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Lordamax

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Lordamax last won the day on March 4 2012

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  1. Hi I'm currently using 3CeAm and I noticed that this script don't support both kagerou and rebellion. Can you please help me guys? tnx. prontera,148,189,4 script Job Master 415,{ set .@name$,"[Job Master]"; if(SkillPoint != 0) goto L_skp; if(Class == 1) goto L_First; if(Class == 2) goto L_First2; if(Class == 3) goto L_First3; if(Class == 4) goto L_First4; if(Class == 5) goto L_First5; if(Class == 6) goto L_First6; if(Class == 4046) goto L_taekwon2; if(Class == 7) goto L_reborn; if(Class == 8) goto L_reborn; if(Class == 9) goto L_reborn; if(Class == 10) goto L_reborn; if(Class == 11) goto L_reborn; if(Class == 12) goto L_reborn; if(Class == 13) goto L_reborn; if(Class == 14) goto L_reborn; if(Class == 15) goto L_reborn; if(Class == 16) goto L_reborn; if(Class == 17) goto L_reborn; if(Class == 18) goto L_reborn; if(Class == 19) goto L_reborn; if(Class == 20) goto L_reborn; if(Class == 21) goto L_reborn; if(Class == 22) goto L_nomore; if(Class == 23) goto L_nomore; if(Class == 24) goto L_nomore; if(Class == 25) goto L_nomore; if(Class == 26) goto L_nomore; if(Class == 27) goto L_nomore; if(Class == 4001) goto L_high; if(Class == 4002) goto L_high2; if(Class == 4003) goto L_high2; if(Class == 4004) goto L_high2; if(Class == 4005) goto L_high2; if(Class == 4006) goto L_high2; if(Class == 4007) goto L_high2; if(Class == 4008) goto L_third; if(Class == 4009) goto L_third; if(Class == 4010) goto L_third; if(Class == 4011) goto L_third; if(Class == 4012) goto L_third; if(Class == 4013) goto L_third; if(Class == 4014) goto L_third; if(Class == 4015) goto L_third; if(Class == 4016) goto L_third; if(Class == 4017) goto L_third; if(Class == 4018) goto L_third; if(Class == 4019) goto L_third; if(Class == 4020) goto L_third; if(Class == 4021) goto L_third; if(Class == 4022) goto L_third; if(Class == 4023) goto L_2ndbaby; if(Class == 4024) goto L_2ndbaby1; if(Class == 4025) goto L_2ndbaby2; if(Class == 4026) goto L_2ndbaby3; if(Class == 4027) goto L_2ndbaby4; if(Class == 4028) goto L_2ndbaby5; if(Class == 4029) goto L_2ndbaby6; if(Class == 4030) goto L_baby3rd; if(Class == 4031) goto L_baby3rd; if(Class == 4032) goto L_baby3rd; if(Class == 4033) goto L_baby3rd; if(Class == 4034) goto L_baby3rd; if(Class == 4035) goto L_baby3rd; if(Class == 4036) goto L_baby3rd; if(Class == 4037) goto L_baby3rd; if(Class == 4038) goto L_baby3rd; if(Class == 4039) goto L_baby3rd; if(Class == 4040) goto L_baby3rd; if(Class == 4041) goto L_baby3rd; if(Class == 4042) goto L_baby3rd; if(Class == 4043) goto L_baby3rd; if(Class == 4044) goto L_baby3rd; if(Class == 4045) goto L_nomore; if(Class == 4047) goto L_nomore; if(Class == 4048) goto L_nomore; if(Class == 4049) goto L_nomore; if(Class == 4054) goto L_none; if(Class == 4055) goto L_none; if(Class == 4056) goto L_none; if(Class == 4057) goto L_none; if(Class == 4058) goto L_none; if(Class == 4059) goto L_none; if(Class == 4060) goto L_none; if(Class == 4061) goto L_none; if(Class == 4062) goto L_none; if(Class == 4063) goto L_none; if(Class == 4064) goto L_none; if(Class == 4065) goto L_none; if(Class == 4066) goto L_none; if(Class == 4067) goto L_none; if(Class == 4068) goto L_none; if(Class == 4069) goto L_none; if(Class == 4070) goto L_none; if(Class == 4071) goto L_none; if(Class == 4072) goto L_none; if(Class == 4073) goto L_none; if(Class == 4074) goto L_none; if(Class == 4075) goto L_none; if(Class == 4076) goto L_none; if(Class == 4077) goto L_none; if(Class == 4078) goto L_none; if(Class == 4079) goto L_none; if(Class == 4080) goto L_none; if(Class == 4081) goto L_none; if(Class == 4082) goto L_none; if(Class == 4083) goto L_none; if(Class == 4084) goto L_none; if(Class == 4085) goto L_none; if(Class == 4086) goto L_none; if(Class == 4087) goto L_none; if(Class == 4096) goto L_none; if(Class == 4097) goto L_none; if(Class == 4098) goto L_none; if(Class == 4099) goto L_none; if(Class == 4100) goto L_none; if(Class == 4101) goto L_none; if(Class == 4102) goto L_none; if(Class == 4103) goto L_none; if(Class == 4104) goto L_none; if(Class == 4105) goto L_none; if(Class == 4106) goto L_none; if(Class == 4107) goto L_none; if(Class == 4108) goto L_none; if(SkillPoint != 0){ mes .@name$; mes "I'm sorry, please use up all your skill points before changing jobs"; mes "Please come again soon!"; close; } mes .@name$; if(JobLevel < 10) goto L_Not1st; mes "Welcome,please select the job you wish to change to:"; menu "Swordsman",-,"Mage",L_Mage,"Archer",L_Archer,"Acolyte",L_Acolyte,"Merchant",L_Merchant,"Thief",L_Thief,"Super Novice",L_Supernovice,"Taekwon",L_Taekwon,"Gunslinger",L_Gunslinger,"Ninja",L_Ninja,"Baby",L_Baby; next; mes .@name$; mes "Are you sure you want to change to a Swordsman?"; menu "No",-,"Yes",L_yes; close; L_Baby: mes .@name$; mes "Are you sure you want to change to a Baby Novice?"; menu "No",L_bye,"Yes",-; next; mes .