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Rudra

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  • Birthday 07/03/1995

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  1. this: opendressroom(1); thanks i will try
  2. I'm having a problem, I'm trying to implement new class visuals and I'm not getting it data\luafiles514\lua files\dressroom\jobdresslist.lub _DressList_f = { [4009] = { { "(0) Original", 0 }, { "(1) 2-1/2-2", 1 }, { "(2) 3rd kRO", 2 }, { "(3) 3rd jRO", 3 }, { "(4) 4th", 4 } }, I added the referring sprites for each folder data\sprite\Àΰ£Á·\¸öÅë\¿©\costume_1 == ÇÏÀÌÇÁ¸®_¿©_1 data\sprite\Àΰ£Á·\¸öÅë\¿©\costume_2 == ÇÏÀÌÇÁ¸®_¿©_2 data\sprite\Àΰ£Á·\¸öÅë\¿©\costume_3 == ÇÏÀÌÇÁ¸®_¿©_3 data\sprite\Àΰ£Á·\¸öÅë\¿©\costume_4 == ÇÏÀÌÇÁ¸®_¿©_4 /rAthena/conf/battle/client.conf min_body_style: 0 max_body_style: 4 and only the first option is working is not switching to the other sprites. do you know what's wrong? thanks!
  3. Well, I see that the structure you sent is different from the current one in rathena: `id` int(10) unsigned NOT NULL DEFAULT '0', `name_aegis` varchar(50) NOT NULL DEFAULT '', `name_english` varchar(100) NOT NULL DEFAULT '', `type` varchar(20) DEFAULT NULL, `subtype` varchar(20) DEFAULT NULL, `price_buy` mediumint(8) unsigned DEFAULT NULL, `price_sell` mediumint(8) unsigned DEFAULT NULL, `weight` smallint(5) unsigned DEFAULT NULL, `attack` smallint(5) unsigned DEFAULT NULL, `defense` smallint(5) unsigned DEFAULT NULL, `range` tinyint(2) unsigned DEFAULT NULL, `slots` tinyint(2) unsigned DEFAULT NULL, `job_all` tinyint(1) unsigned DEFAULT NULL, `job_acolyte` tinyint(1) unsigned DEFAULT NULL, `job_alchemist` tinyint(1) unsigned DEFAULT NULL, `job_archer` tinyint(1) unsigned DEFAULT NULL, `job_assassin` tinyint(1) unsigned DEFAULT NULL, `job_barddancer` tinyint(1) unsigned DEFAULT NULL, `job_blacksmith` tinyint(1) unsigned DEFAULT NULL, `job_crusader` tinyint(1) unsigned DEFAULT NULL, `job_gunslinger` tinyint(1) unsigned DEFAULT NULL, `job_hunter` tinyint(1) unsigned DEFAULT NULL, `job_knight` tinyint(1) unsigned DEFAULT NULL, `job_mage` tinyint(1) unsigned DEFAULT NULL, `job_merchant` tinyint(1) unsigned DEFAULT NULL, `job_monk` tinyint(1) unsigned DEFAULT NULL, `job_ninja` tinyint(1) unsigned DEFAULT NULL, `job_novice` tinyint(1) unsigned DEFAULT NULL, `job_priest` tinyint(1) unsigned DEFAULT NULL, `job_rogue` tinyint(1) unsigned DEFAULT NULL, `job_sage` tinyint(1) unsigned DEFAULT NULL, `job_soullinker` tinyint(1) unsigned DEFAULT NULL, `job_stargladiator` tinyint(1) unsigned DEFAULT NULL, `job_supernovice` tinyint(1) unsigned DEFAULT NULL, `job_swordman` tinyint(1) unsigned DEFAULT NULL, `job_taekwon` tinyint(1) unsigned DEFAULT NULL, `job_thief` tinyint(1) unsigned DEFAULT NULL, `job_wizard` tinyint(1) unsigned DEFAULT NULL, `class_all` tinyint(1) unsigned DEFAULT NULL, `class_normal` tinyint(1) unsigned DEFAULT NULL, `class_upper` tinyint(1) unsigned DEFAULT NULL, `class_baby` tinyint(1) unsigned DEFAULT NULL, `gender` varchar(10) DEFAULT