tatus
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rathena
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My client 2014, I have custom weapons, i test work succes, but when I change to costume tab my weapon not showing. can help me please .... show 31000,cat_pow,cat_pow,5,50,,70,50,,,1,0x00001000,63,0,002,4,,1,16,{},{},{} not show 31000,cat_pow,cat_pow,12,50,,70,50,,,1,0x00001000,63,0,131072,4,,1,16,{},{},{}
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please tell me why this npc is not there? is there anyone can help me how to add script http://forums.warpportal.com/index.php?/topic/117941-how-to-obtain-a-giant-crossbow/
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Try to update your grf files. its work, thanks themon you rock
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Can you help me, error on the job Warlock male -05bRagexe_patched1 2014-02 and 2014-03-05bRagexe_patched
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help me please
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Like DotA how unitwalk work in faction monsters faction system by lilith factionmonster "<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>,<faction ID>,{,"<event label>"}; monster still not running map,x,y,5 script sdsdsd 100,{ factionmonster "map",x,y,"Sentinel",1002,1,1; unitwalk GID,x,y; } I want to try mob_controller http://rathena.org/board/topic/75836-unitwalk-destination-out-of-sight/?p=165866 but I'm not sure it works on faction monster I found and this might work if the fix into a faction monster @AnnieRuru http://rathena.org/board/topic/73366-walking-monster/?p=151708 prontera,155,186,5 script dksjfskdfj 100,{ getmapxy .@map$, .@x, .@y, 0; setd ".@mob"+ .@i++, bg_monster( 0, .@map$, .@x, .@y, "--ja--",1002,""); while (1) { getmapxy .@map$, .@x, .@y, 0; unitwalk getd(".@mob"+ .@i), .@x, .@y; sleep2 2000; } end; } if faction monsters can walk to the coordinates x, y and when they will fight each other meet like DotA War sry my bad english (google translate)
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