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Lord Turtle

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Community Answers

  1. You can put AfterCastWalkDelay: on each skill that you want to have that effect.
  2. Hello sir do you have the updated link of JRO ftp? the link above doesnt work
  3. Okay. its because you quoted the answer as not working thats why its confusing.
  4. Good example on combination of two sprites. Good Work
  5. You need to use the minimum compatible client version to be able to use the feature. in your case it is 2017-09-20bRagexeRE or later.
  6. Lord Turtle

    Conf Mob

    edit on file conf/battle/monster.conf // Defines on who the mob npc_event gets executed when a mob is killed. // Type 1: On the player that killed the mob (if killed by a non-player, resorts to type 0) // Type 0: On the player that did the most damage to the mob. // NOTE: This affects who gains the Castle when the Emperium is broken. mob_npc_event_type: 1 Hope this helps ?
  7. Hello guys, i just wanted to share my solution. You need to edit all of these files: navi_link_krpri.lub navi_linkdistance_krpri.lub navi_map_krpri.lub navi_npc_krpri.lub edit those files and the navigation system in a custom map will be fully working and connected with other maps.
  8. Want to know as well ? Hello guys, i just wanted to share my solution. You need to edit all of these files: navi_link_krpri.lub navi_linkdistance_krpri.lub navi_map_krpri.lub navi_npc_krpri.lub edit those files and the navigation system in a custom map will be fully working and connected with other maps.
  9. Failed to find a path Hello, how can i fix this "failed to find a path" on custom map. i already edited "navi_link_krpri.lub" i put { "customap", 24042, 201, 729, "Eden Teleport Officer", "34", 206, 60, "moc_para01", 31, 14 }, and file "navi_map_krpri.lub" with { "customap", "custom town", 5001, 250, 240 }, i want to be able to find the NPC linked on my weapon when clicked. the said NPC is located inside Eden Headquarters. it works on official towns. only on custom map i cant make it to work.
  10. Edit these files and add the lines with ++ (ofc erase the ++) status.cpp case SC_NORECOVER_STATE: tick_def2 = status->luk * 100; break; ++ case SC_COMA: ++ break; default: // Effect that cannot be reduced? Likely a buff. if (!(rnd()%10000 < rate)) script_constants.cpp export_constant2("Eff_Fear",SC_FEAR); export_constant2("Eff_Burning",SC_BURNING); export_constant2("Eff_Crystalize",SC_CRYSTALIZE); ++ export_constant2("Eff_Coma",SC_COMA); export_constant2("SC_ALL",SC_NONE); on item script just add bonus2 bResEff,Eff_Coma,10000;
  11. You must state share on the forums what is the answer to your question. even if its you the original poster who figured it out. Thank you have a nice day.
  12. This is what it shows on console on first and second @reloadscript , i dont know why it triggers quest i did not edit anything there ? On more than 2 times reload scriptmap server always crash. [Status]: set users RAGNAROK : 1 [Status]: Done loading '0' entries for '0' NPC Markets from 'market' table. [Error]: quest_add: Character 150003 already has quest 6025. [Debug]: Source (NPC): #B_camp_start03 at bat_c03 (146,56) [Debug]: Function: setquest (1 parameter): [Debug]: Data: number value=6025 [Info]: Done loading '13035' NPCs: -'3091' Warps -'187' Shops -'9756' Scripts -'3911' Spawn sets -'79336' Mobs Cached -'0' Mobs Not Cached [Status]: Event 'OnInit' executed with '1480' NPCs. [Status]: Event 'OnInterIfInit' executed with '0' NPCs. [Status]: Done loading '0' entries for '0' NPC Markets from 'market' table. [Error]: Server received crash signal! Attempting to save all online characters! [Info]: Saved Inventory (0) data to table inventory for char_id: 150003 [Info]: Saved Cart (0) data to table cart_inventory for char_id: 150003 [Info]: Saved char 150003 - PUKEKE: status skills. [Status]: Map-server #0 has disconnected. [Status]: set users RAGNAROK : 0
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