I am looking for a src that adds a permanent hit to all the mobs spawned in my server. I wanted to apply this since I'm running a high rate hunting server.
Upon researching I found something to change it via src. I already forgot where I got this idea to change mob spawn stats.
on mob.c underĀ int mob_spawn (struct mob_data *md)
memset(&md->state, 0, sizeof(md->state));
status_calc_mob(md, SCO_FIRST);
+ if( !mob_is_clone(md->mob_id) ) // Increase mob's HIT except clon