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veryscary21

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  1. Having this error everytime i click the npc [Error]: npc_event: event not found [WOE_CONTROL::OnMenu] And this error on the map server everytime i reload the scipt. [Error]: Loading NPC file: npc/custom/woe_controller.txt script error on npc/custom/woe_controller.txt line 173 parse_callfunc: not enough arguments, expected ',' 168 : set .@gid, getcastledata(.Castles$[.@i],1); 169 : if (!.@gid) continue; 170 : set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); 171 : for(set .@j,0; .@j<.@size; set .@j,.@j+1) { 172 : if (.Options&8 && !(.Options&4)) { * 173 : set .@ip$, replacestr(getcharip' ('.@aid[.@j]),".","a"); 174 : if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; 175 : setd ".@ip_"+.@i+"_"+.@ip$,1; 176 : } 177 : if (.Options&2) { 178 : query_sql("INSERT INTO `mail` (s end_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+ The file attached is the exact script i copied and pasted from euphy's page. Im using rAthena and i already disabled npc\guild\agit_controller.txt and npc\guild2\agit_start_se.txt Thank you in advance and more power rAthena! woe_controller.txt
  2. Hey thanks for the reply patskie. yep imma try that.
  3. Hello rathena! Is there a way to make a consumable item that summons a specific monster? for example, i want to make a consumable item that summons FBH every time it is used. ( FBH Summoning ticket, Baphomet Summoning ticket, Kiel Summoning ticket and so forth ) and / If not, can i request for a private room for mvp summoning ( like 5-6 private rooms, password protected ) and an MVP summoner in each room that requires an item before one is allowed to summon. like 1 MVP summoning ticket = 1 Summon. Thank you in advance! More power to all of you scripters and mods! ( sorry for my bad english )
  4. Oh i see.. We have to move forward right? What's the use of using rathena if you gonna use the old files.. so imma stick with the new and fixed version.. It can be cancelled by gospel anyway.. Thanks for the info! malufett
  5. My god!!! At last! Thank you so much!! @Lighta The chance of the player getting stripped depends on that 100 right? so if i will decrease that number the chance will also decrease.. sir one last thing.. After getting stripped, Creators usually FCPs their mates to cancel the stripped state. But in my case, when i FCP a stripped player, still they cant put the equipment on.. and the strip icon doesn't disappear.. is there a way to do this? Thanks
  6. im having troubles on enabling single strip bypass codes. I saw this code from AnnieRuru Index: skill.c =================================================================== --- skill.c (revision 14829) +++ skill.c (working copy) @@ -4510,7 +4510,38 @@ clif_gospel_info(sd, 0x28); break; } - + if ( sd && tsc && sd->sc.data[sC_SPIRIT] && sd->sc.data[sC_SPIRIT]->val2 == SL_ROGUE && + ( skillid == RG_STRIPWEAPON && tsc->data[sC_CP_WEAPON] || + skillid == RG_STRIPSHIELD && tsc->data[sC_CP_SHIELD] || + skillid == RG_STRIPARMOR && tsc->data[sC_CP_ARMOR] || + skillid == RG_STRIPHELM && tsc->data[sC_CP_HELM] ) ) { + int item_id = 501; // red potion + int ii; + ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); + if ( ii < MAX_INVENTORY ) { + pc_delitem( sd, ii, 1, 0, 0); + switch ( skillid ) { + case RG_STRIPWEAPON: + status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); + sc_start( bl, SC_STRIPWEAPON, 100, skilllv, d ); + break; + case RG_STRIPSHIELD: + status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); + sc_start( bl, SC_STRIPSHIELD, 100, skilllv, d ); + break; + case RG_STRIPARMOR: + status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); + sc_start( bl, SC_STRIPARMOR, 100, skilllv, d ); + break; + case RG_STRIPHELM: + status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); + sc_start( bl, SC_STRIPHELM, 100, skilllv, d ); + break; + } + clif_skill_nodamage( src, bl, skillid, skilllv, i ); + break; + } + } //Attempts to strip at rate i and duration d if( (i = skill_strip_equip(bl, location, i, skilllv, d)) || skillid != ST_FULLSTRIP ) clif_skill_nodamage(src,bl,skillid,skilllv,i); Did this but as i recompile, this error comes up CC skill.c skill.c: In function 'skill_castend_nodamage_id': skill.c:6095: error: too few arguments to function 'pc_delitem' skill.c:17600:2: warning: no newline at end of file make[1]: *** [obj_sql/skill.o] Error 1 make[1]: Leaving directory `/root/rathena/src/map' make: *** [map_sql] Error 2 [root@gramer-ro rathena]# [root@gramer-ro rathena]# This is what my skill.c looks like //Special message when trying to use strip on FCP [Jobbie] if( sd && skillid == ST_FULLSTRIP && tsc && tsc->data[sC_CP_WEAPON] && tsc->data[sC_CP_HELM] && tsc->data[sC_CP_ARMOR] && tsc->data[sC_CP_SHIELD] ) { clif_gospel_info(sd, 0x28); break; } if ( sd && tsc && sd->sc.data[sC_SPIRIT] && sd->sc.data[sC_SPIRIT]->val2 == SL_ROGUE && ( skillid == RG_STRIPWEAPON && tsc->data[sC_CP_WEAPON] || skillid == RG_STRIPSHIELD && tsc->data[sC_CP_SHIELD] || skillid == RG_STRIPARMOR && tsc->data[sC_CP_ARMOR] || skillid == RG_STRIPHELM && tsc->data[sC_CP_HELM] ) ) { int item_id = 501; // red potion int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0); switch ( skillid ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start( bl, SC_STRIPWEAPON, 100, skilllv, d ); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start( bl, SC_STRIPSHIELD, 100, skilllv, d ); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start( bl, SC_STRIPARMOR, 100, skilllv, d ); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start( bl, SC_STRIPHELM, 100, skilllv, d ); break; } clif_skill_nodamage( src, bl, skillid, skilllv, i ); break; } } //Attempts to strip at rate i and duration d if( (i = skill_strip_equip(bl, location, i, skilllv, d)) || skillid != ST_FULLSTRIP ) clif_skill_nodamage(src,bl,skillid,skilllv,i); Hope someone can help me with this Thanks!
  7. Server was running fine. when i decided to disable renewal in renewal.h then i recompiled.. I got this error when after recompiling and when i enabled renewal again to hopefully fix the problem, unfortunately it doesn't.. that error keeps popping up.. Attached a screen shot of it. Any help would be very much appreciated thanks!
  8. Good day Rathena! im running my client on renewal and i am planning to shift it back to pre-renewal. But there are some things i want to ask about this shift. They say i just have to disable renewal in renewal.h yes i got that. but what difference would shifting to pre-renewal make? Like renewal maps.. will they be disabled? regarding LK's use of Two-handed swords for spiral pierce in renewal, when i shift to pre-renewal, will this be disabled? Emperium being on plant mode in renewal, will it shift back to the original mode when i shift to pre-re? or i must change this things manually even after shifting to pre-re? Thanks!!
  9. I've been running my server for a month now. And the players main concern is the Spiral Pierce damage of Lord Knights. Since its renewal, its damage is based on the weapon's weight correct? i wonder if and how i could change SP damage back to what its like in pre-re. and if that is possible. SP in pre-re doesnt reach 6k per hit ( times 5 hit = 30k ) unlike in renewal. i hope you can help me with this. Btw im using renewal svn and client.
  10. Yes i,m using a data folder. And i've included Read Data folder first in my diff. This is the first time that i've encountered this error and this is very unusual @_@
  11. I have a bit of a problem here guys. The character selection screen was okay BEFORE i changed my prontera skin. Before i changed my prontera skin i made all necessary backups in case something goes wrong. i backed up my gat files and texture files. When i changed my prontera skin, the character selection screen looked liked this. < attached the SS > Then i returned the original files, but the problem still persists. Hope you can help me with this /sigh http://img713.imageshack.us/img713/4269/problembuu.png problem.bmp
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