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jaynard09

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  1. Hi guys I already use ./configure now I need to use make server but no command
  2. Please answer me what is the problem? I don't have "make server" command I already compiled using "./configure"
  3. Before when i first insert it, it gives monster list.. i don't know what happened, , so what is the solution sir? *Bump*
  4. what is the problem? no monster has shown?
  5. yes sir, i did.. also the identified.. but still didn't change.. do i have to do something? i restart the server but still no luck I just restart again my computer that's weird.. Solved
  6. Patulong naman, gusto ko palitan ang description ng item ko napalitan ko na ang iteminfo.lub ko pati ang RE. pero hindi napalitan ng description sa game. paano po ang gagawin ko? system/iteminfo.lub restart computer solved
  7. // Settings : // - Only required to edit the ShopSetting() Function // Notes : You may also add / remove Menu ( If any ) // - Shop Currency can be either ItemID or Variable Name, but must write within Quotation Marks ( "" ) // Ex. of Variable. -> Zeny , #CASHPOINTS , #KAFRAPOINTS , CustomVariable , #CustomVariable // - ERROR Message are used to show Invalid Settings in your NPC. // Leave this alone... - shop Emistry_Shop -1,512:100 itemmall,166,71,6 script Rental 871,{ function ShopSettings; function ValidateCost; function CurrencyInfo; function ClearData; function ValueConvert; function ErrorNotice; mes "This is a rental shop containing all different Currencies."; mes "Please do not skip the note before do a transaction -Akai"; mes "^00FF00____________________________^000000"; mes "1.^FF0000All items has 7 days of duration^000000."; mes "2.^FF0000All items has different currencies. Quest are included^000000."; next; mes "3.^FF0000All items may not show the expiration date, better to note your own!.^000000."; mes "4.^FF0000After buying remember the GM can't do any action of suspending your items. They don't have any power to do that.^000000."; mes "5.^FF0000and Last GM can't help you for any concern regarding of this items.^000000."; next; mes "Please choose what currency would you like to use."; next; // Menu Selection select("Cash Points","TCG Card","Proof of donation","Zeny","Quest"); ClearData(); ShopSettings( @menu ); npcshopitem "Emistry_Shop",512,100; npcshopdelitem "Emistry_Shop",512; for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1) npcshopadditem "Emistry_Shop",@ItemLists[.@i],@ItemCost[.@i]; mes "Okay...wait awhile"; mes "^00FF00____________________________^000000"; CurrencyInfo( @Currency$ ); mes "^00FF00____________________________^000000"; callshop "Emistry_Shop",1; npcshopattach "Emistry_Shop"; end; function ShopSettings { switch( getarg(0) ){ Case 1: // Currency [ Item ID / Variable Name ] set @Currency$,"#CASHPOINTS"; // Item ID Lists setarray @ItemLists[0],5374,5518,5013,5389,5377,5564,20072,29299,29300,5353,5495; // Item Price setarray @ItemCost[0],45,47,35,30,25,30,70,25,25,32,36; break; Case 2: // Currency [ Item ID / Variable Name ] set @Currency$,"7179"; // Item ID Lists setarray @ItemLists[0],2375,2433,2537,2729,2374,2357,2524,2421,2115; // Item Price setarray @ItemCost[0],27,30,32,15,25,25,28,25,30; break; Case 3: // Currency [ Item ID / Variable Name ] set @Currency$,"7179"; // Item ID Lists setarray @ItemLists[0],1723; // Item Price setarray @ItemCost[0],12; break; Case 4: // Currency [ Item ID / Variable Name ] set @Currency$,"7179"; // Item ID Lists setarray @ItemLists[0],2630; // Item Price setarray @ItemCost[0],35; break; Case 5: // Currency [ Item ID / Variable Name ] set @Currency$,"7227"; // Item ID Lists setarray @ItemLists[0],2289,18507,5137,5132,5170,5377,5383; // Item Price setarray @ItemCost[0],28,30,33,15,51,40,15; break; // Case 4,5,6.....etc... default: ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." ); close; } if( @Currency$ == "" ) ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." ); if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) ) ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." ); return; } function ErrorNotice { mes "^FF0000ERROR^000000 - "+getarg(0); mes "^00FF00____________________________^000000"; mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !"; close; } function CurrencyInfo { if( getitemname( atoi( getarg(0) ) ) != "null" ){ mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000"; mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000"; }else if( getitemname( atoi( getarg(0) ) ) == "null" ){ mes "Variable Currency : ^FF0000"+getarg(0)+"^000000"; mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000"; } return; } function ValidateCost { if( getitemname( atoi( getarg(0) ) ) != "null" ){ if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1; }else{ if( getd( getarg(0) ) < getarg(1) ) return 1; } return 0; } function ClearData { set @Currency$,""; set @TotalCost,0; deletearray @bought_nameid[0],getarraysize( @bought_nameid ); deletearray @bought_quantity[0],getarraysize( @bought_quantity ); deletearray @ItemLists[0],getarraysize( @ItemLists ); deletearray @ItemCost[0],getarraysize( @ItemCost ); return; } function ValueConvert { set .