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Injustice "NO STOP" Sonic Blow when attacking

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Is this the right line for editing it? I add "//" it doesn't work lol :)) I don't know how to remove this can anyone help me? 

 

I want the Injustice Card Auto Cast Sonic Blow will not stop even attacking (/nc)

 

			if (skill == AS_SONICBLOW)
				pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
			else if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
				type = CAST_GROUND;

 

 

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            if (skill == AS_SONICBLOW)
                pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

            else if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
                type = CAST_GROUND;

 

 

it becomes:

 

 

           /* if (skill == AS_SONICBLOW)
                pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking. */

            else if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
                type = CAST_GROUND;

 

save then recompile :)

This will most likely produce errors. You use an else if without an if.

            if (skill == AS_SONICBLOW)
                pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

            else if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
                type = CAST_GROUND;

 

to

            if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
                type = CAST_GROUND;

 

could work.

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On 8/21/2013 at 7:20 PM, DeadlySilence said:

This will most likely produce errors. You use an else if without an if.

            if (skill == AS_SONICBLOW)
                pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

            else if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
                type = CAST_GROUND;

 

to

            if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
                type = CAST_GROUND;

 

could work.

scanner.h:208:17: warning: type of ‘libconfig_yy_scan_string’ does not match original declaration [-Wlto-type-mismatch]
scanner.c:1964:17: note: ‘libconfig_yy_scan_string’ was previously declared here
scanner.c:1964:17: note: code may be misoptimized unless -fno-strict-aliasing is used
scanner.h:202:6: warning: type of ‘libconfig_yy_delete_buffer’ does not match original declaration [-Wlto-type-mismatch]
scanner.c:1743:10: note: ‘libconfig_yy_delete_buffer’ was previously declared here
scanner.c:1743:10: note: code may be misoptimized unless -fno-strict-aliasing is used
make[1]: Leaving directory '/root/ra/src/map'
building conf/import, conf/msg_conf/import and db/import folder...

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            if (skill == AS_SONICBLOW)
                pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

            else if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
                type = CAST_GROUND;

 

 

it becomes:

           /* if (skill == AS_SONICBLOW)
                pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking. */

            else if (skill == PF_SPIDERWEB) //Special case, due to its nature of coding.
                type = CAST_GROUND;

 

save then recompile :)

 

yeah that will more or less produce errors thanks for pointing it out :)

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