@name$; mes "Congratulations! You're now a Baby Novice."; jobchange 4023; close; L_2ndbaby: if(JobLevel < 10) goto L_Not1st; mes .@name$; mes "Please choose the job you wish to change to:"; menu "Baby Swordsman",-,"Baby Magician",L_babymage,"Baby Archer",L_babyarcher,"Baby Acolyte",L_babyacolyte,"Baby Merchant",L_babymerchant,"Baby Thief",L_babythief,"Super Baby",L_babysuper; next; mes .@name$; mes "Are you sure you want to change to a Baby Swordsman?"; menu "Yes",-,"No",L_bye2; next; mes .@name$; mes "Congratulations! You're now a Baby Swordsman."; jobchange 4024; close; L_babymage: next; mes .@name$; mes "Are you sure you want to change to a Baby Mage?"; menu "Yes",-,"No",L_bye2; next; mes .@name$; mes "Congratulations! You're now a Baby Magician."; jobchange 4025; close; L_babyarcher: next; mes .@name$; mes "Are you sure you want to change to a Baby Archer?"; menu "Yes",-,"No",L_bye2; next; mes .@name$; mes "Congratulations! You're now a Baby Archer."; jobchange 4026; close; L_babyacolyte: next; mes .@name$; mes "Are you sure you want to change to a Baby Acolyte?"; menu "Yes",-,"No",L_bye2; next; mes .@name$; mes "Congratulations! You're now a Baby Acolyte."; jobchange 4027; close; L_babymerchant: next; mes .@name$; mes "Are you sure you want to change to a Baby Merchant?"; menu "Yes",-,"No",L_bye2; next; mes .@name$; mes "Congratulations! You're now a Baby Merchant."; jobchange 4028; close; L_babythief: next; mes .@name$; mes "Are you sure you want to change to a Baby Thief?"; menu "Yes",-,"No",L_bye2; next; mes .@name$; mes "Congratulations! You're now a Baby Thief."; jobchange 4029; close; L_babysuper: next; mes .@name$; mes "Are you sure you want to change to a Super Baby?"; menu "Yes",-,"No",L_bye2; next; mes .@name$; mes "Congratulations! You're now a Super Baby."; jobchange 4045; close; L_2ndbaby1: mes "I see that you're a Baby Swordsman,"; mes "To what job would you like to change?"; menu "Baby Knight",-,"Baby Crusader",L_BabyCrusader; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Congratulations! You're now a Baby Knight."; jobchange 4030; close; L_bulok: mes .@name$; mes "You have to have atleast a job level of 40 to change."; close; L_2ndbaby2: mes "I see that you're a Baby Magician,"; mes "To what job would you like to change?"; menu "Baby Wizard",-,"Baby Sage",L_BabySage; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Are you sure you want to change into a Baby Wizard?"; menu "Yes",-,"No",L_thanks; next; mes .@name$; mes "Congratulations! You're now a Baby Wizard."; jobchange 4032; close; L_2ndbaby3: mes "I see that you're a Baby Archer,"; mes "To what job would you like to change into?"; next; if(Sex==1) goto L_totoy; if(Sex==0) goto L_nene; L_totoy: menu "Baby Hunter",-,"Baby Bard",L_BabyBard; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Are you sure you want to change into a Baby Hunter?"; menu "Yes",-,"No",L_thanks; next; mes "Congratulations! You're now a Baby Hunter."; jobchange 4034; close; L_nene: menu "Baby Hunter",-,"Baby Dancer",L_BabyDancer; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Are you sure you want to change into a Baby Hunter?"; menu "Yes",-,"No",L_thanks; next; mes "Congratulations! You're now a Baby Hunter."; jobchange 4034; close; L_2ndbaby4: mes "I see that you're a Baby Acolyte,"; mes "To what job would you like to change?"; menu "Baby Priest",-,"Baby Monk",L_BabyMonk; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Are you sure you want to change into a Baby Priest?"; menu "Yes",-,"No",L_thanks; next; mes .@name$; mes "Congratulations! You're now a Baby Priest."; jobchange 4031; close; L_2ndbaby5: mes "I see that you're a Baby Merchant,"; mes "To what job would you like to change?"; menu "Baby Blacksmith",-,"Baby Alchemist",L_BabyAlchemist; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Are you sure you want to change into a Baby Blacksmith?"; menu "Yes",-,"No",L_thanks; next; mes .@name$; mes "Congratulations! You're now a Baby Blacksmith."; jobchange 4033; close; L_2ndbaby6: mes "I see that you're a Baby Thief,"; mes "To what job would you like to change?"; menu "Baby Assasin",-,"Baby Rogue",L_BabyRogue; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Are you sure you want to change into a Baby Assasin?"; menu "Yes",-,"No",L_thanks; next; mes .@name$; mes "Congratulations! You're now a Baby Assasin."; jobchange 4035; close; L_BabyCrusader: mes "Are you sure you want to change to a Baby Crusader?"; menu "No",L_bye,"Yes",-; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Are you sure you want to change into a Baby Crusader?"; menu "Yes",-,"No",L_thanks; next; mes .@name$; mes "Congratulations! You're now a Baby Crusader."; jobchange 4037; close; L_BabySage: mes "Are you sure you want to change to a Baby Sage?"; menu "No",L_bye,"Yes",-; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Are you sure you want to change into a Baby Sage?"; menu "Yes",-,"No",L_thanks; next; mes .