@num, atoi(""+getarg(0)); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(""+.@num); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } OnBuyItem: ShopSettings( @menu ); for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1) if( @ItemLists[@j] == @bought_nameid[@i] ) set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] ); mes "^FF0000 BILLING LIST^000000"; mes "^00FF00____________________________^000000"; for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 ) mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000"; mes "^00FF00____________________________^000000"; if( getitemname( atoi( @Currency$ ) ) != "null" ) mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000"; else if( getitemname( atoi( @Currency$ ) ) == "null" ){ mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000"; } mes "^00FF00____________________________^000000"; if( ValidateCost( @Currency$,@TotalCost ) ){ if( getitemname( atoi( @Currency$ ) ) != "null" ) mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000"; else{ mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000"; } }else{ if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){ if( getitemname( atoi( @Currency$ ) ) != "null" ) delitem atoi( @Currency$ ),@TotalCost; else{ set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost; } for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) getitem @bought_nameid[@i],@bought_quantity[@i]; message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items."; mes "Thank you for shopping."; } } ClearData(); close; } is it possible to make this rent item? forget this solved! I don't want to add one more topic so i hope it i can use this thread. i have problem with description. i can't change ro\System i finished to changed my item description but it doens't change in-game. itemInfo.lub [20068] = { unidentifiedDisplayName = "White Gangster Scarf", unidentifiedResourceName = "_gscarfwhite", unidentifiedDescriptionName = { "Custom effect from TanayRO", "Add Mdef+2 MATK+2% ^0000FF Decreases damage from Demi Human monster by 2%.^000000", "Class :^777777 Headgear^000000", "Defense :^777777 0^000000", "Equipped on :^777777 Low^000000", "Weight :^777777 1^000000", "Required Level :^777777 1^000000", "Applicable Job :^777777 Every Job^000000", }, itemInfo_RE.lub [20068] = { unidentifiedDisplayName = "White Gangster Scarf", unidentifiedResourceName = "_gscarfwhite", unidentifiedDescriptionName = { "Custom effect from TanayRO", "Add Mdef+2 MATK+2% ^0000FF Decreases damage from Demi Human monster by 2%.^000000", "Class :^777777 Headgear^000000", "Defense :^777777 0^000000", "Equipped on :^777777 Low^000000", "Weight :^777777 1^000000", "Required Level :^777777 1^000000", "Applicable Job :^777777 Every Job^000000", }, identifiedDisplayName = "White Gangster Scarf", identifiedResourceName = "_gscarfwhite", identifiedDescriptionName = { "Vit + 10", "Int + 10", "Class :^777777 Headgear^000000", "Defense :^777777 0^000000", "Equipped on :^777777 Low^000000", "Weight :^777777 1^000000", "Required Level :^777777 1^000000", "Applicable Job :^777777 Every Job^000000", }, slotCount = 0, ClassNum = 0 }, client 20131223
  8. i'd never knew about this folder... thanks @sryx hindi ko muna binasa itong thread na to, and then after read again dun ko lang narealize na may import folder papala.. thanks!
  9. @Anacondaqq @GMGohan @Playtester thank you guys! it works specially to playtester
  10. palinaw lang po para sa kanila.. saan po ba naglalaro kaibigan mo? xD
  11. does it disable all Renewal future including the stat/damage/skills?
  12. // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_RENEWAL_H_ #define _CONFIG_RENEWAL_H_ //quick option to disable all renewal option, used by ./configure #define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas #define PRERE /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT //#define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //#define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied //#define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) //#define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //#define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points //#define RENEWAL_STAT #endif #endif // _CONFIG_RENEWAL_H_ is this correct? i want to disable renewal
  13. usually po kasi kapag gumagawa ako ng testing serverko ganyan lng po nilalagay ko, so ano po ba dapat ilagay ko sa inter_athena?
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