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crossmp

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  1. Since you didn't even change that part. Enlighten me by "latest git", please? I didn't do the "ragexe diff" things, my vps hosting provide the .exe client Thanks!
  2. Its 6 August 2013 client I suppose..
  3. Hi rAthena! I'm running a server on eAthena, since http://eAthena.wsis not avaiable I decided to ask here instead. First thing first kindly accept my apology if I posted in a wrong section. So, here's the thing, the Acolyte's skill Pneuma (skillID 25) sprite is not showing properly in my server. The skill's sprite is 3x3 cells, instead of 1x1, I thought it was a client side error, so I've tried to replace the Pneuma skill sprite on my grfs [pneuma1.str, pneuma2.str, pneuma3.str] with a custom pneuma with timer. Still, the Pneuma was showing with 3x3 cells sprite. (with 3x3 3 seconds left pneuma-duration timer) So I suppose its not a client-sided error. But the Pneuma's range is working properly (3x3 instead of 4x4), and when I used @effect 141 (Pneuma's skill effect according to doc/effect_list.txt) the sprite was showing properly too. I tried to reverse Angelmelody of herc.ws solution to make "Old pneuma effect", but when I checked my db/skill_unit_db.txt its already 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA So I check the eAthena's github db/skill_unit_db.txt and it's same as mine 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA Is there any way to fix this? Thanks! I've attached my diffed client to see If there's any error on the client. ragnarok.zip
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