@name$; mes "Congratulations! You're now a Baby Sage."; jobchange 4039; close; L_BabyBard: mes "Are you sure you want to change to a Baby Bard?"; menu "No",L_bye,"Yes",-; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Are you sure you want to change into a Baby Bard?"; menu "Yes",-,"No",L_thanks; next; mes .@name$; mes "Congratulations! You're now a Baby Bard."; jobchange 4042; close; L_BabyDancer: mes "Are you sure you want to change to a Baby Dancer?"; menu "No",L_bye,"Yes",-; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Congratulations! You're now a Baby Dancer."; jobchange 4043; close; L_BabyMonk: mes "Are you sure you want to change to a Baby Monk?"; menu "No",L_bye,"Yes",-; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Are you sure you want to change into a Baby Monk?"; menu "Yes",-,"No",L_thanks; next; mes .@name$; mes "Congratulations! You're now a Baby Monk."; jobchange 4038; close; L_BabyAlchemist: mes "Are you sure you want to change to a Baby Alchemist?"; menu "No",L_bye,"Yes",-; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Are you sure you want to change into a Baby Alchemist?"; menu "Yes",-,"No",L_thanks; next; mes .@name$; mes "Congratulations! You're now a Baby Alchemist."; jobchange 4041; close; L_BabyRogue: mes "Are you sure you want to change to a Baby Rogue?"; menu "No",L_bye,"Yes",-; next; if(JobLevel < 40) goto L_bulok; mes .@name$; mes "Are you sure you want to change into a Baby Rogue?"; menu "Yes",-,"No",L_thanks; next; mes .@name$; mes "Congratulations! You're now a Baby Rogue."; jobchange 4040; close; L_Not1st: mes "I'm sorry you don't meet the requirements,"; mes "You need to have job level at 10."; close; L_yes: mes .@name$; jobchange 1; mes "Congratulations! You are now a Swordsman."; close; L_Mage: next; mes .@name$; mes "Are you sure you want to change to a Mage?"; menu "No",-,"Yes",L_yes2; close; L_yes2: mes .@name$; jobchange 2; mes "Congratulations! You're now a Mage."; close; L_yes3: mes .@name$; jobchange 3; mes "Congratulations! You're now an Archer."; close; L_yes4: mes .@name$; jobchange 4; mes "Congratulations! You're now an Acolyte."; close; L_yes5: mes .@name$; jobchange 5; mes "Congratulations! You're now a Merchant."; close; L_yes6: mes .@name$; jobchange 6; mes "Congratulations! You're now a Thief."; close; L_yes7: mes .@name$; jobchange 23; mes "Congratulations! You're now a Super Novice."; close; L_yes8: mes .@name$; jobchange 4046; mes "Congratulations! You're now a Taekwon."; close; L_yes9: mes .@name$; jobchange 24; mes "Congratulations! You're now a Gunslinger."; close; L_yes10: mes .@name$; jobchange 25; mes "Congratulations! You're now a Ninja."; close; L_Archer: next; mes .@name$; mes "Are you sure you want to change to an Archer?"; menu "No",-,"Yes",L_yes3; close; L_Acolyte: next; mes .@name$; mes "Are you sure you want to change to an Acolyte?"; menu "No",-,"Yes",L_yes4; close; L_Merchant: next; mes .@name$; mes "Are you sure you want to change to a Merchant?"; menu "No",-,"Yes",L_yes5; close; L_Thief: next; mes .@name$; mes "Are you sure you want to change to a Thief?"; menu "No",-,"Yes",L_yes6; close; L_SuperNovice: next; mes .@name$; mes "Are you sure you want to change to a Super Novice?"; menu "No",-,"Yes",L_yes7; close; L_Taekwon: next; mes .@name$; mes "Are you sure you want to change to a Taekwon?"; menu "No",-,"Yes",L_yes8; close; L_Gunslinger: next; mes .@name$; mes "Are you sure you want to change to a Gunslinger?"; menu "No",-,"Yes",L_yes9; close; L_Ninja: next; mes .@name$; mes "Are you sure you want to change to a Ninja?"; menu "No",-,"Yes",L_yes10; close; L_First: mes .@name$; mes "I see that you're a Swordsman,"; mes "To what job would you like to change into?"; menu "Knight",-,"Crusader",L_Crusader; next; if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be a Knight?"; menu "No",L_thanks,"Yes",-; next; mes .@name$; jobchange 7; set swordsman,1; mes "Congratulations! You're now a Knight."; close; L_nofirst: mes .@name$; mes "You can't change unless you have a job level of 40."; close; L_Crusader: next; if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be a Crusader?"; menu "No",L_thanks,"Yes",-; next; mes .@name$; jobchange 14; set swordsman,2; mes "Congratulations! You're now a Crusader."; close; L_First2: mes .@name$; mes "I see that you're a Magician,"; mes "To what job would you like to change into?"; menu "Wizard",-,"Sage",L_Sage; mes .@name$; if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be a Wizard?"; menu "No",L_thanks,"Yes",-; next; jobchange 9; set mage,1; mes "Congratulations! You're now a Wizard."; close; L_Sage: mes .@name$; if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be a Sage?"; menu "No",L_thanks,"Yes",-; next; jobchange 16; set mage,2; mes "Congratulations! You're now a Sage."; close; L_First3: mes .