I am looking for a src that adds a permanent hit to all the mobs spawned in my server. I wanted to apply this since I'm running a high rate hunting server. Upon researching I found something to change it via src. I already forgot where I got this idea to change mob spawn stats. on mob.c underĀ int mob_spawn (struct mob_data *md) memset(&md->state, 0, sizeof(md->state)); status_calc_mob(md, SCO_FIRST); + if( !mob_is_clone(md->mob_id) ) // Increase mob's HIT except clon