Part of the issue is that the client was designed during the Win9x-era, where the GPUs weren't all that great with 3D rendering and CPUs were single-core (I still use this kind of system as main, so I can compare). Graphics are rendered by DirectX and all graphics card power makes difference in the game fluency (even an upgrade from a 8MB GPU to 32MB GPU is like two different worlds). But there are few factors in the modernization, that may be partly at fault, why the client chokes on newer
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