@name$; mes "I see that you're an Archer,"; mes "To what job would you like to change into?"; next; if(Sex==1) goto L_boy; if(Sex==0) goto L_girl; L_boy: menu "Hunter",-,"Bard",L_Bard; next; if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be a Hunter?"; menu "No",L_thanks,"Yes",-; next; jobchange 11; set archer,1; mes "Congratulations! You're now a Hunter."; close; L_girl: menu "Hunter",-,"Dancer",L_Dancer; next; if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be a Hunter?"; menu "No",L_thanks,"Yes",-; next; jobchange 11; set archer,1; mes "Congratulations! You're now a Hunter."; close; L_Bard: if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be a Bard?"; menu "No",L_thanks,"Yes",-; next; jobchange 19; set archer,2; mes "Congratulations! You're now a Bard!"; close; L_Dancer: if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be a Dancer?"; menu "No",L_thanks,"Yes",-; next; jobchange 20; set archer,2; mes "Congratulations! You're now a Dancer!"; close; L_First4: mes .@name$; mes "I see that you're an Acoltye,"; mes "To what job would you like to change into?"; menu "Priest",-,"Monk",L_Monk; next; mes .@name$; mes "Are you sure you want to be a Priest?"; menu "No",L_thanks,"Yes",-; next; if(JobLevel < 40) goto L_nofirst; mes .@name$; jobchange 8; set acolyte,1; mes "Congratulations! You're now a Priest."; close; L_Monk: mes .@name$; mes "Are you sure you want to be a Monk?"; menu "No",L_thanks,"Yes",-; next; if(JobLevel < 40) goto L_nofirst; jobchange 15; set acolyte,2; mes "Congratulations! You're now a Monk."; close; L_First5: mes .@name$; mes "I see that you're a Merchant,"; mes "To what job would you like to change into?"; menu "Blacksmith",-,"Alchemist",L_Alchemist; mes .@name$; if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be a Blacksmith?"; menu "No",L_thanks,"Yes",-; next; jobchange 10; set merchant,1; mes "Congratulations! You're now a Blacksmith."; close; L_Alchemist: mes .@name$; if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be an Alchemist?"; menu "No",L_thanks,"Yes",-; next; jobchange 18; set merchant,2; mes "Congratulations! You're now an Alchemist."; close; L_First6: mes .@name$; mes "I see that you're a Thief,"; mes "To what job would you like to change into?"; menu "Assassin",-,"Rogue",L_Rogue; mes .@name$; if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be an Assassin?"; menu "No",L_thanks,"Yes",-; next; jobchange 12; set thief,1; mes "Congratulations! You're now an Assassin."; close; L_Rogue: mes .@name$; if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be a Rogue?"; menu "No",L_thanks,"Yes",-; next; jobchange 17; set thief,2; mes "Congratulations! You're now a Rogue."; close; L_First10: mes .@name$; mes "I see that you're a Taekwon,"; mes "To what job would you like to change into? "; menu "Star Gladiator","Soul Linker",L_SoulLinker; mes .@name$; if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be a Star Gladiator?"; menu "No",L_thanks,"Yes",-; next; jobchange 4047; mes "Congratulations! You're now a Star Gladiator."; close; L_SoulLinker: mes .@name$; if(JobLevel < 40) goto L_nofirst; mes .@name$; mes "Are you sure you want to be a Soul Linker?"; menu "No",L_thanks,"Yes",-; next; jobchange 4049; mes "Congratulations! You're know a Soul Linker."; close; L_reborn: mes .@name$; mes "I see that you're a second class,"; mes "Would you like to reborn or change to a Regular 3rd Class?"; next; menu "Reborn",-,"Change to a Regular 3rd Class",L_third2,"Nothing",L_bye; next; mes .@name$; mes "Are you sure you want to reborn?"; menu "No",L_thanks,"Yes",-; if(SkillPoint != 0) goto L_skp; if(BaseLevel < 99) goto L_Notbase; if(JobLevel < 50) goto L_Notjob; set BaseLevel,1; set JobLevel,1; jobchange 4001; resetskill; resetstatus; set SkillPoint,0; if(rebirthcount == 0) goto L_0; if(rebirthcount == 1) goto L_1; if(rebirthcount == 2) goto L_2; if(rebirthcount == 3) goto L_3; if(rebirthcount == 4) goto L_4; if(rebirthcount == 5) goto L_5; if(rebirthcount == 6) goto L_6; if(rebirthcount == 7) goto L_7; if(rebirthcount == 8) goto L_8; if(rebirthcount == 9) goto L_9; if(rebirthcount == 10) goto L_10; close; L_0: set StatusPoint,StatusPoint+52; jobchange 4001; close; L_1: set StatusPoint,StatusPoint+368; jobchange 4001; close; L_2: set StatusPoint,StatusPoint+668; jobchange 4001; close; L_3: set StatusPoint,StatusPoint+968; jobchange 4001; close; L_4: set StatusPoint,StatusPoint+1268; jobchange 4001; close; L_5: set StatusPoint,StatusPoint+1568; jobchange 4001; close; L_6: set StatusPoint,StatusPoint+1868; jobchange 4001; close; L_7: set StatusPoint,StatusPoint+2168; jobchange 4001; close; L_8: set StatusPoint,StatusPoint+2468; jobchange 4001; close; L_9: set StatusPoint,StatusPoint+2768; jobchange 4001; close; L_10:; set StatusPoint,StatusPoint+3680; jobchange 4001; close; L_Notbase: mes .@name$; mes "Sorry but you need to be at level 99."; close; L_Notjob: mes .@name$; mes "Sorry but you need to be at job level 70."; close; L_Noreb: close; L_high: mes .@name$; mes "Please select the job you wish"; mes "to change into:"; menu "High Swordsman",-,"High Mage",L_HMage,"High Archer",L_HArcher,"High Acolyte",L_HAcolyte,"High Merchant",L_HMerchant,"High Thief",L_HThief; next; mes .