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Release: Soul Link Modification - Script-based
iamkevin replied to Secrets's topic in Source Releases
thanks sir, i was able to removed the warning sign with your help but i got this warning: [Warning]: status_read_soullink_db: Expected a constant with SL_ prefix, got Header. [Info]: status_read_soullink_db: Done reading 15 custom soul links. -
Release: Soul Link Modification - Script-based
iamkevin replied to Secrets's topic in Source Releases
@Secrets how to remove this warning in my server? tjanks -
digitalocean, but doesnt provide a foru,
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Stolao's Auto Event [v2.5A]
iamkevin replied to Stolao's topic in Game, Event, Quest Script Releases
[Error]: buildin_callfunc: Function not found! [dispell] -
Anyone here has a prontera map with a shop area? thanks!
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Hi may i request a src modification or update in our rAthena.. that provides mac filter features so that we can limit multiple clients into our liking.? thanks
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Is this a problem with my compiler? thank you so much
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* i am using the latest Git of rAthena. * How to Fix this? thanks! i added this to my skill.c //Special message when trying to use strip on FCP [Jobbie] if( sd && skill_id == ST_FULLSTRIP && tsc && tsc->data[SC_CP_WEAPON] && tsc->data[SC_CP_HELM] && tsc->data[SC_CP_ARMOR] && tsc->data[SC_CP_SHIELD]) { clif_gospel_info(sd, 0x28); break; } if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 50 && (( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] )|| (skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] )|| (skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] )|| (skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] )) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPWEAPON, 100, skill_lv, d ); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPSHIELD, 100, skill_lv, d ); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPARMOR, 100, skill_lv, d ); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPHELM, 100, skill_lv, d ); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } } Now i am having this error:
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Release: ALL monster drop item with Random Option
iamkevin replied to nutminemz's topic in Source Releases
Can this be used in client date 2013-08-07? -
It can also show costume garment, and armors too
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None, you have to do it manually, change it in iteminfo.lub or idnumdesctable.txt and item_db.txt
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It affects all skill delay
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Thanks, it seems that it doesnt suppory single single for cast delay. Yes it is.. anyway can i do this? gives 5% chance to gain HP while performing magic attack to enemy?
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How to make this bonus? reduces cast delay of sonic blow by 20% when worned