit, 448; break;     case Job_Sage: set .@spirit, 449; break;     case Job_Crusader: set .@spirit, 450; break;     case Job_SuperNovice: set .@spirit, 451; break;     case Job_Knight: set .@spirit, 452;