@name$; mes "Are you sure you want to change to a High Swordsman?"; menu "No",L_thanks,"Yes",-; if(JobLevel < 10) goto L_nofirst2; mes "Congratulations! You're now a High Swordsman."; jobchange 4002; close; L_nofirst2: mes .@name$; mes "You need to be atleast at job level 10"; mes "to change jobs."; close; L_HMage: mes .@name$; if(JobLevel < 10) goto L_nofirst2; mes "Are you sure you want to change to a High Mage?"; menu "No",-,"Yes",L_hyes2; close; L_HArcher: mes .@name$; if(JobLevel < 10) goto L_nofirst2; mes "Are you sure you want to change to a High Archer?"; menu "No",-,"Yes",L_hyes3; close; L_HAcolyte: mes .@name$; if(JobLevel < 10) goto L_nofirst2; mes "Are you sure you want to change to a High Acolyte?"; menu "No",-,"Yes",L_hyes4; close; L_HMerchant: mes .@name$; if(JobLevel < 10) goto L_nofirst2; mes "Are you sure you want to change to a High Merchant?"; menu "No",-,"Yes",L_hyes5; close; L_HThief: mes .@name$; if(JobLevel < 10) goto L_nofirst2; mes "Are you sure you want to change to a High Thief?"; menu "No",-,"Yes",L_hyes6; close; L_hyes2: mes .@name$; jobchange 4003; mes "Congratulations! You're now a High Mage."; close; L_hyes3: mes .@name$; jobchange 4004; mes "Congratulations! You're now a High Archer."; close; L_hyes4: mes .@name$; jobchange 4005; mes "Congratulations! You're now a High Acolyte."; close; L_hyes5: mes .@name$; jobchange 4006; mes "Congratulations! You're now a High Merchant."; close; L_hyes6: mes .@name$; jobchange 4007; mes "Congratulations! You're now a High Thief."; close; L_high2: mes .@name$; mes "Please select the job you wish"; mes "to change into:"; menu "Lord Knight",-,"Paladin",L_Paladin,"High Wizard ",L_HighWizard,"Professor",L_Professor,"Sniper",L_Sniper,"Clown/Gypsy",L_Clown,"High Priest",L_HighPriest,"Champion",L_Champion,"Whitesmith",L_Whitesmith,"Creator",L_Creator,"Assasin Cross",L_AssasinCross,"Stalker",L_Stalker; next; mes .@name$; mes "Are you sure you want to change to a Lord Knight?"; menu "No",L_bye,"Yes",-; if(JobLevel < 45) goto L_nofirst2; if(Class != 4002) goto L_noLK; mes "Congratulations! You're now a Lord Knight."; jobchange 4008; close; L_noLK: mes .@name$; mes "You can't change from your job."; close; L_Paladin: mes .@name$; mes "Do you want to change to a Paladin?"; if(JobLevel < 45) goto L_nohigh; if(Class != 4002) goto L_noLK; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Paladin!"; jobchange 4015; close; L_HighWizard: mes .@name$; mes "Do you want to change to a High Wizard?"; if(JobLevel < 45) goto L_nohigh; if(Class != 4003) goto L_noLK; menu "No",L_bye,"Yes",-; mes "Congratulations! You're now a High Wizard!"; jobchange 4010; close; L_Professor: mes .@name$; mes "Do you want to change to a Professor?"; if(JobLevel < 45) goto L_nohigh; if(Class != 4003) goto L_noLK; menu "No",L_bye,"Yes",-; mes "Congratulations! You're now Professor!"; jobchange 4017; close; L_Sniper: mes .@name$; mes "Do you want to change to a Sniper?"; if(JobLevel < 45) goto L_nohigh; if(Class != 4004) goto L_noLK; menu "No",L_bye,"Yes",-; mes "Congratulations! You're now a Sniper!"; jobchange 4012; close; L_Clown: mes .@name$; if(JobLevel < 45) goto L_nohigh; if(Class != 4004) goto L_noLK; mes "Do you want to change to a Clown/Gypsy?"; menu "No",L_bye,"Yes",-; mes "Congratulations! You're now a Clown/Gypsy!"; jobchange 4020; close; L_HighPriest: mes .@name$; mes "Do you want to change to a High Priest?"; if(JobLevel < 45) goto L_nohigh; if(Class != 4005) goto L_noLK; menu "No",L_bye,"Yes",-; mes "Congratulations! You're now a High Priest!"; jobchange 4009; close; L_Champion: mes .@name$; mes "Do you want to change to a Champion?"; if(JobLevel < 45) goto L_nohigh; if(Class != 4005) goto L_noLK; menu "No",L_bye,"Yes",-; mes "Congratulations! You're now a Champion!"; jobchange 4016; close; L_Whitesmith: mes .@name$; mes "Do you want to change to a Whitesmith?"; if(JobLevel < 45) goto L_nohigh; if(Class != 4006) goto L_noLK; menu "No",L_bye,"Yes",-; mes "Congratulations! You're now a Whitesmith!"; jobchange 4011; close; L_Creator: mes .@name$; mes "Do you want to change to a Creator?"; if(JobLevel < 45) goto L_nohigh; if(Class != 4006) goto L_noLK; menu "No",L_bye,"Yes",-; mes "Congratulations! You're now a Creator!"; jobchange 4019; close; L_AssasinCross: mes .@name$; mes "Do you want to change to a Assasin Cross?"; if(JobLevel < 45) goto L_nohigh; if(Class != 4007) goto L_noLK; menu "No",L_bye,"Yes",-; mes "Congratulations! You're now an Assasin Cross!"; jobchange 4013; close; L_Stalker: mes .@name$; mes "Do you want to change to a Stalker?"; if(JobLevel < 45) goto L_nohigh; if(Class != 4007) goto L_noLK; menu "No",L_bye,"Yes",-; mes "Congratulations! You're now a Stalker!"; jobchange 4018; close; L_bye: close; L_third: mes .