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Giant Whisper

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  1. Hello Emistry, thank you very much for the npc it may be moved from database to database My idea is that when you cross a warp it moves you to another server
  2. monster "1@pop1",50,53,"Guardian Chest",3733,1,"Erza::OnErzaDead"; warp "1@pop1",49,50; set hecho, 1; end; OnErzaDead: set .@id,killedgid; getunitdata .@id,.@data; set .@x,.@data[UMOB_X]; set .@y,.@data[UMOB_Y]; enablenpc "Chest Novice"; unitwarp getnpcid(0,"Chest Novice"),"1@pop1",.@x,.@y; sleep 500000; if(getmapxy(.@m$,.@x,.@y,UNITTYPE_NPC,"Chest Novice") != 0) disablenpc "Chest Novice"; end; 1@pop1,51,51,4 script Chest Novice 10005,{ rentitem 1599,1012000; rentitem 2199,1012000; disablenpc strnpcinfo(0); awake "Erza"; warp "prontera",58,59; end; } 
  3. thanks for answering but it didn't work solved ?
  4. Hello Emistry, thank you very much for your help. I get error line 14 parse_line: expected ';' * 14 : month "Hello "+strcharinfo(0)+", do you want to take on the Branch Hunting Challenge?","If you manage to kill them, you'll receive a reward!"," "+.RewAmt+ " x ^880000"+DispLink'('.Reward)+"^000000";
  5. it is possible to adapt this script to be a multiple mobs hunter example: kill 10 poring, 5 lunatic, 3 desert wolf //======Name======================================== // Daily Monster Hunt //======Version===================================== // 1.2 //======Author(s)=================================== // Sandbox //======Comments==================================== // This NPC allows your player to hunt a random amount // of a random monster // *randomception!* // If the player successfully hunts the monster // he'll receive a reward! //======Credits===================================== // KeyWorld, nanakiwurtz, NeoMind, Kido // Thanks for helping me out guize! // Modified by Luciar for Yonko //================================================== prontera,132,168,3 script Branch Hunt Challenge 78,{ mes .Npc_Name$; if(Hunter) { mes "You have killed ^880000"+HuntCount+"^000000/^0000FF"+Amt +"^000000 "+getmonsterinfo(Hunt,0)+"s, keep it up!"; close; } if(gettimetick(2) < HuntDelay) { mes "You can only do this quest once every 4 hours!"; mes "You have "+(((HuntDelay) - (gettimetick(2)))/60)+" minutes left until the next quest."; close; } mes "Hello "+strcharinfo(0)+", do you want to take on the Branch Hunting Challenge?","If you manage to kill them, you'll receive a reward!"," "+.RewAmt+" x ^880000"+DispLink(.Reward)+"^000000"; if (.c_RewAmt > 0) { mes "and a bonus of up to "+.c_RewAmt+" ^880000"+DispLink(.c_Reward)+"^000000 for every challenge."; } else if (.z_RewAmt > 0) { mes "and a bonus of up to "+callfunc( "F_InsertComma",.z_RewAmt)+"z."; } else { mes "for every challenge."; } next; mes .Npc_Name$; mes "Do not forget to loot all the monster drops, they are part of the ^880000Dead Branch Quest^000000."; if(select("Bring it on!:How about no?")==2) { next; mes .Npc_Name$; mes "Fine!"; close; } next; mes .Npc_Name$; Hunt = .Mob_List[rand(getarraysize(.Mob_List))]; Amt = rand (50,100); //Amount of mob to hunt atcommand "@alootid -7201"; atcommand "@alootid -7189"; atcommand "@alootid -1019"; atcommand "@alootid -7222"; atcommand "@alootid +7201"; atcommand "@alootid +7189"; atcommand "@alootid +1019"; atcommand "@alootid +7222"; Hunter++; mes "You have to hunt ^0000FF"+Amt+" "+getmonsterinfo(Hunt,0)+"^000000!"; next; mes .Npc_Name$; mes "Go go go!"; close2; HuntDelay = gettimetick(2)+1; //every 1 sec. end; //----------Config---------- OnInit: .Npc_Name$ = "[^0000FF Daily Hunt ^000000]"; setarray .Mob_List[0],1497,1495,1880,1400,1151,1010,1277,1269,1503; //Mobs to hunt .Reward = 12103; //Reward ID .RewAmt = 10; //Reward Amount .c_Reward = 50000; //Reward ID .c_RewAmt = 0; //Reward Amount .z_RewAmt = 1000000; //Zeny Reward end; OnNPCKillEvent: sleep2 200; if(Hunter > 0) { if(killedrid == Hunt) { HuntCount++; dispbottom "You have killed "+HuntCount+"/"+Amt+" "+getmonsterinfo(Hunt,0)+"s, keep it up!"; if (rand(1,100) > rand(1,100)) { getitem 7850,1; } if(HuntCount >= Amt) { dispbottom strnpcinfo(1)+": Congratulations! You did it!"; dispbottom strnpcinfo(1)+": "+getitemname(.Reward)+" x "+.RewAmt+"!"; getitem .Reward,.RewAmt; if (.c_RewAmt > 0) { getitem .c_Reward,rand(1,.c_RewAmt); // Edit to the reward that you would be giving dispbottom strnpcinfo(1)+": "+getitemname(.c_Reward)+" x "+.c_RewAmt+"!"; } if (.z_RewAmt > 0) { Zeny = Zeny + .z_RewAmt; // Edit to the zeny that you would be giving dispbottom strnpcinfo(1)+": "+callfunc( "F_InsertComma",.z_RewAmt)+"z!"; } Hunt = 0; Hunter = 0; HuntCount = 0; Amt = 0; } } } end; }
  6. problem solved my mistake when duplicating ? //geffen,125,70,4 duplicate(Kafra Settings#saveyouratcmd) Kafra Settings#saveyouratcmd#1 4_F_KAFRA4 //izlude,139,138,4 duplicate(Kafra Settings#saveyouratcmd) Kafra Settings#saveyouratcmd#2 4_F_KAFRA4 //prontera,148,201,5 duplicate(Kafra Settings#saveyouratcmd) Kafra Settings#saveyouratcmd#3 4_F_KAFRA4 //moscovia,216,190,4 duplicate(Kafra Settings#saveyouratcmd) Kafra Settings#saveyouratcmd#4 4_F_KAFRA4
  7. already enter and delete the table lines acc_reg_str but the same thing happens even with a new acc
  8. saves them but upon entering they are activated and deactivated as the image shows
  9. when entering the server it is activate and deactivated
  10. Hello can someone help me with this autoload_atcommand.txt
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