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SusanoSprites

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  1. db/pre-|re/Skill_Require_db.txt Seach the skill name: Berfore: 290,0,0,50,0,0,0,99,0,0,none,0,0,715,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA Edited: 290,0,0,50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA
  2. I want scripts that create monsters that only attack members of opposing clans who do not pay a fee to enter the zone (cities) Also when out of town, allow pk between members of antagonistic clans
  3. Bump. I need help with this Equip2 guide. Compile errors
  4. Status.c // Absolute modifiers from passive skills if(pc_checkskill(sd,BS_HILTBINDING)>0) base_status->str++; if((skill=pc_checkskill(sd,SA_DRAGONOLOGY))>0) base_status->int_ += (skill+1)/2; // +1 INT / 2 lv if((skill=pc_checkskill(sd,AC_OWL))>0) base_status->dex += skill; if((skill = pc_checkskill(sd,RA_RESEARCHTRAP))>0) base_status->int_ += skill; if (pc_checkskill(sd, SU_POWEROFLAND) > 0) base_status->int_ += 20; + if((skill=pc_checkskill(sd,SKILL_NAME))>0) + magic_atk_ele[ELE_FIRE] += 10*skill; Solved
  5. Hmmm ok. @Ninja Could you give me a specific idea? I do not have ample knowledge in src. Thx
  6. Is it possible to create a script that blocks the action of unequip armor's on a specific map? Or block unequip vía function. Edit: I diff with @Xantara equip2 i compile and launch error in status.inventory line. I follow this guide:Equip2 guide link Txs first Pd: Sorry the bad English
  7. How can I create a skill that increases magical damage on a single element?
  8. I'm not sure but I think this could be resolved head frames: https://rathena.org/wiki/New_Classes PS: i don't know how edit IMF FILE anyone know? it's possible?
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