@name$; mes "I see that you're already a Transcendent 2nd Class,"; mes "I can change you to a Transcendent 3rd Class if you want."; menu "I want to be a Transcendent 3rd Class",-,"Nothing",L_bye; next; if(rebirthcount == 1) goto L_rbnd; if(rebirthcount == 2) goto L_rbnd; if(rebirthcount == 3) goto L_rbnd; if(rebirthcount == 4) goto L_rbnd; if(rebirthcount == 5) goto L_rbnd; if(rebirthcount == 6) goto L_rbnd; if(rebirthcount == 7) goto L_rbnd; if(rebirthcount == 8) goto L_rbnd; if(rebirthcount == 9) goto L_rbnd; if(rebirthcount == 10) goto L_rbnd; if(BaseLevel < 500) goto L_Not3rd; if(JobLevel < 119) goto L_Not3rdJ; if(Class == 4008) goto L_RuneKnight; if(Class == 4009) goto L_ArchBishop; if(Class == 4010) goto L_Warlock; if(Class == 4011) goto L_Mechanic; if(Class == 4012) goto L_Ranger; if(Class == 4013) goto L_GuillotineCross; if(Class == 4015) goto L_RoyalGuard; if(Class == 4016) goto L_Sura; if(Class == 4017) goto L_Sorcerer; if(Class == 4018) goto L_ShadowChaser; if(Class == 4019) goto L_Genetic; if(Class == 4020) goto L_Minstrel; if(Class == 4021) goto L_Wanderer; L_Not3rd: mes .@name$; mes "I'm sorry but I can't change you into a 3rd Class"; mes "if you are not level 500."; close; L_Not3rdJ: mes .@name$; mes "I'm sorry but I can't change you into a 3rd Class"; mes "if you are not at job level 120."; close; L_Not3rd2: mes .@name$; mes "I'm sorry but I can't change you into a 3rd Class"; mes "if you are not level 500."; close; L_Not3rdJ2: mes .@name$; mes "I'm sorry but I can't change you into a 3rd Class"; mes "if you are not at job level 120."; close; L_third2: if(rebirthcount == 1) goto L_rbnd; if(rebirthcount == 2) goto L_rbnd; if(rebirthcount == 3) goto L_rbnd; if(rebirthcount == 4) goto L_rbnd; if(rebirthcount == 5) goto L_rbnd; if(rebirthcount == 6) goto L_rbnd; if(rebirthcount == 7) goto L_rbnd; if(rebirthcount == 8) goto L_rbnd; if(rebirthcount == 9) goto L_rbnd; if(rebirthcount == 10) goto L_rbnd; if(BaseLevel < 500) goto L_Not3rd2; if(JobLevel < 120) goto L_Not3rdJ2; if(Class == 7) goto L_RuneKnight2; if(Class == 8) goto L_ArchBishop2; if(Class == 9) goto L_Warlock2; if(Class == 10) goto L_Mechanic2; if(Class == 11) goto L_Ranger2; if(Class == 12) goto L_GuillotineCross2; if(Class == 14) goto L_RoyalGuard2; if(Class == 15) goto L_Sura2; if(Class == 16) goto L_Sorcerer2; if(Class == 17) goto L_ShadowChaser2; if(Class == 18) goto L_Genetic2; if(Class == 19) goto L_Minstrel2; if(Class == 20) goto L_Wanderer2; L_RuneKnight: next; mes .@name$; mes "Do you want to change to a Rune Knight?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Rune Knight!"; jobchange 4060; set job_complete,1; close; L_ArchBishop: mes .@name$; mes "Do you want to change to an Arch Bishop?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now an Arch Bishop!"; jobchange 4063; set job_complete,1; close; L_Warlock: mes .@name$; mes "Do you want to change to a Warlock?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Warlock!"; jobchange 4061; set job_complete,1; close; L_Mechanic: mes .@name$; mes "Do you want to change to a Mechanic?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Mechanic!"; jobchange 4064; set job_complete,1; close; L_Ranger: mes .@name$; mes "Do you want to change to a Ranger?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Ranger!"; jobchange 4062; set job_complete,1; next; set JobLevel,10; getitem 6124,1; close; L_GuillotineCross: mes .@name$; mes "Do you want to change to a Guillotine Cross?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Guillotine Cross!"; jobchange 4065; set job_complete,1; close; L_RoyalGuard: mes .@name$; mes "Do you want to change to a Royal Guard?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Royal Guard!"; jobchange 4073; set job_complete,1; close; L_Sura: mes .@name$; mes "Do you want to change to a Sura?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Sura!"; jobchange 4077; set job_complete,1; close; L_Sorcerer: mes .@name$; mes "Do you want to change to a Sorcerer?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Sorcerer!"; jobchange 4074; set job_complete,1; close; L_ShadowChaser: mes .@name$; mes "Do you want to change to a Shadow Chaser?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Shadow Chaser!"; jobchange 4079; set job_complete,1; close; L_Genetic: mes .@name$; mes "Do you want to change to a Genetic?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Genetic!"; jobchange 4078; set job_complete,1; close; L_Minstrel: mes .@name$; mes "Do you want to change to a Minstrel?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Minstrel!"; jobchange 4075; set job_complete,1; close; L_Wanderer: mes .@name$; mes "Do you want to change to a Wanderer?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Wanderer!"; jobchange 4076; set job_complete,1; close; L_RuneKnight2: mes .@name$; mes "Do you want to change to a Rune Knight?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Rune Knight!"; jobchange 4054; set job_complete,1; close; L_ArchBishop2: mes .@name$; mes "Do you want to change to a Arch Bishop?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Arch Bishop!"; jobchange 4057; set job_complete,1; close; L_Warlock2: mes .@name$; mes "Do you want to change to a Warlock?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Warlock!"; jobchange 4055; set job_complete,1; close; L_Mechanic2: mes .@name$; mes "Do you want to change to a Mechanic?