NULL, `location_head_top` tinyint(1) unsigned DEFAULT NULL, `location_head_mid` tinyint(1) unsigned DEFAULT NULL, `location_head_low` tinyint(1) unsigned DEFAULT NULL, `location_armor` tinyint(1) unsigned DEFAULT NULL, `location_right_hand` tinyint(1) unsigned DEFAULT NULL, `location_left_hand` tinyint(1) unsigned DEFAULT NULL, `location_garment` tinyint(1) unsigned DEFAULT NULL, `location_shoes` tinyint(1) unsigned DEFAULT NULL, `location_right_accessory` tinyint(1) unsigned DEFAULT NULL, `location_left_accessory` tinyint(1) unsigned DEFAULT NULL, `location_costume_head_top` tinyint(1) unsigned DEFAULT NULL, `location_costume_head_mid` tinyint(1) unsigned DEFAULT NULL, `location_costume_head_low` tinyint(1) unsigned DEFAULT NULL, `location_costume_garment` tinyint(1) unsigned DEFAULT NULL, `location_ammo` tinyint(1) unsigned DEFAULT NULL, `location_shadow_armor` tinyint(1) unsigned DEFAULT NULL, `location_shadow_weapon` tinyint(1) unsigned DEFAULT NULL, `location_shadow_shield` tinyint(1) unsigned DEFAULT NULL, `location_shadow_shoes` tinyint(1) unsigned DEFAULT NULL, `location_shadow_right_accessory` tinyint(1) unsigned DEFAULT NULL, `location_shadow_left_accessory` tinyint(1) unsigned DEFAULT NULL, `weapon_level` tinyint(1) unsigned DEFAULT NULL, `armor_level` tinyint(1) unsigned DEFAULT NULL, `equip_level_min` tinyint(3) unsigned DEFAULT NULL, `equip_level_max` tinyint(3) unsigned DEFAULT NULL, `refineable` tinyint(1) unsigned DEFAULT NULL, `view` smallint(5) unsigned DEFAULT NULL, `alias_name` varchar(50) DEFAULT NULL, `flag_buyingstore` tinyint(1) unsigned DEFAULT NULL, `flag_deadbranch` tinyint(1) unsigned DEFAULT NULL, `flag_container` tinyint(1) unsigned DEFAULT NULL, `flag_uniqueid` tinyint(1) unsigned DEFAULT NULL, `flag_bindonequip` tinyint(1) unsigned DEFAULT NULL, `flag_dropannounce` tinyint(1) unsigned DEFAULT NULL, `flag_noconsume` tinyint(1) unsigned DEFAULT NULL, `flag_dropeffect` varchar(20) DEFAULT NULL, `delay_duration` bigint(20) unsigned DEFAULT NULL, `delay_status` varchar(30) DEFAULT NULL, `stack_amount` smallint(5) unsigned DEFAULT NULL, `stack_inventory` tinyint(1) unsigned DEFAULT NULL, `stack_cart` tinyint(1) unsigned DEFAULT NULL, `stack_storage` tinyint(1) unsigned DEFAULT NULL, `stack_guildstorage` tinyint(1) unsigned DEFAULT NULL, `nouse_override` smallint(5) unsigned DEFAULT NULL, `nouse_sitting` tinyint(1) unsigned DEFAULT NULL, `trade_override` smallint(5) unsigned DEFAULT NULL, `trade_nodrop` tinyint(1) unsigned DEFAULT NULL, `trade_notrade` tinyint(1) unsigned DEFAULT NULL, `trade_tradepartner` tinyint(1) unsigned DEFAULT NULL, `trade_nosell` tinyint(1) unsigned DEFAULT NULL, `trade_nocart` tinyint(1) unsigned DEFAULT NULL, `trade_nostorage` tinyint(1) unsigned DEFAULT NULL, `trade_noguildstorage` tinyint(1) unsigned DEFAULT NULL, `trade_nomail` tinyint(1) unsigned DEFAULT NULL, `trade_noauction` tinyint(1) unsigned DEFAULT NULL, `script` text, `equip_script` text, `unequip_script` text, But if I convert to CSV and check the options would it work?
