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Tiny

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  1. Well thanks for your help guys. I just did as nameless said and added all skills to skill nocast db and just made the restriction for the map. and left a knock back skill enabled. all working good now! thanks
  2. Hm let me explain the event i guess, see if it helps. btw everything else works already and has been tested. Its a player event in which it uses @storeall and warps you to a square mini map. inside the map commands and skills are disabled since pvp gets turned on. the purpose of this event is not pvp. the event give you a sword that i made autocast bowling bash 100%. so the player equips it. after the count down pvp activates and so do the walls. players hit each other to push each other onto the walls. when a player hits the wall he gets warped out and loses. the event goes until 1 player is left. which is the winner. So since its not a pvp event. I had skills removed. problem is the autocast wont work in the map unless a gm is using it. what i want to know is a way to keep skills of during the event and either except bowling bash somehow, or find an alternative script to knock the player back on atack.
  3. OK so i made this Bumper Carts event and works fine. Only issue is that i disabled all skill with the noskill mapflag. I made a weapon to auto cast bowling bash at 100%. due to the noskill mapflag it wont work. So i was trying to find a way to add bowling bash as an exception to this map or if there is another way to replace the skill with a way to knock back the player a few cells when hit with melee hits. Whats the best way around this?
  4. Tiny

    Disguise concern

    Well its not modified job sprite, such as the 0 delay sprites. Its just disguise as another job. Using the original sprites, non modified sprite files.
  5. So in my server we have disguise armors that make you appear as a different class. Example a champion wearing a novice armor and appearing as a novice. My concern is, would this have an impact on skill delays? For example certain job sprites or idk, heard about the AI in them, that has less time or something? Since every class has a delay etc, but appearing as a different job sprite could affect some skill delays?
  6. The script was fine, the problem came from my map server. Just rebooted. Thanks anyway.
  7. Ok so I had this script working great for a while on a previous server. I tried to implement it to a new server. I modified the MVP array to just add the last 2 mob id's in the array. Which are custom mobs (Ryu and Ken). Anyways the script works as it should, spawns the regular mobs. The only problem is that it is not spawning a random MVP. I'm not sure if it has to do with SVN version or with the custom mobs. Anyways heres what it looks like This is the array - OnInit: setarray $MVPIDs[0],1038,1039,1046,1086,1087,1112,1157,1190,1251,1252,1272,1312,1373,1511,1685,1719,1751,1768,1832,2697,2703; set $MVPSpawn, $MVPIDs[rand(getarraysize($MVPIDs[0]))]; } This is the spawn in first wave - set $@mob,86; areamonster "ordeal_1-1",183,182,246,244,"Megaman",1504,15,"DS_HiddenNpc::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"Orc Archer",1189,20,"DS_HiddenNpc::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"Sandman",1165,15,"DS_HiddenNpc::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"Archer Skeleton",1016,15,"DS_HiddenNpc::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"Minorous",1149,20,"DS_HiddenNpc::Ondevildead"; areamonster "ordeal_1-1",183,182,246,244,"--ja--", $MVPIDs[rand(getarraysize($MVPIDs[0]))],1,"DS_HiddenNpc::Ondevildead"; end;
  8. No its in there. Here is what I know from the Admin The original Emperium caused some type of crash errors to people when they entered the map. Not sure why. So he modified it on the mob_avail to make it appear as a blue emperium. Nothing else was changed. And prior to this it was not tested if the issue had existed since no one was able to attack the regular emperium.
  9. this can be disabled by using "nocalc rank" mapflag.... Its not enabled though. When WoE is off pvp is off... So its normal, not a pvp map. But the emperium can be hit with all skills.
  10. I dont think that has been modified. When on WoE it doesnt show the PVP rank on the map (1/1 on bottom right). But i will check anyways. Any other ideas? All i know is that we used mob_avail to change the sprite... but the id is still the same.
  11. So during WoE, skills can atack the emp. Such as Asura Strike, magic etc. We are not sure how this happened and would like to disable this? It is for all castles. I tried looking in conf/battle/guild . not sure where it might be. Thanks
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