skill.c
add a new function.
void DOTASWAPfu (struct block_list *src, struct block_list *bl)
{
int x=0, y=0;
x=src->x;
y=src->y;
unit_movepos(src, bl->x, bl->y, 1, 1);
clif_slide(src,bl->x,bl->y);
unit_movepos(bl, x, y, 1, 1);
clif_slide(bl,x,y);
clif_specialeffect(bl,34,AREA);
clif_specialeffect(src,34,AREA);
return;
}
add
int skill_castend_nodamage_id (struct block_list *src, struct bl...
{
...
case MER_BLESSING:
if (dstsd != NULL && tsc->data[sC_CHANGEU