  4. No, rAthena still uses item_db.sql item_db_equip.sql item_db_etc.sql, but it is optional. You can make modification here: rAthena/conf/inter_athena.conf // Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no) use_sql_db: yes I currently use SQL mode but I want to revert back to using via rAthena/db folder. But I don't know if there is any tool for such a conversion. Does anyone know if there is?
  5. This video teaches for item_db.txt and mob_db.txt files. What I'm wanting is to convert item_db.sql and mob_db.sql files to .yml
  6. Hello is it possible to convert item_db.sql mob_db.sql to item_db.yml mob_db.yml? I made a lot of changes in my .sql database, but I'm wanting to return to using the db folder
  7. I'm trying to use the modifications in a clean version and it's giving me this error in the console: Added via git apply command, except pcc.hpp file which returned error, so manually added.
  8. Is there any way to create an achievement when finishing a quest? if yes, what would the group and condition look like? thanks!
  9. How do I add, only for registered accounts an item in your inventory? command in phpmyadmin please
  10. what is problem? Trying to find file "data/sprite/�ΰ���/����/��/���ؽ�ũ�ν�_��.spr"... File not found in data folder. Searching in GRFs... Loading GRF file "data.grf"... Search in GRF "data.grf", fail. File not found... Trying to find file "data/sprite/�ΰ���/����/��/���ؽ�ũ�ν�_��.act"... File not found in data folder. Searching in GRFs... Search in GRF "data.grf", fail. File not found... Trying to find file "data/sprite/�ΰ���/�Ӹ���/��/1_��.spr"... File not found in data folder. Searching in GRFs... Search in GRF "data.grf", fail. File not found... Trying to find file "data/sprite/�ΰ���/�Ӹ���/��/1_��.act"... File not found in data folder. Searching in GRFs... Search in GRF "data.grf", fail. File not found... help me
  11. I'm looking for some time how to block on a given map, a number of members of a party. Anyone know how to do this? I wanted as a portal I got make a restricting the amount of guild members, but really wanted to group function script woePortal { if (getmapguildusers (getarg(1), getcharid(2)) < getarg(0)) warp getarg(1), getarg(2), getarg(3); else dispbottom "There is " + getarg(0) + " member" + (getarg(0) != 1 ? "s" : "") + " of this guild in the castle."; end; } //= Arunafeltz aru_gld,155,274,0 script #arug_cas01 45,2,2,{ callfunc ("woePortal", 1, "arug_cas01", 275, 93); } aru_gld,78,47,0 script #arug_cas02 45,2,2,{ callfunc ("woePortal", 1, "arug_cas02", 139, 31); } aru_gld,68,150,0 script #arug_cas03 45,2,2,{ callfunc ("woePortal", 1, "arug_cas03", 141, 45); } aru_gld,289,347,0 script #arug_cas04 45,2,2,{ callfunc ("woePortal", 2, "arug_cas04", 141, 45); } aru_gld,287,107,0 script #arug_cas05 45,2,2,{ callfunc ("woePortal", 3, "arug_cas05", 141, 45); } //= Schwaltzvalt sch_gld,293,90,0 script #schg_cas01 45,2,2,{ callfunc ("woePortal", 1, "schg_cas01", 119, 8); } sch_gld,288,258,0 script #schg_cas02 45,2,2,{ callfunc ("woePortal", 1, "schg_cas02", 339, 78); } sch_gld,97,183,0 script #schg_cas03 45,2,2,{ callfunc ("woePortal", 1, "schg_cas03", 337, 330); } sch_gld,137,98,0 script #schg_cas04 45,2,2,{ callfunc ("woePortal", 2, "schg_cas04", 119, 8); } sch_gld,65,315,0 script #schg_cas05 45,2,2,{ callfunc ("woePortal", 3, "schg_cas05", 119, 8); } sorry my bad english )=
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