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Mechanic!"; jobchange 4058; set job_complete,1; close; L_Ranger2: mes .@name$; mes "Do you want to change to a Ranger?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Ranger!"; jobchange 4056; set job_complete,1; next; set Joblevel,10; getitem 6124,1; close; L_GuillotineCross2: mes .@name$; mes "Do you want to change to a Guillotine Cross?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Guillotine Cross!"; jobchange 4059; set job_complete,1; close; L_RoyalGuard2: mes .@name$; mes "Do you want to change to a Royal Guard?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Royal Guard!"; jobchange 4066; set job_complete,1; close; L_Sura2: mes .@name$; mes "Do you want to change to a Sura?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Sura!"; jobchange 4070; set job_complete,1; close; L_Sorcerer2: mes .@name$; mes "Do you want to change to a Sorcerer?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Sorcerer!"; jobchange 4067; set job_complete,1; close; L_ShadowChaser2: mes .@name$; mes "Do you want to change to a Shadow Chaser?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Shadow Chaser!"; jobchange 4072; set job_complete,1; close; L_Genetic2: mes .@name$; mes "Do you want to change to a Genetic?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Genetic!"; jobchange 4071; set job_complete,1; close; L_Minstrel2: mes .@name$; mes "Do you want to change to a Minstrel?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Minstrel!"; jobchange 4068; set job_complete,1; close; L_Wanderer2: mes .@name$; mes "Do you want to change to a Wanderer?"; menu "No",L_bye,"Yes",-; mes .@name$; mes "Congratulations! You're now a Wanderer!"; jobchange 4069; set job_complete,1; close; L_nohigh: mes .@name$; mes "You can't change unless you're at job level 45"; close; L_skp: mes .@name$; mes "Please use all your skill points first before changing jobs."; close; L_none: mes .@name$; mes "You are already a 3rd Class, that's the last job you can change into."; close; L_nomore: mes .@name$; mes "Sorry, there are no more further jobs for your class."; close; L_rbnd: mes .@name$; mes "Sorry, but you have master reborned, reborned classes can't become 3rd classes."; close; L_taekwon2: mes .@name$; mes "I see that you're a taekwon,"; mes "I can change you to a Soul Linker or to a Star Gladiator."; mes "To what job would you like to change?"; menu "Soul Linker",-,"Star Gladiator",L_StarGlad,"Nothing",L_bye; mes "Are you sure you want to change into a Soul Linker?"; menu "Yes",-,"No",L_bye; mes .@name$; mes "Congratulations! You're now a Soul Linker."; jobchange 4049; close; L_StarGlad: mes .@name$; mes "Are you sure you want to change into a Star Gladiator?"; menu "Yes",-,"No",L_bye; mes .@name$; mes "Congratulations! You're now a Star Gladiator."; jobchange 4047; close; L_baby3rd: mes .@name$; mes "I see that you're a Baby 2nd Class,"; mes "I can change you to a Baby 3rd Class"; mes "if you want."; menu "Sure",-,"No thanks",L_thanks; if(rebirthcount == 1) goto L_rbnd; if(rebirthcount == 2) goto L_rbnd; if(rebirthcount == 3) goto L_rbnd; if(rebirthcount == 4) goto L_rbnd; if(rebirthcount == 5) goto L_rbnd; if(rebirthcount == 6) goto L_rbnd; if(rebirthcount == 7) goto L_rbnd; if(rebirthcount == 8) goto L_rbnd; if(rebirthcount == 9) goto L_rbnd; if(rebirthcount == 10) goto L_rbnd; next; if(Class == 4030) goto L_babyrune; if(Class == 4031) goto L_babyarch; if(Class == 4032) goto L_babywarlock; if(Class == 4033) goto L_babymecha; if(Class == 4034) goto L_babyranger; if(Class == 4035) goto L_babygitx; if(Class == 4037) goto L_babyarg; if(Class == 4038) goto L_babysura; if(Class == 4039) goto L_babysorc; if(Class == 4040) goto L_babyshadow; if(Class == 4041) goto L_babygene; if(Class == 4042) goto L_babyminst; if(Class == 4043) goto L_babywand; end; L_babyrune: mes .@name$; mes "Are you sure you want to change to a Baby Rune Knight?"; menu "No",L_bye,"Yes",-; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; next; mes .@name$; mes "Congratulations! You're now a Baby Rune Knight."; jobchange 4096; close; L_Baseno: mes .@name$; mes "You do not meet the requirements to change jobs."; mes "Make sure you Level 300."; close; L_Jobno: mes .@name$; mes "Sorry but your job level is not high enough to change."; mes "The minimum required is 70."; close; L_babyarch: mes .@name$; mes "Are you sure you want to change to a Baby Arch Bishop?"; menu "No",L_bye,"Yes",-; next; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; mes .@name$; mes "Congratulations! You're now a Baby Arch Bishop."; jobchange 4099; close; L_babywarlock: mes .@name$; mes "Are you sure you want to change to a Baby Warlock?"; menu "No",L_bye,"Yes",-; next; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; mes .@name$; mes "Congratulations! You're now a Baby Warlock."; jobchange 4097; close; L_babymecha: mes .@name$; mes "Are you sure you want to change to a Baby Mechanic?"; menu "No",L_bye,"Yes",-; next; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; mes .