if (skill == AS_SONICBLOW)                 pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.             else if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.                 type = CAST_GROUND;     it becomes:            /* if (skill == AS_SONICBLOW)                 pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking. */             else if (skill == PF_SPIDERWEB) //Special c