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Hi Emistry, About that "Emistry shop" there might be something wrong as it seems the script is exploit-able. I witnessed it myself when someone new on the server started to happily buy everything in the vending machine without having a single credit coin in his inventory. Looking for information, I ve been told the "onbuyitem" function is easily exploitable. Don't get me wrong, no hate there just a friendly report based on what recently happened to me.
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Just Impressive
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Thanks for the tip Cydh, unfortunately, I checked already I don t have such errors (I actually have no errors at all in console); so the problem lies somewhere else. And you're right, I'm using Hercules.
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Hi Mytzer, Hello everyone, I'm trying to figure out how to enable this: As at the moment, when I m trying to whisper the NPC with a regular account (non-GM), I get the dialog "I don't have the rights to use that service" Also, could you please confirm that there is a "cooldown" to prevent people to abuse and spam investigate the same players (where do I set this please ?). Thanks for the help/great script. BUMP, Anyone ?
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Hi nanakiwutz, Actually the "miscellaneous items" all go in the "etc" tab; none of the items i @item'ed ever been put in the misc tab, hence i see no use for it. Is it removable ?
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Hi Myzter, Not asking for help, support or whatever; this is just a "Thank you VERY MUCH" post for making and keeping this excellent botkiller updated and FREE for everyone of us. I do believe that rAthena's community spirit stills exists thanks to people like you who share their knowledge and skills for without expecting any benefits and I do believe you are far from getting the credits you guys deserve (if at least some people could say thank you before they say "hey I got this problem"). So again, thanks .
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Thanks Nanakiwurtz for this useful thread Question: Is it possible to disable the "misc" tab in the inventory ? It makes the window a bit too big and I see no use for that tab...
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Hit and flee aren't accurate (compared to RMS values)
Adam replied to Adam's question in Source Support
Nicely said Antares, thank you ! -
Hit and flee aren't accurate (compared to RMS values)
Adam replied to Adam's question in Source Support
aw, crap :| Well thanks anyways for the information and all -
Hit and flee aren't accurate (compared to RMS values)
Adam replied to Adam's question in Source Support
Oh sorry mate, I should have said earlier my server is a PRE-RE one...n__n Anyways, allow me to make myself clearer: Where do I modify the monsters stats if I want them to suit RMS's database ? Thank you ! -
Hit and flee aren't accurate (compared to RMS values)
Adam replied to Adam's question in Source Support
Oh I see....Well, thanks for the explanation Missingro, much appreciated. Still, because I'm sort of stubborn I wanted to compare which mob datainfo is "more accurate" over the other, so I spawned 2 mobs to check their HIT values: Pupa (#1008 low hit/flee) and Sniper Cecil (#1644 high hit/flee) In both cases, the 100% hit value I got when typing @mi, gave me some rare "misses"; while the HIT value from RMS did not; 100% hit all the time... I'm not saying one chart table is better over the other; was just testing out of curiousity. So, here is another question then; if I keep doing my test and come to the conclusion that the RMS values are the ones which suit my needs better, of course I guess I have to modify every mob's HIT/FLEE manually ( ); but where do I do that ? Thanks. -
Hi there, I found out that @mi'ing monsters always give me different values from the ones I get from RMS (while the rest -drops, etc- is strictly identical), please check the attached pictures. Is there anything server-side that needs to be modified or are these approximative values intended ? Thanks for your time.