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Elqpal's Achievements
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Not that. I set the cooldown of Emergency Call 2 minutes. When the skill is not already available and the user/guildmaster use it, there's a message that indicate the remaining time/seconds before the skill can use again.
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Hi rathena! Where i can find the time cooldown of emergency call in source folder? When using the skill the client will display a message about the remaining cooldown time of emergency call.
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@Vuluts Thanks! I just edit the /db/guild_skill_tree.txt =) And empty all the guild_id of players in sql.
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Hi, Good day! I have a problem regarding the capacity of the guild members. [Warning]: intif: guild noinfo 132 [Error]: Character 1150's guild 132 not found! Already set the mmo.h and int_guild.c, truncate guilds sql, recompile but nothing changes.
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Check if the player is in vending or buying store
Elqpal replied to Elqpal's question in Scripting Support
Bump. -
Hi, i just wanna ask if checkvending is also can trigger a player if they are in buying store? Thanks!
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Did harmony sent you the package? Diff it again using the client and diff files harmony sent you. Find Hex: 00 00 66 43 00 00 C8 43 Replace: 00 00 00 43 00 00 86 44
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Try to diff again and change it.
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Hi, I got an error when i'm checking a buying sore. My client is 2010-07-30. TIA
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http://rathena.org/board/topic/70816-back-up/
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Thanks! The default is 100 = 1 intimacy right? But when i changed it to 1000 it only add 8 or 7 intimacy.
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Hi, i would to like to know how to change the feed intimacy of homunculus? 1 feed = 10 intimacy
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Hi, it's like everymonster will drop a random item. 27 items and you will get 1 in random 50% chance. btw im using eathena.
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[Game] RPS Roulette 1.3
Elqpal replied to GodKnows Jhomz's topic in Game, Event, Quest Script Releases
Compatible with eAthena? -
Hi, Thanks for your reply! if(gettime(3) % 2 == 1 && !agitcheck() && !agitcheck2()) { In this line the event will not work when WoE is active right? //Prize to give Mobs setarray .Prize2[0],7227,607,608,501,502,503,504,505,506,507,508,509,510,511,512; setarray .PAmt2[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; And in this line the prize is random? - script TownInvasion -1,{ OnMinute60: if(gettime(3) % 2 == 1 && !agitcheck() && !agitcheck2()) { for(.@i = 0; .@i < 4; .@i++) { //Spawn on 4 towns .Town_Invade$ = .Town$[rand(getarraysize(.Town$))]; announce .Town_Invade$+" Guard: Help us! Our town is being invaded!",bc_blue|bc_all; for(.@iy = 0; .@iy < 100; .@iy++) { //Mob spawner monster .Town_Invade$,0,0,"--ja--",-1,1,strnpcinfo(1)+"::OnMobsDeath"; } } } end; OnMobsDeath: .@RandMob = rand(getarraysize(.Prize2)); getitem .Prize2[.@RandMob],.PAmt2[.@RandMob]; end; OnInit: //Towns to Invade setarray .Town$[0],"prontera","izlude","geffen","payon","alberta","aldebaran","yuno","lighthalzen","einbroch","einbech","comodo","umbala","amatsu","gonryun","ayothaya","louyang","hugel","rachel","veins"; //Prize to give Mobs setarray .Prize2[0],7227,607,608,501,502,503,504,505,506,507,508,509,510,511,512; setarray .PAmt2[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; end; } What monsters will be spawn here? I deleted the MvP spawn.