@name$; mes "Congratulations! You're now a Baby Mechanic."; jobchange 4100; close; L_babyranger: mes .@name$; mes "Are you sure you want to change to a Baby Ranger?"; menu "No",L_bye,"Yes",-; next; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; mes .@name$; mes "Congratulations! You're now a Baby Ranger."; jobchange 4098; next; set JobLevel,10; getitem 6124,1; close; L_babygitx: mes .@name$; mes "Are you sure you want to change to a Baby Guillotine Cross?"; menu "No",L_bye,"Yes",-; next; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; mes .@name$; mes "Congratulations! You're now a Baby Guillotine Cross."; jobchange 4101; close; L_babyarg: mes .@name$; mes "Are you sure you want to change to a Baby Royal Guard?"; menu "No",L_bye,"Yes",-; next; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; mes .@name$; mes "Congratulations! You're now a Baby Royal Guard."; jobchange 4102; close; L_babysura: mes .@name$; mes "Are you sure you want to change to a Baby Sura?"; menu "No",L_bye,"Yes",-; next; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; mes .@name$; mes "Congratulations! You're now a Baby Sura."; jobchange 4106; close; L_babysorc: mes .@name$; mes "Are you sure you want to change to a Baby Sorcerer?"; menu "No",L_bye,"Yes",-; next; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; mes .@name$; mes "Congratulations! You're now a Baby Sorcerer."; jobchange 4103; close; L_babyshadow: mes .@name$; mes "Are you sure you want to change to a Baby Shadow Chaser?"; menu "No",L_bye,"Yes",-; next; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; mes .@name$; mes "Congratulations! You're now a Baby Shadow Chaser."; jobchange 4108; close; L_babygene: mes .@name$; mes "Are you sure you want to change to a Baby Genetic?"; menu "No",L_bye,"Yes",-; next; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; mes .@name$; mes "Congratulations! You're now a Baby Genetic."; jobchange 4107; close; L_babyminst: mes .@name$; mes "Are you sure you want to change to a Baby Minstrel?"; menu "No",L_bye,"Yes",-; next; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; mes .@name$; mes "Congratulations! You're now a Baby Minstrel."; jobchange 4104; close; L_babywand: mes .@name$; mes "Are you sure you want to change to a Baby Wanderer?"; menu "No",L_bye,"Yes",-; next; if(BaseLevel < 99) goto L_Baseno; if(JobLevel < 70) goto L_Jobno; mes .@name$; mes "Congratulations! You're now a Baby Wanderer."; jobchange 4105; close; L_Thanks: next; mes .@name$; mes "Alright."; close; L_bye2: next; mes .@name$; mes "Come back when you change your mind."; close; }
  2. Nice one but it looks like something is standing inside your short.
  3. i did check the accessoryid.lua and view id in the item_db! seems to be the same number.. But still it doesn't show!
  4. Here is the screenshot: Hi! I'm having this problem when I wear this headgear. But it doesn't show any Gravity Error.
  5. thanks it works! ^Not working on 2012-04-18a client =( Hi! I'm also this kind of problem about the Soul linker classes that are still in Korean. I'm using 2012-04-18a client. Do you guys have a fix for it?
  6. Hi! Sorry for the late reply. Thank you so much for this =) Hi! Can i request like multiple items can be given to the offline player? NEVERMIND! Thank you very much got a fix!
  7. Hi! Can i request for the feature on this npc that even though the player is offline i can still put on the items and then when he logged in he can claim the items even the GM is not around. Tnx! prontera,155,181,5 script Sample 757,{ if( getgmlevel() < 80 ){ mes "I only serve GM Staffs"; }else{ mes "Input the Player Name "; mes "Player must ^FF0000ONLINE^000000"; mes "Type ^FF0000CANCEL^000000 to cancel."; input .@Name$; if( compare( .@Name$,"cancel" ) || !isloggedin( getcharid( 3,.@Name$ ) ) ) close; next; mes "What item to be Given ?"; do{ input .@ItemID,501,32767; if( getitemname( .@ItemID ) == "" ) mes "Invalid Item ID"; }while( getitemname( .@ItemID ) == "" ); mes "Input the Amount of "+getitemname( .@ItemID )+" to be given."; mes "Min. 1 ~ Max. 10"; input .@Amount,1,10; mes "If it is Equip...how much it should be Refined ?"; input .@Refine,0,10; next; mes "Receiver : ^0000FF"+.@Name$+"^000000"; mes "Item : ^FF0000"+getitemname( .@ItemID )+"^000000"; mes "Amount : ^FF0000"+.@Amount+"^000000"; mes "Refine : ^FF0000"+.@Refine+"^000000"; if( select("Confirm:Cancel") == 1 ){ announce "[ "+.@Name$+" ] gained "+.@Amount+" x "+getitemname( .@ItemID )+" from GM.",0; message .@Name$,"You have gained "+.@Amount+" x "+getitemname( .@ItemID )+" from GM."; getitem2 .@ItemID,.@Amount,1,.@Refine,0,0,0,0,0,getcharid( 3,.@Name$ ); } } close; }
  8. Try this: http://supportmii.com/ro1/Clients/Judas_Setups/2012_Setup/2012_04_10_judas.7z Don't forget to thank Sir Judas for this.
  9. Sorry bout that. Does someone have a working favorite tab patch for 3ceam? nvm found it >.<
  10. Hi rAthena. Thanks in advance.
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